#DeluxeMenus Placeholder Parsing for menu titles
1 messages · Page 1 of 1 (latest)
mine seems to work fine &#ff0000
tested storing it to a meta placeholder
%deluxemenus_meta_test_STRING_%%deluxemenus_meta_keyboard_STRING_Enter Something...%
maybe the dev build if you're not on it
?dm-builds
You can find the latest DeluxeMenus dev builds here: https://ci.extendedclip.com/job/DeluxeMenus/
ohhh shittt
that's fucking clean
CLEANNNNNNNNNNNNNN
Slap that hex picker on there @abstract mountain
chefs kiss
:D
wut
Dynamic title?
I was probably going to have custom gui titles so I don’t know but that’s defineitly sick
gradient picker, with a title!
😂 cannot unsee
Best I can do xD https://i.imgur.com/FBt99Ex.png
Oh shoot I just had a sick idea
Probably useless but like, a GUI color picker.. like a theme picker
you can pixel perfect it 😉
just gotta get some pixel textures
七七七七&f&r七七七七%deluxemenus_meta_keyboard_STRING_Enter Something...%
a lot of those are pixels to align stuff
lol
Mmmmm I want to make more color related and technical menus
That gradient thing is a sick idea
the new era
Have I started a revolution? 😮
I made the on-screen keyboard for touchscreen users 😉
Nah I think this gradient menu came first lmao
Honestly. I like that more than chat prompts
From a game designing standpoint, to open a user menu to typing a prompt to chat to going back to a menu is sucky
But also clicking individual buttons is a little tricky.
It’s common practice to use chat prompts and most people get it, but from a game design standpoint I wish there was a better way xD
yepp
Only reason why I wanted to make this in the first place is because the gradient expansion does not support bold xD
wow the title is updating now?
Setting player theme color per player. So each player can have their own server theme color. This wont probably work on massive servers but I have a small community so its fine xD
Danggggg that’s good
I was considering allowing people to customize their server messages and what not
Seems like a very minuscule thing but unique nonetheless
Thats exactly what I did
Yeah that’s sick
for example: https://i.imgur.com/aeiJoVF.png
Also being used in server holograms
'enter':
material: paper
slot: 8
nbt_ints:
- 'CustomModelData:9'
display_name: 'Search'
click_requirement:
minimum_requirements: 1
requirements:
length:
type: '>'
input: '%string_length_{deluxemenus_meta_keyboard_STRING_}%'
output: 0
deny_commands:
- '[meta] remove keyboard STRING s'
- '[openguimenu] keyboard'
argument:
type: 'string equals ignorecase'
input: '{variable}'
output: 'shopSearch'
success_commands:
- '[player] shopSearch %deluxemenus_meta_keyboard_STRING_%'
optional: true
click_commands:
- '[broadcast] %deluxemenus_meta_keyboard_STRING_%'
- '[meta] remove keyboard STRING s'
- '[close]'
Check out the argument decider I just added
basically I type /keyboard shopsearch and it will use the input of whatever I type to search the shop
this way you can use the keyboard for multiple things
or you could take in a whole command with the argument I bet 🤷♂️
yep, just gotta open a new menu every time
ahh
Very cool!
i want it @@
😂 it’s all @violet thorn ‘s doing
i know, it's look cool
CJ help at #placeholder-api
i think i can do this 
@violet thorn Sorry for the ping, but how do you make your title update?
I'm on the latest build and it's not updating for me 
I'm here
Instead of refreshing the menu, just open it again
But yours doesn't close?
[opengui]
Thats cool, bult in dark mode xD