#Osto-Ayak (Doom of Mokhaiotl)
1 messages · Page 7 of 1
Yeah not sure what makes it not die
if you don't click off a grub while you're hitting it it won't die
iirc
I've noticed it when I'm using eye to kill them
I should replace ember light w/ dark light right?
reduce ur death cost ye
i was doing that but i didnt like darklight being 5t
Ooo that is gross lol
does that make much of a difference? you only use it on boss when dps isn't really an issue and on grubs ist still no cooldown
yeah but it's 1t
im well aware this is a skill issue get good etc but man there are so many frustrating ways to die on this boss that are partially out of your control
There doesn't seem to be a consistent way to force a southwest grub spawn
eh i feel like they actually made it so basically everything that can kill you is skill issue
there are a few things that are kinda bullshit like triple melee grub into boulders w8+
just have to let them go in which doesnt feel great
even then they made grubs do no dmg so its not that bad
They patch the car park?
could just be cope but I kinda feel like this becomes less true the worse your gear is because you end up with more acid build up and more opportunities to get screwed on the orb phase
Yes, if you drive him onto a rock it nulls the first slam but destroys the rock
so you just go side > corner > middle?
maybe you need to claim a delve earlier but i mean people are clearing to w20+ so i think you're prob fine to claim w10-12 or so
bad gear does make it more difficult but i don't think it causes any especially unfair mechanics
yes but u still do it to null 1 stomp
I'm waiting for some jank removal before I go for 8+ runs with just scobo. Too frustrating as is.
didnt really look into the car phase tech before is the stomp nulling the thing where u put two rocks apart and manip him over the second rock?
I think I’d be happier with this boss if the orb phase jank is better.
That’s 99% of what I’m dying to
Don’t necessarily die to it directly
But the triple mage grubs + double rocks while setting up orb post car phase
Is kind of an insane combo
Considering it can also be just regular autos at that exact same phase the next level
I think I’ve just got a skill issue lmao. I need to learn how to deal with orb phase better since I’m guaranteed to see it wave 6+
For orb phase I just insta proc the far one
And wait for 3 attacks from doom
Proc close a few ticks after the third attack
Can dps a bit if it’s low and potentially kill
But if it’s gonna survive, you’ll definitely finish it on 2nd car phase so way better off just focusing on survival
nah that was me lmao
in theory can't you just put two rocks and have the car drive back and forth between the two of them?
oh
i mean before the hotfix today
where he destroys the ones he's directly on top of
Is there any difference between dark light/skull Sceptre and emberlight/purging?
not really
Not really no
emberlight might be nice to squeeze out extra dps when hitting the boss between grubs
if you're using void might as well go with the cheapest options for lower death cost
that's what i do
What do you mean extra dps
Also I’m not sure I can get it under 250k anyway even with void
Scy/tbow/zcb expensive lol
my current setup is 65k deaths but ive gotten it as low as like 5k
Also what does not really mean? Is there any difference?
Oh
Yeah don’t really ever do that
Lemme play around see how low I can get the cost
also the reason i binned my melee switches, the punish mechanic doesn't seem to happen enough to justify 3 slots for +12ish damage
I just brought prims instead of pegs tbh
Can bring it down to 100k by binning emberlight/purging/buckler
Or 50k with protect item I guess, not sure if worth
Oh damn looks like buckler only brings zcb spec accuracy from 83->84% not worth
Get an extra inv spot too without it
Darklight is 5t if you misclick and then need to mage
So use arclight if possible
I also heard purge spec is instant but not sure if true
My death costs come in at around 8k. Full void, anguish, scobo, blue moon spear (could just be a skull sceptre idk might need to farm it), lightbearer.
The bulk of it is the thralls book and lightbearer
Yeah mine was 8k before I switched from lightbearer to ultor. 50k now, so still quite cheap
can test shortly
What is the solution to not getting melee'd when killing double/triple melee grubs
prot melee reduces melee dmg, also right after he shoots something he doesn't melee i believe.
can also be aggressive in early waves so grubs hit/heal very low amount
My biggest hurdle rn is dodging the falling rock, moving, then starting the 3 flicks. Mostly the moving part lol. I find that I ctrl click early if I have to move to dodge the boulder
Do you lose arrows on grubs or was that debunked?
Definitely at least swap out ember and purging for darklight and skull sceptre
You can drop trick emberlight and buy darklight for 1k
Oh huh yeah this is true I never realized that
That's still not significant though imo
neither are death costs really. idk personally I'd rather have the qol of the 4 tick weapon than a slightly reduced death cost that's already 1/2 of a main's, while we can benefit fully from dupes in death's coffer
I knew ember was 4t and dark was 5t but never made the connection that upgrading it makes it faster 
fun fact, arclight running out of charges also makes it 5t
even though it doesn't revert back to darklight visually
that is a fun fact
also idk my death coffer dropped below 10m from sensory clouding and i don't really ever get dupes (wah) or just prefer to drop to main for bond money etc
can confirm that this works
purg spec removes the autocast delay
i raided the seed vault for tree seeds to bring the coffer back up 
im still waiting on the ability to coffer my oathplate acquisition contract
I have an aether acquisition contract is that worth anything
Pretty sure it wasn’t a thing, though I didn’t see any formal confirmation
It's only dropped 35m while we've been waiting 
just send it and coffer the oathplate
gonna be in a retirement home before those are death cofferable
Can we coffer oathplate yet?
can you not?
I haven’t tried in a while, but last time I tried it was still disabled
i see
so if hit the punish too fast the boss can hit you the same tick as a boulder hit?
am i going crazy
What you mean?
Correct
if you proc the punish on the first or second tick of it starting you can get auto'd by the boss at the same time that the boulder projectiles are still flying at you
Oh the 2 autos on 1 tick bug
so you chance getting ranged and maged on same tick yea
If we don't see a wall of jank that gets fixed tomorrow it'll be sad.
I'd prob stop delving for a week.
With the way they just hotfixed the car park, I doubt there’s anything coming
Yama release keeps me hopeful. They were on top of changes/tweaks to that boss the first 2 weeks
They usually make tweaks i don't see why they wouldn't for this
There's a lot of obvious jank to fix that people have been vocal about. And most of it seems reasonable to fix even with spaghetti code
I heard the mage autocast delay might be difficult
cant wait to be able to 2t autocast mine again
tbf i feel like they might have fixed most of the worst parts
orb is a lot easier now than on release, rock block tech staying kinda solves rock falling rng and they removed full on parking
imo the main issues i have are melee grubs and no way to clear acid
but the last part might be intentional so people don't farm to wave 50 or something if they felt like
maybe they just want people to do w10-w15 runs where acid doesn't become as big of an issue
Isn’t there new tech to clear acid? Something about killing the boss with a single hit melee weapon?
