#Condition based items

1 messages · Page 1 of 1 (latest)

sterile garnet
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I want to know if it's possible to be able to add items to a menu, based on conditions. In a Spooling System.

Basically, I'll have a bunch of items configured. But I only want them to be added if "Item-Enabled" is true. and even when it does display, It will display in certain slots, which will be placeholders. But the placeholder won't be the slot value. It will be the sequence of the number. and it will automatically be added to the menu.

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Is it possible to do something like this on DeluxeMenus?

covert palm
sterile garnet
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instead of having fixed slots

covert palm
covert palm
sterile garnet
covert palm
sterile garnet
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you can use %[enchant]-enabled% as a placeholder

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also

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you should tell me the mechanism, instead of just editing it, if you can

covert palm
sterile garnet
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ok

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I'm trying to think if i've used this logic in other aspects of the game

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which could be useful here

covert palm
sterile garnet
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I could do it, but it's just too stretched.

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could you tell me how i can put a placeholder into the slots?

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that way, I can probaby figure something out with the Javascript placeholder

covert palm
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If uou have a pickaxe

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enchant with procsmeteorite

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but this pickaxe didnt have max lvl

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type: '<'
input: '%edprison_enchant_level_procsmeteorite%'
output: '%edprison_enchant_maxlevel_procsmeteorite%'

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The enchant-slot steal here?

sterile garnet
sterile garnet
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There's 3 Objects

  • Level Requirement
  • Not Maxed
  • Maxed
covert palm
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yes ok, and when the enchant is maxed, so it would disappear?

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ok, is it still the ''maxed'' objectif that disappears?

sterile garnet
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It won't disappear if the enchantment is maxed

covert palm
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What then disappears from your menu?

sterile garnet