#superiorskyblock2 upgrades gui
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using this the item dont show
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hmm looks a bit different from earlier
ya trying so many different things
/papi parse me %superior_island_upgrade_upgrade-3%
what does that return
/papi parse me %superior_island_upgrade_upgrade-1%
what does this return 
so we can do upgrade 1 first
says just 1
in chat
if i do /papi parse me %superior_island_upgrade_upgrade-3% it says 2
so it returns the level of the upgrade
upgrade-1 and upgrade-3 are completely different upgrades, right?
okay so in slot 0 can you explain what you want to see when you:
- don't have upgrade-1
- don't have, but can buy
- do have upgrade-1
this is the upgrades modual for superior skyblock
just curious, what is the warning message?
does that happen before you rankup to the next tier?
pretty cool way to configure
none the item just wont show when i go to the next level in the menu
sorry wrong tag
what does this return if you don't have upgrade-1 yet
1 is defalt
I thought <upgrade> is upgrade name
just check the permission
it should be yes
check if the player has the superior.island.upgrade-1 permission
so im trying to do it without the perm i made the perms and have them rn for testing
oh, I thought the perms is why you separated all the upgrades
but I don't really know how it works
looking at the documentation, i feel all 50 levels should be 1 "upgrade"
no was doing that befor but decided to go a diferent way
ah
CJ, my JS code can't return a placeholder #placeholder-api message
thats where im getting the placeholders
you would think?
I think its the second one

no
my head hurts so much im a noob at this
right
upgrade-2 has 2 levels
1 is price 100000.0
level 2 is price 0.0
then upgrade-3 has 2 levels
and so on and so forth
I feel it should all be one upgrade
and each level does what you want
like the example on the wiki
right that so it knows when you have fin the upgrade
upgrades:
island-generators: # The name of the upgrade.
'1': # The first level of the upgrade.
<to-do>
'2': # The second level of the upgrade.
<to-do>
ya im changing them to look better
so this is the default menu for the superiorskyblocks2 but it wont work for how i want it you cant do more then 1 page for the menus and i want 600+ upgrades
this is the upgraded one i made for it but it wont work because of the issue of only one page my bad
thats y i need to use deluxemenus
yes
well, I think you can do that with having them all as 1 upgrade
since it's not tied to superiorskyblock2's gui
so upgrade 1 slot 0 upgrade 2 slot 1
then your requirement for each item would just be checking the level of the ugprade and comparing it
if needed i can have you join the server so you can see the look im going for
right
type: '>'
input: '%superior_island_upgrade_upgrades%'
output: '1'
multiple items per level
checking >, ==, and <
that didnt work
Yeh, it should be the same name
gonna take a lot of work lol
'4':
material: STONE
slot: 1
priority: 2
display_name: '&5Island Upgrade &b2'
lore:
- '&5&l PERKS!'
- '&d&l| &bOre GenTier: I'
- '&d&l| &bMax Robots Placed: 2'
- '&d&l| &bSell Multiplier: +0.00x'
- '&d&l| &bMax Island Members: 5'
- '&d&l| &bCrop Sell Multiplier: 1.00x'
- '&d&l| &bCrop Growth: 0.00x'
- '&d&l| &bSpawner Speed: 1.00x'
- '&d&l| &bRed Stone Limit: 10'
- '&d&l| &bMax Hopper Limit: 50'
- '&d&l| &bIsland Size: 50x50'
view_requirement:
requirements:
Upgrade-1:
type: '>='
input: '%superior_island_upgrade_upgrade-3%'
output: '2'
left_click_commands:
- '[close]'
this is what im trying to get to work rn if i can get this to show i should be able to make it work right so i need it to know what level so is upgrade-1 or upgrade-2 so on im on so it knows if the player can unlock the next level or not
you will use this
all upgrades will be under upgrades
each level will do it's own thing
each slot will have 3 items
they all do the same exact thing
they compare the current level of upgrades for the island using the %superior_island_upgrade_upgrades% placeholder
1st item will check if the current level is < the level for the slot
2nd item will check if the current level is == to the level for the slot
3rd item will check if the current level is > the level for the slot
sooo would that just be all one slot or would it look the way i want it to
if it's < that means it is locked
if it is == I believe that means they can buy it if I'm not mistaken
if it's > that means they bought it
you may or may not have to check if it's == to current slot minus 1 (using math expansion)
depending on how the placeholder works
each slot will have 3 items
ohh ok
so what do i need to change for now then ?? for that
combine your first 10 levels into a single upgrade called upgrades
ok one min
That why idk what you want
I just thought <upgrade> as a upgrade name
And you give us two different upgrade name :L
is level 1 really free?
