#Cyberpunk awsd mapping
1 messages · Page 1 of 1 (latest)
if i recall right cyberpunk is really bad with mixed input
You may also have Analog disabled entirely in Wootility settings.
I'l downloading the game to see how well it functions when set up properly - Will report back later.
so i tested it an the ui will change buttons constantly but other than that it seems to not have any performance impact
i tested it with the controller settings as xbox controller
Apparently there's a weird workaround for this? Might be a mod as well.
I found that they at somepoint retroactively made it where you cant dual bind a key to two simultaneous controller inputs so the existing fix doesnt work anymore :(
Completely forgot to test this properly. Been busy playing.
I'll take a look over the weekend and see if there are any mods that add that back in if needed. Already modded in ADS toggling and zoom. 
Hello, I leave that here:
The only available option is to untick the option "replace controler mapping" and set decelerate option to "S" (other key need to be set on another useless key)
That way only going backward with car does not have analog feeling.
i dont understand
i just tested it again and it works fine with wasd all being analog controls
you can with DKS
up to 4 controls
both separate profiles and 1 mixed profiles work although the mixed profile still has the same issues it always had of well... you also attach/zoom when you bind both left stick up and rt on W for example.
id still recommend split profiles for driving and walking
Walking: 6ab34273f5e068ced18240597596aa2ee650
Driving: 71ccea6e2a83374ae7ec9d679feba4525272
Walking+Driving: 4975ebdea4ec6e57e43adc0106128f4e6e86
tested on a fully patched CP77 as of this message
I'm actually working on hacking native Wooting support into the game. I'm not sure if and when it will be finished but it is a very interesting project.
hacking or just a redmod mod
Trying to hook it directly at engine level to make it completely transparent and minimize performance impact.
But using DKS just remove the ability to use the full amplitude of the key am I right ?
What is the point of having analog key if I use it to double map an action instead of having the full key like a full RT trigger ?
On that I can agree that maybe the best is having two separate profiles but having to switch it each time and in the fire of the action seem less comfortable.
you have the full key for controller inputs
ah ok I get it. You use DKS to map the 2 actions on the full range of the key.
If you play CP77 with the wooting keyboard, do you find a solution for the on screen "keys helpers" that flicker because the game switch between pad and keyboard input ?
no such solution unless a mod is made to read the analog data directly and not use controller/mkb