Think if boss dies to melee attack it should proc holy water, but I read its currently bugged for wave8+ and never/doesn''t always proc it
ye i think there are a lot of bugs/intended mechanics that block holy water from spawning when ud expect it to
not sure what their stance on it is
Ive heard they're making eye 0t on grubs tomorrow, 2nd hand account of mod Nox saying this
any confirmation?
oh hit 2 dmg
i heard someone else say they were going to make the demonbane autocast 1t
but idk, any solution would be welcomed
That sounds less likely given that they found it too difficult to do pre-launch
Giving eye .1% demonbane would be a good bandaid
yeah fair, assumed it was engine work or something since they made eye get 10-20 charges back
based saves an invent slot
i hope they put the fix on eye
i have to bring it with me regardless
Ive already awakened the 3rd eye
3rd eye gang
I mean if they put it on the eye
The 0 tick melees on transitions
And the jank hitbox are my two biggest complaints right now
ive never noticed the hitbox being weird but the melees do feel a bit toxic sometimes
melee grubs are most annoying to me
Especially because you need to let the melee grub touch the boss to get explosion damage. Your tiles are limited so your only safe tile to kill the grub there might force you next to boss
ye u need pretty slick movement to deal with melee grubs without taking dmg and it can be impossible depending on acid
I don't think boss should be able to melee you during the slam special either.
I didn't know it could melee you during slam lmao, yeah that should be changed
What's the rock tech now that park is removed? 
park and go corner middle
My crutch..
Its not that big a deal, you just cant turbo spam knives every kill now
here is my list of complaints copied from another disc
There's a few bugs. From most glaring to least glaring:
- You can't mage the grubs in 1t
- You can get hit and damaged by falling rocks after the boss is dead
- The boss instantly does an invisible melee if you are next to him when his shield goes down in delve 3-4
- The melee punish phase starts, and then sometimes gets cancelled by the demon shield
- If you proc the melee punish too fast you chance getting hit by two attack styles on the same tick
- If you attack him with a demonbane weapon and the attack lands the tick before the projectile fires, the projectile still fires
- Melee punish phase start doesn't stop you from attacking like demonic shield phase start does
- Thralls and burn damage make the boss spawn acid (possibly not a bug, but also not a fun mechanic)
I'm sure it's not this simple but I can't wrap my head around why it's hard to fix. Totally get that mage works completely differently under the hood, but can you not 0t spells in royal titans? Seems like it's already solved.
This is what I’ve been doing and it’s been pretty simple
you can 0t the objects but not the npcs afaik
Yeah that's most of what I'm hoping for to be fixed tomorrow
Back to the old tech then?
im guessing the spaghetti stems from that
ahhh yeah that's probably an important difference
this is bad cuz it relies on 2 rocks imo
but its also got the benefit of being able to be used on 4 spots
yeah the tech now is just to place one rock on the old park tile, so it nulls the first slam, and then you 100% of the time have rocks for slam 2-3
ye u just never get to rock block up to w8
I’m scobow/no zcb so I usually get 2 rocks without waiting much anyways lmao
ye thats fair
you want to null the first slam, and then try and get him to go far distances so you can get the extra hit or two
i think ideally u use more than 1 solution atm
ive found putting one rock down and moving him to the corner with the least rocks spawned very reliable for pre w8
i dont think there is any solution that perfectly solves for everything
that and relying on scripted solutions isn't necessary, and gets punished by acid ragging sometimes
Acid is tad frequent
I do with there were some way to clean up acid
just make the orb protect u from acid damage
Even the last hit with melee doesn't reliably spawn water
ive only seen it happen on shield break
btw on the topic of earthen shield
I have a cook that getting meleed by the boss keeps him from spawning double boulders
I'm not certain it's true and it's probably definitely not good
but theoretically getting meleed once or twice is better than getting killed by boulders lol
for a noob who wants to brute for a wave 8/9 completion
throw on the justi then stand next to him

actually wanna try that
unless the melee is just 100% accurate then doesnt matter
it's definitely not
arguably I think the melee is inaccurate-ish
I get hit 0s moderately often
-
You can't mage the grubs in 1t
-if engine limits, make eye 1% demonbane -
You can get hit and damaged by falling rocks after the boss is dead
-null damage post wave -
The boss instantly does an invisible melee if you are next to him when his shield goes down in delve 3-4
-give boss couple tick attack cooldown when leaving phases -
The melee punish phase starts, and then sometimes gets cancelled by the demon shield
-allow melee punish phase to stay longer and only transition to shield after shield is broke or attack fired (don't null damage from punish hit of course) -
If you proc the melee pun
ish too fast you chance getting hit by two attack styles on the same tick
-same as 3. -
If you attack him with a demonbane weapon and the attack lands the tick before the projectile fires, the projectile still fires
-fix bug/delay firing by 1 more tick (doesn't line up with progress bar) -
Melee punish phase start doesn't stop you from attacking like demonic shield phase start does
-fix interaction to be consistent (code exists already at boss for this) -
Thralls and burn damage make the boss spawn acid (possibly not a bug, but also not a fun mechanic)
-make hitsplat have to be above 5 damage to trigger acid splat.
i think you misunderstood what i said
i mean there is no rock dropping solution that solves for every state the room is in cuz of acid
Ohh lol oops ignore my reply to you then
Just take it as suggested solutions for all the issues
yeah #7 is potentially as simple as giving melee punish a different NPC id. obviously there would be more going on under the hood for that but it would fix the attack interrupt issue, and people could tag it to look slightly different which helps with clarity to distinguish it from demonic shield phase
Yeah I would think different ID would auto solve it + give us those benefits.
#2 is on the list to be coldfixed at least
Hopefully they fix the autos chasing you to the next delve with that fix at the same time
Saw some clips of that today
I just saw that and have never experienced it before
and I quickstart all the way to wave 6
projectiles closing the interface is almost as annoying as the post-death debris
almost
you have to like 1t the next floor for that to happen just after a boulder is launched lol
not talking about that
ironically that's beneifical to us
no I know what u mean
but it forces u to double check it
This one is even more concerning.
