#classic-doom-maps-mods

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hushed moth
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How do you mod

hushed moth
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I must make mods somebody help

grand urchin
rose galleon
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hands

this is art
@snow hearth some one finally did my only dream

snow hearth
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glad to help

strong pivot
signal magnet
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thanks man

severe mica
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i can never come up with good ideas for maps lmao, looks fun

haughty flower
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@severe mica I dont either, I just either
A - go with the flow
B - look at other people's ideas and base it off of that

Also I finished this yesterday but never shared it because i imediently went to sleep afterword so

severe mica
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alr thx for the advice, also is there a way to actually upload the map and play it?

midnight mantle
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thats cool

pure elbow
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what application is that?

haughty flower
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If I had to guess it's DoomBuilder 2 though, there are other versions like GZDoomBuilder and Ultimate Doom Builder though, Ultimate being the 1 I use.

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I should probably be ashamed of myself not knowing what the 1 I use looks like, but oh well that's just my memory.

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Yeah, it's Ultimate Doom Builder. I feel incredibly dumb but I know that's just not my forte.

haughty flower
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@pure elbow
@haughty flower
I use UDB

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@severe mica after you're done with the wad, you just send the wad to whoever you want to play it, along with telling them what wad to play it in (Ultimate Doom, Doom 2, Plutonia, ect.)

haughty flower
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@severe mica also one more good tip:
Looping back to previously slaughtered areas after going to get a key to enter another area is always an interesting design imo just don't rely on it.

Also if you have to go through a previous area, use a teleporter to put some more monsters in said area to make it more interesting.

I can give you an example if you want.

severe mica
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@haughty flower i think i know what u mean, but gimme an example anyways

haughty flower
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kay gimmie a sec

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@severe mica In Suburbs (Doom II) there is a room in this corner over here with monsters that can hear shots through a small hole in the ground. Then when the trigger for opening the door they're stuck in they run toward the player into the teleporter to teleport into the map for that super big fight near the rad suit mountain and nukage river.

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You can replicate this for repopulating older areas of the map with new monsters.

severe mica
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ok cool but, im not creative in the slightest, i play doom and draw cartoons, what do you expect from me

haughty flower
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Later I can make a map giving an example and dm it but other than that I cant really do anything else

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I tried though

severe mica
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is that the dude who faked the disability?

haughty flower
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Idk it's a emoji here

severe mica
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whats the dude who said he couldnt walk, but he was exposed for faking it

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zillianop?

haughty flower
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Idk

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I really dunno I don't follow news man

severe mica
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reddit bruh moment poggers keanu reeves wholesome 100

haughty flower
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I dont speak reddit

severe mica
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i mean reddit isnt that bad, its ehh its hehh isti st hiisi its uhhh its uh

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im trying to make an excuse for having 2k karma

haughty flower
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laughs in 6.63k karma

severe mica
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thank you for making me feel good about myself

haughty flower
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๐Ÿ˜Ž

pure elbow
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nice
i have that installed but i use just use doom builder, because i prefer the hud and it runs alright on my laptop

steep jolt
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Anyone know a way I can use a greenscreen to make custom weapon sprites for doom

haughty flower
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I thought doom used cyan for unused pixels.

haughty flower
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ReditBobIntrigued

haughty flower
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Doom uses cyan for unused pixels yes i think

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you can also cut out the pixels and make a transparent background

dry ore
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anyone able to tell me what this is and why it causes the texture to become misaligned?

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i figured that's the tutti frutti effect, but i have another even odder graphical glitch which i cannot figure out

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why does the middle texture bleed into the grund like that?

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only appears on certain sourceports

coarse yarrow
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if it goes into the floor, it does this

haughty flower
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On GL Renderers it doesn't bleed into the ground but due to how classic doom engine acts it will bleed into the ground if the texture is in the ground (on anything other than GL renderers)

haughty flower
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@dry ore you can fix that by having one side of the sectors have a different brightness than the other, even if just by 1.

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also, in case of tutti-frutti, I am 99% sure that 128x128 textures will never cause tutti-frutti in any situation

dry ore
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in my case, it was caused by me using a texture with a transparent area as a lower/upper texture on a two-sided wall

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for some reason it only applies when the wall is 8 pixels tall

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I have one that's 16 tall and doesn't get tutti frutti

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speaking of GL renderers, I am just ensuring that my map works properly in as many sourceports as possible and regardless of which renderer the player prefers

shy stratus
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currently i'm making a little level wad (but hard)

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there is a demo of the 2 map (third map WIP)

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also the level don't really have a continuity and can be all pistol started

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have fun i guess

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(also the exit switch is not here for obvious reason)

willow lodge
dry ore
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see that 1-pixel thin line? that was supposed to be a custom texture i added via SLADE, what the hell happened to it?

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it's 64x24

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it's not even entirely 1-pixel, it's like it only draws random pixels from the top border of the texture

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it was supposed to replace the STEP1 texture and resize it

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does it perhaps not like the size of the texture?

shy stratus
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Sooo

The texture is showing texture in a zone where is nothing ?

dry ore
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i'm confused by your wording

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it only appears as a line of random pixels

shy stratus
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Instead of the full texture ?

dry ore
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yeah

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see the screenshot

shy stratus
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Isn't STEP1 a very very little texture

dry ore
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it is, 32x16

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but i did make sure that the new size is displayed correctly in SLADE

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i've had that issue before

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does the doom engine somehow still think it's meant to be 32x16?

shy stratus
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Yes

dry ore
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what's it determined by? :P

shy stratus
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Because Maybe Slade only resize when the texture is less bigger than the original one

dry ore
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i'm confused, i deleted the texture and changed the file, i added it through SLADE, it still adds the 64x24 texture, even though it doesn't exist anymore?

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where is it getting it from

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i uploaded an entirely new texture, 32x16, same brick but shrunken down, same graphical glitch

shy stratus
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Wtf

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Its very broken

dry ore
haughty flower
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you're probably not adding textures properly

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I'm not positive on this, but I think Doom doesn't like wall textures that are 64x64

dry ore
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i need assistance

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this one's 64x24

haughty flower
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maybe Doom just doesn't like that resolution

dry ore
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i tried making it 64x32

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it's not even converting it to a doom graphic anymore

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oh, NOW it asks if i want to save changes

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oh hey, i did it!

shy stratus
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Finally lmao

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What was the issue then

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currently i'm making a little level wad (but hard)
@shy stratus

I will take inspiration of Deathless and Plutonia

Little map but hard

dry ore
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i'm not even sure honestly rofl

shy stratus
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Put here because

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I want .wad Money

exotic flame
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Tbh idk if i should put this problem here or on support

solar brook
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Tbh idk if i should put this problem here or on support
@exotic flame If someone knows then the people here ^^

dry ore
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trying to make a floor lower instantly, help? this isn't working, i only managed to make a sector raise instantly, but not lower

shy stratus
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Try the customized settings

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Instead of the "pre-made" one

dry ore
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i'm not touching those, i want this trick to work on other sourceports than gzdoom

shy stratus
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That mean if there isn't in the pre-craft that mean there isn't lmao

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And customized sector are an only GZdoom thing

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||TIL||

dry ore
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well, yeah, lol

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they might work on zdoom too and zandro but not other sourceports

shy stratus
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Okay

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I'm making a Volcano level lmao

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For my wad

It's Plutonia but instead of chaingunner
There are
Arachnotron

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HMP is just imps and zombieman but UV there is

