#DKS (Dynamic Key Stroke)

1 messages · Page 1 of 1 (latest)

white basalt
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A suggestion I would like to make is to include an option to EXCLUDE certain inputs when applicable. The most notably being excluding the input for releasing a key when you already have something bound to releasing a key from a full press. That way, at the bare minimum a key can be used for two different functions easily. An example I can give of a conflict is setting a release from spacebar as a jump in a game, and then setting a release from a full press on the spacebar as crouch. With this configuration, it is currently impossible to crouch, because when you release the space bar from a full press, you do crouch for milliseconds, but the other release is triggered as well and a jump will happen, resulting in never being able to sustain a crouch. Even if you set jump to the beginning of the keys actuation point to avoid this, this still means that you would have to jump every time before crouching, which also doesnt feel good

stable smelt
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I do not fully understand your ask, but you can set 4 completely independent actions with DKS, as long as these are punctual (meaning the actions do not drag over other distances/directions), if that makes sense

white basalt
white basalt
# white basalt

In this example, I thought I would be able to press F1 without pressing 1. But releasing for F1 will always trigger the "1" input as well. I would like a feature to exclude the input of 1 if I would like it to be excluded. It is currently impossible to only use F1 with this configuration. F1 +1 is mandatory. I know this to be true from inputs in games as well as the "test your inputs" section as well

stable smelt
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Just unbind 1 from that key

white basalt
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Literally why I was "suggesting" a tweak to it's functionality. Awesome to hear the only reply being "just don't use DKS"

tidal abyss
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In your example F1+1 is not mandatory - you can do something like this too

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I still kinda don't understand what you're trying to achieve duck_bopping

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If you want to jump on press, but crouch and keep crouching during the release up until the full release you can do something like so

white basalt
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In the second example you provided, I wouldnt be able to trigger left control without first triggering the space bar. But I suppose that's just what mod tap is used for. I could just get used to having to hold the key for a little while for the second function lol

tidal abyss
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If you want to have 2 keys on one button, which you can control independently, then yeah, I guess Mod Tap will work better in this case
DKS will activate all keys in it during full press-release cycle

white basalt