#Blackout (Preset by Big Fe)

1 messages · Page 1 of 1 (latest)

pastel belfry
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You can’t fight what you can’t see.

Blackout is a Ripatorium 2.0 preset built around one thing:
disorientation.

Enemies don’t just attack…
they appear from angles you’re not ready for.

Behind you.
Above you.
Mid-fight.

By the time you react, it’s already too late.

What makes this different:

Ambush-focused enemy design
Constant flank pressure
Sudden chaos instead of constant chaos
Awareness is everything

This isn’t about surviving waves…
it’s about surviving what you didn’t see coming.

Play with an all-black Parry Recolor for maximum immersion. If your awareness drops for even a second, you’re done.

Preset Details:
• Name: Blackout
• Map: City of Ry'uul
• Timer: 13 Minutes

Preset Codes:
Round 1 – Flicker:
M00B

Round 2 – Shadow Movement:
G80008000844 (2 Spawns)

Round 3 – Blind Spots:
04151000108 (2 Spawns)

Round 4 – Total Disruption:
M4000012001408 (3 Spawns)

Round 5 – Blackout:
84C700481088G008 (3 Spawns)

How long can you survive when you’re never truly safe? Video: https://youtu.be/hF04X5nul7s?si=qEBjsENVDvYUo54i

shell harbor
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yeah so my feedback for this one is that the first like 3 levels are way too easy and then the spike to 4 and 5 is just so drastic

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and that the constant number of spawns for each is just more tiring than anything

pastel belfry
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That was my intention! It's the sudden shift that is the challenge

shell harbor
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yeah i feel that. just my personal preference that i feel like the rounds should be a bit more balanced. it makes replaying it kind of a slog as well since the first few levels are just kinda simple before you get to the actual interesting stuff at the end

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i also thought there were gonna be more nightmare imps based on the theme haha