#Key ignore multi press
1 messages · Page 1 of 1 (latest)
because its not possible in our software
what im techincally trying to do is to make W and S ghost each other. So that the button that is pressed first has more prio and ignores the other if it is also pressed after it
and if you think about is it is similar to how it is impossible for joysticks to be pulled in different directions at the same time
what youre describing is usually called SOCD
we do plan to add SOCD behaviour at some point but thats far in the future
no idea. this is something usually used in the fighting game scene
hello, sorry to bud in. I'm a fighting game player and recently decided to switch from hitbox to my wooting kbd for SF6. hold down+ up == up behavior is the only thing im missing tbh, other than that it works like a dream. Im really happy you guys are thinking about implementing it, i'm very excited for it. Is there any alpha version of this feature? Even if it's not an ideal implementation i for one would love to be able to try it. I know there's a way to achieve this with autohotkey but rumor is it adds quite a bit of input delay, so having it in wootility instead would be much prefered.
this feature isnt implemented in any test build. down + up is also no input order.
sorry, i mean pressing up to override the held down input
ah well we did think about implementing SOCD (as in having a feature that determines which opposing direction wins the fight usually determined by order of pressing) but its not super high priority right now
ah i see. Makes sense that you wouldnt be focusing on it since not a lot of people would care about SOCD. Is it proving challenging to implement? I'm interested in the technical side of having such a feature on the firmware level
also, does wootility provide a way to do scripts like AutoHotKey? I'm thinking if it would be possible to recreate an autohotkey socd script in that
no just use AHK if you need scripted key output