Console is spammed whenever a player clicks an item within their inventory. My code checks for whether the player has a full armour of a specific set "divnium armour" or whether they have a specific helmet. And im assuming the spam is from it constantly checking whether the helmet or the full armour is being used is their anyway to fix this
#Console spam
1 messages · Page 1 of 1 (latest)
📋 Your paste, itsoxid
import org.bukkit.entity.Player;
import org.bukkit.event.Listener;
import org.bukkit.inventory.meta.ItemMeta;
public class CheckHelm implements Listener {
public static boolean checkHelm(Player p, String s) {
if(p.getInventory().getHelmet() == null ) {
return false;
}
if(p.getInventory().getHelmet().getItemMeta() == null ) {
return false;
}
ItemMeta helmMeta = p.getInventory().getHelmet().getItemMeta();
if (helmMeta.getLore().contains(s)) {
return true;
}
return false;
}
}
^ my code
05.07 02:03:31 [Server] [INFO] java.lang.NullPointerException: Cannot invoke "java.util.List.contains(Object)" because the return value of "org.bukkit.inventory.meta.ItemMeta.getLore()" is null
05.07 02:03:31 [Server] [INFO] at me.oxid.myfirstplugin.CheckHelm.checkHelm(CheckHelm.java:21) ~[MyFirstPlugin (1).jar:?]
05.07 02:03:31 [Server] [INFO] at me.oxid.myfirstplugin.events.FishingHelmetBonus.fishinghelmetbonus(FishingHelmetBonus.java:17) ~[MyFirstPlugin (1).jar:?]```
It works just spams the console tho
import me.oxid.myfirstplugin.CheckSet;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
public class DiviniumBonus implements Listener {
@EventHandler
public void diviniumbonus (InventoryClickEvent e) {
Player p = (Player) e.getWhoClicked();
if (p instanceof Player) {
if (CheckSet.checkSet(p,"§7§7Equip full set for damage resistance")) {
p.addPotionEffect(new PotionEffect(PotionEffectType.DAMAGE_RESISTANCE, Integer.MAX_VALUE, 1, false, false));
} else if (!CheckSet.checkSet(p,"§7§7Equip full set for damage resistance")) {
p.removePotionEffect(PotionEffectType.DAMAGE_RESISTANCE);
}
}
}
}```
the lore is there '!CheckSet.checkSet(p,"§7§7Equip full set for damage resistance") "