Hey! Basically, what I want to do is create an item in deluxemenus which, when clicked, will execute a different action based on a set of condition arranged in order of priority (first is hardest to accomplish, last is default, no condition set). I got some info from the wiki, but my commands don't seem to be executing even though I fulfill all conditions
#Multiple Command Conditioning based on Left_Click_Requirements
1 messages · Page 1 of 1 (latest)
open_command: atest
size: 54
items:
'4':
material: basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZThjZGU2NzAwMzcyMmRiODE4Mjk5YmNiZWM4ODMyODlkMThkYzkzMzJkZTgwOTgzNDAwYTg3ZjIwNTQ0MzkyYSJ9fX0=
slot: 4
display_name: '&f'
lore:
- '&f'
left_click_requirements:
stop_at_success: true
requirements:
req_1:
type: '>='
input: '%playerpoints_points%'
output: '100'
success_commands:
- "[console] say test1"
req_2:
type: '<'
input: '%playerpoints_points%'
output: '100'
success_commands:
- "[console] say test2"```
no command is being run and I have no idea why
left_click_requirements will never be checked if there is no left_click_commands so you have to add those
success_commands are specific to the requirements not to be confused with left_click_commands
ALSO, it should be left_click_requirement without the s