So, as a preface, with Rappy Snappy as it exists now, and Razer's Snap Tap, they're both just different ways of doing SOCD resolution. We've been dealing with this in the FGC for the better part of 20 years now, and it's cool to see it come to general purpose keyboards, however, there's a bit more to explore.
Rappy Snappy is, essentially, most-pressure-wins SOCD resolution. The key that is pressed down the furthest is the one that is active whenever there's a conflict along a specific axis. (W/D for instance.)
Razer's Snap Tap is latest-input-wins SOCD resolution. The key that is pressed down last is the one that is active.
What I'd like to propose, assuming we get latest-input-wins in Wooting at all, is not limit us to these two scenarios. Sure, there should be presets for those who just want to activate those specific features by name, however, there is not much to lose by making the feature more customizable.
For instance, in some FGC rulesets, it is required that two opposing inputs are entirely cancelled out. As in, pressing W and D, will cancel both inputs, and do nothing. It would be cool to also have this option built into Wootility, as this would lead to more complete SOCD handling. Maybe whenever someone chooses two (or more, even!) keys, just have a drop-down to define the SOCD behavior of that specific key group, whether it is most-pressure-wins (Rappy Snappy), latest-input-wins (Snap Tap), or no input.
