#classic-doom-maps-mods

1 messages · Page 106 of 1

dry tide
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I doubt they'd fare any better with mods...

hasty hound
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i have an idea for a doom wad but i feel like it will just end up being unoriginal and boring

silk dragon
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Well what is it?

hasty hound
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Snow/ice themed levels all around with a focus on visuals, progressively getting weirder and more psychedelic in the visual department. level design would probably be relatively open and somewhat vanilla in terms of difficulty, i just want to make something pretty honestly

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sorry for late reply lol

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also probably some changes to some of the vanilla graphics, maybe slightly different guns

silk dragon
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Sounds interesting

hasty hound
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i have had this idea but honestly im still working on playing through the original games themselves and then i want to play some other maps to get an idea of how to design levels

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but once i do that i'll probably map out the actual levels for my wad if i still want to make it in the next few days

haughty flower
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I love snow levels. Akeldama has some good ones

hasty hound
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i'm a huge fan of cozy winter levels in games, i want to make that in doom but it slowly gets more crazy the farther in you get eventually treading into entirely different territory

mighty marsh
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i'm a huge fan of cozy winter levels in games, i want to make that in doom but it slowly gets more crazy the farther in you get eventually treading into entirely different territory
@hasty hound Try Winter's Fury

hasty hound
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neat

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i still haven't even finished doom 2 but i already started mapping out the first level of my wad

hasty hound
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anyone made a marauder enemy for doom 2 yet

narrow cliff
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I need help trying to make a custom doom map using doom builder but i don't know where to get the wads for the ultimate doom (which is the doom that i have) So if anybody can help me that would cool. I'm pretty new to map design.

haughty flower
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@narrow cliff do you have it on Steam?

narrow cliff
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yea

haughty flower
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so, on steam, right click the game, go to 'Properties', then in the new window go to 'Local Files', and then 'Browse Local Files'

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the main folder for Ultimate Doom should open, go into 'base' and there you will find DOOM.wad

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if you mean Doom Builder, as in, the original one, you really shouldn't use that one. It is veeery old and hasn't been updated in about a decade.

narrow cliff
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alright cool thx

vague bear
haughty flower
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working on vanilla? same

narrow cliff
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@haughty flower is Zdoom a map builder or an add for doom if its a map builder then im gonna need a download link cause idk where to find it

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sorry for disturbing you im just trying to get started

haughty flower
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ZDoom is a family of sourceports

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advanced modern engines that run Doom

narrow cliff
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cool thx

haughty flower
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remember that Google is your friend

narrow cliff
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of course

haughty flower
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Hey does anyone know if there is a mod to change the music from the standard Fluid Synth Midi tracks to the actual ost

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to this

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@haughty flower SC-55 IS the original OST, though...

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that was the original module used by Bobby Prince when making the midis for Doom

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you need to download soundfonts if you want to change the way midis sound

neat torrent
sudden swan
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Ooo

silk dragon
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Oh dam.

silk dragon
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What are you porting it to?

haughty flower
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"Imma try to port Doom 2 to scratch"

neat torrent
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^

hasty hound
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Wait, thats in scratch?

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Pen tool or

neat torrent
hasty hound
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Interesting

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Wow, i tried the 2.0 version from the page, actually super impressive

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The aesthetic here is really nice to the point where i feel like it's being a bit bottlenecked by being a 3d game in scratch

neat torrent
hasty hound
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it mean, it can get better but at some point it's just limited by being in scratch as opposed to literally anything else

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still looks great though

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i like the color palette a lot

neat torrent
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@hasty hound I've Got 3D Realms to thank for the colors, I'm using Ion Fury's 256 color palette :0

hasty hound
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i mean i kind of just meant the blues and purples

neat torrent
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It's got alotta those 😅

haughty flower
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3DR only published Ion Fury, Voidpoint made all of it

neat torrent
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It's got a good palette.

hasty hound
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hmm, i think my first mod project will actually be redrawing everything in doom 1 by hand

neat torrent
silk dragon
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so question is that going to be the full screen of the game aka fov?

haughty flower
mild storm
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Let’s say either side of the door your floor height is 0 and your celing height is 128. For the sector of the door, both floor amd ceiling height should be 0. Then you won’t get that effect

haughty flower
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both of them are zero

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i'm still getting this effect

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post a screenshot of the door in the 2D view

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only thing I can think of is that the floor is higher than it should be

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i think i found the problem

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the floor and celling are at the exact same spot

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i'm just gonna rebuild it

haughty steeple
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doom is nice

neat torrent
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@silk dragon During development of the engine, I like a 100% stable frame rate. During release, FOV and other settings will be available.

