Can anyone explain to me how healing is calculated? Is the total damage first summed and then 25% is applied with a floor function? If applied to the individual hits, healing would often be a lot less than 25% right?
These are some relevant tweets I found on the wiki for the ancient sceptre and bloodbark but it made it all the more confusing.
"The 1/4 calculation rounds down first. After that, the result is scaled up by the bloodbark effect, but you'd likely have lost quite a bit due to the initial rounding down."
"This only applies to singular hits that heal at least 10 Hitpoints; multiple hits that add up to at least 10 Hitpoints healed do not benefit from the passive effect. Additionally, this stacks multiplicatively with bloodbark armour; when worn alongside the ancient sceptre, successful hits heal the caster by 38.5% of the damage dealt."