Hell knight
Double arachnotron
And other

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With only a Shotgun

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I think the SSG will come at the 13 level or something

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I'm just sadistic

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And even there are 20% damage per second floor

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I don't know if i'll do a UV+ option with 3x everithing

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I want to destroy mind but still cool, Classic and fun to play

sinful helm
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i mean

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what youre saying doesnt imply "cool classic and fun to play"

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it sounds like hell

shy stratus
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||i mean by classic=Texture and shit||

sinful helm
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i see

shy stratus
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I mean i'm not doing booby trap

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For the moment

sinful helm
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ok

shy stratus
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The first level is a breeze

The second is pretty bad imo and very very short, basically an adrenaline shot

The third (volcano) will be a normal level just hell knight and Arachno with a Shotgun and maybe a chaingun

sinful helm
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nice

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send it here when its done

shy stratus
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I have a demo tho for the first two level

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with no ending button on the second

sinful helm
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lol

shy stratus
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Remember than the second level will maybe be changed

sinful helm
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is it for doom one or two

shy stratus
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Doom 2

sinful helm
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oh

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for some reason doom 2 wads dont work for me but ill try it

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im in school rn tho

shy stratus
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Lmao

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also all level are pistol start compatible

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Time to finish the third level

sinful helm
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ok

shy stratus
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also remember to always watch your back when starting a level, some level have weapon

sinful helm
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ok

shy stratus
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Just need two hallways, two room and the ending room and its finished

sinful helm
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i should make some maps

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is it fun?

shy stratus
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Yes

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If you know how and what to do

sinful helm
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ok

shy stratus
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And mapping is very very long to do

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First map is always terrible and 4h to do a door lmao

still dagger
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Here is a wip deathmatch map that I have been working on for a while

unreal solstice
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honestly reminds me of the skeld from among us

shy stratus
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Holy shit you update it

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This is far more bigger than Before

haughty flower
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that DM map is something I couldnt make even if I tried lol

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honestly it kinda seems more like a normal doom map

shy stratus
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The number of Linedef

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Big pain

haughty flower
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worst thing about that is

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when you change the heights they have untextures sides.

shy stratus
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And the number of texture to put too

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This is very laggy ?

haughty flower
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The best way to deal with untextured linedefs is to group select them all in 2d mode and texture them that way

coarse yarrow
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linedef moment

shy stratus
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Square sector moment

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I never use square sector

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I prefer linedef

still dagger
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honestly reminds me of the skeld from among us
@unreal solstice Coincidentally, I have began to remake the Skeld into a DM map

unreal solstice
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neato

haughty flower
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bro you stoler my idea!!1111 >:(((((( ๐Ÿ˜  jk jk I actually had the idea to make mira or skeld in doom lol

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i actually started on the layout a few days ago

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I even considered doing polus after making it

shy stratus
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For Polus a frozen texture map would be rad

haughty flower
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There are many cool things the classic engine can handle

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heck i even made a "3d" floor

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it's actually a texture trick

shy stratus
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I need to learn that

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||@coarse yarrow also now i have a Pixel art maker sooo i can modify the texture||

haughty flower
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I can show a 2d ver and explain how it works

shy stratus
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Yes

haughty flower
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Basically first I put flat4 on the ground. second I switch to 1 mp and zoomed in close to get it exact. I than drew lines in the part than arent a grate, than I would make the parts that arent the grate low. than for the untextured linedefs I used blakwall and aliened it correctly

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resulting in a 3d grate that's just textures and sectors used correctly

shy stratus
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I see

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Just like the "tiles" of floor that people made to show abandonned thing on floor

haughty flower
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yeah

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Depending on what you wanna make "3d" things can be possible

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just like the 3d light i made awhile ago

shy stratus
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Yeah

haughty flower
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doom's engine can handle many awesome things

shy stratus
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Still need to know how to make transparent thing

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Like bars

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I think its a linedef thing buuut

haughty flower
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It is\

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select a linedef (NOT A WALL) and then put the midbars or whatever in the middle section, the stuff will appear and you can move it accordingly

shy stratus
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Its just that

haughty flower
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also by not a wall i mean put it in something like a line inbetween a area

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yeah basically

shy stratus
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Holy shit the number of time i tried to do it lmao

haughty flower
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oof

shy stratus
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I mean my maps currently don't need them buut

I will take it

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Anyway i still thinking that my second map is way shittier than the two other

Feel like rushed tacodemon

haughty flower
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It's really good for stuff like windows

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If you feel like your maps are getting rush take your time to make it the best you can

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when you feel like the map is ready start on the next one or whatever you are wanting to do with it after

shy stratus
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I'm currently making my third map

I mean i wanted the second to be hard, a minute short and to introduce the fact that the very first level was a surprise trap

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And its working well

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I'm making a lot of details, i'm not the rush type of mappers but

This second in particular
Its pretty weird

haughty flower
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alri

shy stratus
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My signature for the wad i'm making is

HMP is very easy mode and UV hoh god why

Arachnotron will be my chaingunner

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Imagine having a Shotgun with only 20 ammo on pistol start and manage to kill two arachnotron

What a feeling

haughty flower
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fun fact

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spider mastermind uses a looping shotgun

shy stratus
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I heard about that

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Its terrible

haughty flower
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pretty sure the chaingunner does too

steep jolt
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Hey I made a mod where the chaingun shoots shotgun shells

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The weapon

haughty flower
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make sure their sprite positions are correct

steep jolt
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And the name too

haughty flower
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actually if the name is different it will use the default enemy sprites which wouldnt really explain the transparent part lol

dry ore
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heck i even made a "3d" floor
@haughty flower i used the same method to make exposed pipes in the broken floor

dry ore
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it looks like someone's grandma knitted a doom texture

still dagger
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Is that a custom texture

dry ore
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no, i think that's some severe tutti-frutti effect

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i don't even know, it happened when i used a step middle texture on an attempted 3D floor, and for some reason it only worked on this map, as in copy-pasting it to a different map in the same pwad just displayed the step texture as it should

shy stratus
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Holy shit you have a lot of issues everytime

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The Builder don't want to cooperate with you

shy stratus
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I want to stream the b u i l d

dry ore
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whispers
how do you fix slime trails

shy stratus
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finished map 3 tho

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i think you can't fix slime trails

dry ore
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it's usually easy but this time i'm having more trouble with them than ever

autumn scarab
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anyone have an error screen that pops up whenever you try to test out levels on doom builder? im using windows 10 with doom builder.

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does anyone also have a .wad file opener

haughty flower
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wdym by .wad file opener? like Slade?

autumn scarab
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thank youdoomguy_grin

haughty flower
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yes

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wait could you send me the wad so i could take a look possibly

haughty flower
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Imagine not purposefuly misaligning textures to get that sweet 90s vibe...

haughty flower
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if it doesnt use all the chex quest assets i think it would be fine

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you can make a mod for chex quest though

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yeah you could

coarse yarrow
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I like your maps Videous, they give off a 90s vibe, and they're well designed. Keep up the good work!

floral violet
shy stratus
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Time to rework my Doom 2016 map pack

sharp lion
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Hi, guys. I have a question. Is there something like UDB map editor for Doom Eternal? I've seen only mods and stuff that seems to be relying on just file modification

shy stratus
snow hearth
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is a button that teleports 3 archviles into one room too mean?

