#A map I'm using for invisible items, isn't becoming invisible.

1 messages · Page 1 of 1 (latest)

lone basalt
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I have my own pack and config file, but I made it off of THESE examples files in the description of this video. The default files in the description also don't make the item invisible when I load it up, when it does in the video.

The video: https://www.youtube.com/watch?v=vgyjZjOl0tY&t=1092s

Did something change with making items invisible? Nothing I am doing is working.

What is up crafters? Today I showed you how to make your own custom GUIs in Minecraft with deluxemenus and itemsadder or a default resource pack.
GUI stands for graphical user interface
Downloads & Stuff:
DeluxeMenus: https://www.spigotmc.org/resources/deluxemenus.11734/
PAPI: https://www.spigotmc.org/resources/placeholderapi.6245/

(Default Res...

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sage sail
lone basalt
lone basalt
#

size: 54

menu_title: "&f󏿹"


items:
  'gamemodeswitcher':
    material: MAP
    nbt_int: CustomModelData:1010
    slot: 10
    display_name: "&aSwitch gamemode"
    lore:
      - "&7Click to switch your gamemode"
    left_click_commands:
      - '[player] gamemode survival'
      - '[close]'
    model_data_component:
      strings: ["string1", "string2"]
      floats: [1, 2, 3]
      flags: ["true", "false", "true"]
      colors: ["255, 255, 255", "0, 0, 0"]```
sage sail
sage sail
#

change - to _ and it should be good

lone basalt
sage sail
#

also, as I've said, it should be model_data

#

not model-data

lone basalt
#

yeah model_data doesn't seem to work either

lone basalt
#

perhaps theres some sort of disparity between my resource pack?

sage sail
#

Hmm. Unfortunatelly I still don't fully understand how this new custom model data component stuff works.

#

I would ask you to send over the item files (texture and such) but I don't really know that stuff.

#

Either way, maybe send it and someone that knows can answer

lone basalt
#

heres my current resource pack ^

#

size: 54

menu_title: "&f󏿹"


items:
  'gamemodeswitcher':
    material: MAP
    model_data: 1010
    slot: 10
    display_name: "&aSwitch gamemode"
    lore:
      - "&7Click to switch your gamemode"
    left_click_commands:
      - '[player] gamemode survival'
      - '[close]'
    model_data_component:
      strings: ["string1", "string2"]
      floats: [1, 2, 3]
      flags: ["true", "false", "true"]
      colors: ["255, 255, 255", "0, 0, 0"]```
#

and here's my current menu yml ^

sage sail
# lone basalt

I found this video that explain the changes made to the custom model data stuff: https://www.youtube.com/watch?v=K39U55l4-O0

A tutorial on how to use custom model data in the Minecraft 1.21.4 update.

Example resource pack: https://ewanhowell.com/resourcepacks/example-custom-model-data

Custom model data is kinda pointless in 1.21.4 to be honest, you can just set the item model directly on the item using components, so you should probably do that instead ¯_(ツ)_/¯...

▶ Play video
#

I think you need to update your resource pack

lone basalt
#

does model data in DM work with letters, or only numbers?

pliant drift
#

Did you figure out a fix?