I was wondering if there was a way I could make a GUI with Deluxe Menus where when you click an item, if you have a certain item (such as a vote token, a item with a name and lore) it will take out x5 of that item and give you a specific item of your choice (enchantment book), but if you dont have a certain item in your inventory it will tell you (Sorry, but you don't have the required items to trade for this item!) And it won't take away or give anything.
#Deluxe Menu trading System?
1 messages · Page 1 of 1 (latest)
What you've said is perfectlly possible
Can you show me in the gui menu file on how?
Because idk how to do kt
# open_requirement:
# view_requirement:
# left_click_requirement:
# right_click_requirement:
# shift_left_click_requirement:
# shift_right_click_requirement:
click_requirement:
requirements:
requirement_name:
type: TYPE (in your case: has item)
deny_commands:
- "[ACTIONTYPE] ACTION"
- "[ACTIONTYPE] ACTION"
click_commands:
- "[ACTIONTYPE] ACTION"
- "[ACTIONTYPE] ACTION"
Can you add require lore?
type: has item
# material option supports material names, placeholders and arguments.
material: "TEXT"
modeldata: #
amount: #
name: "TEXT"
# lore can also be one single string: lore: "TEXT"
lore:
- "TEXT"
# if this is enabled then the plugin will look for items that contain the value
# set at the option "name" in their name and not for the exact value
name_contains: boolean
# if this option is enabled then the plugin will check for the item name,
# without caring about the case.
lore_contains: boolean
# if this option is enabled then the plugin will check for the item lore,
# without caring about the case.