#different texture depending on the grades

1 messages · Page 1 of 1 (latest)

sleek haven
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Hello, I created a menu, but the textures displayed are not the same depending on the grades, but the menu created does not ask for any opening permission and the objects have the right textures for players outside the menu

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this is the menu i want , and i have when i'm op

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the menu i have when i am admin

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the menu of player have

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i'm using the ranks systems and i customise it with custommodeldata and my permissions for ranking

vernal monolith
# sleek haven the menu of player have

Do you not have view_requirements set up? Those are the requirements used to check what item to display or not to display to the player.

Open requirements are requirements for opening the menu.

sleek haven
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i have a view requiremy for changing texture when player have the rank , i need a more permissions for the good textures ?

vernal monolith
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The menu looks to be set up correctly. Maybe I am not understanding your issue correctly. Are you sure the players have rank.sky1, rank.sky2, etc?

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I see you use ranks so maybe isntead of checking for a custom permission check for the permission that LuckPerms provides: group.sky1, group.sky2, etc.

sleek haven
vernal monolith
sleek haven
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yes , they have permissions , they can buy rank

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but the texture is never the good , they stay with an old texture , and i have a bugname , i rename it and player stay with the name bug

vernal monolith
# sleek haven

Ok. For a player that has the permission rank.sky1, can you execute /papi parse PLAYERNAME %player_has_premission_rank.sky1% and see if it returns yes or no?

sleek haven
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it returns no

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i try it to a other one with a other level and same issues

vernal monolith
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Using either the luckperms editor or the /lp user command, can you check that the user has no FALSE permissions? Such as *?

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or rank.* set to false?

sleek haven
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all is true