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because that's exactly what I put in a section of my wad

coarse yarrow
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tight corridors with little hiding spots.

haughty flower
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If they have bad weapons to deal with them it can be a bit evil

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same if it's a small room with no walls to hide behind

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yeah it depends on a lot of things

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I've seen several wads do that before though

snow hearth
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W.I.P tell me what'd you think (also play it on an easy difficulty unless you're a doom god)

haughty flower
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@orchid ore it does
@snow hearth compatibility?

snow hearth
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vanilla

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runs on crispy for me

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it still only 3 fights but I want to make sure every part of the wad is as good as possilbe

haughty flower
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just played it, and the map's pretty easy apart from the Archvile part

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the Archvile part is very RNG reliant, the Archviles can cover the entire room, leaving zero opportunity to take cover from their fire

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including blocking the door

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does vanilla doom not support replacing object sprites?
@orchid ore so. my friend told me due to how the doom engine works

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you'd need to replace ALL sprites for it to work

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however boom and most sourceports dont have this issue

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you just have to copy and paste all the doom 2 sprites onto your wad, it's not hard work

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actually, that's a lie. You don't have to do that

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yeah i think it would be illegal

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so you'd have to make most of them custom i think

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it's not necessary anyways

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with vanilla compatibility

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however if you didnt want to use dehacked you'd have to use it the way i did describe

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he starts talking about how to replace sprites at about 21:40 in the video

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@snow hearth I'm guessing that's one of your first levels?

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there's definitely a lot of newcomer mistakes there, but you'll learn to sort them out as you go

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that's a drawseg overflow

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it happens when there's over 256 linedefs onscreen at a time

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if you simplify it enough, yeah

snow hearth
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@haughty flower Yes it's my first I want as much critique/criticism as possible

haughty flower
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the best tip I can give you is to play more wads and analyze what they do best

snow hearth
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The goal of my wad is to be extremely difficult but never unfair/rng based, can you recommend wads with a similar concept

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I just watched the first level of sunlust and realized how difficult becoming a good mapper is

haughty flower
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I guess Sunlust applies to that

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once you get the hang of the editor and workflow, it's really just about your own creativity

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and time and patience

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depending on how complicated you want your level to be

coarse yarrow
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I wish I could map well.

haughty flower
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if you tried, you could

coarse yarrow
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I do, all the time even.

shy stratus
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I wish I could map well.
@coarse yarrow

Same smh

haughty flower
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post some of your maps @coarse yarrow @shy stratus

coarse yarrow
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I will, lemme find the wads again, lol

shy stratus
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Those are example

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And aren't really polished

coarse yarrow
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It's barely much, but it's the only wad I found in my few minutes of looking. I'm not very organized..

haughty flower
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what's the compatibility for those

shy stratus
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I'm trying to demake Doom 2016

coarse yarrow
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Mine should run fine on vanilla.

shy stratus
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I think

First is playable everywere

Second GZDoom or maybe other

Also

(Doom 2000+16 recommanded with D4V for ambiance reason)

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I don't use custom thing soooo

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But it run on GZDoom for sure

coarse yarrow
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Mine was tested with crispy doom, so it should run on anything

haughty flower
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Crispy Doom is limit-removing, so it's some steps above vanilla

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I could run it in that, but not in Chocolate Doom

coarse yarrow
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I am aware

haughty flower
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my thoughts on the map -- very short and easy

coarse yarrow
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But I also didn't use too many objects, or complex geometry.

haughty flower
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you can definitely do better with more time

coarse yarrow
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Well no shit, I made it in 45 minutes.

haughty flower
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some things to note, Barons in large open areas are far from threatening

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even if they've got some Spectres to accompany them

coarse yarrow
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Woah, it's like, I knew that and designed it to not be difficult to keep in line with Doom 1's difficulty.

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Thanks for the criticisms though.

shy stratus
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Omegaflat is very evil but...weird in a way you will see

coarse yarrow
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I can make an evil vanilla map, mark my words..

haughty flower
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i'm guessing these are some of your first levels as well? @shy stratus

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I managed to run the demake in Crispy but not Choco

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I think this is a really funny idea, I really like it. It's like a 90s wad but resembling Doom 2016

shy stratus
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Yes

haughty flower
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it puts a smile to my face seeing it

shy stratus
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Huuh

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Holy shit i know what it is

coarse yarrow
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they are posessed

shy stratus
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I thing its maybe the source port or

I wrong a copy-paste

haughty flower
shy stratus
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Wrong texture

haughty flower
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yeah, there's a lot of these around the map

shy stratus
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I know all of that

Litteraly my demake i have 0 will to do it so sometimes i rush the shit out of it and i didn't patch that

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And today i did a big big patch

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I think my second map pack is more polished since i have will to do

haughty flower
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if you've got no will for it, then better drop it if you can't help it

shy stratus
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Yeah

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I dropped it for my second map pack

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This is my....3th level that i made

In OMEGAFLAT, its less bigger but more polished in my eyes

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And hard tacodemon

haughty flower
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flat is justice

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I'mma try it

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hey, this already looks better. Although it needs more to spice up this first room, such as ceiling and floor height variation, for example, and more fitting texture usage on certain sectors such as ceiling lights

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these computers are misaligned too -- these textures need to be around 64px tall to show up in entirety, but it seems it's only 56

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otherwise there's a very noticeable vertical cut-off

shy stratus
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Wasn't an error tho, i think i wanted that when i made the map

haughty flower
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uhhhhhh you know, is this supposed to be flat, actually...? cuz of the filename

shy stratus
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Its a beta name

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There is 0 connexion between flat and other shit

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Its just to find in the files easily megalel

haughty flower
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then, I'mma tell you, just because something is intentional, doesn't make it good rly

shy stratus
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I mean its not even finished

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And like i said

Just for the files really
I don't want to search the quitillion MAP01

haughty flower
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sure, I'm just giving you criticism

shy stratus
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Yeah i know about that

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I hate my second map

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I like only the one and third

haughty flower
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it seems like you barely started working on it tho

shy stratus
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Yeah the second is pretty fucked up

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Compared to the first one

haughty flower
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I mean, you should keep working on it before you give up so fast

shy stratus
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I will not give up

haughty flower
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if you don't mind, I can give you an example of a way to improve the first room in the first map, so you can have an idea of what'd look more natural

shy stratus
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I prefer doing the map first and after patch like every dev

haughty flower
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although just playing other player wads would usually give you more than one idea

shy stratus
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Hooh yes i have tons of idea

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Also the third level isn't quite finished

It's finished but after i need to learn monster closet making

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And it will be way better

haughty flower
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I could teach you how

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most youtube tutorials for Doom editing are pretty wack

shy stratus
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Last tutorial i saw i did litteraly the same thing and it didn't work lmao

haughty flower
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yup

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what kind of monster closet do you wanna make tho

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just have a wall open up, revealing monsters? that's as easy as just making another room

shy stratus
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Sector/lindef

With wall open up

haughty flower
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yeah I can make that in a second

shy stratus
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Also for the second map originally after the ending switch there were a tunnel to an another zone

But i decided to cut it since its just like the second level

haughty flower
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nothing wrong with introducing surprises early on

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it's a good way to hook players to your wad. A lot of people will quit if the first few levels are uninteresting

