#Rocket League Lagging using controller mapping
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You can find some information in the #archived_rocket_league_discussion channel
Also checkout the pinned messages as there are a few solutions mentioned in there for this issue
Hello, I've just got my first wooting having the same issue. I can't access the channel anymore though, is the solution available anywhere else?
Rocket league doesn't handle it well when using a "controller" and KB/M at the same time, the switching back and forth in the game engine causes the issue
I know, but apparently there is a solution for this :D
I see, I've only seen threads about the issue and no real solution without using only one or the other
From the pinned messages ||that you couldn't access||:
You can use ReWASD to create a virtual controller with your Wooting and mouse acting as a single combined controller. Or.. you can disable UI rendering during matches by using this plugin: https://bakkesplugins.com/plugins/view/152 and your FPS dips will be gone.
also be sure to enable square joystick configurtion, as Rocket League somehow does not support joysticks very well
there is also a steaminput fix for it if you sometimes play on controller steam://controllerconfig/252950/2612200529 but I'm not sure if this code still works
you can test RL joystick deadzones here https://halfwaydead.gitlab.io/rl-deadzone/
Thanks a lot, the bakkes plugin worked fine for me. The UI looks horrible, but I got used to it pretty quickly and it indeed somehow really does fix the stuttering all together.
Also wanted to give reWASD a chance, but it's extremely complicated and I didn't really feel like going through ton of tutorials to set it up. Maybe will do that in the future.
the stuttering comes from poor UI programming on Rocket League's developer's end generally limiting your FPS to a stable 90-120
It doesn't only occur for mixed-input modes, but mixed-input modes does cause that UI problem to trigger multiple times per frame
A UI replacement can be the best way to play the game on high FPS + least amount of input lag if that matters to you
There are so many problematic things in Rocket League's code that are left untouched, even when recognized by the developers
using reWASD or a similar tool to combine Wooting and your mouse into a single gamecontroller would likely still be a better experience though
I personally just ditched the mouse, and put all my bindings on my keyboard instead, which was also a discussion in that channel
Yeah, Im aware that the stutterings were caused by RL, as many other issues are, not the wooting. I will try rewasd when I have some spare time and energy to set it up and will update how it went, until then I'll keep bakkes.
I unfortunately couldn't get used to full KB at all, so that´s not an option for me
What might be interesting for one of the RL players that knows their way around coding in rust;
We made a program to convert our keyboard SDK to a controller output https://github.com/WootingKb/wooting-double-movement
Specifically designed for Fortnite, as there was a hype in very specific joystick modifications https://wooting.io/double-movement
Someone could take what is already here and make a RL fork of it, taking the mouse input as an option as well outputting a single gamepad
Goated thread! ill try the bakkes/reWASD options