#Addressing Builds That Use Raw T0

1 messages · Page 1 of 1 (latest)

regal pagoda
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May we please consider converting the t21 module and Rudimentary Admixium to use an equivalent amount of ICs? I have found that I always end up having one or the other of raw t0 empty because it was all converted into ICs, which makes building Rudimentary Admixium one of the most annoying things ever. T21 modules are in high demand, and there are still a few worthwhile KD builds that use Admixium.

In fact, I think we should just convert every single t0 commod requirement into the IC system. I think having to go back and forth between them is not meaningful, and has started to become annoying. It doesn't add anything to the game other than complicating base logistics. Not to mention unpacking ICs into raw t0s is highly lossy (50% loss which is huge). I think the basing system should just completely migrate towards using ICs to streamline the basic material process.

Massbuilding Rudimentary Admixium is unlike any of the others as well, which don't use nearly as much space on a base.

In the early game, I think introducing the system by having early BPs cost 1 or 5 Steel Girders is fine, but at the endgame, going between 25mil Metals and its Girder equivalent is a big deal.

remote zealot
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Rather than converting them, it might be best to provide alternative blueprints that take T0 ICs instead of the base T0 commods. The risk, of course, would be bloating the number of BPs in the game

marsh surge
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I think this is a great suggestion. We should unify everything to use IC honestly

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Especially with caps on bases being at 2 bill. Mass building stuff that takes a lot of regular commodities is a hassle

harsh matrix
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Thanks for your feedback and the dev team shares some of your sentiments. There already is an existing conversation in #1255580193339215923 where we commented on some of these topics. There also changes in the works. More to come.