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just open this in the editor, I bet you can figure it out yourself, it's very simple

shy stratus
#

Hoh wait

#

I don't even need your tutorial because i think i found my error

#

I did a Linedef with

W1 open etc etc
Tag1

And
Linedef of the wall
Tag1

Instead of the sector

haughty flower
#

lol

shy stratus
#

Mega dumb

#

If you didn't finished the third level (Pretty sure you did)

Look at the void that is the last hallway

There were an evil trap that i failed so i cutted it because

Enemy counter impossible

haughty flower
#

oh, I'll play it, got distracted, sorry

shy stratus
#

Also you played on HMP or UV ?

haughty flower
#

UV, always

#

the blue door isn't marked

shy stratus
#

Hoh no

#

I think i know

I Ctrl-z so much that i deleted the last door

#

Because i did a big wrong

haughty flower
#

nor is the yellow door, too

#

by "marked" I mean an indication that they require keys to open

shy stratus
#

I see

#

Yeah its pretty fucked up since in the second map i marked them

haughty flower
#

I don't see any evil trap

#

oh, you cut it out

shy stratus
#

Yes

#

But now since i know my error, he will rise again

coarse yarrow
#

fuck you all, im making a sewer map

haughty flower
#

same actually

shy stratus
#

Also i put a lot of Arachnotron because i think they are managable

haughty flower
#

shotgunning a lot of medium and high tier enemies can be boring

#

I felt that a bit after the third Arachnotron

#

in moderation, it can definitely be well executed

shy stratus
#

Yeah, i need to rework the second volcano part

coarse yarrow
#

i want my map to be hard, so get ready for tight corridors.

haughty flower
#

you wanna play my levels? I posted a 5-level demo on Doomworld a year ago

#

can send you an updated version of 'em if you'd wanna bother

shy stratus
#

I can't now but i will maybe play them

#

My real first map is technically the first map of my little pack

But originaly there were multiple bedroom and hell invasion started

Like in the Story from the manual

#

And the second level was a Garden with a fountain

haughty flower
#

my first level of the wad is one of my first levels, and one I'm most proud of

#

it went through so many changes in gameplay it's crazy. But I originally made it in one night

#

oh, actually, MAP03's got some WIP sections, but you could still finish it by just noclipping to the next area, which is right next to the blue door room

coarse yarrow
#

Made some progress, gonna continue later. I have archviles in dark sections, everyone's absolute favorite... doomguy_grin

still dagger
#

You monster

sinful helm
#

ooh no

haughty flower
#

getting my IDKFA and IDDQD Ready

proud haven
#

@haughty flower I loved that, and I see you used the mission complete sound from Descent, keep up the good work

coarse yarrow
compact falcon
coarse yarrow
#

I added a new boss section, now there's both a cyber and a spider in my map

haughty flower
#

ez infight

#

.........if they're close enough

coarse yarrow
#

thats not the hard part, mainly just posted to show off the drain, lol

#

and there is no other demon in that arena, the cyber happens earlier

snow hearth
spring thistle
main lichen
#

not sure if this is the right channel for this but have people figured out how to rip the moels from Doom Eternal? i want to use the ARC Carrier for something

shy stratus
#

I think you can ?

But you need an extractor or some shit

dusty escarp
#

Can someone please write me a CLI Program that I can just input a directory and it'll incrementally rename all of the files to 'VAL0001.PNG', and then 0002 and so forth, so that I don't have to put in the names manually, a quaint 4,582 times? Also I looked this up already and people have wrote "programs" to do this, but I understand none of how to tell it the prefix, the suffix, the number of zeros in the increment, or the file extension in any of them, and the one that was simple enough for me to at least run for it to do more than just spit out an error, it added WAY too many numbers, so that DOOM won't even recognize the names anymore, it won't recognize any names above a 8 character limit.

pastel bane
#

Are the 0's required? If not, from slade you can just highlight all of them and press rename then type VAL&

dusty escarp
#

I would prefer all of them to have the same length of a name

#

I donโ€™t know if thereโ€™s a technical requirement as dumb as that, so Iโ€™ll just say itโ€™s triggering to not have them all the same length.

#

Since they are textures, and I will see them more often.

#

If it's relevant, I use UDB for level editing and SLADE of various other things such as management.

pastel bane
#

Move them all into 1 folder, make sure they've all got the same extension. Then open powershell, navigate to that directory and do powershell $i = 1 Get-ChildItem *.png | %{Rename-Item $_ -NewName ('VAL{0:D4}.jpg' -f $i++)} This assumes they all have a .png extension.

dusty escarp
#

Ok

pastel bane
#

Also, this will take ANY file with .PNG extension, so make 100% sure you're in the right directory.

dusty escarp
#

Alright

#

Thanks man

#

Is the "$i = 1" included in the command?

pastel bane
#

Yeah

dusty escarp
#

ok

#

Yes! It's working! Thanks so much.

pastel bane
#

np

#

Thanks to Adi Inbar from stackoverflow, lol.

dusty escarp
#

That was much quicker than the other command, that one took a few minutes, this one took a few seconds!

pastel bane
#

If you were trying to do it from slade, yeah it'll be slower.

dusty escarp
#

I think my problem is my Google Searching.

pastel bane
#

I searched powershell batch sequential rename

dusty escarp
#

Nope, I stopped doing it manually after around 500.

#

ah

haughty flower
#

I keep trying to make a map and then halfway through I just give up and start again ._ .

dusty escarp
#

Same

shy stratus
#

What the hell is a Gigawad

pastel bane
#

If you're going to be providing IWAD maps in that WAD, I don't think that's quite legal, btw.

shy stratus
#

Sometimes its broken sooo

Don't put your hope here

#

And Also

Always try to remember the bot

Sometimes he didn't

#

Also all demons except from imps and caco are just named demons

#

And you can still inventing you too

lament gust
#

New Version Release

  • Massive bug correction
  • DOOM 1 support
  • A lot of things I will not list all
#

a mod I made hope you guys like

dusty escarp
#

@shy stratus I originally was going to call it an Omegawad, but someone afterwards said โ€œWhatโ€™s after megawad? Gigawad.โ€ Which just makes sense, also for the fact that itโ€™s going to be gigabytes in size when Iโ€™m done.

shy stratus
#

Holy shit

dusty escarp
#

And I wonโ€™t be distributing the original files in the final version, only before, since I want people to just download it and run it with GZDoom, with no additional things.

#

I probably could distribute the original files without legal trouble, and I might as well, since the original WAD I was modifying (Ultimate_Doom_Combo.wad) had ALL OF THE ORIGINAL GAME FILES from EVERY GAME.

#

And countless people have downloaded that from many sites, including a few forum posts and ModDB.

#

I didnโ€™t mention my own site since it gets minimal traffic and doesnโ€™t have an SSO set up or whatever itโ€™s called.

coarse yarrow
#

you could get in a lotta trouble distributing those files you know.

dusty escarp
#

Which is why I probably wonโ€™t be. No one will think getting me in trouble is going to be worth it. If someone does, they shouldnโ€™t waste their time. I can think of many other people and websites that do the same thing 10x worse lol

#

Itโ€™s like if I was at the head of a company and I feel like I need to sue a kid that doesnโ€™t earn any money from his creation but he used an extremely old part of one of mine. I shouldnโ€™t do that because thereโ€™s so much I could be doing that would be so much more worth it than that.

pastel bane
#

ModDB is honestly home to the vast majority of sketchy doom mods. One of the main reasons I don't use it.

lament gust
#

so I made this with Lewisk3 help

#

next update will bring

  • lump filtering to detect which doom your playing
  • close menu bug solving
  • when you select an map it automatically closes the menu
  • custom maps will work again
  • better ui with centered text and better menu organization
#

if someone know how to centralize the menu dm me please

autumn scarab
sinful helm
#

hey guys

#

i started making a deathmatch arena, but i feel like its kind of weird

#

it just doesn't feel right

#

any tips?

haughty flower
#

Just make sure to use the original doom levels for inspiration and make the area more open and big

sinful helm
#

yeah, but I feel like its too open

haughty flower
#

If itโ€™s too open add a few obstacles here and there like pillars and others.