silk dragon
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ah ok

neat torrent
sleek mountain
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That's improve

neat torrent
silk dragon
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i can't wait to see the first enemy

native moon
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Dope

thorny delta
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@neat torrent I would love to play that, it looks pretty cool

neat torrent
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A map editor should be out pretty soon

odd hare
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Gotta say it works amazingly well and smooth

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I've seen some doom on scratch and it was 3 FPS experience

neat torrent
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lol

inner heron
silk dragon
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what the hell..

inner heron
sleek mountain
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Oh god

inner heron
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And if you watch Civvie 11 I can see what he means in that TNT Evilution is boring

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because it is

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No DOOM game should ever be boring

silk dragon
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@inner heron Do i need CS:S For the textures?

inner heron
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Luckily no

silk dragon
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oh thank god

inner heron
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TNT Evildootion even comes with a story:
"After successfully defeating the Icon of Sin in Hell [again] and Dr. McNugget, our hero, the Dootslayer, returns to Earth to discover that another invasion is in progress by the interstellar-galactic race known as the Nutelloid, and motherfuckin’ demons from the planet Jupiter have arrived through the Manhattan super portal spawned by the Omega-Doot, a cosmic force capable of destroying dimensions without more than two sweats."

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"BUT HURRY, as on Jupiter’s secret moon Dootonius, a master plan is conceived to resurrect the astro-demonoid GIGA-NGGA, and it’s all up to you to annihilate the 2.5 Octodecillion alien scum across the multiverse before GIGA-NGGA can unleash his infinite fury!"

sleek mountain
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I hate this already

neat torrent
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I love it

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Hong kong 97

inner heron
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Someone got it

neat torrent
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I made a game like this, but I think I left it on a harddrive somewhere in Connecticut (I'm living in florida so I'm not getting that back)

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Maybe I have it cloud saved somewhere? imma go look

inner heron
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I want to put this as a pre-game slideshow in my WAD but I can't find jack about how to do it

neat torrent
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maybe have like some uac briefing room with the slides on like a projector or something, and when you interact with the image it displays the text on your hud?

inner heron
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Still don't know how to do

neat torrent
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then just make a bunch of images in a hall way? 🤣

inner heron
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Good idea

haughty flower
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Is 4chan the game ?

inner heron
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No

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It's DOOT

spiral onyx
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thats an album - two maps out of 8 done so far

neat torrent
silk dragon
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ooo

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pretty

tired creek
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Hmmm, @spiral onyx, that trolley car reminds me of the one from Half Life... Just in 1993

atomic niche
silk dragon
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doesn't everyone

hushed oasis
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I don't remember the hands in BD having shading that awful

haughty flower
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That's Project Brutality

atomic niche
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yep

neat torrent
spiral onyx
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wish there was a way to combine smooth doom death variants with beautiful doom

haughty flower
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what are you talking about, every doom is beautiful

haughty flower
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even Doomsday?

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beauty is a subjective thing yknow

stray sphinx
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And yes, that is the 32x music

inner heron
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He has an Official UAC Fedora

haughty flower
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It's really 4chan the mod

inner heron
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Nonono

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It's Internet the Mod

haughty flower
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Holy shit youre right

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But 4Chan is the internet

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No ?

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(Btw where i can download this mod ?)

inner heron
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And I'm not done with it either

haughty flower
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Meh need more handsome Archie

inner heron
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Who now

haughty flower
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The sexy Arch-Vile

inner heron
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What do you mean

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Him on the wall?

haughty flower
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Yeah

inner heron
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I intention was you walk in and see the wall and freeze because it was a fake archvile on the wall, and in the meantime real archviles show up behind you

haughty flower
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Oh...

inner heron
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Too bad I don't know how to make doors

haughty flower
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How i do make doors ?

spiral onyx
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I feel like this is the laziest way to make a 'non linear' map

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is there a writeup or something on non-linear maps i can read to help me think of better layouts

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(and no those are not the final textures lol)

neat torrent
silk dragon
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hud change?

dense grotto
sacred onyx
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I had the idea of doing one map with three different sets of monsters, items and keys, depending on difficulty

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kind of like Timesplitters 2

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I worked out that in UDMF, you can have one teleporter linedef take you to multiple teleport locations - it's just a matter of assigning a specific difficulty setting to each one

haughty flower
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So I'm new to anything that isn't basic DOOM and I keep seeing videos of projectiles with actual particle and lighting effects. Is that really high quality sprite edits or just a setting in Source Ports?
Video has an example what i mean
https://youtu.be/kBEs4aIj8Lk?t=37

Guncaster All Weapons Showcase - th is one of the best mods to get when you want to play DOOM, especially the hardest maps with thousands and monsters, smooth gameplay guaranteed. If you want just to casually any type of the WAD, this mod is truly for you - amazing experience ...

