Hello,
After messing around in an offline server in CSGO I've noticed that:
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Rapid trigger upstroke is best between 0.3mm - 0.6mm as mentioned in a previous post by @tawdry geyser , with 0.6mm feeling more consistent/less accidental releases.
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Rapid trigger downstroke seemed to be more consistent to me with higher values at around 0.7mm. Any lower values seemed to trigger an accidental click if I let go of a key from its bottomed out state to its midpoint.
I used to use a pretty bad, clicky-type switch keyboard with heavier switches, so it makes sense that I would prefer slightly less sensitive settings and the keyboard still feels like a HUGE improvement in game.
For the actuation point: I'm still deciding between 0.5mm or 0.7mm to match the RT downstroke.
Now, to my 2 questions:
- I've read elsewhere that continuous rapid trigger shouldn't be used for actuation points between (0.4-0.8mm) for fps games.
However, I've noticed that with continuous rapid trigger disabled, that I sometimes would have accidental misclicks if I release the key to near the top.
This makes sense to me because if I let go of the key from 4.0mm (bottomed out) to 0.4mm for example, then there would be 0.1mm left to re-trigger the key at an actuation point of 0.5mm with continuous rapid trigger disabled, which would explain the random misclicks.
However, with continuous rapid trigger enabled, I would still need to press the key down an additional 0.7mm (RT downstroke), even if I am at 0.4mm, as RT is still active, and therefore, no misclicks.
Am I misunderstanding anything about continuous rapid trigger and what are the downsides of using it at that actuation point range?
- For the sake of being consistent: does it make sense to keep actuation point of WASD = to RT downstroke?
Or should I have actuation point lower since it takes 35g of force to go from 0mm to 0.1mm? And then a more consistent "linear" force that would need a less sensitive setting?
Sorry for rambling 😆