Idk how Muts feels confident doing this boss right now
Lmao, less deadly but more annoying is not pausing player attacks for melee punish
like it does for charge
I just click off whenever it goes for boulders now
sir, a 17th bug has hit the delve
Almost as bad as you not getting your deserved 4th pet clog.

mournings ends ahh
do y’all think some of these paint points we’ve found are because nox tested with crush scythe? maybe we were never intended to tbow this thing lol
i think it was just obviously rushed because it had to be done with the rest of varlamore p3
At least a new clickbox has been confirmed
i think they might just have a philosophy of using players as free testers tbh
which might be fair tbh they're never gonna find half the issues players find anyway
||the grub landed on the tile of a volatile earth, extending the clickbox of that tile significantly, and volatile earth menu entry prioritizes over grubs.||
lol
I spent like 15 minutes trying to figure out how to melee the boss and it was pure suffering
So I somehow doubt that was the intended method
nox built diff
the boss somehow figures out a way to melee you on every tick you're in his melee range
unless he's shielded
but you break that shield and god knows he'll hit you before you even see it's broken
demonbane crush halberd when
The boss is tick perfect
He definitely has a pestle and mortar in his inventory
Wait is this real?
If that is actually what they look like I don't even want rangers
The mage+melee combo pops off
someones reddit post
that or multiple cosmetics for the boots would be a goated dev time investment
considering boots will be bis FOREVER
now we just need the aranea/devout/echo combo...
no thats delve 2
dont forget mole slippers
the holy moleys
is there a way to mark all fallen rocks?
Nope
would it be like in xarpus room where you need to manually mark each spot?
i take back what i said about dropping bp i still really like it
it's very nice on f5 especially
bp spec the car is nice
goin high waves might be a morning only piece of content lol
idk about you guys but these high player counts actually brick my connection
random tick lag few times a min
yeah 1100 pop is not great but playable
which is what worlds had felt like for the last few weeks
but the last week its gotten too bad for me to do some things in the evenings
2.2k worlds bis
prob time to go 2.2k ye
do total lvl worlds not ahve the dc all the time anymore?
yeah the us one has been playable as well
I wonder if the servers being shitty is why this boss feels awful
I've been sitting like 94-95% tick health all week
So every 20 ticks there's just a bad tick
us east unplayable due to high population
uk worlds recently unplayable due to ?? idek what
literally been playing on german worlds
Quiver swap amethyst dragon on 8
It's tech I'm telling you
You do not need draconical ammunition on wave 1
rune arrows 1-7 🫡
maybe i got a lot to waste rn
btw what does delve max hit in melee with pray melee
does he always melee in melee range, was thinking u could just afk in melee range as a cheese strat on w8
It's like 2t 30s or something?
justi tech 😏
scrap that idea if its 2t then
I know this is a pointless exercise since we don't know the rates, but let's assume there's no scaling for deeper delves.
Let's say wave 1-3 takes me 3 minutes + 1 minute run to get through.
Each wave above 5 takes me an extra 1.25 minutes due to scobo DPS/extra shields.
If I am more than say 50% likely to die on wave 8, it doesn't make sense to commit an extra potential 1-2 minutes killing the boss and then dying, when I could spend that time getting towards guaranteed 4+ rolls again. An extra. I would think I have to consistently clear 3+ delves past 5 to get a benefit from delving deeper (3x1.25 = 3.75 minutes saved). Which would mean consistently clearing 8. And that doesn't even account for if I die with 1-2 minutes already committed to killing 8.
Is my logic bad here? Obviously the issue gets solved by getting good, but that's a lot easier said than done with scobo DPS
Suppose you have a 50% chance to die to 8 (and by extension ~any 8+ wave, since they have less HP, this obviously falls apart the further you go but it's probably accurate to like 12). Then you can't just take 50% chance of +1 completion 50% of 0, gotta do the series of 50% chance of 0, 25% chance of 1, 12.5% chance of 2, etc etc
evens out to "sending the run is expected +1 completion"
I think doing math like this is pointless until we know the rates
As you said in your first sentence
We know for a fact that the unique rates are better at higher delves, and the only way to get better at D8+ is to practice
So if your loot doesn't have stuff you care about in it, which is usually the case, descend
Well you got me there
personally, i onyl care about the aether, if there is aether on wave 7 i claim, otherwise, ill just send till i die
Cloggers hate me. I've died 6+ with many tooth halves on the line
actually I have teled out if I have slow enough brain to not interrupt demonbane shield but fast enough brain to notice I'm about to eat shit
so 5 outcomes
I think this makes sense if wave 8 is just wave 8 and it’s 5% better or whatever.
But w8 repeats indefinitely , so by getting good at wave 8, you unlock wave 10,12,15, and it becomes exponentially better.
I think there’s no way you can justify not doing 8 because of that,
yea the intangible value of practice is massive
Even if it takes you 1500 delves to get good at it, it’ll probably be worth it
That's probably the best point
If it was 1-7 vs 1-8, I’d agree for most shidders 1-7 is fine
FWIW w8 is a brickwall always bc it has 675 hp, 9 is unironically a victory lap, the dps check is so much more consistent
That’s funny bc I have 1 wave 9 clear lol
Doesn't matter for scobo users
wave 8 and above are the same.
Eh, I’ve had no orb w8s, you can still high roll dps
With scobo no spec wep
I’ve also had kills where I get orb b4 car
ya the 50 hp diff is like really big
tbow/scobow are different but not so different that you can't 0-orb 8+
And attack during start of tree
I just have inconsistent wave 8 because the poison gets overwhelming (only scobo/darklight/slayer staff)
Just drink an antivenom and ignore it
Yeah I probably need to stop panicking with it
Acid and grubs and shadows/debris are 3 things to stop worrying about if ur struggling to clear w8
And the stomp, tanking 1 stomp is fine, better than panic getting run over and missing flicks,
Trying to get to a rock in narnia
I'd rather consistently have to do orb though almost.
It's trying to focus on DPS and skipping orb that kills me. Knowing it's rarer for my DPS makes me want to prioritize that.
If I know I hit a deep shield phase HP proc below 75%, id commit to it
its the same 6 flicks every time
do not brew unless you will literally die
because if you do early and miss dps you'll almost certainly die later
I always make sure I'm 115 going into car phase
I can get behind that. In that case the biggest thing that helped me with orb was pecanbread's guide, specifically this chart
as soon as I stopped trying to intuit when orbs would go off it became way more manageable
like auto -> boulder is "easy" now it's dodge, flick/flick/flick/click volatile/flick/flick
it's clearly designed to give you that moment w/ the b2b same prayer hit
the only truly cursed one is boulder + boulder and if that happens frankly I just die
but the others this helped a lot
Reynolds has a 1-8 vod/guide where he doesn’t even flick the rocks during orb
Scobo only , meant for billybobs
Yeah studying that chart got me my first 8 clear.
