#DeluxeMenus
1 messages · Page 1 of 1 (latest)
item should have lore
because name can change by anvil
you can use checkitem expansion
# %checkitem_mat:emerald,nameequals:Coin,amt:32%
# return yes if you have 32 emerald named Coin
# %checkitem_amount_mat:emerald,nameequals:Coin%
# return the amount of emerald named Coin