#different texture depending on the grades
1 messages · Page 1 of 1 (latest)
this is the menu i want , and i have when i'm op
the menu i have when i am admin
the menu of player have
i'm using the ranks systems and i customise it with custommodeldata and my permissions for ranking
Do you not have view_requirements set up? Those are the requirements used to check what item to display or not to display to the player.
Open requirements are requirements for opening the menu.
i have a view requiremy for changing texture when player have the rank , i need a more permissions for the good textures ?
The menu looks to be set up correctly. Maybe I am not understanding your issue correctly. Are you sure the players have rank.sky1, rank.sky2, etc?
I see you use ranks so maybe isntead of checking for a custom permission check for the permission that LuckPerms provides: group.sky1, group.sky2, etc.
i starting code like this , but luckyperms give me 10 groupes parents on players so i create a rank.sky.1 for not having this issues
And you are sure the players actually have those permissions and they don't see the correct item?
yes , they have permissions , they can buy rank
but the texture is never the good , they stay with an old texture , and i have a bugname , i rename it and player stay with the name bug
Ok. For a player that has the permission rank.sky1, can you execute /papi parse PLAYERNAME %player_has_premission_rank.sky1% and see if it returns yes or no?
Using either the luckperms editor or the /lp user command, can you check that the user has no FALSE permissions? Such as *?
or rank.* set to false?
all is true