I was struggling with 8 before he dropped that gem
im still struggling with 8
I honestly might be better at 8 than I am expecting too. I literally haven't gone back since I got my 1 clear, and I got it on my 2nd try after watching the pecan guide. All my other tries were basically insta deaths.
I've been convinced to switch back to brews and delving deep.
Thanks lads
D E S C E N D
The new rock tech for nulling first stomp will be huge too.
I took a ton of damage from stomps on my 8 clear.
Yeah nulling first slam is absolutely the play, I didn't want to learn park the car cause I figured it would be removed, but if they're gonna keep slam nulls then it's worth learning and doing
It saves your rocks
I like
might be stupid
but I genuinely find first slam null harder
having to wait and then sprint forward to melee punish is a bit too chaotic for me
I've just spent the time tanking slams figuring out ways to semi-consistently do car phase damageless
my vague plan these days is bait him to an empty corner and be willing to run far for the first rocks, then try to bait him to move as short a distance horizontally/vertically as possible
and that's usually enough to get 3/3 dodges
at least until acid eats every rock
You are far enough away that your run should dodge the 2nd rock too.
You still might get hit by the extra debris though
yea I get the theory but idk something about it fucks with me
The 0 autos? You're done flicking when u proc orb
it's also like, am I supposed to hold DPS if the tbow pops off and wait for a boulder?
idk it just doesn't vibe with me and it's probably a me problem
fr?
Oh idk about tbow issues lol. There's no chance in hell that scobo clears the shield before a rock
if you get a 2nd boulder before shield on f6-f8 plant it on a strategic different ninedrant that you will use for the 2nd slam
yeah that makes perf sense ok
yea getting 2 boulders is fine it's the 0-boulder that throws me off tbh
The 2 autos first is Hella 
but at this point I'm unlikely to change lmao
the empty corner first bait is truly magical though
it's incredible how often it 'just works'
the only way it goes wrong is if you bait it center for slam 2
so if anyone is dumb like me and can't quite wrap your head around rock tech, hope that helps lol
Do you guys like middle middle or a wall middle for its last resting spot?
I've been liking the wall middle
personally large fan of middle middle
it keeps acid stacked in the same place
and that usually keeps the edges clean enough to get a long orb angle
Guess acid hasn't really been a consideration for me since I've been 7 resetting and not descending
Crazy word
2279 Views - Watch Delve Boss Double Boulder Method by ProcessHF and millions of other Old School RuneScape videos on Medal. Tags: old school runescape, osrs oldschool old school rune scape, oldschoolrunescape
this was posted in HLD, not sure if it was posted here, but this has helped so much for boulders for me
Yea this is nice
damn been doing 1-6 700 delves in still no drop
Alright im comitting to deep delves 100%. Got my first 9 clear. This is way more fun than resetting at 7
iirc the early napkin estimates are 1/100-1/1000 depending on depth, so 700 for 1-6 is probably only slightly dry
yea i figured
it's kinda cringe
deep delve waves have 10x rate ur saying?
of lv 1 probably
not exactly
or close to it
or is that compared wave 1 vs wave 10
it's just a vague range for what the droprate could be from 1 single delve
not that 8+ is 10x 1
8+ has a 0x rate of wave 1 technically
so it could be, for example, that at 1 you hit 1/500 and at 8+ you hit 1/250
uniques arent possible on wave 1 lol
anyone have a bug where you get a clan broadcast for personal bests every wave 8 completion? clearly not getting pbs...
current evidence doesn't seem to point at it being more common than 1/100 or rarer than 1/1000 on any given depth
Yeah its happening in my cc too
ah okay kinda annoying
but given that we know it most likely scales with depth, and it's a pretty broad ass range, it wouldn't surprise me for a person doing 1-8 claims to see a unique every 400-500 or so total delves
Do we have an idea yet of whether the scaling is linear with delve level?
also muts is doing it on his hc 
afaik no, it's too biased and janky to tell
Ah yeah I figured
cook said they might not even be able to tell if there's a difference between low and high depths
it's just too muddy
its a wait for jagex next week angle
🤝

thoughts on glaive as a spec weapon if no zcb
its adding 50k to my death costs but idk if its even worth taking 
I think I'd pref chally specs tbh
Chally + blowpipe combo are gonna be better
plus i could take ultor instead of lb
Ultor is very nice for chally.
common ralos L
+6 damage each spec
defense drain on a boss with 600 hp where your DPS is already over 9 is just so meh
d knives are still great tbh
And 60+% of the damage you do is during 100% accuracy
I think Reckless is doing 1-7 resets
so probably not quire 60%, also I think Masori vambs would be better in that case
curious where you got that idea
i just cant consistently clear w8 
oh its Jawn doing 1-7, I just saw green M and can't read lol
I no longer hate this boss (I claimed too quick for the screenshot LMAO)
one of us, one of us
depths 5+ take like 3 minutes for me, what can i be doing differently? Im using chally specs and have void+scobow with amethyst
hitting all the grubs you can? divine pots + rigour?
Ur getting car phase -> orb -> grub shield -> kill?
yes i generally kill melee grubs before they get to him tho unless its shield phase so he doesnt smack me
idk what this means. can you maniupulate the phase order?
okay, I need all of you to put on your best tinfoil hats for the next 5 seconds
why do you suppose the dragon platelegs are unnoted
I see what you all meant about how the lesser hp feels for 8+.
