#Configuring a deadzone for key travel end ? (suggestion)

1 messages · Page 1 of 1 (latest)

knotty atlas
#

I would like to know if it's possible to set a deadzone at the end of the key travel because I want to use the rapid trigger function with high sensitivity for both release and press, but not when the key is at the end of its travel.
I would like the rapid trigger not to activate in the last approximately 1.5mm of travel.

knotty atlas
#

Configuring a deadzone for key travel end ? (suggestion)

late belfry
#

also useful for using o-rings, to prevent misclicks from happening when bottoming out

steep island
#

I talked about this with a friend not too long ago. He had to hold a button and if let go would mean his end (in game). He didn’t make it. He slightly adjusted his finger which caused the key to deactivate. “The only con to Rapid Trigger!” he called it. An adjustable deadzone would be the solution.
Mayor bump.

late belfry
#

i don't think i'm talking about the same deadzone here

steep island
late belfry
#

there already is a customizable value for rapid trigger release distance
im talking specifically about a deadzone for key bottoming

steep island
late belfry
#

yes
itd make more sense ui wise to specify the range in which rapid trigger is active

steep island
#

When Wooting? Whennn?? 😭