#Lore changing help

1 messages · Page 1 of 1 (latest)

fallen kestrel
#

Does anyone know what I am doing wrong I cannot figure it out AT ALL

#
open_command: tags
size: 35
open_commands:
  - '[sound] item_book_page_turn'

items:
  # === BANANA TAG ===

  'banana_locked':
    material: NAME_TAG
    slot: 10
    display_name: '&f%img_banana%'
    lore:
      - ''
      - '&fCost: &b100 Gems'
      - '&7Click to unlock this tag.'
    view_requirement:
      requirements:
        lacks_perm:
          type: has permission
          permission: supremetags.tag.banana
          value: false
    left_click_requirement:
      requirements:
        has_gems:
          type: '>='
          input: '%coinsengine_balance_raw_gems%'
          output: 100
      deny_commands:
        - "[message] &#28ADFA&lSERVER &8» &cYou don't have enough gems to purchase this tag!"
        - "[message] &#28ADFA&lSERVER &8» &fYou need &b100 &fbut you only have &b%coinsengine_balance_gems%&f."
        - "[close]"
      success_commands:
        - '[sound] entity_zombie_infect'
        - '[console] gemadmin take %player_name% 100'
        - '[console] lp user %player_name% permission set supremetags.tag.banana true'
        - '[message] &#28ADFA&lSERVER &8» &aYou unlocked the &f%img_banana% &atag!'
        - '[refresh]'

  'banana_selected':
    material: NAME_TAG
    slot: 10
    display_name: '&f%img_banana%'
    lore:
      - ''
      - '&a&lENABLED'
      - '&7This tag is currently active.'
    view_requirement:
      requirements:
        has_perm:
          type: has permission
          permission: supremetags.tag.banana
          value: true
        is_selected:
          type: javascript
          expression: '%supremetags_tag% == "banana"'

  'banana_unselected':
    material: NAME_TAG
    slot: 10
    display_name: '&f%img_banana%'
    lore:
      - ''
      - '&aUNLOCKED'
      - '&7Click to equip this tag.'
    view_requirement:
      requirements:
        has_perm:
          type: has permission
          permission: supremetags.tag.banana
          value: true
        not_selected:
          type: javascript
          expression: '%supremetags_tag% != "banana"'
    left_click_commands:
      - '[console] supremetags set %player_name% banana'
      - '[sound] entity_player_levelup'
      - '[message] &#28ADFA&lSERVER &8» &aYou equipped the &f%img_banana% &atag!'
      - '[close]'

  # === RETURN BUTTON ===
  'return_button':
    material: ARROW
    slot: 30
    hide_attributes: true
    display_name: '&c&lReturn'
    left_click_commands:
      - '[sound] entity_item_pickup'
      - '[player] gemshop'

  # === NEXT PAGE BUTTON ===
  'next_page':
    material: ARROW
    slot: 32
    hide_attributes: true
    display_name: '&a&lNext'
    left_click_commands:
      - '[sound] entity_item_pickup'
      - '[player] tags2'
steep crest
#

Your first item needs click commands, you only have success commands on it.

fallen kestrel
#

so I need click commands on selected?

#

because I have them on unselected

fallen kestrel
#
open_command: tags
size: 36
open_commands:
  - '[sound] item_book_page_turn'

items:
  banana_tag_locked:
    priority: 0
    material: NAME_TAG
    slot: 10
    display_name: '&fBanana Tag &7(Locked)'
    lore:
      - ''
      - '&fCost: &b100 Gems'
      - '&7Click to unlock this tag.'
    view_requirement:
      requirements:
        lacks_perm:
          type: '!has permission'
          permission: supremetags.tag.banana
    click_requirement:
      requirements:
        has_enough_gems:
          type: javascript
          expression: '%coinsengine_balance_raw_gems% >= 100'
      deny_commands:
        - '[message] &c✖ Not enough gems! Need &b100&c.'
        - '[close]'
      success_commands:
        - '[console] gemadmin take %player_name% 100'
        - '[console] lp user %player_name% permission set supremetags.tag.banana true'
        - '[message] &a✔ You unlocked the Banana tag!'
        - '[close]'

  banana_tag_unselected:
    priority: 1
    material: NAME_TAG
    slot: 10
    display_name: '&fBanana Tag'
    lore:
      - ''
      - '&c&lDISABLED'
      - '&7Click to enabled this tag.'
    view_requirement:
      requirements:
        is_unselected:
          type: and
          requirements:
            has_perm:
              type: has permission
              permission: supremetags.tag.banana
              value: true
            not_selected:
              type: javascript
              expression: "%supremetags_tag% != 'banana'"
    left_click_commands:
      - '[console] tags set %player_name% banana'
      - '[sound] entity_player_levelup'
      - '[message] &a✔ You equipped the Banana tag!'
      - '[close]'

  banana_tag_selected:
    priority: 2
    material: NAME_TAG
    slot: 10
    display_name: '&fBanana Tag'
    lore:
      - ''
      - '&a&lENABLED'
      - '&7Click to disable this tag.'
    view_requirement:
      requirements:
        is_selected:
          type: and
          requirements:
            has_perm:
              type: has permission
              permission: supremetags.tag.banana
              value: true
            is_selected:
              type: javascript
              expression: "%supremetags_tag% == 'banana'"
    left_click_commands:
      - '[console] tags reset %player_name%'
      - '[sound] entity_player_levelup'
      - '[message] &a✔ You equipped the Banana tag!'
      - '[close]'
  return_button:
    material: ARROW
    slot: 30
    display_name: '&c&lReturn'
    left_click_commands:
      - '[sound] entity_item_pickup'
      - '[player] gemshop'
  next_page:
    material: ARROW
    slot: 32
    display_name: '&a&lNext'
    left_click_commands:
      - '[sound] entity_item_pickup'
      - '[player] tags2'
#

this is the new one

#

still don't work