Didn't realize how much of a difference 50 hp makes. If I prioritize blowpipe uptime and potentially tanking last stomp + blowpipe speccing I can definitely get skips semi frequently
because you can deposit to bank
Mokha pked them off noobs.
but the other stuff is noted
dt2 spaghet
I buy this
yeah it's actually insane, glad you've seen the light 😄
Makes me tempted to put lightbearer back on, but I'll feel it out
For someone struggling with wave8, how worth it is a swap between amethyst and dragon arrows in quiver just for that wave?
if there was ever a time to use it it's now
This is the end game boss to use it at
It has a mechanic that rewards you for killing it faster, more than any other boss we have
Yeah I feel very comfortable expending all the "valuable" resources here, dragon ammo, aether runes, menaphite remedies
allow me to give you an even bigger conundrum
why are there two separate drops for 1 and 2 platelegs?
the 500 and 1000 souls are at least the same drop rate and prevent you from getting any of the ugly numbers inbetween
the 1 and 2 dlegs have nothing between and are different drop rates

where is this from?
it's an interpretation of what folk in the wiki discord were saying
micro was spitballing some stuff
a combination of "I don't feel confident putting it in very rare or uncommon" and "rare means 1/100-1/1000"
vaguely "the data suggests it'd be surprising to be far outside this range"
wizzy, the issue is right now only claims are being logged
i believe they finished writing an update earlier that will log the loot from every wave, but until that goes out, they have no actual data to calculate drop rates
Either I'm going crazy or the 1st null rock just got hotfixed too?
false alarm, was going crazy
been suspiciously long since i've seen a drop 
I feel like im finally making progress on learning again lol. Got to orb phase on delve 8.
any tips on dealing with the double rock / moving orb?
pecanbread vid
Game is kind of unplayable during prime time US hours
what worlds are yall using? even the UK worlds feel laggy
Ever since the routing change or server move, w/e they did US E to UK has been awful
🙏 drop rates today please
i've been fine in 321
weird, no lag at all for me
usually it's fine but when it's not you're just dead
been PVMing on west coast servers

A bit disappointing how many fixes they missed
okay so only buffs are coming?
some of those seem pretty big too like the shield orb clearing acid
might just be a logout for a week angle lol
ngl that to do list makes me want to just not do delve lol
ye and free elite clues would be big
question is just wtf else do i do for a week hmm
all the wasted elites 
we also got this buff 
https://runelite.net/plugin-hub/show/demonic-larva-tracker
there's an issue with bp tech tho i opened an issue on his repo
wonder what they mean by replacing triple grubs with 1 slow fat boi, still 1 hit killable?
even if it requires 3 hits that would be easier
yeah for sure
it would kinda ruin my w8 tech of killing 1 melee grub and then going back to place rock
i dont think u always have time to do 3 hits
i guess for the times u do have time it would more than make up for it
vbow bounce tech better on single big grub or nah?
Has anyone tested if a half HP grub going in halves the effects (i.e., damage dealt to you/HP boss heals)?
im wondering what cas this boss is gonna have
kill moka with a demonbane weapon
complete wave 8
do a deep delve (8+)
If there's a perfect run through wave 8 thats gonna be very hard
probs gonna be never let moka melee you never get hit off prayer, dont get run over on car phase, never step on acid
i dont think dont let any grubs reach moka should be part of perfect task
That would be reasonable
dont get slammed
It would still be tough, but fair.
Not get hit by the main fallen debris, but allowing hits from the scattered rubble would also seem fair.
But a combination of never stepping on acid and not getting hit by any fallen debris from the rock attacks would be very hard
4th eye
Kinda cracked log I think
if you had to make me guess I'd say I'm about 60% on rate for boots, 3x spooned for eye, and double dry for cloth
Some additional info from rach:
Reach? 
These changes feel so big , feels like waiting is the move
Has anyone tried cannoning
I thought they fixed that?
It’s on the list of stuff to fix next week
Cannoning is insane surely you’re just spawning acid doing it
-5 brews too
Well idk if you actually get dmg
Or if it’s just placing a cannon
I’ll try when I’m at pc later
boss feels so much better already with the mage autocast thing
Sad we didn’t get rates 
my buddy claimed rates appeared on the wiki for a moment and showed 1/500, 1/1000 and 1/1500 for cloth, eye and boots respectively, I'd assume these would be the starting rates at waves 2, 3 and 4
can't promise he isn't a dirty little liar though lol
or perhaps these were just random numbers and didn't mean anything really
I looked at the history on the wiki and there’s a note that says “new content and main missing pieces is droprates. They have been vandalized a few times and have caused confusion in discord/reddit”
it was a random add by someone without an account and thre was some troll text with it, was immediately removed by wiki admin
ah that's what it is then
I’m on the fence now if I should keep grinding since I spooned boots.
Are the cloth / eye useful anywhere?
do you have shadow?
Not yet, but that’s what I’m grinding for next
Kinda glad they went and made demonbane 1t and are still gonna make eye of ayak one shot grubs
Good solve for all
yeah I just thought, it might not even be worth to go for it if shadow is not much longer of a grind
if u dont have shadow eye is pretty big cloth will be good either way
u might get eye while getting cloth to
personally I would stay for the cloth regardless, still good with both eye and shadow
Yeah I think I’ll stay at least for cloth. Maybe come back for the eye with zcb/tbow if I don’t get it
Very keen to see rates/the backlog of changes next week
If we get everything on the list, gonna feel fantastic
just the mage delay removal is already a massive diff in how the boss feels
Spec regen will pause between floors but if you're not milking that then yeah
Cloth is useful everywhere
Wand is useful everywhere if no shadow
You'll want it for toa
Presumably they're more common than boots too
Where am I gonna use wand over bowfa? P3/4 warden?
I think it wins at akkha?
.8 is a p big number in this game
Even then, it’s nice being able to drop mage gear for more supplies tbh
cost of eye is pretty free, 2 death and a chaos seems like an easy upkeep
Also the tears seem easy to afk at work too
alot of irons i know have a 500k death rune pile in their banks
so it seems like you could spam eye anywhere you want outside boss without worrying about charges or afking tears
i feel like everyone’s missing the “remove spec regen between delves” proposed update which would suck ass. zcb spec off the rip on 8+ is so nice to avoid the barrage of double boulders and melee shields
I've started preferring the first null slam tech, in which case you sometimes have to hold ZCB spec anyway
But it is definitely unfortunate
if u've been waiting for spec after every wave then this is a huge buff for you ^^
that's a big time loss and you will get used to the boulders eventually anyway
Null slam potentially lets you also 3t tbow during car which is massive, although difficult to execute
i just get shield every time , is what it is
wdym by 3t tbow? and by null slam you mean the 1st racecar slam right?
BPing grub into tbow on boss is a 3t cycle for whatever reason
you bp a mage or melee grub im assuming
You can bp ranged too, but you just only get 2 3t tbows from them.