#

Just make sure to not put too much or it can become very hard to keep momentum

sinful helm
#

im probably gonna add some pillars

#

also when i try to test the map none of the items show up

haughty flower
#

Here are a few tips Iโ€™ve got for Deathmatch Wads

sinful helm
#

and idk how to make them respawn for deathmatch

#

this must be a long list of tips

haughty flower
#
  1. Make sure maps arenโ€™t too open as plasma rifle and rockets donโ€™t travel that fast so it would make them a bit useless

  2. Include more than one powerup most of the time. Having 2 or more per map can make the game more randomized and non predictable

sinful helm
#

ok

#

i havent added any powerups yet

#

i didnt even really think of that

haughty flower
#
  1. Make sure there is atleast 2 exits each room. Exits themselves as in the switches and stuff can be immune.

  2. Keep most hallways atleast 128 units long (about the size on a regular doom door)

  3. Donโ€™t put too many traps in a map. Unless you wanna make a map that really pisses people off donโ€™t include much traps. One or two here and there are ok but too many might make people rage

sinful helm
#

hmmm

haughty flower
#

And my final tip: when making your first dm map and first few ALWAYS use either doom or boom to get the hang of it. Than move onto other ones like zdoom, eternity, etc

sinful helm
#

ok

#

but the powerups aren't showing up

pastel bane
sinful helm
#

nice

haughty flower
#

Is that a descent mod or a doom mod?

pastel bane
#

GZDoom mod.

haughty flower
#

Holy shit. It looks nice

pastel bane
#

thanks

#

There's a customization system as well, so you can build your mech how you'd please. There's currently 21 different mech chassis as well, which are all purchasable from the shop system.

sinful helm
#

nice

haughty flower
#

I wish i was that good at doom mod making

pastel bane
#

Just takes time, I'm a programmer irl so, it was a bit easier to pickup. The mod has been a WIP on and off for around 2 years.

haughty flower
#

The only coding I really know is Zdoomโ€™s decorate. Although I do excel at sprite making

pastel bane
#

Yeah, it's impossible to do this sort of thing with decorate, lol.

haughty flower
#

I bet. If it were it would probably take alot of time to get it somewhat functional

pastel bane
#

The playerclass is 4000 lines of code currently, as well.

haughty flower
#

Jesus. Thatโ€™s alot

#

I usually stay away from ZScript because Iโ€™m not really good at it and itโ€™s not compatible with zandronum sadly

pastel bane
#

ZScript is what really enabled me to do whatever I wanted, I felt really heavily restricted with Decorate and hACS.

#

Hmm, can't share github links? Interesting.

haughty flower
#

Huh. I thought they were allowed

solar brook
#

Hmm, can't share github links? Interesting.
@pastel bane Because some people thought its a cool idea to share pirated wad's through github here...

pastel bane
#

Ah, I see.

solar brook
#

sry guys :/

pastel bane
#

Why not just ban those github pages, why all of github though?

solar brook
#

Because there are plenty of them

pastel bane
#

:/

haughty flower
#

I tried making a doom source port once but i failed horribly

pastel bane
#

Oh, even with my experience I wouldn't attempt making a sourceport, lol.

#

Anyways, besides Zandro being 10000 years out of date, the transition from Decorate to ZScript isn't really that big at first.

#

Mostly just some syntax changes and you can continue doing things the same way you did before just with more semicolons.

#

Whenever you reach a point where you think "Hmm, I need ACS for this" then you'd instead make use of ZScript to avoid that, and before you know it, you've got a good grasp on ZScript.

hazy lantern
#

@pastel bane can you try again pls?

pastel bane
#

Same result

hazy lantern
#

weird

#

okay this time it should work

pastel bane
#

Cool, thanks

autumn scarab
#

hello

royal wave
digital smelt
#

Anyone know how to create a mod for D2 that displays the song title in the top right? (like the plutonia midi pack does, which I tried to just modify, but I can't get it to display something different)
I'm making a song pack for myself, and I like the idea of it announcing the song when the level loads, plus if I were to share it with my friends then they'd know what's playing

dusty escarp
digital smelt
sinful helm
#

Iโ€™m trying to make a map on doom builder but when I test it with gzdoom none of the items show up

spring thistle
shy stratus
#

Hoooh is that a Meathook and platforming training

molten marlin
#

this looks so fun. many people will enjoys this

jolly wagon
royal wave
shy stratus
#

Isn't that your engine ?

royal wave
#

it is

#

Palette based shader, I gave it the instruction to cycle through the swatches to make sure it worked

#

gave an interesting effect

shy stratus
#

Hoh so you did indeed ad shader effect to doom

That mean custom lighting on walls and not just floor

royal wave
#

Well to be hardware accelerated, it needs to go through a shader to begin with

#

But yes, stuff like that is possible

#

Just here, instead of assembling a .png of the texture, it actually runs a function to check what color the pixel should be based on the provided palette

shy stratus
#

The thing i wanted to say

Its like now the dynamic lighting can change color palette and sprite

Not just floating lighting

royal wave
#

Oh yeah, that too

#

Don't know when i can get to that

shy stratus
#

Terraria is a good example actually

#

The "shaders" are just colored sprite on top of the original sprite

royal wave
#

that game is a materpiece in efficient graphics rendering

shy stratus
#

Yes

#

For example the dye in this game are shaders

#

this is why the 3ds version don't have dye, shader not supported

#

But making shader would hard

That mean you need to put 256 color from the pallette (or FFFFFF/00000 colors)

And that the engine detect the correct one and put it on a wall

#

And that he detect pixels and color the pixel

#

And not just a pure blue 3d thing like GZDoom

#

Because pretty sure you want prรฉcise coloring

Not just the whole wall painted in a color lmao

royal wave
#

The 3DS version was annoying for me to play

coarse yarrow
#

3DS Terraria had decent controls, but it was doomed to be abandoned and never updated, which sucks.

