#Osto-Ayak (Doom of Mokhaiotl)

1 messages · Page 7 of 1

nimble crest
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oh wait, it doesnt die

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lmfao

night zephyr
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Yeah not sure what makes it not die

craggy cobalt
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if you don't click off a grub while you're hitting it it won't die

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iirc

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I've noticed it when I'm using eye to kill them

nimble crest
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probably nice for f1-4

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but f5+ first 25% dmg is w.e

burnt lichen
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the venator bow thing isnt good because ur targeting grub, only 1 bounce on boss

weary garden
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I should replace ember light w/ dark light right?

arctic niche
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reduce ur death cost ye

nimble crest
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i was doing that but i didnt like darklight being 5t

weary garden
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Ooo that is gross lol

sudden lotus
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does that make much of a difference? you only use it on boss when dps isn't really an issue and on grubs ist still no cooldown

crystal lark
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im well aware this is a skill issue get good etc but man there are so many frustrating ways to die on this boss that are partially out of your control

north axle
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There doesn't seem to be a consistent way to force a southwest grub spawn

proven owl
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there are a few things that are kinda bullshit like triple melee grub into boulders w8+

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just have to let them go in which doesnt feel great

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even then they made grubs do no dmg so its not that bad

kind sandal
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They patch the car park?

crystal lark
craggy cobalt
north axle
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so you just go side > corner > middle?

craggy cobalt
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I think so

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Can you only rock block the first slam on the north or east side?

proven owl
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bad gear does make it more difficult but i don't think it causes any especially unfair mechanics

burnt lichen
night zephyr
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I'm waiting for some jank removal before I go for 8+ runs with just scobo. Too frustrating as is.

plucky turret
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didnt really look into the car phase tech before is the stomp nulling the thing where u put two rocks apart and manip him over the second rock?

weary garden
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I think I’d be happier with this boss if the orb phase jank is better.
That’s 99% of what I’m dying to

elfin flax
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Don’t necessarily die to it directly

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But the triple mage grubs + double rocks while setting up orb post car phase

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Is kind of an insane combo

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Considering it can also be just regular autos at that exact same phase the next level

weary garden
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I think I’ve just got a skill issue lmao. I need to learn how to deal with orb phase better since I’m guaranteed to see it wave 6+

elfin flax
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For orb phase I just insta proc the far one

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And wait for 3 attacks from doom

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Proc close a few ticks after the third attack

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Can dps a bit if it’s low and potentially kill

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But if it’s gonna survive, you’ll definitely finish it on 2nd car phase so way better off just focusing on survival

celest robin
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nah that was me lmao

keen rapids
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in theory can't you just put two rocks and have the car drive back and forth between the two of them?

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oh

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i mean before the hotfix today

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where he destroys the ones he's directly on top of

languid iron
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Is there any difference between dark light/skull Sceptre and emberlight/purging?

keen rapids
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not really

mighty rain
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Not really no

keen rapids
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emberlight might be nice to squeeze out extra dps when hitting the boss between grubs

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if you're using void might as well go with the cheapest options for lower death cost

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that's what i do

languid iron
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What do you mean extra dps

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Also I’m not sure I can get it under 250k anyway even with void

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Scy/tbow/zcb expensive lol

keen rapids
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my current setup is 65k deaths but ive gotten it as low as like 5k

languid iron
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Also what does not really mean? Is there any difference?

keen rapids
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if you are hitting the boss with it

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it hits harder

languid iron
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Oh

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Yeah don’t really ever do that

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Lemme play around see how low I can get the cost

keen rapids
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also the reason i binned my melee switches, the punish mechanic doesn't seem to happen enough to justify 3 slots for +12ish damage

lone carbon
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I just brought prims instead of pegs tbh

keen rapids
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(not mine)

languid iron
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Can bring it down to 100k by binning emberlight/purging/buckler

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Or 50k with protect item I guess, not sure if worth

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Oh damn looks like buckler only brings zcb spec accuracy from 83->84% not worth

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Get an extra inv spot too without it

north axle
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So use arclight if possible

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I also heard purge spec is instant but not sure if true

wispy knot
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My death costs come in at around 8k. Full void, anguish, scobo, blue moon spear (could just be a skull sceptre idk might need to farm it), lightbearer.

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The bulk of it is the thralls book and lightbearer

night zephyr
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Yeah mine was 8k before I switched from lightbearer to ultor. 50k now, so still quite cheap

stuck cape
kind sandal
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What is the solution to not getting melee'd when killing double/triple melee grubs

stuck cape
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prot melee reduces melee dmg, also right after he shoots something he doesn't melee i believe.

can also be aggressive in early waves so grubs hit/heal very low amount

weary garden
ivory ravine
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Do you lose arrows on grubs or was that debunked?

keen rapids
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You can drop trick emberlight and buy darklight for 1k

keen rapids
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That's still not significant though imo

celest robin
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neither are death costs really. idk personally I'd rather have the qol of the 4 tick weapon than a slightly reduced death cost that's already 1/2 of a main's, while we can benefit fully from dupes in death's coffer

keen rapids
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I knew ember was 4t and dark was 5t but never made the connection that upgrading it makes it faster kekweird

celest robin
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fun fact, arclight running out of charges also makes it 5t

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even though it doesn't revert back to darklight visually

keen rapids
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that is a fun fact

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also idk my death coffer dropped below 10m from sensory clouding and i don't really ever get dupes (wah) or just prefer to drop to main for bond money etc

stuck cape
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purg spec removes the autocast delay

keen rapids
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i raided the seed vault for tree seeds to bring the coffer back up despair

idle fog
keen rapids
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I have an aether acquisition contract is that worth anything

rugged rune
night zephyr
signal cipher
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just send it and coffer the oathplate

fast latch
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gonna be in a retirement home before those are death cofferable

weary garden
signal cipher
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can you not?

weary garden
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I haven’t tried in a while, but last time I tried it was still disabled

signal cipher
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i see

stuck cape
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so if hit the punish too fast the boss can hit you the same tick as a boulder hit?

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am i going crazy

craggy cobalt
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Correct

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if you proc the punish on the first or second tick of it starting you can get auto'd by the boss at the same time that the boulder projectiles are still flying at you

night zephyr
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Oh the 2 autos on 1 tick bug

craggy cobalt
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so you chance getting ranged and maged on same tick yea

night zephyr
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If we don't see a wall of jank that gets fixed tomorrow it'll be sad.

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I'd prob stop delving for a week.

weary garden
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With the way they just hotfixed the car park, I doubt there’s anything coming

night zephyr
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Yama release keeps me hopeful. They were on top of changes/tweaks to that boss the first 2 weeks

keen rapids
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They usually make tweaks i don't see why they wouldn't for this

night zephyr
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There's a lot of obvious jank to fix that people have been vocal about. And most of it seems reasonable to fix even with spaghetti code

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I heard the mage autocast delay might be difficult

signal cipher
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cant wait to be able to 2t autocast mine again

proven owl
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tbf i feel like they might have fixed most of the worst parts

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orb is a lot easier now than on release, rock block tech staying kinda solves rock falling rng and they removed full on parking

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imo the main issues i have are melee grubs and no way to clear acid

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but the last part might be intentional so people don't farm to wave 50 or something if they felt like

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maybe they just want people to do w10-w15 runs where acid doesn't become as big of an issue

weary garden
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Isn’t there new tech to clear acid? Something about killing the boss with a single hit melee weapon?

lone carbon
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Think if boss dies to melee attack it should proc holy water, but I read its currently bugged for wave8+ and never/doesn''t always proc it

proven owl
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ye i think there are a lot of bugs/intended mechanics that block holy water from spawning when ud expect it to

