#Deluxe Menu

1 messages · Page 1 of 1 (latest)

void hatch
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@hard token You have playerPoint ? Or custom plugin

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And show me your menu

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You need make condition

void hatch
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You can see your credit with command

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papi parse me %Player_Credits% ?

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@hard token

hard token
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Yea.

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I can.

void hatch
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Show me your menu

hard token
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Alright

void hatch
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What do you want in menu ?? Buy rank ? other ?

hard token
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Buy a kit

void hatch
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Ok ok

hard token
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So if they have 250 credits, they can purchase it.

void hatch
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So you must for a kit

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3 step

hard token
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And well items too.

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I want a kitpvp shop that takes credits too.

void hatch
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1 : LOCK (no credit)
2: Unlock (can buy)
3: Have

hard token
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Yea

void hatch
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Ok so

hard token
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Could I have a like red x head for no credits?

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The kits aren't permanent.

void hatch
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use

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=

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type : ">="
input: "%Player_Credits%"
ouput: "250"

hard token
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Do I need the custom plugin to do the kits instead of Essentials?

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Since they have the permission to /kit chainmail...

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And by default it costs essentials money.

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Can you send the full gui menu as an example?

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I named one test.yml for this.

void hatch
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  kitName:
    material: DIAMOND
    display_name: "Have Kit"
    priority: 0
    slot: 2
    view_requirement:
      requirements:
        hasKit:
          type: has permission
          permission: essentials.kit.name

  BuykitName:
    material: DIAMOND
    display_name: "Buy kit"
    priority: 1
    slot: 2
    view_requirement:
      requirements:
        hasMoney:
          type: ">="
          input: "%Player_Credits%"
          output: "250"
    click_commands:
      - "[console] take money"
      - "[console] add perm"

  LockKitName:
    material: DIAMOND
    display_name: "No kit"
    priority: 2
    slot: 2
    click_commands:
      - "[message] You don t have money for buy"
      - "[close]"```
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@hard token

hard token
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Can you include the beginning part?

void hatch
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menu_title: "azazaz"
open_command: test
size: 45
items:
  kitName:
    material: DIAMOND
    display_name: "Have Kit"
    priority: 0
    slot: 2
    view_requirement:
      requirements:
        hasKit:
          type: has permission
          permission: essentials.kit.name

  BuykitName:
    material: DIAMOND
    display_name: "Buy kit"
    priority: 1
    slot: 2
    view_requirement:
      requirements:
        hasMoney:
          type: ">="
          input: "%Player_Credits%"
          output: "250"
    click_commands:
      - "[console] take money"
      - "[console] add perm"

  LockKitName:
    material: DIAMOND
    display_name: "No kit"
    priority: 2
    slot: 2
    click_commands:
      - "[message] You don t have money for buy"
      - "[close]"```
hard token
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Can you explain how it works?

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So do I got to make all my kits free in Essentials?

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@void hatch