#Mission: The Celestial Hand

1 messages · Page 1 of 1 (latest)

neon adder
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gives 1k exp at level 2k but doesn't activate until level 2.5k

naive sonnet
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Its done so you get less XP the highier you are

atomic pagoda
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The difficulty is lower than the unlock level though.

naive sonnet
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So?

atomic pagoda
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So why is the difficulty below the minimum level?

naive sonnet
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So you get less XP the highier you are

tulip forge
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You can't do it at 2k

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It should give 1000 xp at 2.5k

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So you get less XP the higher you are past when you can unlock the mission

atomic pagoda
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Or, if you wanna keep it neutral to the XP you get at 2.5k, make the difficulty be 2.5k and then set the XP to 800 instead of 1k. 😂

naive sonnet
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That's not how mission xp works.

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If it worked like XP from mobs sure

tulip forge
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That is how it works

naive sonnet
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Its not. XS

tulip forge
naive sonnet
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Its a completely different formula for XP to level drop off. Go test :p

faint scroll
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why is the xp dropoff being so highly specific important, anyway

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just make it give a nice round 1 level at the moment it's unlocked

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and less at higher levels. Similar to ~all other missions with significant exp rewards

neon adder
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@naive sonnet if the mission is even offering an XP reward, then it should be POSSIBLE to get the max reward. as it currently is, you can not do the mission untill you are 500 levels higher so you can never get 100% of the xp.

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you can NOT even do this mission until you are level 2500

naive sonnet
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Bobbo showed me the math it's the same as setting it to 800 XP at 2500. But it's really not a big deal for 200 xp

neon adder
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well... drop the mission start level then ❤️

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I WANT my xp's

crisp matrix
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Did this mission used to be available at 2k and then was updated to 2.5k?

atomic pagoda
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No, T23 just unlocks at 2.5k

naive sonnet
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I'll just change it to level 2.5k

white musk
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That was tough to read.

faint scroll
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honestly this whole conversation just makes me think that there needs to be some sort of objective standard for how much exp a mission should give, based off of a calculated time to complete or something

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clearly the whole "i dunno, make it give 3 levels" strategy of eyeballing it is not ideal

naive sonnet
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200 XP doesn't really justify. It really is just OCD lol

faint scroll
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yes but why 1k exp, either?

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why 800, why 1k?

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it's just eyeballing it, picking a number which sounds right and is appealingly round

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completely subjective

naive sonnet
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And why is that bad?

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Does it make any meaningful difference in practice?

faint scroll
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well it leads to 5 pages of discussion about exactly how much exp a mission should give, when there's no plausible way to say that literally anyone involved is actually right

naive sonnet
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I think that's fine. The real issue here is just XP level being before mission requirement

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If you want to make feedback on how much effort a mission takes - which is subjective

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that's fine

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I was wrong in how the math worked here and was wrong.

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So resolved going forward.

faint scroll
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in some MMOs, things are set up so that you can set target goals - for instance, a player should be able to gain 2,000 exp a hour, or 1m credits, or somesuch.

And then you can go from there; figure out the expected time to complete of a mission statistically or by calculating it (you need to travel XYZ distance and kill ABC enemies, a typical player moves Z distance per second and C enemy takes this long to kill...), and then set the rewards to a more objective standard so that the goal rate is met.

This has the big advantage of being pretty robust and consistent and the only real point of contention is the goal exp rate itself, everything else is just math that follows from this

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this does not quite work in SS, because missions are run in parallel

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but I would say its something to strive for

naive sonnet
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Mhm. Yep. Yeah XP doesn't exactly convert over in a mmo that has no level cap

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And mission xp formula works not like kill xp formula

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There's a lot going on and we have it mostly dialed in and there's some designer choice. There's biggier XP questions that are in works in what should be the best way to get levels

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And we have things in motion.

faint scroll
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that is good to hear

naive sonnet
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I appreciate your candor and care for the game.