Having to neuroforge stuff is great compared to the yesteryears of bindo gambling, but there is a deep sadness when rolling for mods and getting these. Some item slots have a lot of potential mods so the choice pool being diluted by these is a pain point. Could these mods maybe be revamped in the future, or item slots x mod availability be adjusted for harder item slots like shield, engine, or energy? Or maybe remove these mods and if really desired, make it a skill to get the benefits?
Superconducting being 10% less elec on that item is also similiar low-desire choice.