#gamepad movement canceling

1 messages · Page 1 of 1 (latest)

hazy path
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Is there anyway that we can have when hitting a(LS left) and d(ls right ) cancel out when combined as of rn in apex if you use analog mode you always go one direction when two opposite directions are hit I'd like them to just cancel out and stop

harsh fractal
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wootility can show you what the gamepad output does

hazy path
harsh fractal
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that doesnt matter for a stick cause there is no first or second on an axis

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so unless it actually still uses wasd for movement and not left stick there should not be a possibility of anything like this

hazy path
harsh fractal
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did you check that you can actually move slowly like with a controller?

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amd did you unmap movement keys in apex?

harsh fractal
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odd because an axis (left/right or up/down) on a stick is an axis cause its only a number from -1 to 1. there is no direction held first because real sticks cant even do that

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and the keyboard of course cant break this convention as all controllers on computers work this exact way

hazy path
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Ya on tester it's not sitting in the middle it's always going to one side

harsh fractal
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odd

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whats the gamepad mapping look like

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in wootility

hazy path
harsh fractal
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no i meant send a screenshot or something of the mapping

hazy path
harsh fractal
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do you have snappy joystick enabled?

hazy path
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?

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Where is that

harsh fractal
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good question idk if we ever implemented it

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i very rarely use joystick on wootings nowadays

hazy path
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Dang so is there any way we can implement a cancel out when full magnitude is hit on the keys

harsh fractal
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the cancel out is the default

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it dies that on my analog drive profile for cyberpunk

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imma have to jump into wootility after dinner and then i can check

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send a profile code in the meantime so i can check with your profile

hazy path
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? I mean I haven't changed anything other than setting the stick up on keys , sounds good I'll keep looking

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40dfe4843ce0eb4cfb6092966c0cd06b72d9

harsh fractal
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so we did add it

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TIL

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this is why its happening though

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gamepad response -> analog curve -> advanced settings

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its not exactly whichever is pressed first

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just whichever is bigger

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so if a is pressed half way and then you start pressing d to more than that it still outputs d

hazy path
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Nvm found it and now works thank you very much kind sir

small rune
harsh fractal
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being able to hold lets say w which is mapped to right trigger at 50% but still being able to press left trigger mappes to s as well

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so you can drive at 50% throttle but break

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shit example

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triggers are separate

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same for moving with a stick though

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if you wanna move at 50% stick speed to the left with a

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you can hold it there

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and move to the right as well at 51% or more