#Blood spells healing explained with scepte and bloodbark

4 messages · Page 1 of 1 (latest)

royal stump
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Can anyone explain to me how healing is calculated? Is the total damage first summed and then 25% is applied with a floor function? If applied to the individual hits, healing would often be a lot less than 25% right?

These are some relevant tweets I found on the wiki for the ancient sceptre and bloodbark but it made it all the more confusing.

"The 1/4 calculation rounds down first. After that, the result is scaled up by the bloodbark effect, but you'd likely have lost quite a bit due to the initial rounding down."

"This only applies to singular hits that heal at least 10 Hitpoints; multiple hits that add up to at least 10 Hitpoints healed do not benefit from the passive effect. Additionally, this stacks multiplicatively with bloodbark armour; when worn alongside the ancient sceptre, successful hits heal the caster by 38.5% of the damage dealt."

gritty raft
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And these tweets are confirmed to be correct? I think that code-wise, it’d make much more sense to have the modifiers affect the initial healing %.

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But as for singular vs total hits, it is at least clear that two hits of 10 would heal less in some cases than a singular hit of 20.

royal stump
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I think ash tweeted them according to the wiki references, so I assume them to be correct.

Yeah, do you know if it's total or singular?