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not sure what their stance on it is

kind sandal
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Ive heard they're making eye 0t on grubs tomorrow, 2nd hand account of mod Nox saying this

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any confirmation?

mighty rain
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eye 0t

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wdym by this

kind sandal
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functions like demon bane

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and 1 shots

mighty rain
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oh hit 2 dmg

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i heard someone else say they were going to make the demonbane autocast 1t

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but idk, any solution would be welcomed

kind sandal
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That sounds less likely given that they found it too difficult to do pre-launch

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Giving eye .1% demonbane would be a good bandaid

night zephyr
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Eye demonbane feels fair, but annoying

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Hope you get eye first angle even more

mighty rain
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yeah fair, assumed it was engine work or something since they made eye get 10-20 charges back

proven owl
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based saves an invent slot

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i hope they put the fix on eye

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i have to bring it with me regardless

kind sandal
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Ive already awakened the 3rd eye

craggy cobalt
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3rd eye gang

mighty rain
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I mean if they put it on the eye

night zephyr
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The 0 tick melees on transitions

And the jank hitbox are my two biggest complaints right now

kind sandal
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mage is most annoying to me I think

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Just feels bad

proven owl
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ive never noticed the hitbox being weird but the melees do feel a bit toxic sometimes

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melee grubs are most annoying to me

night zephyr
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Especially because you need to let the melee grub touch the boss to get explosion damage. Your tiles are limited so your only safe tile to kill the grub there might force you next to boss

proven owl
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ye u need pretty slick movement to deal with melee grubs without taking dmg and it can be impossible depending on acid

kind sandal
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demonbane hally when

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new niche

night zephyr
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I don't think boss should be able to melee you during the slam special either.

lone carbon
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I didn't know it could melee you during slam lmao, yeah that should be changed

deft estuary
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What's the rock tech now that park is removed? despair

kind sandal
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park and go corner middle

deft estuary
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My crutch..

kind sandal
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Its not that big a deal, you just cant turbo spam knives every kill now

craggy cobalt
# night zephyr The 0 tick melees on transitions And the jank hitbox are my two biggest complai...

here is my list of complaints copied from another disc

There's a few bugs. From most glaring to least glaring:

  1. You can't mage the grubs in 1t
  2. You can get hit and damaged by falling rocks after the boss is dead
  3. The boss instantly does an invisible melee if you are next to him when his shield goes down in delve 3-4
  4. The melee punish phase starts, and then sometimes gets cancelled by the demon shield
  5. If you proc the melee punish too fast you chance getting hit by two attack styles on the same tick
  6. If you attack him with a demonbane weapon and the attack lands the tick before the projectile fires, the projectile still fires
  7. Melee punish phase start doesn't stop you from attacking like demonic shield phase start does
  8. Thralls and burn damage make the boss spawn acid (possibly not a bug, but also not a fun mechanic)
deft estuary
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That was best part tho

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Free 150 damage

celest robin
weary garden
plucky turret
night zephyr
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Yeah that's most of what I'm hoping for to be fixed tomorrow

deft estuary
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Back to the old tech then?

plucky turret
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im guessing the spaghetti stems from that

celest robin
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ahhh yeah that's probably an important difference

proven owl
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but its also got the benefit of being able to be used on 4 spots

mighty rain
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well its good for w8

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u get two rocks

craggy cobalt
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yeah the tech now is just to place one rock on the old park tile, so it nulls the first slam, and then you 100% of the time have rocks for slam 2-3

proven owl
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ye u just never get to rock block up to w8

weary garden
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I’m scobow/no zcb so I usually get 2 rocks without waiting much anyways lmao

mighty rain
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ye thats fair

craggy cobalt
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you want to null the first slam, and then try and get him to go far distances so you can get the extra hit or two

proven owl
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i think ideally u use more than 1 solution atm

mighty rain
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ive found putting one rock down and moving him to the corner with the least rocks spawned very reliable for pre w8

proven owl
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i dont think there is any solution that perfectly solves for everything

craggy cobalt
deft estuary
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Acid is tad frequent

craggy cobalt
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I do with there were some way to clean up acid

mighty rain
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just make the orb protect u from acid damage

craggy cobalt
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Even the last hit with melee doesn't reliably spawn water

mighty rain
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wait

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is it last hit melee at any time at all?

craggy cobalt
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I've heard different things

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but it's inconsistent anyways

mighty rain
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ive only seen it happen on shield break

craggy cobalt
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btw on the topic of earthen shield

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I have a cook that getting meleed by the boss keeps him from spawning double boulders

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I'm not certain it's true and it's probably definitely not good

mighty rain
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its true

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but u gotta time it good

craggy cobalt
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but theoretically getting meleed once or twice is better than getting killed by boulders lol

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for a noob who wants to brute for a wave 8/9 completion

mighty rain
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throw on the justi then stand next to him

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actually wanna try that

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unless the melee is just 100% accurate then doesnt matter

craggy cobalt
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it's definitely not

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arguably I think the melee is inaccurate-ish

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I get hit 0s moderately often

night zephyr
# proven owl i dont think there is any solution that perfectly solves for everything
  1. You can't mage the grubs in 1t
    -if engine limits, make eye 1% demonbane

  2. You can get hit and damaged by falling rocks after the boss is dead
    -null damage post wave

  3. The boss instantly does an invisible melee if you are next to him when his shield goes down in delve 3-4
    -give boss couple tick attack cooldown when leaving phases

  4. The melee punish phase starts, and then sometimes gets cancelled by the demon shield
    -allow melee punish phase to stay longer and only transition to shield after shield is broke or attack fired (don't null damage from punish hit of course)

  5. If you proc the melee pun
    ish too fast you chance getting hit by two attack styles on the same tick
    -same as 3.

  6. If you attack him with a demonbane weapon and the attack lands the tick before the projectile fires, the projectile still fires
    -fix bug/delay firing by 1 more tick (doesn't line up with progress bar)

  7. Melee punish phase start doesn't stop you from attacking like demonic shield phase start does
    -fix interaction to be consistent (code exists already at boss for this)

  8. Thralls and burn damage make the boss spawn acid (possibly not a bug, but also not a fun mechanic)
    -make hitsplat have to be above 5 damage to trigger acid splat.

proven owl
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i think you misunderstood what i said

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i mean there is no rock dropping solution that solves for every state the room is in cuz of acid

night zephyr
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Ohh lol oops ignore my reply to you then

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Just take it as suggested solutions for all the issues

craggy cobalt
night zephyr
main briar
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#2 is on the list to be coldfixed at least

night zephyr
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Hopefully they fix the autos chasing you to the next delve with that fix at the same time

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Saw some clips of that today

mighty rain
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I just saw that and have never experienced it before

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and I quickstart all the way to wave 6

celest robin
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projectiles closing the interface is almost as annoying as the post-death debris

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almost

kind sandal
celest robin
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not talking about that

mighty rain
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ironically that's beneifical to us

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no I know what u mean

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but it forces u to double check it

celest robin
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oh I see

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yeah true 😄

night zephyr
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This one is even more concerning.

