I really disliked vanilla way of handling attributes such as strength, intellect, etc.. Leveling them up felt like throwing away my precious skill points - but doing that was necessary if you wanted some of the other, actually meaningful perks. Well, not anymore. Inspired by another mod, I've just so slightly upped the bonuses granted by them, so putting points in agility can be a happy moment(™️), even if you're not an archer.
With all that, I present you:
BANANA - Boring Attributes Not Anymore, Now Awesome.
"But Mr White, I still don't know what's it all about!" - I hear you say.
Well, buckle up, cause here it goes:
Perception:
- Scavenging Time lessens by up to 14% on lvl 10. 10% on lvl 8.
- Loot Stage linearly goes up to 10% more by lvl 10.
- Ranged Weapons bonus damage up to 10% on lvl 10. (other modder's idea)
Strength:
- Melee up to 5% more damage on lvl 10. (other modder's idea)
- Physical Damage Resist 7.5% at lvl 10.
Fortitude:
- 20 Health more on lvl 10. (other modder's idea)
- Hypothermal Resist 8% on lvl 10
- Hyperthermal Resist 8% on lvl 10
Agility:
- Reload Speed faster by 10% on lvl 10. (other modder's idea)
- Weapon Handling up to 10% better on lvl 10. (other modder's idea)
- Noise Multiplier down by 10% on lvl 10.
- Run, Walk, Crouch Speed up to 20% better by lvl 10.
Intellect:
- Crafting Time 10% faster on lvl 10. (other modder's idea)
- XP to lvl up Action Skills down by 1.275% each lvl, so ~11.5% less XP at lvl 10.
- XP Gained up to 10% more on lvl 10.