Honestly easier to do it on rangers since when you finish you don't have to worry about switching to actually kill the grub
boulders are fine, even b2b or b3b double boulders, but when it throws a melee shield in the mix and breaking melee shield isn’t 0t, it just feels bad
i really like having some melee gear for that
Melee shield is fine you got like 4 ticks to equip a wep and click boss
melee shield is extremely easy to solve w8 when the punish almost guarantees phase change
Can go very wrong tho…
If u had to be tile perfect for boulders it’d be dangerous af
But its just flick and hit boss/step out of melee range
The worst interaction is when my scobo noodles and my chally spec can't get me under 75% So I wait 7 ticks, fire another scobo shot only for it to swap to melee and fire 2 boulders right when my scobo shot registers.
yeah it’s annoying af when it does melee shield right after a tbow shot. easy to mitigate pre-8 by just clicking off boss to see if it’s melee shield or boulders
still should be a 0t attack imo
do you stand close to the boss start of w8?
since i wait for rock to fall before running up ive never had an issue with attack cooldown messing me up
i could see the punish being difficult if i was trying to be tick perfect and not dropping rocks for the rock block but you have like 4-5 ticks to react and swap to scy if you're standing far away
yeah been standing with 1 tile gap that’s a good idea to stand farther away
tism brain, i spam click to that tile every wave lol
100 deep delve, 1200 total delves check in
thats where all the wands went

oh no
surely glov is most common right
it drops from the lowest wave it's gotta be
taking bets on whether I passively get 50k charges first or glov
This scares me 
maybe u were right about getting enough tears after all 
just comparing to other logs that I've seen out of the context of rng flexing
and a few folk pushing end waves in the clan
dear lord
my gut says "any unique" is somewhere from 1/100 to 1/200 from waves 8+
you're an absolute gamer though, over 400 deep delves is crazy work for 1 week after release
potato potato
1-7 spooning here
surely by now someone has aggregate data of the rarity of the uniques relative to each other right?
feel like these rates are ntb 1k delves is maybe like 30-40hours depending on gear
my gut says that 8+ delve rates aren't improved quite as much as they should be
the ol' toa problem
but I worry about them making changes cause the changes they said they want to make to the boss make later delves a lot easier
the other ol' toa problem
How many of those are wave 7 completions? What's the ratio looking like
I think they probably have calculted it by using time to unique, comparing for example wave 1-7 resets to wave 8->, in which case it kinda makes sense that 8+ is not that much higher, since if you get more total floors per trip it should already be quite bit faster
why are we all missing cloth 
Cloth was my last item too
I was running on that assumption too since you have chances at it earlier than the other uniques
didn't they say cloth was most common somewhere
Not great 
Alright pretty similar to mine then, I feel you haha
You can make some insane profit according to the wiki. That's a large number!
this scares me what the actual hell
wave 1 i tanked a 60 from the charge cause my dude just stared at him and didnt attack. he went from sub 100 hp back to full health?
am i tripping
charge heals him
just got my first delve 8 clear on the iron (scobo)
Wiki knows the exact rates they are just keeping it secret
My guess is it scales from 1/1kish on 2 to 1/500 on 8, even weights for all items
is chally worth brinign with str swaps?
or just chally alone
later waves dont seem to hoave much melee punish phases
Really wish we could somehow see the data we are providing. Does feel bad that we have nothing.
and how about dwh?
What's the rest of your setup?
im brining dwh/dknives+buckler/scobow+void, chally
im thinking about swapping to chally+fero+rancor
boppers as my melee if no spec
I don't think dwh is worth with chally ,+ d knives
got it
how about larva?
Larva?
Emberlight
But if you arent losing ticks using boppers correctly that's also fine
I think with scobo it's -1 tick every time though. Only tbowers can use boppers without losing ticks
ok i will bring ember
IT'S OVER
gg!
ending my delves right now to skew the wiki rates up 
I'm sending tob till scythe when I get all the drops
I’ll be back to ToA until shadow after this 
Side grind corp for an arcane to go with it for style points of course 😏
wiki did leak that something like 5-10% of uniques are not instant claimed, which is part of why the data they have is useless
they can only see the claims and they have no idea when the loot was rolled
i wanna know whos not insta claiming
is the eye better than bowfa at 400 warden?
depends on your setup
does gearscape have the glove passive yet?
My guess would be a chunk of their 5-10% was from when the bug still existed.
what bug
the plugin wasn't recording data at that time
I believe a solid chunk of that 5-10% is also double uniques
I thought there was a time period where the plugin was recording with invisible uniques, but with a warning message still.
what do you mean with a warning message?
loot should’ve been hidden until you claim
they generally start in the same manner that loot logger does, so the first few hours at least are always lost with these new loot systems
the data is essentially completely fucked regarding uniques though, hence why they're taking the time to build new code that can parse the actual item interface and record individual drops before claiming
does quick descending trigger a warning when you get a unique?
sweeet
and when u die
that would be so brutal to play
bring real risk back to the game
Potentially all the non-claim data could be from before the warning was added, ppl just clicking to go deeper without opening loot
has anyone tried sgs spec for the shield punish yet?
i'm guessing it probably only heals based off the base hit
and isn't very good
im asking 😭 ill try it next trip
i meant the drop rates sgs boy
im sure its ok on the earth spikes maybe
maybe worse than just using pipe idk
yea speccing trees is nice, kinda looking for something to spec in early waves when im full hp
it wouldn't surprise me at all if an ironman spooned gloves and then didn't claim gloves going forward
and that sort of scenario isn't hugely unlikely considering the population
I've tried blowpipe speccing grubs and I think I figured it out. It's a bid odd.
I think you get a regular roll of 1-max hit if you spec a grub with 1 hp, but not if you spec a full hp grub.
Sometimes I get a 20 heal on a 1 hp grub and sometimes I heal 2 hp, so that makes me think that is whats going on.
do we know droprates yet?
No
ty
thats awesome but im not asking for the drop rate
id like to see the data and be able to draw my own conclusions from it at this point
you know that if they show people the data, it will immediately lead to biased and incorrect conclusions about the drop rate, right?
ok
or are you trying to say that you specifically should be given special permission?