Idk how Muts feels confident doing this boss right now

kind sandal
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Lmao, less deadly but more annoying is not pausing player attacks for melee punish

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like it does for charge

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I just click off whenever it goes for boulders now

celest robin
night zephyr
celest robin
mighty rain
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need

plucky turret
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only the full boots should have the wings tbh

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or atleast the 't3' ones

mighty rain
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hot take

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the wings are shit

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take em off

merry lotus
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I don't get why they're black it reflects nothing on the boss

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Avernic I guess

keen rapids
orchid summit
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do y’all think some of these paint points we’ve found are because nox tested with crush scythe? maybe we were never intended to tbow this thing lol

fickle bobcat
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i think it was just obviously rushed because it had to be done with the rest of varlamore p3

desert thorn
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its a good boss but feels rushed

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like the awful clickbox this mf has

tribal igloo
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At least a new clickbox has been confirmed

proven owl
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i think they might just have a philosophy of using players as free testers tbh

celest robin
proven owl
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which might be fair tbh they're never gonna find half the issues players find anyway

celest robin
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||the grub landed on the tile of a volatile earth, extending the clickbox of that tile significantly, and volatile earth menu entry prioritizes over grubs.||

desert thorn
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lol

craggy cobalt
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So I somehow doubt that was the intended method

celest robin
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nox built diff

keen rapids
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the boss somehow figures out a way to melee you on every tick you're in his melee range

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unless he's shielded

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but you break that shield and god knows he'll hit you before you even see it's broken

craggy cobalt
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demonbane crush halberd when

merry lotus
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He definitely has a pestle and mortar in his inventory

sturdy smelt
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If that is actually what they look like I don't even want rangers

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The mage+melee combo pops off

mighty rain
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someones reddit post

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that or multiple cosmetics for the boots would be a goated dev time investment

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considering boots will be bis FOREVER

sturdy smelt
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o

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sad I thought it was coming to game

mighty rain
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now we just need the aranea/devout/echo combo...

sturdy smelt
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no thats delve 2

leaden vault
mighty rain
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the holy moleys

leaden vault
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is there a way to mark all fallen rocks?

tribal igloo
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Nope

leaden vault
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would it be like in xarpus room where you need to manually mark each spot?

dense ginkgo
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I think so yeah

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and PNM/Vale Totems

arctic niche
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i take back what i said about dropping bp i still really like it

dense ginkgo
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it's very nice on f5 especially

arctic niche
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ye

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im not really bringing anything else anywa

keen rapids
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bp spec the car is nice

elfin flax
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goin high waves might be a morning only piece of content lol

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idk about you guys but these high player counts actually brick my connection

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random tick lag few times a min

signal cipher
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yeah 1100 pop is not great but playable

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which is what worlds had felt like for the last few weeks

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but the last week its gotten too bad for me to do some things in the evenings

nimble crest
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2.2k worlds bis

signal cipher
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prob time to go 2.2k ye

nimble crest
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boss is fun but this is kinda depressing

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any other account build would be fucked

elfin flax
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do total lvl worlds not ahve the dc all the time anymore?

nimble crest
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been okay for like 2-3 years

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at least eu

signal cipher
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yeah the us one has been playable as well

maiden cedar
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I wonder if the servers being shitty is why this boss feels awful

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I've been sitting like 94-95% tick health all week

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So every 20 ticks there's just a bad tick

keen rapids
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us east unplayable due to high population
uk worlds recently unplayable due to ?? idek what
literally been playing on german worlds

north axle
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It's tech I'm telling you

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You do not need draconical ammunition on wave 1

leaden vault
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rune arrows 1-7 🫡

nimble crest
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maybe i got a lot to waste rn

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btw what does delve max hit in melee with pray melee

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does he always melee in melee range, was thinking u could just afk in melee range as a cheese strat on w8

north axle
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It's like 2t 30s or something?

leaden vault
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justi tech 😏

nimble crest
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scrap that idea if its 2t then

night zephyr
#

I know this is a pointless exercise since we don't know the rates, but let's assume there's no scaling for deeper delves.

Let's say wave 1-3 takes me 3 minutes + 1 minute run to get through.

Each wave above 5 takes me an extra 1.25 minutes due to scobo DPS/extra shields.

If I am more than say 50% likely to die on wave 8, it doesn't make sense to commit an extra potential 1-2 minutes killing the boss and then dying, when I could spend that time getting towards guaranteed 4+ rolls again. An extra. I would think I have to consistently clear 3+ delves past 5 to get a benefit from delving deeper (3x1.25 = 3.75 minutes saved). Which would mean consistently clearing 8. And that doesn't even account for if I die with 1-2 minutes already committed to killing 8.

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Is my logic bad here? Obviously the issue gets solved by getting good, but that's a lot easier said than done with scobo DPS

celest robin
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Suppose you have a 50% chance to die to 8 (and by extension ~any 8+ wave, since they have less HP, this obviously falls apart the further you go but it's probably accurate to like 12). Then you can't just take 50% chance of +1 completion 50% of 0, gotta do the series of 50% chance of 0, 25% chance of 1, 12.5% chance of 2, etc etc

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evens out to "sending the run is expected +1 completion"

verbal edge
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I think doing math like this is pointless until we know the rates

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As you said in your first sentencekekw

craggy cobalt
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We know for a fact that the unique rates are better at higher delves, and the only way to get better at D8+ is to practice

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So if your loot doesn't have stuff you care about in it, which is usually the case, descend

night zephyr
past otter
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personally, i onyl care about the aether, if there is aether on wave 7 i claim, otherwise, ill just send till i die

celest robin
#
  • tooth half on waves 1-4
  • <40 hp and no brews
  • unique
  • death
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only possible outcomes

night zephyr
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Cloggers hate me. I've died 6+ with many tooth halves on the line

celest robin
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actually I have teled out if I have slow enough brain to not interrupt demonbane shield but fast enough brain to notice I'm about to eat shit

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so 5 outcomes

stuck cape
celest robin
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yea the intangible value of practice is massive

stuck cape
#

Even if it takes you 1500 delves to get good at it, it’ll probably be worth it

night zephyr
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That's probably the best point

stuck cape
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If it was 1-7 vs 1-8, I’d agree for most shidders 1-7 is fine

celest robin
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FWIW w8 is a brickwall always bc it has 675 hp, 9 is unironically a victory lap, the dps check is so much more consistent

stuck cape
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That’s funny bc I have 1 wave 9 clear lol

night zephyr
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wave 8 and above are the same.

stuck cape
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Eh, I’ve had no orb w8s, you can still high roll dps

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With scobo no spec wep

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I’ve also had kills where I get orb b4 car

celest robin
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ya the 50 hp diff is like really big

night zephyr
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You have to have a deep car proc

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Which you could fish for

celest robin
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tbow/scobow are different but not so different that you can't 0-orb 8+

stuck cape
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And attack during start of tree

coral basalt
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I just have inconsistent wave 8 because the poison gets overwhelming (only scobo/darklight/slayer staff)

stuck cape
celest robin
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yep

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acid will never kill you

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||within reason||

coral basalt
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Yeah I probably need to stop panicking with it

stuck cape
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Acid and grubs and shadows/debris are 3 things to stop worrying about if ur struggling to clear w8

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And the stomp, tanking 1 stomp is fine, better than panic getting run over and missing flicks,

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Trying to get to a rock in narnia

night zephyr
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I'd rather consistently have to do orb though almost.

It's trying to focus on DPS and skipping orb that kills me. Knowing it's rarer for my DPS makes me want to prioritize that.

If I know I hit a deep shield phase HP proc below 75%, id commit to it

nimble crest
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boulders dont even feel bad anymore

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its just everythin else around it

celest robin
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frankly tanking 2 stomps is fine

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like

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go into roomba at 99 hp

nimble crest
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its the same 6 flicks every time

celest robin
#

do not brew unless you will literally die

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because if you do early and miss dps you'll almost certainly die later

night zephyr
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I always make sure I'm 115 going into car phase

celest robin
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as soon as I stopped trying to intuit when orbs would go off it became way more manageable

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like auto -> boulder is "easy" now it's dodge, flick/flick/flick/click volatile/flick/flick

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it's clearly designed to give you that moment w/ the b2b same prayer hit

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the only truly cursed one is boulder + boulder and if that happens frankly I just die

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but the others this helped a lot

stuck cape
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Reynolds has a 1-8 vod/guide where he doesn’t even flick the rocks during orb

#

Scobo only , meant for billybobs

night zephyr
fickle bobcat
#

im still struggling with 8

night zephyr
#

I honestly might be better at 8 than I am expecting too. I literally haven't gone back since I got my 1 clear, and I got it on my 2nd try after watching the pecan guide. All my other tries were basically insta deaths.

