#Deluxe Menus along with strike practice causing alot of lag!
1 messages · Page 1 of 1 (latest)
Idk how to debug this tbh. Do you use a lot of heads or items from other plugins (e.g. material: itemsadder-something) @agile steppe
Heads? in menus?
yes maybe we do
in a leaderbaord menu
we dont use itemsadder
It was just an example
Well, player heads, those created with material: head-<name | placeholder that returns a name> are not cached iirc, so they will add some overheat if you use many in a menu
we added a golden head, right gem and other stuff using our own plugin. Its just normal minecraft items basically
How to use custom heads in DeluxeMenus:
ᴅᴏ ɴᴏᴛ ɪɴᴄʟᴜᴅᴇ <> ɪɴ ᴀɴʏ ᴏғ ᴛʜᴇ ғᴏʟʟᴏᴡɪɴɢ
a) A player name material: head-extended_clip
b) The player's head material: head-%player_name%
c) The base64 code of a head material: basehead-<code>:
- Go to https://minecraft-heads.com and find a head.
- Copy the head Value code (from the page bottom)
d) The minecraft texture url material: texture-<id>
- Only put what's after https://textures.minecraft.net/texture/
e) HeadDatabase material: hdb-<id>:
- Require https://www.spigotmc.org/resources/14280/
Okay I'll look into it. It only happend once yesterday and the server has been running smoothly now.
I will look into it if it happens again
This is how to add a head to a menu, c and d are cached iirc and e is pulled from HDB