#DoubleMovement and problems

1 messages · Page 1 of 1 (latest)

honest grotto
elfin wadi
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the double movement app for fortnite? that's not getting updated anymore since fortnite has it build in now

honest grotto
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It's only for-tnite? I hoped to use it elsewhere. About fortnite … I know a software that name exists, and that's about it.

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It's banana simulator, right?

frank inlet
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its just a bug in how controller axis get combined

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they just turned it into a feature in fortnite

elfin wadi
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not sure what you wanted to use it for elsewhere, it was just because fortnite had broken controller implementation

honest grotto
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Any software that uses WASD has 8 possible directions to move in. 4 cardinal and 4 in between at 45° DoubleMovement allows analog values there. Like 22.5°, or 18,4475° or so. Sooo. Any game that also has controller input would benefit from that. While leaving the keys alone (still be usable as … well, keys … for typing). The main reason for buying this keyboard was, that some games I have use a shit ton of keys (so controller works, but is a pain). But the digital input of just keyboard keys doesn't cut the mustard.

elfin wadi
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if the game supports controller input, why dont you just use an analog profile then? feel like im missing something here

honest grotto
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Yes, you missed that those keys will be gone. Some of those games also have text input or chat functions. (I also have only the "digital" profile configured, and it will take me about an hour to reconfigure any analog to look, feel, and function the same.)

elfin wadi
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you can have the keys be both a the key and analog input

honest grotto
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Yeah. Typical user error. I also activated Gamepad mapping override, so keys never worked.