I've been convinced to switch back to brews and delving deep.

Thanks lads

craggy cobalt
#

D E S C E N D

night zephyr
#

The new rock tech for nulling first stomp will be huge too.

I took a ton of damage from stomps on my 8 clear.

craggy cobalt
#

Yeah nulling first slam is absolutely the play, I didn't want to learn park the car cause I figured it would be removed, but if they're gonna keep slam nulls then it's worth learning and doing

#

It saves your rocks

celest robin
#

I like

#

might be stupid

#

but I genuinely find first slam null harder

#

having to wait and then sprint forward to melee punish is a bit too chaotic for me

#

I've just spent the time tanking slams figuring out ways to semi-consistently do car phase damageless

#

my vague plan these days is bait him to an empty corner and be willing to run far for the first rocks, then try to bait him to move as short a distance horizontally/vertically as possible

#

and that's usually enough to get 3/3 dodges

#

at least until acid eats every rock

night zephyr
#

You are far enough away that your run should dodge the 2nd rock too.

#

You still might get hit by the extra debris though

celest robin
#

yea I get the theory but idk something about it fucks with me

fast latch
celest robin
#

it's also like, am I supposed to hold DPS if the tbow pops off and wait for a boulder?

#

idk it just doesn't vibe with me and it's probably a me problem

night zephyr
#

Oh idk about tbow issues lol. There's no chance in hell that scobo clears the shield before a rock

celest robin
nimble crest
#

if you get a 2nd boulder before shield on f6-f8 plant it on a strategic different ninedrant that you will use for the 2nd slam

celest robin
#

yeah that makes perf sense ok

#

yea getting 2 boulders is fine it's the 0-boulder that throws me off tbh

fast latch
#

The 2 autos first is Hella pepe_steer

celest robin
#

but at this point I'm unlikely to change lmao

#

the empty corner first bait is truly magical though

#

it's incredible how often it 'just works'

#

the only way it goes wrong is if you bait it center for slam 2

#

so if anyone is dumb like me and can't quite wrap your head around rock tech, hope that helps lol

night zephyr
#

Do you guys like middle middle or a wall middle for its last resting spot?

#

I've been liking the wall middle

celest robin
#

personally large fan of middle middle

#

it keeps acid stacked in the same place

#

and that usually keeps the edges clean enough to get a long orb angle

night zephyr
#

Guess acid hasn't really been a consideration for me since I've been 7 resetting and not descending

craggy cobalt
#

this was posted in HLD, not sure if it was posted here, but this has helped so much for boulders for me

nimble crest
#

Yea this is nice

fallow terrace
#

damn been doing 1-6 700 delves in still no drop

night zephyr
#

Alright im comitting to deep delves 100%. Got my first 9 clear. This is way more fun than resetting at 7

wise spire
#

iirc the early napkin estimates are 1/100-1/1000 depending on depth, so 700 for 1-6 is probably only slightly dry

fallow terrace
#

yea i figured

wise spire
#

it's kinda cringe

arctic niche
#

deep delve waves have 10x rate ur saying?

signal cipher
#

of lv 1 probably

wise spire
#

not exactly

signal cipher
#

or close to it

arctic niche
#

or is that compared wave 1 vs wave 10

wise spire
#

it's just a vague range for what the droprate could be from 1 single delve

#

not that 8+ is 10x 1

night zephyr
#

8+ has a 0x rate of wave 1 technically

wise spire
#

so it could be, for example, that at 1 you hit 1/500 and at 8+ you hit 1/250

night zephyr
#

uniques arent possible on wave 1 lol

signal tree
#

anyone have a bug where you get a clan broadcast for personal bests every wave 8 completion? clearly not getting pbs...

wise spire
#

current evidence doesn't seem to point at it being more common than 1/100 or rarer than 1/1000 on any given depth

night zephyr
#

Yeah its happening in my cc too

signal tree
#

ah okay kinda annoying

wise spire
#

but given that we know it most likely scales with depth, and it's a pretty broad ass range, it wouldn't surprise me for a person doing 1-8 claims to see a unique every 400-500 or so total delves

limber finch
#

Do we have an idea yet of whether the scaling is linear with delve level?

wise spire
#

also muts is doing it on his hc monkaSPEED

wise spire
limber finch
#

Ah yeah I figured

wise spire
#

cook said they might not even be able to tell if there's a difference between low and high depths

#

it's just too muddy

compact shuttle
#

its a wait for jagex next week angle

limber finch
#

Definitely seems like a wait for jagex angle

wise spire
#

🤝

compact shuttle
keen rapids
#

thoughts on glaive as a spec weapon if no zcb

#

its adding 50k to my death costs but idk if its even worth taking Giggle

craggy cobalt
#

I think I'd pref chally specs tbh

night zephyr
#

Chally + blowpipe combo are gonna be better

keen rapids
#

plus i could take ultor instead of lb

night zephyr
#

Ultor is very nice for chally.

arctic niche
#

common ralos L

night zephyr
#

+6 damage each spec

keen rapids
#

oh im taking void btw

#

fwiw

night zephyr
#

Yeah the +6 is considering void

#

Chally by itself is +118 so +12 gets you +6

craggy cobalt
leaden vault
#

d knives are still great tbh

night zephyr
craggy cobalt
#

I think Reckless is doing 1-7 resets

#

so probably not quire 60%, also I think Masori vambs would be better in that case

keen rapids
craggy cobalt
#

uhh thought I saw you say it somewhere

#

maybe im confusing you with someone else

keen rapids
#

i just cant consistently clear w8 Noob

craggy cobalt
#

oh its Jawn doing 1-7, I just saw green M and can't read lol

weary garden
#

I no longer hate this boss (I claimed too quick for the screenshot LMAO)

royal whale
#

depths 5+ take like 3 minutes for me, what can i be doing differently? Im using chally specs and have void+scobow with amethyst

merry lotus
#

hitting all the grubs you can? divine pots + rigour?

stuck cape
#

Ur getting car phase -> orb -> grub shield -> kill?

royal whale
royal whale
celest robin
#

okay, I need all of you to put on your best tinfoil hats for the next 5 seconds

#

why do you suppose the dragon platelegs are unnoted

night zephyr
# celest robin one of us, one of us

I see what you all meant about how the lesser hp feels for 8+.

