#NetherEver - Beta 2 Preview

9 messages · Page 1 of 1 (latest)

slow brook
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CHANGES
Grim forest
[-] All blocks, wood, foliage, etc. Have been changed slightly, now the textures are more in line with that of the base game
[-] Various small fixes to loottables and block drops
[-] Added the Grim trapdoor to the wood type
Snell Shell
[-] The snell shell has been reworked quite a lot, now more satisfying to use and also multiple bugs fixed.
[-] The shell can now be lobbed slightly upwards, and motion vectors were fixed to do so
[-] Roller enchantment has been replaced with "Serve", it makes the force of the original throw stronger rather than just a straight buff to the speed
[-] Spare enchantment now takes into account for the health of what it strikes, so no hitting a hoglin and instantly getting the turkey advancement
Snell
[-] The snell slime has been renamed to just mucus. So now it's just "Mucus Block"
[-] Modified the texture of the carpet and block
Lavelands
[-] Ash blocks now generate in the biome
[-] Miniature volcanoes now generate within the biome.
[-] Smoldered wood now has trapdoors and doors
[-] Fixed a bug where additional fire would generate inside of the ground and also cause regular fire to appear on soul fire blocks
[-] Fixed the geysers expulsion of particles to be in line of campfires
[-] The "Flare" now spawns instead of blazes
[-] Name fixes to all gazestone items "Tiled Gazestone", "Tiled Gazestone Stairs", "Tiled Gazestone Slabs"
[-] Gazestone now has chiseled variants
Glutton (formerly Absorber)
[-] Renamed the entity to be the "glutton"
[-] Feeding the glutton logs now produces ash blocks
[-] Adjusted brightness of the texture, and redid the texture itself
Vanilla Biomes
[-] All vanilla nourishing items can be disabled through the config
[-] Reality vines now craft paper
[-] Bloodthirsty vines now drip blood onto nether wart blocks and cause bleed
[-] Soaked Netherwart block now has a new texture

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NEW SHIT
Flare
[-] The Flare is a replacement for the blaze in the lavelands, the reason why is to not eliminate the use and landmark identity of the nether fortress to obtain blaze rods
[-] The Flare is an aggressive mob that shoots fireballs similar to a blaze
Ash Blocks
[-] While the block existed before, it now naturally generates. Allowing you to be able to make "forest glass" through smelting
Forest Glass
[-] Glass that is made from Ash blocks, identical in usage to it's pane counterpart, the glass ignores mob AI. Being a wonderful component to mob grinders
Bleeding
[-] Bleeding is a new "potion" effect that similars in function to that of poison. It attempts to cut your health down to half, and horrid thing is that it can easily overshoot that goal and send you down to just three hearts! So make sure to not heal when you're bleeding (that's how you get it infected bro :[ )
CONFIGS
[-] Configuration files have been added! Anything you want to be customizable make sure to let me know!

WE HAVE A SOUNDTRACK NOW?!?!?
With the help of a small army I have, this mod is now being produced in full force! Featuring music for biomes in peaceful mode, and collectible music disc's of said songs. Thanks to nebs (the composer :p)

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Here's a Goofy image of the VERY outdated Flare design

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Again thanks for all the support!

graceful spear
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#1046798525519900682

slow brook
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Haha Jonathan I do not qualify to post in said channel

graceful spear
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Well showcase ain't the place