#need a new feature for nbt_string in deluxemenu.

1 messages · Page 1 of 1 (latest)

silent valley
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hi. While using the deluxemenu function, I discovered that certain nbt tags are not supported by deluxemenu.

I got the NBT Tag of a specific item with the command(/data get entity manager SelectedItem), but I realized that nbt_string is not supported for that item.

Could you please add a feature to support this? If you could add it, it would be a really helpful feature for a lot of people.

Image: https://imgur.com/a/OfmqeGX

oak compass
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Blitz if you see this we could maybe do something similar to what I did for checkitem to support compounds. ArmourersWorkShop..SkinType:armourers:sword ||Yes, I'm using an api not nms directly||

But I do wonder, what does adding an nbt tag to an item in deluxemenus do? Surely a combination of material/data/custommodeldata/name/lore would be enough to display what the item should look like

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adding the custom tag by itself won't change how it looks

hushed badge
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@oak compass depends how the plugin works. If it checks for SkinType to display a custom texture, you can not accomplish this in other ways

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Also, for the format, I would use as separator a character that can not be used in a key

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And would be better to allow players to use a SNBT string imo, instead of offering support for certain data types

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nbt: "{ArmourersWorkShop: {SkinType: \"armourers:sword\"}}"```

Or to get rid of the escaping, load the NBTs from a .txt file or something like that
```txt
some-id-here {ArmourersWorkShop: {SkinType: "armourers:sword"}}
nbt: some-id-here
oak compass
hushed badge
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You can very much do that, at least with optifine

silent valley
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Can't the function I suggest solve this problem?

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Actually, I don't know much about the workshop structure, but I wondered if I could implement it with nbt tag.

oak compass
oak compass
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As I've said, to me that seems impossible. I just want to be able to replicate your item correctly

hushed badge
oak compass
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Ya, I'm trying to see the purpose for use inside of dm

silent valley
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I'm using Armorus Workshop and I want to display them in the deluxe menu GUI.

There are many other plugins that support NBT Tags.
Since the deluxe menu has so many features, I would like to be able to display items with a special NBT tag in the deluxe menu as an All in One solution.

oak compass
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If you give yourself an item with just those NBT tags does Armourers Workshop make that item look correct?
(Via /give)

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Is that a mod not a plugin?

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Idk how to even setup a testing environment for Armourers Workshop (if it is the mod)

silent valley
# oak compass Is that a mod not a plugin?
  1. If you give yourself an item with just those NBT tags does Armorers Workshop make that item look correct?
    (Via /give)
    -> yeah
    Command: /give manager armorers_workshop:skin{ArmourersWorkshop: {SkinType: "armourers:wings", Identifier: "db:QisNoDZRPU"}}
    Video: https://youtu.be/1kYTyI7v88I

  2. Is that a mod not a plugin?
    -> yeah this is mod

  3. Idk how to even setup a testing environment for Armorers Workshop (if it is the mod)
    -> Just put the mod (https://www.curseforge.com/minecraft/mc-mods/armourers-workshop/download/4056457 ) in the arclight bukkit and run it. I can help with testing.

oak compass
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ya i see it's a mod it makes sense

silent valley
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yeah

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If the supported nbt tag range is further increased, it will increase the scalability of deluxemenu. That would be cool.

oak compass
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agreed

silent valley
oak compass
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well I have no idea how to do it

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and no idea where this would lie on the planning board

silent valley
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I'll send you an example.

oak compass
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I don't understand anything to do with the NMS code and nbt structure

silent valley
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This is a form that supports nbt tag in shopgui that I got from my friend. You don't have to apply this method, but just send it as a resource for inspiration. Actually I don't know how to do it either.

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oh

oak compass
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ya, it's nice to have a layout we want, but implementing that

oak compass
silent valley
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😮

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Does gaby currently update deluxemenu?

oak compass
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I don't think it will be implemented anytime soon, but Blitz is the main dev and will be busy for a little bit afaik