Didn't realize how much of a difference 50 hp makes. If I prioritize blowpipe uptime and potentially tanking last stomp + blowpipe speccing I can definitely get skips semi frequently

royal whale
night zephyr
celest robin
#

but the other stuff is noted

royal whale
#

dt2 spaghet

celest robin
celest robin
night zephyr
#

Makes me tempted to put lightbearer back on, but I'll feel it out

lost wagon
#

For someone struggling with wave8, how worth it is a swap between amethyst and dragon arrows in quiver just for that wave?

stuck cape
#

Just use dragon, what r u saving it for

#

It’s like 3 max hits

celest robin
#

if there was ever a time to use it it's now

stuck cape
#

This is the end game boss to use it at

#

It has a mechanic that rewards you for killing it faster, more than any other boss we have

craggy cobalt
#

Yeah I feel very comfortable expending all the "valuable" resources here, dragon ammo, aether runes, menaphite remedies

wise spire
#

why are there two separate drops for 1 and 2 platelegs?

celest robin
#

oh well you see that's easy

#

it's a time honored 2025 bossing tradition

wise spire
#

the 500 and 1000 souls are at least the same drop rate and prevent you from getting any of the ugly numbers inbetween

#

the 1 and 2 dlegs have nothing between and are different drop rates

celest robin
#

it's an interpretation of what folk in the wiki discord were saying

wise spire
#

micro was spitballing some stuff

celest robin
#

a combination of "I don't feel confident putting it in very rare or uncommon" and "rare means 1/100-1/1000"

#

vaguely "the data suggests it'd be surprising to be far outside this range"

stuck cape
#

i believe they finished writing an update earlier that will log the loot from every wave, but until that goes out, they have no actual data to calculate drop rates

coral basalt
#

Either I'm going crazy or the 1st null rock just got hotfixed too?

coral basalt
#

false alarm, was going crazy

orchid summit
#

been suspiciously long since i've seen a drop hmm

weary garden
#

I feel like im finally making progress on learning again lol. Got to orb phase on delve 8.
any tips on dealing with the double rock / moving orb?

orchid summit
#

pecanbread vid

kind sandal
#

Game is kind of unplayable during prime time US hours

#

what worlds are yall using? even the UK worlds feel laggy

#

Ever since the routing change or server move, w/e they did US E to UK has been awful

vagrant trout
#

428 been pretty good for me

#

i'm learning skeesh wish i had zcb

mighty rain
#

🙏 drop rates today please

merry lotus
dense ginkgo
#

timed out multiple times yesterday

merry lotus
#

weird, no lag at all for me

dense ginkgo
#

usually it's fine but when it's not you're just dead

#

been PVMing on west coast servers

deep oar
#

east been shit for a long time

#

im a west truther

vagrant trout
lost wagon
plucky turret
#

they only removed the delay on purging staff

night zephyr
#

A bit disappointing how many fixes they missed

plucky turret
#

real blog is always in reddit comments

proven owl
#

okay so only buffs are coming?

#

some of those seem pretty big too like the shield orb clearing acid

#

might just be a logout for a week angle lol

desert thorn
#

ngl that to do list makes me want to just not do delve lol

proven owl
#

ye and free elite clues would be big

#

question is just wtf else do i do for a week hmm

lone carbon
#

all the wasted elites despair

burnt lichen
#

there's an issue with bp tech tho i opened an issue on his repo

lone carbon
#

wonder what they mean by replacing triple grubs with 1 slow fat boi, still 1 hit killable?

burnt lichen
#

even if it requires 3 hits that would be easier

lone carbon
#

yeah for sure

proven owl
#

it would kinda ruin my w8 tech of killing 1 melee grub and then going back to place rock

#

i dont think u always have time to do 3 hits

#

i guess for the times u do have time it would more than make up for it

sudden lotus
#

vbow bounce tech better on single big grub or nah?

night zephyr
desert thorn
#

im wondering what cas this boss is gonna have

#

kill moka with a demonbane weapon
complete wave 8
do a deep delve (8+)

night zephyr
#

If there's a perfect run through wave 8 thats gonna be very hard

desert thorn
#

probs gonna be never let moka melee you never get hit off prayer, dont get run over on car phase, never step on acid

#

i dont think dont let any grubs reach moka should be part of perfect task

night zephyr
#

That would be reasonable

desert thorn
#

dont get slammed

night zephyr
#

It would still be tough, but fair.

#

Not get hit by the main fallen debris, but allowing hits from the scattered rubble would also seem fair.

#

But a combination of never stepping on acid and not getting hit by any fallen debris from the rock attacks would be very hard

craggy cobalt
#

4th eye

#

Kinda cracked log I think

#

if you had to make me guess I'd say I'm about 60% on rate for boots, 3x spooned for eye, and double dry for cloth

wise spire
#

Some additional info from rach:

kind sandal
#

Reach? monkaSPEED

wise spire
#

Fuck me I can't read

stuck cape
#

These changes feel so big , feels like waiting is the move

#

Has anyone tried cannoning

nimble crest
#

I thought they fixed that?

stuck cape
#

It’s on the list of stuff to fix next week

nimble crest
#

Cannoning is insane surely you’re just spawning acid doing it

craggy cobalt
#

-5 brews too

stuck cape
#

Well idk if you actually get dmg

#

Or if it’s just placing a cannon

#

I’ll try when I’m at pc later

arctic niche
#

boss feels so much better already with the mage autocast thing

weary garden
#

Sad we didn’t get rates PepeKMS

glad osprey
#

my buddy claimed rates appeared on the wiki for a moment and showed 1/500, 1/1000 and 1/1500 for cloth, eye and boots respectively, I'd assume these would be the starting rates at waves 2, 3 and 4

#

can't promise he isn't a dirty little liar though lol

#

or perhaps these were just random numbers and didn't mean anything really

weary garden
plucky turret
glad osprey
#

ah that's what it is then

weary garden
#

I’m on the fence now if I should keep grinding since I spooned boots.
Are the cloth / eye useful anywhere?

glad osprey
#

do you have shadow?

weary garden
#

Not yet, but that’s what I’m grinding for next

mighty rain
#

Kinda glad they went and made demonbane 1t and are still gonna make eye of ayak one shot grubs

#

Good solve for all

glad osprey
#

yeah I just thought, it might not even be worth to go for it if shadow is not much longer of a grind

arctic niche
#

if u dont have shadow eye is pretty big cloth will be good either way

#

u might get eye while getting cloth to

glad osprey
#

personally I would stay for the cloth regardless, still good with both eye and shadow

weary garden
#

Yeah I think I’ll stay at least for cloth. Maybe come back for the eye with zcb/tbow if I don’t get it

night zephyr
#

Very keen to see rates/the backlog of changes next week

#

If we get everything on the list, gonna feel fantastic

plucky turret
#

just the mage delay removal is already a massive diff in how the boss feels

dense ginkgo
north axle
#

Wand is useful everywhere if no shadow

#

You'll want it for toa

celest robin
#

Presumably they're more common than boots too

weary garden
#

Where am I gonna use wand over bowfa? P3/4 warden?

celest robin
#

I think it wins at akkha?

mighty rain
#

Prob just p2 imo

#

Is the rune cost really worth .8 dps

celest robin
#

.8 is a p big number in this game

weary garden
#

Even then, it’s nice being able to drop mage gear for more supplies tbh

past otter
#

cost of eye is pretty free, 2 death and a chaos seems like an easy upkeep

weary garden
stuck cape
#

eye charges passively from killing the boss

#

even if u dont loot

past otter
#

alot of irons i know have a 500k death rune pile in their banks

#

so it seems like you could spam eye anywhere you want outside boss without worrying about charges or afking tears

orchid summit
#

i feel like everyone’s missing the “remove spec regen between delves” proposed update which would suck ass. zcb spec off the rip on 8+ is so nice to avoid the barrage of double boulders and melee shields

craggy cobalt
#

But it is definitely unfortunate

proven owl
#

that's a big time loss and you will get used to the boulders eventually anyway

craggy cobalt
#

Null slam potentially lets you also 3t tbow during car which is massive, although difficult to execute

stuck cape
#

i just get shield every time , is what it is

glad osprey
kind sandal
#

BPing grub into tbow on boss is a 3t cycle for whatever reason

glad osprey
#

huh lol

#

only works for 1 attack though no?

