#Deluxemenu and CmI

1 messages · Page 1 of 1 (latest)

maiden meteor
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So I had a warps menu, with the open command being /warp, and /warps, along with kits etc.

With the last version 1.13.6 this is not an issue, only with the latest 1.13.7 version, something has happened and they no longer have higher priority than cmi's /warp and /kit commands, so I am having to do aliases which is not ideal as that can break the auto tab function of ./warp.

Is there a way to fix this so whatever command I have in deluxemenu open command takes the highest priority?

maiden meteor
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I am assuming this is what broke it? Fixed menu still opening when a menu command was executed and another plugin cancelled the PlayerCommandPreprocessEvent.

zealous karma
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Unfortunately having 2 commands tied to the same command is bound to cause some issues, the above is meant to fix issues

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aliases is what you should be doing to override the other command

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unfortunately, yes, that means removing the tab-ability of the cmi /warps command because it's overrided

maiden meteor
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That sucks, I guess I'll stick with the older version for now as with the amount of warps we have that's not a good option.

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Same with kits, etc.

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There were no issues before. That update makes it worse.

zealous karma
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Well if a plugin is cancelling the PlayerCommandPreprocessEvent, it is most likely doing it for a good reason

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in this case, CMI cancels it so you don't have another plugin ALSO running a /warp commmand