#Unneurobind SP option
1 messages · Page 1 of 1 (latest)
This has already been suggested, iirc
We will not ever do this
The thing about NF is you can't roll forever. Gotta stop and do work. Involving real money gets a bit too close to loot boxes, ain't great psychologically and gets way too far into p2w
slightly tangentially related, but I would like some means of un-neurobinding inbuilt items such as engines. perhaps make mod stripping on inbuilt items unbind it in the process?
it forces you to have to itemform ships before you can transfer them to another account or another player
there's no consequences I can think of, you still need to use a bindo to mod strip it, so it makes no difference if you're mod stripping to reroll the mods
Probably should prevent itemforming on NB inbuilts if anything
The whole point of NB is preventing external transfer as you've committed to it
for items sure, but entire ships?
that seems a bit excessive
there's no need to remove inbuilt items from the economy because you already can't trade them
The inbuilt is the ship
what?
Inbuilt and ship are the same thing. You want to juice of getting the power that comes from account locking it by still getting it transferable. That's definitely outside the goal/point of NBing. Will take to the team.
sorry, I don't understand what you just said
It's fine. I'll take it to the team
honestly a better idea might be getting rid of low level capship inbuilt engines full stop, I just find it an inconsistency because bindo was intended to remove items, not ships, from the economy
has it been suggested before to make really fast comets, that, at the perihelion drop a few or more of those global tweaks for xp increase?
and aaaa 1 sp from prospecting it
that was my next one
the spinny kind we had before
give it a chance to drop a neon rainbow trail holoprojector
nuh uh, the rainbow trail is property of my nyan's reaver, get your own gimmick