#

or am I misunderstanding completely

plucky turret
#

you bp a mage or melee grub im assuming

glad osprey
#

ah okay

#

that's a funny interaction then lol

night zephyr
#

Honestly easier to do it on rangers since when you finish you don't have to worry about switching to actually kill the grub

orchid summit
proven owl
#

i really like having some melee gear for that

nimble crest
#

Melee shield is fine you got like 4 ticks to equip a wep and click boss

proven owl
#

melee shield is extremely easy to solve w8 when the punish almost guarantees phase change

nimble crest
#

Can go very wrong tho…

#

If u had to be tile perfect for boulders it’d be dangerous af

#

But its just flick and hit boss/step out of melee range

night zephyr
#

The worst interaction is when my scobo noodles and my chally spec can't get me under 75% So I wait 7 ticks, fire another scobo shot only for it to swap to melee and fire 2 boulders right when my scobo shot registers.

orchid summit
#

yeah it’s annoying af when it does melee shield right after a tbow shot. easy to mitigate pre-8 by just clicking off boss to see if it’s melee shield or boulders

#

still should be a 0t attack imo

proven owl
#

do you stand close to the boss start of w8?

#

since i wait for rock to fall before running up ive never had an issue with attack cooldown messing me up

#

i could see the punish being difficult if i was trying to be tick perfect and not dropping rocks for the rock block but you have like 4-5 ticks to react and swap to scy if you're standing far away

orchid summit
#

yeah been standing with 1 tile gap that’s a good idea to stand farther away

#

tism brain, i spam click to that tile every wave lol

craggy cobalt
#

100 deep delve, 1200 total delves check in

leaden vault
#

thats where all the wands went

celest robin
craggy cobalt
#

oh no

celest robin
#

surely glov is most common right

#

it drops from the lowest wave it's gotta be

#

taking bets on whether I passively get 50k charges first or glov

weary garden
#

This scares me HUH

celest robin
#

I'm like

#

increasingly confident I'm, if not extremely, at least slightly dry

fast latch
#

maybe u were right about getting enough tears after all clueless

celest robin
#

just comparing to other logs that I've seen out of the context of rng flexing

#

and a few folk pushing end waves in the clan

fast latch
#

dear lord

celest robin
#

my gut says "any unique" is somewhere from 1/100 to 1/200 from waves 8+

craggy cobalt
#

you're an absolute gamer though, over 400 deep delves is crazy work for 1 week after release

celest robin
#

gamer degen

#

but ty lol

craggy cobalt
#

potato potato

kind sandal
#

1-7 spooning here

fickle bobcat
#

surely by now someone has aggregate data of the rarity of the uniques relative to each other right?

arctic niche
#

feel like these rates are ntb 1k delves is maybe like 30-40hours depending on gear

craggy cobalt
#

my gut says that 8+ delve rates aren't improved quite as much as they should be

celest robin
#

the ol' toa problem

craggy cobalt
#

but I worry about them making changes cause the changes they said they want to make to the boss make later delves a lot easier

celest robin
#

the other ol' toa problem

coral basalt
clear edge
#

I think they probably have calculted it by using time to unique, comparing for example wave 1-7 resets to wave 8->, in which case it kinda makes sense that 8+ is not that much higher, since if you get more total floors per trip it should already be quite bit faster

orchid summit
#

why are we all missing cloth hmm

idle fog
#

Cloth was my last item too

celest robin
#

throwing doubt on my "cloth is surely most common" angle

#

don't like that

idle fog
#

I was running on that assumption too since you have chances at it earlier than the other uniques

craggy cobalt
#

didn't they say cloth was most common somewhere

coral basalt
#

Cloth was my first item

#

Just missing Eye

#

Just doing 1-7 resets (mostly 1-6)

coral basalt
#

Alright pretty similar to mine then, I feel you haha

idle fog
glad osprey
wary oriole
#

wait what range defense style does cannon rol againstt

#

ah it's heavy

ivory ravine
#

wave 1 i tanked a 60 from the charge cause my dude just stared at him and didnt attack. he went from sub 100 hp back to full health?

#

am i tripping

royal whale
#

charge heals him

ivory ravine
#

really?

#

guess i usually just die so i wouldnt know

arctic niche
#

just got my first delve 8 clear on the iron (scobo)

north axle
celest robin
nimble crest
#

3 lvl 1 claims trust me

north axle
#

My guess is it scales from 1/1kish on 2 to 1/500 on 8, even weights for all items

deft estuary
#

is chally worth brinign with str swaps?

#

or just chally alone

#

later waves dont seem to hoave much melee punish phases

night zephyr
deft estuary
#

and how about dwh?

night zephyr
#

What's the rest of your setup?

deft estuary
#

im brining dwh/dknives+buckler/scobow+void, chally

#

im thinking about swapping to chally+fero+rancor

#

boppers as my melee if no spec

night zephyr
#

I don't think dwh is worth with chally ,+ d knives

deft estuary
#

got it

night zephyr
#

Then you can bin boppers too

#

Should always have spec

deft estuary
#

how about larva?

night zephyr
#

Larva?

deft estuary
#

those melee larva

#

crawling in

#

grubs

night zephyr
#

Emberlight

#

But if you arent losing ticks using boppers correctly that's also fine

#

I think with scobo it's -1 tick every time though. Only tbowers can use boppers without losing ticks

deft estuary
#

ok i will bring ember

celest robin
#

IT'S OVER

deft estuary
#

gg!

celest robin
#

ending my delves right now to skew the wiki rates up evil

deft estuary
#

im only missing staff rn

#

thinking about what to do once i get it

night zephyr
#

I'm sending tob till scythe when I get all the drops

weary garden
#

I’ll be back to ToA until shadow after this Verypoggers

buoyant sand
#

Side grind corp for an arcane to go with it for style points of course 😏

north axle
#

No no no def reduction

#

Not worth it

stuck cape
#

wiki did leak that something like 5-10% of uniques are not instant claimed, which is part of why the data they have is useless

#

they can only see the claims and they have no idea when the loot was rolled

night zephyr
#

Anything would be better than nothing

#

if that's true we could still estimate rates

nimble crest
#

i wanna know whos not insta claiming

toxic thunder
#

is the eye better than bowfa at 400 warden?

dense ginkgo
#

depends on your setup

toxic thunder
#

does gearscape have the glove passive yet?

night zephyr
nimble crest
#

what bug

wise spire
#

I believe a solid chunk of that 5-10% is also double uniques

night zephyr
#

I thought there was a time period where the plugin was recording with invisible uniques, but with a warning message still.

wise spire
#

what do you mean with a warning message?

signal cipher
#

loot should’ve been hidden until you claim

wise spire
#

they generally start in the same manner that loot logger does, so the first few hours at least are always lost with these new loot systems

#

the data is essentially completely fucked regarding uniques though, hence why they're taking the time to build new code that can parse the actual item interface and record individual drops before claiming

leaden vault
#

does quick descending trigger a warning when you get a unique?

wise spire
#

yes

#

confirmed by wizzy too

leaden vault
#

sweeet

nimble crest
#

that would be so brutal to play

#

bring real risk back to the game

stuck cape
keen rapids
#

has anyone tried sgs spec for the shield punish yet?