#

As do all console ports. Have consoles even gotten 1.4?

shy stratus
#

No

coarse yarrow
shy stratus
#

Mobile will got first and console after

coarse yarrow
#

That makes zero sense, but ok.

shy stratus
#

Nevermind

#

There is console left

#

Mobile got updated a week earlier

coarse yarrow
#

mobile was updated to 1.3

#

Honestly, console Terraria is a mess.

shy stratus
#

No

#

Was update in 1.4

royal wave
#

Consoles are getting 1.4 soon

shy stratus
#

1.3 was like 4 Month ago

royal wave
#

(Tm)

#

Saw the tweet somewhere or something

#

Like they were excited to say the wait wouldnโ€™t be forever

shy stratus
#

In order it was

Pc
Mobile
Console

royal wave
#

Mobile 1.4 that was it

#

RIP werewolf pet

#

Loved that

coarse yarrow
#

Unlike 1.3 to console... which took 2 fucking years

royal wave
#

Surprised it even happened for consoles

coarse yarrow
#

505 said "Fuck it, I'm out."

shy stratus
#

They said for the wii u ver that 1.3 would be impossible

#

Because of RAM reason

coarse yarrow
#

But mobile phones it isn't....?

shy stratus
#

The switch have the same ram

Soooo tacodemon

#

My mobile can barely run Terraria 1.3

#

2go

coarse yarrow
#

In other words "This console's deader than Great Uncle Tim, we're not updating anything for it."

shy stratus
#

I mean terraria switch is 4g ram

#

Its even more that the requirement

royal wave
#

It was difficult for Wii u because theyโ€™re all the same model, so if it was impossible, no need to really attempt

#

Phones however come in different capacities

#

Worth a shot to try if the average person can do it

shy stratus
#

Switch ver was more easier to port toward Shader

#

Switch have the same shader than a pc

Compared to ps4 and xbox

royal wave
#

Yup. Uses an Nvidia Tegra x1 chip

#

One of the bigger reasons porting to the switch is so easy. Less code to remake

shy stratus
#

Yeah

#

That why Mario is so beautiful even with that kind of card lmao

royal wave
#

Wonder how much convincing it took internally for them to realize them making custom hardware chips isnโ€™t cutting it anymore

dusty escarp
#

@digital smelt Where was it?

haughty flower
haughty flower
limber pasture
digital smelt
#

@dusty escarp in the little room with all the pickups. It was an unmarked interactable wall

dusty escarp
#

Yup

#

Do you know what map that little room is from?

summer ether
#

yo doom 3 classic map looks cool tho

dusty escarp
#

What do you mean?

hushed moth
#

where can i download horde mode

digital smelt
#

@dusty escarp I didnโ€™t know there was something special about it. When I first loaded the map I thought it was going to be a death exit where you had to kill the voodoo doll.

dusty escarp
#

I wish I knew how to anything cool like that. Just making Stairs and making rooms at non-90degree angles are a stretch for me.

shy stratus
#

What do you mean by making stairs

Very very little stairs ?

dusty escarp
#

ANY Staircases

#

It took me an hour to figure out how to use stair builder mode in Ultimate DOOM Builder, with the devโ€™s help.

shy stratus
#

Don't use stairs builder

dusty escarp
#

And I tried to make an addon mod but nothing did anything

#

I refuse to make staircases one-by-one

shy stratus
#

Its easy to made one by one stairs

#

Big sector divided in little one then change height

dusty escarp
#

It would have taken me an hour and a half

#

As there would be around 36 stairs to adjust

#

Now that I know how to use stair builder mode, it may only take me 20-30 mins next time

#

Since Iโ€™ll still have to manually adjust hights

shy stratus
#

Why that would take you 1h and a half ?

Haaah you count texturing right ?

dusty escarp
#

No

#

To me functionality is done way before making anything look nice or cool

shy stratus
#

Hmmm

#

I mean stairs sector is the only thing that i don't use because who created that unreadable sector

dusty escarp
#

What?

shy stratus
#

I mean by unreadable is i don't understand anything about Stairs sector mode

dusty escarp
#

The thing I did wrong for 50 mins was that I didnโ€™t know that the stair building mode worked off of lines and not off sectors, so I was just converting a whole sector into stairs. It was creating stairs inside stairs, idk it was strange.

#

Thatโ€™s what the dev helped me with.

#

The small stairs section at the end (where I ran out if room) are just normally created sectors and one is stretched slightly so doomfat can fit up them.

shy stratus
#

Hoooh so you need to glue the stairs sector to the linedef

dusty escarp
#

If the linedef is pointing the wrong way, quite literally, press f. That may help for the direction the stairs go I think.

#

I developed a trick for adjusting the hights.

shy stratus
#

Yeah because me i was just putting the sector out of nowhere

dusty escarp
#

Select all the stair sectors and then scroll up twice, then deselect the first one, scroll, then deselect the 2nd one and repeat.

shy stratus
#

Hoooh

dusty escarp
#

H O O O H

shy stratus
#

I'm still thinking how a Builder can have update like wtf

dusty escarp
#

Yea Bob is a little outdated nowadays.

shy stratus
#

Making a Builder is very simple

I mean how can you make bug in a Builder
The only bug that i can saw are UI or Object placement

Because pretty sure GZDoom or other sourceport detect bug

dusty escarp
#

Bug the Builder

shy stratus
#

Big bug the Builder

haughty flower
#

btw if you were wondering the source port is chocolate doom

#

love the crisp

#

ive never actually played crispy doom

#

from what i've heard it just seems like a version of chocolate doom but with cool stuff

coarse yarrow
#

And widescreen

haughty flower
shy stratus
#

That look good

shy stratus
#

I want to do a cursed image buuut

You know that the cursed mod don't combined with the Brutol dum

And i need this two to combine, to do a cursed image skull_green

sinful helm
#

=

#

oops i didnt mean to send that

dusty escarp
#

Crunchy Doom

#

=

#

Crispy Doom

shy stratus
#

Hmmm

shy stratus
#

Eat the doom

hard rapids
#

kwispy doom

coarse yarrow
haughty flower
#

Crispy Doom is a limit-removing version of Chocolate Doom

#

can run more maps than Choco can

coarse yarrow
#

"more vanilla maps" implying not fully vanilla but pretty close

#

choco is better for strict vanilla of course.

#

my wording was shit though

shy stratus
#

Its understandable at least

haughty flower
#

"more vanilla" I mean...

#

if it's more vanilla, it wouldn't need limit-removing

#

vanilla is really just defined as levels that are compatible, and can be played in the original Doom 1 or 2 executables

coarse yarrow
#

Crispy is arguably in the top 3 for vanilla-ish ports

haughty flower
#

Crispy's my favorite

coarse yarrow
#

I mean vanilla-ish as in not Boom or ZDoom.

haughty flower
#

Chocolate doom is always what i use to test vanilla doom levels

#

I recommend you try chocorenderlimits. It's Chocolate Doom but made with the purpose of playtesting

#

so it'll tell you all the info about the area you're standing on, like visplanes and drawsegs

#

but just regular Choco and the builder's built-in visplane explorer is probably good enough

zealous cosmos
coarse yarrow
#

Time to play without brutal doom.

zealous cosmos
#

@coarse yarrow
It can be played with or without, without is much harder, good luck.

dusty escarp
#

Is it kinda like MapsOfChaos but for Plutonia?

radiant silo
#

Hey

limber cairn
royal wave
sleek mountain
#

sweet

coarse yarrow
#

Looks good so far

sick stream
snow hearth
#

would be great if you can upload it here so we can try it

sinful helm
#

yeah

#

it looks good but i would like to play it

sick stream
#

ok

sick stream
#

Question: How do you make secrets count towards the secrets in the level and display the secret message?

haughty flower
#

Thatโ€™s only in zdoom i think

#

And zdoom derivatives

#

Also if you mean in general you can tag sectors as a secret by right clicking the sector and going to actions

sick stream
#

Ive done that with zdoom in but it doesnt seem to work

haughty flower
#

@sick stream what kind of map is it / what builder are you using?