There's already lots of stupid conclusions out there based on 0 data. how much stupider can it get?
no im saying its my data and i consent to having it collected because I get something in return
its incredibly weird to not make that info public
claim or keep pb going
If those dart tips weren't there I'd send. Holy garbage
I can also confirm a warning message pops up on quick descend. However, if you hit space it will accept and descend to the next level. I accidentally hit spacebar on a pair of treads but fortunately didn't die
ancient godsword is decent tech
id always keep sending on pb but that inv looking doomed
there will be better runs
Did you realize you sent with a unique on the line? Or find out after. I feel like my mental would have collapsed on a wave 5 if I knew treads were on the line.
i forgot to take sgs 
I knew cause it flashed in chatbox for a tick or two before I hit space.. Fortuantely it was only wave 5 and I just safed up... so yeah don't spam space to start next waves if quick descending lol
man its crazy how much easier this fight looks with zcb / tbow lmao
thank goodness for it too, been too long since tbow shined somewhere
its been good for colo nex toa etc idk ppl sleep to much on bow i feel like
Nice!
it's not really that good for Colo compared to scythe and terrible at ToA compared to shadow, I've unironically thought about dropping it and just piping in high invos. on its own I guess but compared to all the scy/shadow content that's been released it really doesn't shine that often
personally id never drop bow ever for toa it may not be bis but u always bringing it and i feel like its pretty impactful even if its not the star
im feeling good about my attempts today, hoping for my first 8 clear lmao
Why do they have the sunkissed bones value so high
They are like equivalent to a dbone
theyre untradable i guess some jmod just pulled a number out of their ass
I was just curious about this too so I looked it up. It's worth about the prayer xp of a dbone at a gilded altar (so half a dbone at the wildy altar) and yet a dbone is worth about 2.2k. What the jagex doing
I've been wondering why sometimes the loot value seems high when it's all trash lol
they turn into shards so even worse than dbones lol
they are actually an easy convert to shards, so not that bad
quicker to use than dbones
cant use them on chaos altar though right?
you cannot
But they arent like bones that you have to enrich
you just 1t chisel into shards
so effective xp/hr of them is actually higher than chaos altar
I mean the thing you get in return is the drop rates, they literally designed a whole new tool to work for this boss to collect the data and they’re testing it now
But the mission of the project is to collect data to update the wiki, that’s what we are consenting to
need like a sharingan or some shit
like it almost feels unfair with how much is going on
ok but we dont have the rates
I dont see why its such a big deal to want to see the raw data being publically crowdsourced
the idea that only wiki admins have the capacity to parse this information and everyone else is too stupid to do so and will make incorrect assumptions or get uppity is asinine
I think even if 99% of people draw the wrong conclusions that's their mistake to make
the first time everyone is wrong about drop rates they'll go "oh don't listen to random redditors about what the drop info means" and learn
If they care so much about incorrect edits as a result of the data being public. Couldn't they lock down that section of the wiki to people with X amount of contributions?
It still spreads on discord, reddit, twitter, etc. if people draw false conclusion and say it came from wiki data
you can release aggregated data for point #2
1 "problem" he repeated 3 times
first and third weren't issues in other games afaik
People are already spreading false conclusions.
the only financial incentive i see is for wiki admins to keep it to themselves to merch with
The data is so bad you literally can't get good drop rates from it. There is progress to improve it though
really wish i could see this bad data
even just like... the ratio between the three uniques people are getting would be nice
there's only like 3 ppl that could actually understand the data, its that complex
woox, mod ash, zezima
also query requests cost $$$
hosts his dick in your mouth for free though
Just opt out vro and wait for rates from jagex
Too risky to the greater financial economy.
just click boss
It's past click boss time. Too many people on. It's prime time for complaining.
VPNing to UK servers working out very well
how does a vpn help? I know nothing about networks
When they did the big server maintanence a month or so ago they fucked the routing or something from US to UK
using a VPN bypasses that issue
If I would try to play on UK servers without a vpn there's horrible lag
huh, the more you know
I tried a UK world the other day and it was indeed terrible
What other games, out of curiosity?
WOW (classic and modern), Wildstar come to mind
Idk much about those, do they have third-party clients?
They have third party add-ons to crowd source data
Gotcha
delve 8 is just a brick wall to me lmao. im consistently making it there and consistently dying to double boulders immediately :(
had to go so very late follow-up, most of the gear in them is untradeable, but there are some situations where fake data could work out for you like mount boosters sending fake Vyragosa kills to make TLPD kills rarer by comparison, fake mythic trash farm data with barely any BOEs, etc; a bigger difference is that there's more incentive to make massive amounts of gp in OSRS imo since you can buy almost all BIS gear with it instead of just hoarding/rwt
WOW it's usually only a few pieces of BIS then the rest of it is for buying carries or cosmetics (which not everyone even does)
This helped me so much
Interesting, ty for the context
can just go on the first boulders debris and the 2nd boulder won’t drop any debris there
So u can focus on prayers and u have plenty of time even if u proc shield phase prior
I do think data manipulation for financial gain isn’t a completely made-up concern for OSRS. Would it be as big of an issue as Cook thinks and therefore enough justification to withhold data? No idea. But it would be naive to assume there aren’t bad actors in a player base this large (where the vast majority uses RL and has the drop log plugin enabled) and with as much RWT as there is
it seems to me like the biggest problem isn't so much whether bad actors actually do anything, but the fact that you can't prove they haven't done anything if the data is public
the very moment you have that possibility of contamination, the entire data set is faulty
at least that's my personal take
People could be sending fake data now tbf
so are the wiki rates for everything else faulty lol
There's only two or three people who are qualified to calc delve droprates
It just makes it a little easier if those people can see the raw data to tell if it’s working
fair, but the current implementation is the best you're ever going to get for a crowdsourced system, and I don't think anyone would consider any of it to be faked
So orion do you think the droprates will ever be released
or will wiki just wait for the jagex rate
and then never verify if it's correct ( jagex rates have been wrong before)
anyone else an ethical delver who doesnt claim uniques until wave 8
I mean people are already tinfoil hatting and throwing conspiracy theories that cook is RWTing with clans or some bullshit, if there was evidence that data got fucked with it would just ruin the project from there on out
if he was then wiki wouldnt have such financial issues

I don’t have much insight but my guess would be they would if they feel confident about it after the changes they made to the data collection (if only just to shut people up for a few extra days)
idk if they'll have it all done by next week
Personally I don’t really care given that it’s only a week out from the real rates
But I’m also out of town the next week so I don’t have a stake in it
its tinfoil hat to suggest wiki admins could profit from hiding the data but its also a valid excuse for wiki admins to suggest that unnamed entities could corrupt the data for profit if it were public

I don't think the wiki team is hiding it for any malicious reason, but I still think it should be released in some way shape or form
One is a person with a lot of visibility and a lot to lose (namely, the entire credibility of the wiki and its relationships with jagex) if caught. The other is any number of people who would only stand to gain from manipulation. Which do you think is more likely?
why do we think people are more likely to manipulate 2k volume 100m items than raid drops
why would they ever release drop rates then
i think both are a reach and its just a lame excuse
Wdym
how is this any different from releasing Yama drop rates for example
I’m confused what that has to do with my last comment
everything in your last comment applies to releasing the drop rates for every boss
doesn't the wiki team have a lot of visibility and a lot to lose (namely, the entire credibility of the wiki and its relationships with jagex) if caught with wrong droprates for Yama
My comment was about the speculations about admins selling info to clans etc.
ah, got it
I've made changes to the advanced crowdsourcing plugin that should give the wiki better data. But the problem is the two people who have access to the crowdsource data are both on vacation. The database hasn't been updated to accept the mokha data. The install base of OSRS Wiki Crowdsourcing from the hub is much lower than Loot Tracker. Jagex is providing the rates in a week.
also just to be clear I don't think the wiki team are bad people or ruining the game or anything, I just disagree with the stance in Cook's screenshot
I'm gonna keep planking wave 8 and not claiming anything as protest. Totally not because of skill issue.