#

i'm guessing it probably only heals based off the base hit

#

and isn't very good

deep oar
#

wish i could see this data

#

instead of hearing more excuses why its no good

keen rapids
#

im asking 😭 ill try it next trip

deep oar
#

i meant the drop rates sgs boy

#

im sure its ok on the earth spikes maybe

#

maybe worse than just using pipe idk

keen rapids
#

yea speccing trees is nice, kinda looking for something to spec in early waves when im full hp

celest robin
#

it wouldn't surprise me at all if an ironman spooned gloves and then didn't claim gloves going forward

#

and that sort of scenario isn't hugely unlikely considering the population

night zephyr
placid vortex
#

do we know droprates yet?

main briar
#

No

placid vortex
#

ty

deep oar
#

thats awesome but im not asking for the drop rate

#

id like to see the data and be able to draw my own conclusions from it at this point

wise spire
#

you know that if they show people the data, it will immediately lead to biased and incorrect conclusions about the drop rate, right?

deep oar
#

ok

wise spire
#

or are you trying to say that you specifically should be given special permission?

main briar
#

There's already lots of stupid conclusions out there based on 0 data. how much stupider can it get?

deep oar
#

no im saying its my data and i consent to having it collected because I get something in return

wise spire
#

damn cook is right wow

deep oar
#

its incredibly weird to not make that info public

keen rapids
#

claim or keep pb going

night zephyr
#

If those dart tips weren't there I'd send. Holy garbage

oblique agate
nimble crest
nimble crest
keen rapids
#

there will be better runs

night zephyr
keen rapids
#

i forgot to take sgs despair

oblique agate
#

I knew cause it flashed in chatbox for a tick or two before I hit space.. Fortuantely it was only wave 5 and I just safed up... so yeah don't spam space to start next waves if quick descending lol

weary garden
#

man its crazy how much easier this fight looks with zcb / tbow lmao

craggy cobalt
#

thank goodness for it too, been too long since tbow shined somewhere

mighty rain
#

one more good spot for tbow and we'll see another tbow nerf

arctic niche
#

its been good for colo nex toa etc idk ppl sleep to much on bow i feel like

main briar
#

Then instantly died on 9

craggy cobalt
arctic niche
#

personally id never drop bow ever for toa it may not be bis but u always bringing it and i feel like its pretty impactful even if its not the star

weary garden
night zephyr
#

Why do they have the sunkissed bones value so high

#

They are like equivalent to a dbone

fickle bobcat
#

theyre untradable i guess some jmod just pulled a number out of their ass

keen rapids
# night zephyr They are like equivalent to a dbone

I was just curious about this too so I looked it up. It's worth about the prayer xp of a dbone at a gilded altar (so half a dbone at the wildy altar) and yet a dbone is worth about 2.2k. What the jagex doing

craggy cobalt
#

I've been wondering why sometimes the loot value seems high when it's all trash lol

leaden vault
#

they turn into shards so even worse than dbones lol

night zephyr
#

they are actually an easy convert to shards, so not that bad

#

quicker to use than dbones

leaden vault
#

cant use them on chaos altar though right?

night zephyr
#

you cannot

#

But they arent like bones that you have to enrich

#

you just 1t chisel into shards

#

so effective xp/hr of them is actually higher than chaos altar

stuck cape
wispy knot
#

Made it to and tried wave 7

#

That attack speed is fucking ridiculous

stuck cape
#

But the mission of the project is to collect data to update the wiki, that’s what we are consenting to

wispy knot
#

need like a sharingan or some shit

#

like it almost feels unfair with how much is going on

deep oar
#

I dont see why its such a big deal to want to see the raw data being publically crowdsourced

#

the idea that only wiki admins have the capacity to parse this information and everyone else is too stupid to do so and will make incorrect assumptions or get uppity is asinine

dense ginkgo
#

I think even if 99% of people draw the wrong conclusions that's their mistake to make

#

the first time everyone is wrong about drop rates they'll go "oh don't listen to random redditors about what the drop info means" and learn

tribal igloo
night zephyr
tribal igloo
#

It still spreads on discord, reddit, twitter, etc. if people draw false conclusion and say it came from wiki data

dense ginkgo
deep oar
#

1 "problem" he repeated 3 times

dense ginkgo
#

first and third weren't issues in other games afaik

night zephyr
#

People are already spreading false conclusions.

deep oar
#

the only financial incentive i see is for wiki admins to keep it to themselves to merch with

tribal igloo
#

The data is so bad you literally can't get good drop rates from it. There is progress to improve it though

deep oar
#

really wish i could see this bad data

dense ginkgo
#

even just like... the ratio between the three uniques people are getting would be nice

winter garden
#

there's only like 3 ppl that could actually understand the data, its that complex

leaden vault
#

woox, mod ash, zezima

wise spire
#

also query requests cost $$$

deep oar
#

hosts his dick in your mouth for free though

twilit matrix
#

Just opt out vro and wait for rates from jagex

night zephyr
craggy cobalt
#

just click boss

night zephyr
#

It's past click boss time. Too many people on. It's prime time for complaining.

kind sandal
#

VPNing to UK servers working out very well

craggy cobalt
#

how does a vpn help? I know nothing about networks

kind sandal
#

When they did the big server maintanence a month or so ago they fucked the routing or something from US to UK

#

using a VPN bypasses that issue

#

If I would try to play on UK servers without a vpn there's horrible lag

craggy cobalt
#

huh, the more you know

#

I tried a UK world the other day and it was indeed terrible

limber finch
dense ginkgo
limber finch
#

Idk much about those, do they have third-party clients?

dense ginkgo
#

They have third party add-ons to crowd source data

limber finch
#

Gotcha

weary garden
#

delve 8 is just a brick wall to me lmao. im consistently making it there and consistently dying to double boulders immediately :(

dense ginkgo
# limber finch Gotcha

had to go so very late follow-up, most of the gear in them is untradeable, but there are some situations where fake data could work out for you like mount boosters sending fake Vyragosa kills to make TLPD kills rarer by comparison, fake mythic trash farm data with barely any BOEs, etc; a bigger difference is that there's more incentive to make massive amounts of gp in OSRS imo since you can buy almost all BIS gear with it instead of just hoarding/rwt

#

WOW it's usually only a few pieces of BIS then the rest of it is for buying carries or cosmetics (which not everyone even does)

limber finch
winter garden
#

can just go on the first boulders debris and the 2nd boulder won’t drop any debris there

#

So u can focus on prayers and u have plenty of time even if u proc shield phase prior

limber finch
#

I do think data manipulation for financial gain isn’t a completely made-up concern for OSRS. Would it be as big of an issue as Cook thinks and therefore enough justification to withhold data? No idea. But it would be naive to assume there aren’t bad actors in a player base this large (where the vast majority uses RL and has the drop log plugin enabled) and with as much RWT as there is

keen rapids
#

can confirm sgs is ass

#

it didn't even max on the trees

wise spire
#

the very moment you have that possibility of contamination, the entire data set is faulty

#

at least that's my personal take

limber finch
#

People could be sending fake data now tbf

dense ginkgo
#

so are the wiki rates for everything else faulty lol

north axle
#

There's only two or three people who are qualified to calc delve droprates

limber finch
#

It just makes it a little easier if those people can see the raw data to tell if it’s working

wise spire
north axle
#

So orion do you think the droprates will ever be released

#

or will wiki just wait for the jagex rate

#

and then never verify if it's correct ( jagex rates have been wrong before)

onyx raven
#

anyone else an ethical delver who doesnt claim uniques until wave 8

wise spire
#

I mean people are already tinfoil hatting and throwing conspiracy theories that cook is RWTing with clans or some bullshit, if there was evidence that data got fucked with it would just ruin the project from there on out

north axle
wise spire
limber finch
wise spire
#

idk if they'll have it all done by next week

limber finch
#

Personally I don’t really care given that it’s only a week out from the real rates

#

But I’m also out of town the next week so I don’t have a stake in it

deep oar
#

its tinfoil hat to suggest wiki admins could profit from hiding the data but its also a valid excuse for wiki admins to suggest that unnamed entities could corrupt the data for profit if it were public

dense ginkgo
#

I don't think the wiki team is hiding it for any malicious reason, but I still think it should be released in some way shape or form

limber finch
#

One is a person with a lot of visibility and a lot to lose (namely, the entire credibility of the wiki and its relationships with jagex) if caught. The other is any number of people who would only stand to gain from manipulation. Which do you think is more likely?