like, do they have to purchase it still?
this is what i got @inland swift
ok fixed line
notyet, cantbuy, canbuy, bought
items:
'1-locked': #obviously doesn't make sense for level 1, but just example
priority: 4
view_requirement:
requirements:
level:
type: '<'
input: '%superior_island_upgrade_upgrades%'
output: 1
'1-cantbuy':
priority: 3
view_requirement:
requirements:
level:
type: '=='
input: '%superior_island_upgrade_upgrades%'
output: 1
'1-canbuy':
priority: 2
view_requirement:
requirements:
level:
type: '=='
input: '%superior_island_upgrade_upgrades%'
output: 1
has_money:
type: has money
amount: 100000
deny_commands:
- '[message] not enough money'
'1-bought':
priority: 1
view_requirement:
requirements:
level:
type: '>'
input: '%superior_island_upgrade_upgrades%'
output: 1
I'm recommended using 1 slot, because you just need to make 600 items like you said
i would too
If you do like CJ said, you need to make 2k4 items
but they did want 1 slot per level
so you can kind of visualize it
you feel accomplished the more pages you filled with green stained glass 🙂
lmao
I made almost 1k8 items in daily reward menu
hey its going to be fun
What thing
doing all 600 once i can get the first 3 ik i can do it
If cantbuy and canbuy not have different lore, so you just need 1 of them, and a click_requirement
ya its the same
@inland swift can you paste the cantbuy here? I'm using mobile phone so can't copy your config
so now the menu wont open
yea
'1-cantbuy':
priority: 3
view_requirement:
requirements:
level:
type: '=='
input: '%superior_island_upgrade_upgrades%'
output: 1
there ya go
ohh wait one sec
'2':
material: DIRT
slot: 0
priority: 3
display_name: '&5Island Upgrade &b1'
lore:
- '&5&l PERKS!'
- '&d&l| &bOre GenTier: I'
- '&d&l| &bMax Robots Placed: 2'
- '&d&l| &bSell Multiplier: +0.00x'
- '&d&l| &bMax Island Members: 5'
- '&d&l| &bCrop Sell Multiplier: 1.00x'
- '&d&l| &bCrop Growth: 0.00x'
- '&d&l| &bSpawner Speed: 1.00x'
- '&d&l| &bRed Stone Limit: 10'
- '&d&l| &bMax Hopper Limit: 50'
- '&d&l| &bIsland Size: 50x50'
view_requirement:
requirements:
level:
type: '=='
input: '%superior_island_upgrade_upgrades%'
output: 1
ok got it to open now
'2':
material: DIRT
slot: 0
priority: 3
display_name: '&5Island Upgrade'
view_requirement:
requirements:
level:
type: '=='
input: '%superior_island_upgrade_upgrades%'
output: 1 click_requirement:
requirements:
'has money':
type: has money
amount: 100000
deny_commands:
- '[message] not enough money'
Like so, please put click_requirement in right place
So you just need it instead cantbuy and canbuy
https://paste.helpch.at/egacutanok.lua so the item is allways dirt ive changed it so i shouldnt be
so its saying upgrade has been bought but obvi it hasnt i reset the is
ok i will
i removed it for now
just for testing
Ah, the first item just a begin item, so you just need to make 1k2 items :L
lol if we can get the first 2 upgrades working right ya ill have alot to do
Decrease a half 
nooo dont look good that way
CJ help him #1114769319067389973 message
please no
CJ it broken
What broken and why
locked can cant and bought dont change at all it saying it bought
Give config
What is the placeholder return
/papi parse me %superior_island_upgrade_upgrades% comes back as 1
So it should be 2
So make it turn into 2
how ?
Slot 1 ?
ya
Why name and type stay at same column
just testing
I'm go to sleep, do it yourself