#Clue Scrolls 1.6 - Crystals

1 messages · Page 1 of 1 (latest)

versed osprey
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Hey, has anyone tried using crystals to force-progress a player to the next clue stage? Sadly the default config seems to imply that /cluescroll give (PLAYER) crystal tier (TIER) would give you a drag-n-drop crystal to 'complete the current Clue'. Yet every time I test it, it seems to auto-complete ALL of the scroll, not just the current Clue.

jovial lark
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Hmm, looks like it should be fine

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Can you send over a startuplog to see if there are any issues?

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?startuplog

worthy lionBOT
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FAQ Answer:

Startup Log Location
Your latest startup log can be found in the logs folder of your
server directory, labeled as latest.log.
Please copy the contents and paste them to a paste service.
Type ?paste for more information.

versed osprey
# jovial lark Hmm, looks like it should be fine

Hi! I ended figuring out what it was, apparently Clue Scroll crystals really react badly to users being in creative. So for any other person looking at this and searching for an answer, using a single crystal in creative auto-completes an entire scroll on drag-and-drop, whereas in singleplayer, it acts as expected (aka only a stage is completed).