dense ginkgo
#

why do we think people are more likely to manipulate 2k volume 100m items than raid drops

dense ginkgo
deep oar
limber finch
dense ginkgo
limber finch
#

I’m confused what that has to do with my last comment

dense ginkgo
#

everything in your last comment applies to releasing the drop rates for every boss

#

doesn't the wiki team have a lot of visibility and a lot to lose (namely, the entire credibility of the wiki and its relationships with jagex) if caught with wrong droprates for Yama

limber finch
#

My comment was about the speculations about admins selling info to clans etc.

dense ginkgo
#

ah, got it

tribal igloo
# north axle So orion do you think the droprates will ever be released

I've made changes to the advanced crowdsourcing plugin that should give the wiki better data. But the problem is the two people who have access to the crowdsource data are both on vacation. The database hasn't been updated to accept the mokha data. The install base of OSRS Wiki Crowdsourcing from the hub is much lower than Loot Tracker. Jagex is providing the rates in a week.

dense ginkgo
night zephyr
#

I'm gonna keep planking wave 8 and not claiming anything as protest. Totally not because of skill issue.

limber finch
#

Yeah I’m not 100% convinced of the bad actors/manipulation argument, but I think when combined with the issue of hosting/serving data from a 30 TB database, I can see why they’ve been so reluctant

tribal igloo
north axle
#

cook has the data but won't release it and also he doesn't have the data because the two people who have it are on vacaiton

dense ginkgo
north axle
#

somebody has access to 100000 claims of each floor and can say the unique % shown by floor

#

presumably

limber finch
tribal igloo
#

Cook has data from runelite loot tracker which is bad due to only showing completion loot.
There is a code change to OSRS Wiki Crowdsourcing which would give loot data from every delve level which makes determining the drop rates much better.
But getting this tested and merged is hard due to Cook and Micro both being on vacation and having delays being able to check things over

dense ginkgo
dense ginkgo
#

a protected table of "we don't know the droprates yet but here's the ratio the uniques are appearing at on each floor"

tribal igloo
north axle
#

that's my problem ig

night zephyr
#

It went up to 15%??? What the heck are people doing.

limber finch
# dense ginkgo yes

Gotcha, I thought you were arguing for all of the crowdsourced raw data to be publicly available

deep oar
#

i would love to look at it!

north axle
#

i think the data might be fucky ngl

#

Imo it's far more likely that you are making some sort of data analysis or plugin mistake than 15% of items aren't being complainrd

dense ginkgo
#

or there are people already manipulating it kekdoge

tribal igloo
dense ginkgo
#

15% sounds crazy

north axle
#

survey says

night zephyr
#

The only people I see not claiming are record pushers getting an eye or gloves on like a 20+ attempt.

dense ginkgo
#

just to make sure we're all on the same page, teleports and tears aren't uniques right

tribal igloo
#

Oh I misremembered, it was 5-10% not 10-15%

craggy cobalt
#

I did exactly one wave with an eye in the loot chest just to see if there was a descend warning

weary garden
limber finch
#

Was this all from before or after they fixed the bug where uniques weren’t showing up or alerting the player?

verbal edge
#

irons continuing the run if its a dupe doesnt seem that far fetched

weary garden
#

FINALLY

north axle
#

I genuinely do not believe this and would rather see the actual raw uniques shown per floor

tribal igloo
dense ginkgo
north axle
#

(yes I see the irony in asking for rates but not believing cook's data science)

dense ginkgo
#

I could see 5-10%

north axle
#

I could see 0-1%

dense ginkgo
#

I would bet on 0-1% but I could see 5-10% in the same way I could see someone getting the 2k tob cape before a scythe

north axle
#

I've seen a lot of unique screenshots i have not seen a single double unique screenshot

tribal igloo
#

There's even the guy on reddit who got 2 pets in one run. I can totally understand people not claiming every unique

north axle
#

he's counting pets?

night zephyr
#

If that 5-10 includes pets that's more believable

dense ginkgo
#

5-10% not claiming, not 5-10% getting a second unique

north axle
#

i don't see how he could have gotten any of that from anonymized one off drop logs

#

without seeing double uniques

dense ginkgo
#

hmm, is the loot sorted by recency hmmsire

tribal igloo
dense ginkgo
#

if it is actually 5-10% double uniques then yeah no lol

north axle
#

pets should be entirely disregarded for double unique consideration

limber finch
# main briar I mean also yes

Is the argument about hosting/serving costs making it infeasible bogus in your opinion? Honest question bc I have no knowledge of what it would actually cost, only that I’ve seen multiple people say it would be expensive and no one say otherwise

tribal igloo
# dense ginkgo hmm, is the loot sorted by recency <:hmmsire:1103005377634783262>
@Subscribe
public void onScriptPreFired(ScriptPreFired event)
{
    if (event.getScriptId() == ScriptID.DOM_LOOT_CLAIM)
    {
        // this is called after the loot has been claimed
        ItemContainer inv = client.getItemContainer(InventoryID.DOM_LOOTPILE);

        final Collection<ItemStack> items = Arrays.stream(inv.getItems())
            .filter(item -> item.getId() > -1)
            .map(item -> new ItemStack(item.getId(), item.getQuantity()))
            .collect(Collectors.toList());

        String title = client.getWidget(InterfaceID.DomEndLevelUi.FRAME).getChild(1).getText(); // Level 2 Complete!
        int level = Integer.parseInt(title.split(" ")[1]);

        addLoot(DOM, -1, LootRecordType.EVENT, level, items);
    }
}

The runelite collector doesn't guarantee the order of loot tracker is the same as the order you were offered the loot

north axle
#

so does he get the 'not claimed' from seeing double drops then?

#

or something else

#

if he cant rely on the unique not being in last slot

tribal igloo
#

Queries (on-demand)

$6.25 / 1 tebibyte, per 1 month / account

Loot tracker is up to 30TB. So you either have to pay the query cost of $6.25 / 1 tebibyte for queries. Or find some way to distribute 30TB of data. (Assuming the wiki did want to provide raw data)

dense ginkgo
#

what if there's a mechanic where if you don't claim a unique, your unique rate skyrockets for the rest of the run tin

deep oar
#

ngl thatd be kinda cool

limber finch
#

Damn that would be sick

keen rapids
#

who wants to test it pausecat

limber finch
#

Whoever gets a dupe cloth next

night zephyr
#

@craggy cobalt on the 5th eye please

orchid summit
#

anyone else in the "rates were nerfed monday" conspiracy camp

celest robin
orchid summit
wise spire
#

for reference on the "double unique" thing:

#

that's all I could find from cook mentioning it

leaden vault
#

max cash speedrun

onyx raven
#

gonna need blizz to elaborate on how this singular tile in the entire row is vulnerable

dense ginkgo
#

Wait can you use an LOS plugin to predict what tiles will be safe hmmsire

#

I guess probably not since you can fire over the rocks no matter what right

verbal edge
#

if you're behind a rock that's parallel with the boss (like both of those rocks are) then stand on the tile directly behind the rock

#

if you're behind a rock thats sort of diagonal from the boss (like in the image above, if the rock was in the bottom right of the screen), then stand next to the rock diagonal from it

#

those rules of thumb always work for me

#

basically just always be right next to the rock, and have the rock be between you and the boss

#

which isnt the case in that screenshot

elfin flax
#

whenever im in doubt

#

of if its diagonal or directly behind the rock to be safe