#Rapid Trigger for Analog Stick Directions

1 messages · Page 1 of 1 (latest)

frail lava
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Hi, as a fighting game player (TEKKEN 8) that uses a 60HE as my main controller, I would like to suggest having rapid trigger applicable to the gamepad emulation left and right joysticks. I am currently using a converter + authentication device to be able to use the keyboard on console (PS5).

TEKKEN 8 allows both left joystick as well as d-pad for in-game directional inputs simultaneously. This can serve to make certain techniques in the game easier by mapping a direction to be near an attack button.

A workaround I'm currently using is double binding d-pad in place of where I would have a left stick, although this is a bit of a legal grey area.

I've tried making an aggressive response curve, so that joystick directions actuate at my desired actuation point, but of course this input persists until I release up until it hits that point again.

As for implementation, I would like there to be a rapid trigger where releasing the key activates a deadzone, as analog values aren't considered in the context of a fighting game.

Thank you for any consideration and love the product! Can't wait for rappy snappy :)

proper bone
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Hey, what you need is actually Rappy Snappy, which will eventually arrive to 60HE by means of a firmware update. There will be a beta for this, but I do not have the timing for it

frail lava
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To clarify, the important part is the release into neutral; no keys being pressed. Neutral would be achievable with rappy snappy by way of SOCD cleaning, but this is not my preferred input method nor congruent to my current workaround.

chrome ginkgo
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did you try using your curve and snappy joysticks?

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you should be fine just using the instant preset and snappy joysticks

frail lava
# chrome ginkgo did you try using your curve and snappy joysticks?

Just experimented with this, but doesn't seem to be the result I'm looking for. I would still have to release the key up to 0.1mm actuation point to get neutral. I don't think the value matters as much as a binary 0 or 1 (which could be 1-255 as long as it goes to 0 on minimal release).