I am so confused
Yeah I’m not 100% convinced of the bad actors/manipulation argument, but I think when combined with the issue of hosting/serving data from a 30 TB database, I can see why they’ve been so reluctant
Confused by what? Happy to answer questions
cook has the data but won't release it and also he doesn't have the data because the two people who have it are on vacaiton
you don't pull from the 30 TB database every time someone loads the webpage, you display a snapshot of aggregated data
somebody has access to 100000 claims of each floor and can say the unique % shown by floor
presumably
Oh you’re saying to display the data on the wiki page or something like that rather than provide access for people to send requests for data on-demand?
Cook has data from runelite loot tracker which is bad due to only showing completion loot.
There is a code change to OSRS Wiki Crowdsourcing which would give loot data from every delve level which makes determining the drop rates much better.
But getting this tested and merged is hard due to Cook and Micro both being on vacation and having delays being able to check things over
cook doesn't have the data from non-claims, and won't release any data from the claims
yes
a protected table of "we don't know the droprates yet but here's the ratio the uniques are appearing at on each floor"
10-15% of claims with uniques have multiple uniques. Which means people aren't always claiming it when they first get a unqiue. So you can't just determine accurate drop rates based on claims
that's my problem ig
It went up to 15%??? What the heck are people doing.
do you have a source for this?
Gotcha, I thought you were arguing for all of the crowdsourced raw data to be publicly available
i would love to look at it!
i think the data might be fucky ngl
Imo it's far more likely that you are making some sort of data analysis or plugin mistake than 15% of items aren't being complainrd
or there are people already manipulating it 
Cook said it in the wiki discord, I can try to find a screenshot
15% sounds crazy
The only people I see not claiming are record pushers getting an eye or gloves on like a 20+ attempt.
just to make sure we're all on the same page, teleports and tears aren't uniques right
Oh I misremembered, it was 5-10% not 10-15%
I did exactly one wave with an eye in the loot chest just to see if there was a descend warning
Was this all from before or after they fixed the bug where uniques weren’t showing up or alerting the player?
irons continuing the run if its a dupe doesnt seem that far fetched
FINALLY
I mean also yes
I genuinely do not believe this and would rather see the actual raw uniques shown per floor
Presuembly from the day loot tracker started tracking loot
5-10% not claiming is very different from 5-10% (or 10-15% lol) getting multiple uniques before retiring
(yes I see the irony in asking for rates but not believing cook's data science)
I could see 5-10%
I could see 0-1%
I would bet on 0-1% but I could see 5-10% in the same way I could see someone getting the 2k tob cape before a scythe
I've seen a lot of unique screenshots i have not seen a single double unique screenshot
There's even the guy on reddit who got 2 pets in one run. I can totally understand people not claiming every unique
he's counting pets?
check quote again
If that 5-10 includes pets that's more believable
i don't see how he could have gotten any of that from anonymized one off drop logs
without seeing double uniques
hmm, is the loot sorted by recency 
Like in each loot tracker record? No
if it is actually 5-10% double uniques then yeah no lol
pets should be entirely disregarded for double unique consideration
Is the argument about hosting/serving costs making it infeasible bogus in your opinion? Honest question bc I have no knowledge of what it would actually cost, only that I’ve seen multiple people say it would be expensive and no one say otherwise
@Subscribe
public void onScriptPreFired(ScriptPreFired event)
{
if (event.getScriptId() == ScriptID.DOM_LOOT_CLAIM)
{
// this is called after the loot has been claimed
ItemContainer inv = client.getItemContainer(InventoryID.DOM_LOOTPILE);
final Collection<ItemStack> items = Arrays.stream(inv.getItems())
.filter(item -> item.getId() > -1)
.map(item -> new ItemStack(item.getId(), item.getQuantity()))
.collect(Collectors.toList());
String title = client.getWidget(InterfaceID.DomEndLevelUi.FRAME).getChild(1).getText(); // Level 2 Complete!
int level = Integer.parseInt(title.split(" ")[1]);
addLoot(DOM, -1, LootRecordType.EVENT, level, items);
}
}
The runelite collector doesn't guarantee the order of loot tracker is the same as the order you were offered the loot
so does he get the 'not claimed' from seeing double drops then?
or something else
if he cant rely on the unique not being in last slot
Queries (on-demand)
$6.25 / 1 tebibyte, per 1 month / account
Loot tracker is up to 30TB. So you either have to pay the query cost of $6.25 / 1 tebibyte for queries. Or find some way to distribute 30TB of data. (Assuming the wiki did want to provide raw data)
what if there's a mechanic where if you don't claim a unique, your unique rate skyrockets for the rest of the run 
ngl thatd be kinda cool
Damn that would be sick
who wants to test it 
Whoever gets a dupe cloth next
@craggy cobalt on the 5th eye please
anyone else in the "rates were nerfed monday" conspiracy camp
well tbf they were my 3rd and 4th lmao, no real reason to claim
nvm
for reference on the "double unique" thing:
that's all I could find from cook mentioning it
max cash speedrun
gonna need blizz to elaborate on how this singular tile in the entire row is vulnerable
Wait can you use an LOS plugin to predict what tiles will be safe 
I guess probably not since you can fire over the rocks no matter what right
if you're behind a rock that's parallel with the boss (like both of those rocks are) then stand on the tile directly behind the rock
if you're behind a rock thats sort of diagonal from the boss (like in the image above, if the rock was in the bottom right of the screen), then stand next to the rock diagonal from it
those rules of thumb always work for me
basically just always be right next to the rock, and have the rock be between you and the boss
which isnt the case in that screenshot



got a kc lol