#Rocket League Lagging using controller mapping

1 messages · Page 1 of 1 (latest)

slow laurel
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Hey, using the keyboard normally on rl is fine but whenever I'd be trying to use the controller mapping ingame, the game freaks out because of using the mouse (for boosting) and a gamepad input (movement keys) at the same time and my fps just drops like crazy. Any idea on how to fix this ?

grand perch
atomic birch
scarlet bolt
atomic birch
scarlet bolt
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I see, I've only seen threads about the issue and no real solution without using only one or the other

grand perch
# atomic birch Hello, I've just got my first wooting having the same issue. I can't access the ...

From the pinned messages ||that you couldn't access||:

You can use ReWASD to create a virtual controller with your Wooting and mouse acting as a single combined controller. Or.. you can disable UI rendering during matches by using this plugin: https://bakkesplugins.com/plugins/view/152 and your FPS dips will be gone.

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also be sure to enable square joystick configurtion, as Rocket League somehow does not support joysticks very well

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there is also a steaminput fix for it if you sometimes play on controller steam://controllerconfig/252950/2612200529 but I'm not sure if this code still works

atomic birch
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Also wanted to give reWASD a chance, but it's extremely complicated and I didn't really feel like going through ton of tutorials to set it up. Maybe will do that in the future.

grand perch
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the stuttering comes from poor UI programming on Rocket League's developer's end generally limiting your FPS to a stable 90-120
It doesn't only occur for mixed-input modes, but mixed-input modes does cause that UI problem to trigger multiple times per frame
A UI replacement can be the best way to play the game on high FPS + least amount of input lag if that matters to you

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There are so many problematic things in Rocket League's code that are left untouched, even when recognized by the developers

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using reWASD or a similar tool to combine Wooting and your mouse into a single gamecontroller would likely still be a better experience though

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I personally just ditched the mouse, and put all my bindings on my keyboard instead, which was also a discussion in that channel

atomic birch
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Yeah, Im aware that the stutterings were caused by RL, as many other issues are, not the wooting. I will try rewasd when I have some spare time and energy to set it up and will update how it went, until then I'll keep bakkes.
I unfortunately couldn't get used to full KB at all, so that´s not an option for me

grand perch
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What might be interesting for one of the RL players that knows their way around coding in rust;
We made a program to convert our keyboard SDK to a controller output https://github.com/WootingKb/wooting-double-movement
Specifically designed for Fortnite, as there was a hype in very specific joystick modifications https://wooting.io/double-movement

GitHub

One-click install for getting double movement in Fortnite. - WootingKb/wooting-double-movement

Best free tool for Fortnite double movement. Made by the same people that brought you Wooting keyboard double movement.

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Someone could take what is already here and make a RL fork of it, taking the mouse input as an option as well outputting a single gamepad

hollow flare
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Goated thread! ill try the bakkes/reWASD options