#Deluxe Menu Problem with config

1 messages · Page 1 of 1 (latest)

stark plinth
#

menu_title: '&0&l| &8Professions » Farmer'
open_command: 'test'
size: 54
update_interval: 20
inventory_type: CHEST

items:

'BLACK_STAINED':
material: BLACK_STAINED_GLASS_PANE
display_name: '&r '
slots: [0, 8, 45, 46, 47, 48, 49, 50, 51, 52, 53]

'GRAY_STAINED':
material: GRAY_STAINED_GLASS_PANE
display_name: '&r '
slots: [1, 2, 3, 4, 5, 6, 7, 9, 17, 18, 26, 27, 35, 36, 44]

'FARMER_ACTIVE':
material: GOLDEN_HOE
slot: 22
priority: 1
display_name: '&a&lFarmer &8[&eLv. %jobsr_user_jlevel_farmer%&8]'
lore:
- '&8Profession - Active'
- ' '
- '&7Level: &e%jobsr_user_jlevel_farmer%'
- '&7XP: &b%jobsr_user_jexp_farmer%&7/&b%jobsr_user_jmaxexp_farmer%'
- '&7Tasks: &6%jobsr_job_points_farmer%'
- ' '
- '&6Rewards:'
- ' &7- &f%jobsr_user_boost_farmer_money%% Bonus'
- ' &7- &fSpecial Bonuses'
- ' '
- '&c› Click to Exit'
view_requirement:
requirements:
HAS_JOB:
type: string equals
input: "%jobsr_user_isin_farmer%"
output: "true"
left_click_commands:
- '[player] jobs leave farmer'
- '[sound] BLOCK_NOTE_BLOCK_HARP 1 1'
- '[refresh]'

'FARMER_INACTIVE':
material: GOLDEN_HOE
slot: 22
priority: 2
display_name: '&a&lFarmer &8[&7Available&8]'
lore:
- '&8Profession - Available'
- ' '
- '&7Cultivate and sell products'
- '&7Farmers to earn XP'
- ' '
- '&6Requirements:'
- ' &7- &fNone'
- ' '
- '&6Limit:'
- ' &7%jobsr_user_joinedjobcount%&7/&7%jobsr_maxjobs% professions'
- ' '
- '&a› Click to Enter'
view_requirement:
requirements:
CAN_JOIN:
type: string equals
input: "%jobsr_user_isin_farmer%"
output: "false"
left_click_commands:
- '[player] jobs join farmer'
- '[sound] BLOCK_NOTE_BLOCK_HARP 1 1'
- '[refresh]'

#

any idea wts wrong ?
Thanks 🙂

celest magnet
frosty mist
#
menu_title: '&0&l| &8Professions » Farmer'
open_command: 'test'
size: 54
update_interval: 20
inventory_type: CHEST

items:

  'BLACK_STAINED':
    material: BLACK_STAINED_GLASS_PANE
    display_name: '&r '
    slots: [0, 8, 45, 46, 47, 48, 49, 50, 51, 52, 53]

  'GRAY_STAINED':
    material: GRAY_STAINED_GLASS_PANE
    display_name: '&r '
    slots: [1, 2, 3, 4, 5, 6, 7, 9, 17, 18, 26, 27, 35, 36, 44]

  'FARMER_ACTIVE':
    material: GOLDEN_HOE
    slot: 22
    priority: 1
    display_name: '&a&lFarmer &8[&eLv. %jobsr_user_jlevel_farmer%&8]'
    lore:
      - '&8Profession - Active'
      - ' '
      - '&7Level: &e%jobsr_user_jlevel_farmer%'
      - '&7XP: &b%jobsr_user_jexp_farmer%&7/&b%jobsr_user_jmaxexp_farmer%'
      - '&7Tasks: &6%jobsr_job_points_farmer%'
      - ' '
      - '&6Rewards:'
      - ' &7- &f%jobsr_user_boost_farmer_money%% Bonus'
      - ' &7- &fSpecial Bonuses'
      - ' '
      - '&c› Click to Exit'
    view_requirement:
      requirements:
        HAS_JOB:
          type: string equals
          input: "%jobsr_user_isin_farmer%"
          output: "true"
    left_click_commands:
      - '[player] jobs leave farmer'
      - '[sound] BLOCK_NOTE_BLOCK_HARP 1 1'
      - '[refresh]'

  'FARMER_INACTIVE':
    material: GOLDEN_HOE
    slot: 22
    priority: 2
    display_name: '&a&lFarmer &8[&7Available&8]'
    lore:
      - '&8Profession - Available'
      - ' '
      - '&7Cultivate and sell products'
      - '&7Farmers to earn XP'
      - ' '
      - '&6Requirements:'
      - ' &7- &fNone'
      - ' '
      - '&6Limit:'
      - ' &7%jobsr_user_joinedjobcount%&7/&7%jobsr_maxjobs% professions'
      - ' '
      - '&a› Click to Enter'
    view_requirement:
      requirements:
        CAN_JOIN:
          type: string equals
          input: "%jobsr_user_isin_farmer%"
          output: "false"
    left_click_commands:
      - '[player] jobs join farmer'
      - '[sound] BLOCK_NOTE_BLOCK_HARP 1 1'
      - '[refresh]'```