#KITS - DELUXEMENUS
1 messages · Page 1 of 1 (latest)
material: 160
data: 5
slot: 1
priority: 2
update: true
hide_attributes: true
view_requirement:
requirements:
name:
type: string equals ignorecase
input: '%cmi_user_kit_available_starter%'
output: 'yes'
display_name: '&a&l&nStarter'
lore:
- ''
- '&6* &eCooldown: &f2 hours'
- '&6* &eAvailable in: &aNow'
- ''
- '&6Left-Click &eto claim kit'
- '&6Right-Click &eto preview the kit'
left_click_commands:
- '[player] kit starter'
- '[console] playsound mob.horse.armor %player_name% ~ ~ ~ 1 1.5 1'
- '[close]'
right_click_commands:
- '[player] previewkit starter'
starteroff:
material: 160
data: 1
slot: 1
priority: 3
update: true
hide_attributes: true
display_name: '&c&l&nStarter'
lore:
- ''
- '&6* &eCooldown: &f2 hours'
- '&6* &eAvailable in: &c&n%cmi_user_kitcd_starter%'
- ''
- '&6Left-Click &eto claim kit'
- '&6Right-Click &eto preview the kit'
left_click_commands:
- '[console] playsound mob.bat.takeoff %player_name% ~ ~ ~ 1 1.5 1'
- '[console] playsound mob.horse.armor %player_name% ~ ~ ~ 1 1.5 1'
right_click_commands:
- '[player] previewkit starter'
starternoperm:
material: 160
data: 14
slot: 1
priority: 1
update: true
hide_attributes: true
view_requirement:
requirements:
name:
type: string equals ignorecase
input: '%cmi_user_kit_hasaccess_starter%'
output: 'no'
display_name: '&c&l&nStarter'
lore:
- ''
- '&6* &eCooldown: &f2 hours'
- '&6* &eAvailable in: &c&nUnavailable'
- ''
- '&7To unlock this kit, purchase it'
- '&7at our store at &nstore.server.com'
- ''
- '&6Right-Click &eto preview the kit'
left_click_commands:
- '[console] playsound mob.bat.takeoff %player_name% ~ ~ ~ 1 1.5 1'
- '[console] playsound mob.horse.armor %player_name% ~ ~ ~ 1 1.5 1'
right_click_commands:
- '[player] previewkit starter'```
@odd oxide This is how I did my essentials kits, I renamed all the view_requirement checks to fit cmi kit placeholders