#

Also what sourceport

#

Based on the Builder Looking like DoomBuilder2 I'm assuming you're doing a regular map, and not UDMF or Hexen or whatever. If this is the case, you need to first off have a secret. You can test this easily with two sectors and a spawn outside of the secret sector. Setting the secret sector should be as easy as turning on the switch for the secret by selecting it within the sector properties (the thing with the damaging floor effects, strobe light effects, ect) and chosing "Secret". If memory serves correctly, it should be #11. If you are using a UDMF map, the secret option is a bit more obscure because you need to select it to be number 1024 instead of 11 or whatever.

As a final note, first the "You Found a Secret!" Text to appear, you must be playing in ZDoom or a ZDoom derivative. These include:

  • Z/LZ/GZDoom
  • Zandronum
  • The Eternity Engine (I think, quote me if I'm wrong)
  • Skulltag (one again, I think)
    and
  • ZDaemon (which is a derivative of Skulltag i think)

once again, quote me if I'm wrong with any info.

sick stream
#

Thanks, i was using the checkboxes.

haughty flower
#

๐Ÿ˜Ž ๐Ÿ‘

#

Although I can't play your map myself atm @sick stream (I'm currently not on my pc) I can say that the map looks pretty solid.

Something I would reccomend, about the section after the lava section (with all the monsters and pillars) is spread out the monsters a bit more and add a bit more space to dodge monsters, because otherwise you will be required to bottleneck the monsters through the door to progress.

#

and another thing, try messing with lighting values. Make a room kinda dark with bright effects for example (like small torches and firewall textures that are really bright compared to the rest of room)

#

or if you want to go the extra mile, you could always try UDMF mapping.

It's pretty complex though and requires a better Doom Builder derivative than the original.

sick stream
#

Got it. I mainly map with doom in hexen format but ill try udmf

haughty flower
#

if you do use UDMF I recommend using either GZDoom Builder or Ultimate Doom Builder, which is the one I use myself.

#

UDMF has lots of custom stuff but it can be hard to find the correct one so let me know if you need help at all with it you can DM me

#

one of the biggest reasons I love UDMF is that you can align floor textures like wall textures which doesn't seem like much but when you're making teleporters it is actually heaven

sick stream
#

Thanks again for the help!

haughty flower
#

anytime

#

like I said feel free to dm me whenever, I'll respond whenever I'm not busy (or awake in this case bc I'm about to go to bed lmao)

#

oh yeah btw @sick stream

action 202 is door. I'm saying that now because it's really hard to find the first time lmfao

finite moon
#

hey, how would you go about displaying a random message from an array in ACS? i'm trying to make a random tip pop up every time you enter a new area in my WAD

finite moon
#

nevermind, figured it out

sleek mountain
#

Doesn't the unity port also use the 'You found a secret' text?

shy stratus
#

Yes

#

It does

haughty flower
#

@sleek mountain it technically does, however the sound and the way the text appears is different.

#
  • different from ZDoom-derived source ports
haughty flower
red timber
sleek mountain
#

glorious
Reminds me of the Sierra Madre

haughty flower
#

Looks kinda cool

haughty flower
#

I just spent the last hour and a half learning how I use the "exittext" cluster in ZScript. My life is going swimmingly

pastel bane
#

That's MAPINFO not ZScript, lol.

haughty flower
#

Eh whatever it says ZScript Mapinfo I lump it all together into ZScript

pastel bane
#

Yeah, totally different.

#

ZScript is also only supported in GZDoom, MAPINFO is used in all ZDoom-derived ports.

haughty flower
#

it says ZScript mapinfo okay
I just lump it all together

#

dont judge me

pastel bane
#

Calm down, jeez. I'm a very experienced modder and I know what I'm talking about. You're going to run into issues/confusion if you continue to do so.

coarse yarrow
#

Yeah, it's important to know them by name.

haughty flower
#

also if you want your wad or pk3 to be zandronum compatible you always wanna stay away from zscript

haughty flower
#

and yes that is actually boom compatible

coarse yarrow
#

Teleporters I presume?

#

The Build Engine does the same thing for rooms over rooms.

haughty flower
#

Yep

#

Boom had silent teleporters which can be very useful

#

especally for funny traps but mostly useful for room over room

coarse yarrow
#

Wonder why more Boom maps don't use them more?

haughty flower
#

idk

#

in boom you could also make colored rooms

#

as in the light color

#

but idk how you do that

coarse yarrow
#

I believe that's a GZDoom thing.

haughty flower
#

There is a wad with everything boom can do

#

it's called BOOMEDIT.wad

#

boom had colormaps but idk how you use them

haughty flower
#

@haughty flower I can do that in UBD by using the light parameter

#

I can get an image of it later

also MAP02 finished pog

#

Calm down, jeez. I'm a very experienced modder and I know what I'm talking about. You're going to run into issues/confusion if you continue to do so.
@pastel bane fair I didn't mean to get hasty at all. It was early morning when I posted that so I think I was just very tired

sacred onyx
#

You know you're obsessed with mapping when you have two Doom dreams in as many nights, and both times find yourself thinking "Oh yeah, I'm gonna make this!"

sinful helm
#

Lmao

#

I once had a doom dream

coarse yarrow
#

@sacred onyx I do the same when it comes to things I'm interested in, then I actually try them and fail miserably. So many amazing map ideas and zero skill to make said maps. doomguy_dead

sleek mountain
#

I can't map but as a general advice to any tool or skill
Start small and get to know your tools
Later you can dream bigger and better

haughty flower
#

I had an idea for a ladder but I dont think it would work well

pastel bane
#

Working on big projects while being inexperienced is pretty annoying because, you'll be interacting with things you created a long time ago and you'll realize just how terrible they are and you'll pretty much end up re-implementing them entirely.

#

I've gone through quite a lot of headache rewriting thousands of lines of code due to this, lol.

orchid gorge
#

So

#

I'm a novice GZDoom builder user
Does anyone have any tips or something I can use?

drifting zodiac
#

My "doom dreams" was nightmare, because I never hit heavy gun sniper shots

lament gust
#

can someone give a hand?

haughty flower
#

I'm bad

#

I'm a novice GZDoom builder user
Does anyone have any tips or something I can use?
@orchid gorge

Following Romero's General Mapping tips can help, a quick google search can throw you in the right direction.

sick stream
#

Just finished my 2nd map. Please tell me if certain things dont work or need to be added

haughty flower
#

I might in a minute I'm working on my first major-release wad right now

#

only four maps but

sick stream
#

wow

haughty flower
#

It's based on light

#

so if you please turn on dynamic lighting, purists.

shy stratus
#

No trite

haughty flower
#

@sick stream some of the doors were a bit too big, making the texture for it look a bit strange, and the button textures could have been put lower.

The idea of quietly teleporting into a relit map of the same area was kinda interesting, because it gave you the chance to also repopulate the area with monsters, however I wasn't given enough ammunition or healthkits to get through perfectly (I had to use the resurrect command at the end to even finish it). If i infighted a bit more i could have gone through without a hitch, however.

Light sources were also a bit lacking, i would recomend adding a bit more, and putting them more-so in corners to help with player movement.

One more thing is that the rooms felt a bit empty. Really big, but with not much going on. One thing you could have done for example, is in the area where you have to click the three buttons to progress, that middle room could have had a tower or something, filled with imps or whatever, and then at the top, you could reward the player with a bit of health and maybe a rocket launcher or something similar.

