#Click requirements
1 messages · Page 1 of 1 (latest)
items:
'requirements2':
material: barrier
slot: 0
priority: 1
'requirements1':
minimum_requirements: 2
material: stone
slot: 0
priority: 2
click_requirement:
requirements:
level:
type: has exp
amount: 1
level: true
item:
type: has item
material: stone
amount: 1
I did it like this and it didn't work
click_requirement:
requirements:
Espada:
type: string equals ignorecase
input: "%checkitem_lorecontains:&7Filo VIII,lorecontains:&7Pesadilla de artropodos VIII,lorecontains:&7Castigo VIII,lorecontains:&7&7Saqueo VIII,lorecontains:&7Aspecto ardiente VIII,lorecontains:&7Durabilidad VIII,lorecontains:&7Reparación VIII,lorecontains:&4Bestias I,lorecontains:&4Rompe Armaduras I,lorecontains:&4Golpe Doble III,lorecontains:&eHabilidad: &7360 Grados &8(60s de enfriamiento)%"
output: "yes"
Moneda:
type: string equals ignorecase
input: "%checkitem_amt:4,namecontains:&6&lMoneda legendaria,lorecontains:&7Moneda válida del mercado%"
output: "yes"
deny_commands:
- "[sound] ENTITY_VILLAGER_NO 100 2"
- "[message]&b&lMASCOTAS &8▻ &7NO PODES CAPO"
- "[close]"
If I take either of the two if it works