I'm reaching out to the developers of the plugin regarding an issue with DeluxeMenu on my server that uses GeyserMC. Players using the plugin are accidentally purchasing items when trying to read the menu or item descriptions by accidentally clicking on them. Is it possible to simplify the confirmation process to prevent this issue? For example, I have been struggling to implement confirmation for items on my server. If a player accidentally clicks on an item, they should receive a message asking them to confirm the purchase before proceeding. However, creating a separate menu for each item is impractical, as it would require creating 245 menus for each item individually. Is there a simpler way to implement this?
#We need to add functionality to the plugin for Bedrock players
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Sending a confirmation msg to gedrock players isn't possible considering that bedrock doesn't support clickable chat msgs, and I don't see any real other way
The best I can think is to use make a confirmation menu that uses args as input
yeah
Could probably take entire actions in a single argument
command accept?
But you would want to add some sort of password-protection argument that will stop players from manually running any action they want
or maybe use metas instead

better
store the action to a meta value, it should work fine with spaces I believe
when clicking the item, set custom metas for the item material, the price, the amount and other stuff required, open another menu which will be the confirmation menu, and check for all those metas in there with 2 items, one to accept, the other one to go back
[meta] set CURRENT-ACTION-1 STRING [message] confirmed
example to store an action to a meta value 
and you could have multiple actions stored if needed
yes, you will also want to clear the meta value when opening every menu
and when you click the confirm item
[meta] remove CURRENT-ACTION-1 STRING anythinghere
Don't close this discussion so I don't lose the instructions.
I can not