#Randomize requirements

1 messages · Page 1 of 1 (latest)

terse meadow
#

click_requirement: minimum_requirements: 1 stop_at_success: true deny_commands: - '[message] You need to have 3 cookies to redeem.' requirements: item1: type: '>=' input: "%checkitem_amount_nbtstrings:PublicBukkitValues..executableitems:ei-id=FrugosCookie%" output: '3' success_commands: - '[console] ei take %player_name% FrugosCookie 3' optional: true item2: type: '>=' input: "%checkitem_amount_nbtstrings:PublicBukkitValues..executableitems:ei-id=ThangssCookie%" output: '3' success_commands: - '[console] ei take %player_name% ThangssCookie 3' optional: true click_commands: - '[console] ei give %player_name% ChristmasTree'

I guess it goes down the list, anyway to randomize it?

sweet kiln
#

You want it to only check one of those?

#

Because these are the requirements that are needed for the clicking command. But it would be kinda weird to randomize the requirement right?

last vine
#

i am also intrested in randomize
but thane only in commands

i think i am gonna use this plugin to make it happen
https://www.spigotmc.org/resources/random-command.12640/

maybe it can help you to with wat you want or need

why i want a randomizer is so i can make a mini game in the menus

last vine
#

well i study Deluxemenus i think i gonna use chance as randomizer
that wil have the same effect i think

lost yacht