#KITS - DELUXEMENUS

1 messages · Page 1 of 1 (latest)

odd oxide
#

Good morning. I need a guide to create kits with Deluxe Menus with priorities for claimed kits, for kits with Coldaw, and for kits without permissions but with the CMI kit plugin.

cunning gust
#
        material: 160
        data: 5
        slot: 1
        priority: 2
        update: true
        hide_attributes: true
        view_requirement: 
          requirements:
            name:
              type: string equals ignorecase
              input: '%cmi_user_kit_available_starter%'
              output: 'yes'
        display_name: '&a&l&nStarter'
        lore:
        - ''
        - '&6* &eCooldown: &f2 hours'
        - '&6* &eAvailable in: &aNow'
        - ''
        - '&6Left-Click &eto claim kit'
        - '&6Right-Click &eto preview the kit'
        left_click_commands:
        - '[player] kit starter'
        - '[console] playsound mob.horse.armor %player_name% ~ ~ ~ 1 1.5 1'
        - '[close]'
        right_click_commands:
        - '[player] previewkit starter'
      starteroff:
        material: 160
        data: 1
        slot: 1
        priority: 3
        update: true
        hide_attributes: true
        display_name: '&c&l&nStarter'
        lore:
        - ''
        - '&6* &eCooldown: &f2 hours'
        - '&6* &eAvailable in: &c&n%cmi_user_kitcd_starter%'
        - ''
        - '&6Left-Click &eto claim kit'
        - '&6Right-Click &eto preview the kit'
        left_click_commands:
        - '[console] playsound mob.bat.takeoff %player_name% ~ ~ ~ 1 1.5 1'
        - '[console] playsound mob.horse.armor %player_name% ~ ~ ~ 1 1.5 1'
        right_click_commands:
        - '[player] previewkit starter'
      starternoperm:
        material: 160
        data: 14
        slot: 1
        priority: 1
        update: true
        hide_attributes: true
        view_requirement: 
          requirements:
            name:
              type: string equals ignorecase
              input: '%cmi_user_kit_hasaccess_starter%'
              output: 'no'
        display_name: '&c&l&nStarter'
        lore:
        - ''
        - '&6* &eCooldown: &f2 hours'
        - '&6* &eAvailable in: &c&nUnavailable'
        - ''
        - '&7To unlock this kit, purchase it'
        - '&7at our store at &nstore.server.com'
        - ''
        - '&6Right-Click &eto preview the kit'
        left_click_commands:
        - '[console] playsound mob.bat.takeoff %player_name% ~ ~ ~ 1 1.5 1'
        - '[console] playsound mob.horse.armor %player_name% ~ ~ ~ 1 1.5 1'
        right_click_commands:
        - '[player] previewkit starter'```
#

@odd oxide This is how I did my essentials kits, I renamed all the view_requirement checks to fit cmi kit placeholders