If you want to make a dark map, try going with the tactic I'm doing, where the room itself is dark, but the torches and backlights make it so you can see the monsters just fine (look at the images I took below of my own level I am working on as an example.)

shy stratus
#

That look cool thio

haughty flower
#

I got the Endoom screen all set up

#

I have like, 1.75 levels to go

orchid gorge
#

Any one I hope I dont bother any of you but do you have any dialogue scripts I can use ZDoom AcS format I keep re writing them but the losing them

lament gust
shy stratus
#

Doomdiscord.wad trite

haughty flower
#

finally I finished the third level

#

๐Ÿ˜” ๐Ÿ‘Œ

lament gust
#

lmao

shy stratus
#

I can't wait for my lockdown to do maps

#

And work of course

sinful helm
#

yes

#

work definitely

hexed veldt
#

Anybody got any suggestions for some good map packs with the Cyberpunk aesthetic?

haughty flower
#

dont

sinful helm
#

dont what

haughty flower
#

exactly

haughty flower
#

Haven't been doing much but here is a generator I made, along with the HUD I changed the colors of to look really cool ๐Ÿ˜Ž

coarse yarrow
#

da ba dee da ba die

haughty flower
#

If I were green I would die

haughty flower
#

what should i build

haughty flower
#

i kinda wanna start making wads for classic doom but idk how

#

like which programs i should use

#

GZDoom has some on their site.

#

imma try slade

haughty flower
#

how do i make doors

shy stratus
#

I know but i don't know how to explain

coarse yarrow
haughty flower
#

oh im using slade

#

i guess ill still use that video tho, they're both for the same game so they're probably similar

#

i almost got it to work but the door starts out open for some reason

coarse yarrow
#

you need a level editor to make maps

haughty flower
#

yeah slade has a map editor

#

also nvm about the door thing i fixed it

haughty flower
#

imma try slade
@haughty flower I recomend using Doom Builder (or what I use, UltimateDoomBuilder) and then using Slade for changing stuff like textures, sounds, music, level names, ect.

I also recommend NEVER uploading your first map as a legitimate "how'd I do". I would instead post screenshots, get feedback, and then make another map, keeping the feedback in mind.

#

If you need help with anything in particular, feel free to DM me about it, I'm never super busy.

shy stratus
#

I am remaking my wad

#

Because a looot of issue

shy stratus
#

I finished the first part of my first level

haughty flower
shy stratus
#

Almost finished my first remade map

sinful helm
#

Yeah I played the original omega flat wad

#

It was... questionable

shy stratus
#

I changed arachnotron to hell knight

shy stratus
#

refinished map2

shy stratus
#

Need to patch some texture and misaligned items

#

and i think now it's vanilla compatible

#

because i changed some custom things into vanilla

shy stratus
#

Sooo people who tried Before

Retry now

snow hearth
#

@shy stratus I just finished the 3 maps in crispy doom, and mostly everything works except map 3

#

I can say though you're really improving

shy stratus
#

Hmmm

#

Why map 3 dosen't work so much

#

i mean i am improving because of my playtrought and i saw videos

snow hearth
#

Map 3 mostly works but the ends is broken for some reason

#

I'll send a vid in a sec

shy stratus
#

Okay

snow hearth
shy stratus
#

W h a t

#

T h e f u c k

#

I think its my monster closet

#

Patched it

#

@snow hearth

#

i tagged the whole sector + missing texture

snow hearth
#

Will try if this works

shy stratus
#

also today i discovered portal if you can tell lmao

snow hearth
#

The door works fine, but the monster closet is just a gate to the void

shy stratus
#

It's still bugged ?

snow hearth
#

yeah it is

shy stratus
#

Okay

#

I saw the problem

The linedef didn't load correctly

It's patched now

#

I am fucking gonna kill myself

I don't remember how to add a map into your wad

snow hearth
#

Are you using Doom Builder or GZDoom Builder?

shy stratus
#

Ultimate doom Builder

#

Without using all the thing UBD have because i want to stay classic

snow hearth
#

well first of all you start a new map

#

you click on file > new map or click Ctrl + N

#

Make sure resources and format are the same

#

Then you click File > Save Map Into

shy stratus
#

hah okay

shy stratus
#

Also after that i finish my wad i will do some slade to change level name and other

glacial skiff
#

That is all

#

Oh, one more thing: custom translucency lookup tables are an untapped market - now that is all

haughty flower
lament gust
#

Anyone with experience with TECTUREx and TEXTURE?

glacial skiff
#

@lament gust What is the problem you're having

lament gust
#

I want make my mod menu more beautiful

upper island
#

Is there any way to wake up a specific monster from ACS?

#

(in ZDoom context)

#

Seems obvious that there would be, can't find a function like that on the wiki though

#

Waking up all monsters in sound propagation range would be good enough too

haughty flower
#

Why are language lumps so hard to make ._ .

lament gust
#

I wanted someone to help me with texture lumps โ€ข~โ€ข

sleek mountain
#

If some WAD creators need ideas for a WAD.
If some of you are Doctor Who fans, I wonder how a wad would play where you are a Dalek

pastel bane
haughty flower
#

help

haughty flower
#

please help

pastel bane
#

What're you trying to do?

haughty flower
#

i try to swap pistol and shotgun

pastel bane
#

I don't know that you can really do that easily, the Pistol has a different number of states than the Shotgun does.

haughty flower
#

i typed in next state numbers correctly

#

maybe

pastel bane
#

Which format are you making this for btw?

haughty flower
#

Ultimate Doom 1.9

pastel bane
#

Your states are really different compared to mine, for some reason.

#

Oh, I see you're trying to swap the states themselves.

#

You can just swap the weapon state pointers.

haughty flower
#

i tried the same in BOOM format and it works fine but

#

it shakes the weapon agressively in bob state

#

also when i select the weapon it makes a shot automatically and shows somewhere lower

pastel bane
sinful helm
#

wtf is a .deh

haughty flower
#

it works perfectly

#

thank you also how did you do that

pastel bane
#

deh is DeHackEd.

#

I just moved the state pointers, you don't need to edit the states themselves.

haughty flower
#

how do i do that

pastel bane
haughty flower
#

oooh THANK YOU a very LOT

#

you are my savior

shy stratus
#

Mappin' my wad personnaly

#

Map 4 out of....32 trite

haughty flower
#

now with swapped weps i can do Doom Eternal map with shotgun start and use modified pistol as assault rifle

#

Map 4 out of....32 trite
@shy stratus keep it up bro don't stop i liked it

shy stratus
#

For the moment i will not stop

#

Because i found a theme + inspiration

haughty flower
#

cool

shy stratus
#

Compared to my old wad when it was just pure rush

#

And now i know how to do some tricks

haughty flower
#

good

shy stratus
#

Like tp trap thing and closet

haughty flower
#

i feel blessed

shy stratus
#

Lmao

#

Everytime i do a map i modify the maps that are before

#

For example after this map i will modify some texture and add some decoration and barrel

haughty flower
#

on map 3 you have a bugged texture in 2 hell knights closet

#

you can go through it and see 2 comandos

shy stratus
#

Yeah i patched it

#

I just didn't add the new patch

#

Into this channel

Because i was already starting map 4

#

And so for the moment you need to wait a long time lmao

#

i mean tomorrow and wednesday

haughty flower
#

i nerfed archvile

#

i gave him mancubus attack

shy stratus
#

W h a t

coarse yarrow
#

why

haughty flower
#

to be less dangerous

#

i can make him do both

shy stratus
#

Archvile are less dangerous if you have walls

haughty flower
#

but if it's an arena with no walls

sinful helm
#

oh