#Custom Crafting with DeluxeMenus?
1 messages · Page 1 of 1 (latest)
Here is a crafting example https://github.com/PlaceholderAPI/CheckItem-Expansion/wiki/DeluxeMenus-Example-Menus
You can split the required items and such into different slots like shown in your image
Each item required will have it's own slot and view requirements
and then the very middle Item (supposedly by your image) would be the one that needs to meet all requirements allow the user to "craft" the item
Now, this menu was made using the GIVE and REMOVE features of checkitem
since then, give and remove are disabled by default due to players being able to parse placeholders in some way/shape/form allowing for abuse
I would recommend that the remove placeholder is still pretty safe to use, as people abusing this bug mainly would try to give themselves items of course
but for giving the item, maybe use the vanilla give command, essentials give, or if it's a custom item, you can use the give command from the plugin itself (ie: itemsadder)
that reminds me that I tried to make a Crafting Table menu a few weeks ago using meta and a Craft expansion I made, and it can work technically, but the only issue is that you have no way to get the slot of the item you clicked in your inventory, that's the only thing I'm missing
oh actually, maybe I could find a way by adding a listener in my craft expansion and keep the output in mind and return it in a placeholder, idk if it would fit the purpose of the expansion but it would be a solution
this is really helpful and all thank you <3 but the example doesnt work and i think u mentioned that its disabled so i was wondering how do i enable them?
in PAPI's config
thanks <3 also what is the "abuse" behind it?
imagine if a player finds a way to parse a placeholder
specifically, the checkitem_give placeholder
that essentially allows them to give themselves any item in the game
is that risk like easy to abuse? or is it unlikely to happen?