▶ Play video
neat torrent
silk dragon
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oooo i love the skybox

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so pretty

haughty flower
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Too bad i can't make a moddoomcry

neat torrent
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I'm too stupid to make a mod, that's why I made my own 3D engine with scratch

upper island
haughty flower
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Not sure if this is necessarily allowed, I understand if my comment gets deleted, but I stumbled across this mod on Fallout 4 on my Xbox 1 that gives you the Praetor Armor.

sleek mountain
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nice

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and it's the 2016 one

haughty flower
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The 2016 one definitely works better cause otherwise you have these cool looking accessories that do nothing with the Eternal version, lol. It also gives you overcapped strength and agility, a double barrel shotgun, and a ridiculously buffed plasma sniper rifle. Both of which have 666 extra rounds, obviously.

sleek mountain
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Nice, does it have a quest or does it just exist

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if it doesn't it would be cool if it replaced the marine armors from the CC mod

haughty flower
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Sadly no quest. It's just amazing armor you have. Heads up though! Don't have the mod installed or active until after you start a new game. Otherwise it doesn't appear in your inventory. Wait until you leave Vault 111, save and quit, and then download and activate the mod.

inner heron
inner heron
spring plinth
spiral onyx
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anyone got any suggestions on more mods that touch up classic doom while retaining the original gameplay and spirit?

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sans beautiful doom

sick turret
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I'm making a one liner/ taunt pack for brutal doom, is it possible to make taunts that play during fatalities?

haughty flower
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I'm super new to making sprites/textures and keep seeing references to this palette. Is it like, a specific color palette you have to use for any custom content?

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that's the Doom palette

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modern advanced sourceports support true color, so you could use whatever colors you want if you're working with sourceports such as ZDoom. But most, especially minimalistic sourceports, support only the Doom palette

sick turret
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And color nerds will tell you to try to stick to that pallette regardless of limitations

haughty flower
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I mean if it works it works

haughty flower
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Probably more down to personal taste but do people prefer centered or standard fps angled weapons?

finite moon
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i'm trying to use a second sky in my doom wad, but it's only showing the first sky i put in
the sectors i want to use the second sky in (shown below) have the effect used to show it (200), and the sky2 is defined in my mapinfo
why isn't this working?

please tell me if you need any more info

note: the furthest out sector is used to make sure that the walls of the room show the sky texture even in software rendering

spiral onyx
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@finite moon So you want to use two different sky textures in one map?

finite moon
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yeah, for an ending part

inner heron
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lol yall saw my archvile screw the doom palette

lime cedar
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map I started working on today. First time making decent looking terrain

shy stratus
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Look good and solid , but weird with all the plane walls and floor, but i know its just the beginning

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Very SIGIL vibe

lime cedar
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thanks. I'm not gonna have the walls and floor surrounding that be like that in the final map. just placeholders

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added some more stuff

shy stratus
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Its a hell level ?

lime cedar
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No. I'm gonna have it be at a cultist fortress on Earth (like cultist base in eternal but different and less futuristic). The pipe the blood is coming from is gonna connect to the fortress. It's like excess blood from some shady things going on in there.

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I might have the fortress be seen from a distance here connecting to the pipe

shy stratus
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I see

haughty flower
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Just realized Bitmoji actually has a use for me
Custom Doomguy faces

hallow wraith
neat torrent
sonic mortar
silk dragon
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interesting. guessing your going to shade it afterwards?

sonic mortar
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yes

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but im afraid of the size

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the angels are 2 night sentinels bur the arch-vile dont know

silk dragon
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Hmm

lime cedar
sonic mortar
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pretty cool the map

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but

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a no , onothing

shy stratus
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Nice

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Look definitely better

lime cedar
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Thanks

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@sonic mortar what are you trying to say?

native night
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Nice, a whole map with that kinda look would be sick

sonic mortar
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In a part looks like a tetxture glitch but it was a hole in a wall

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This , it's good but i didn't see it

orchid crane
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Is there a full list of all available linedef type conversions on a single page somewhere? Search engines have been useless for me so far

haughty flower
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h-doom

exotic kernel
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I’m here for h-doom

mild storm
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@orchid crane is this what you are looking for? https://doomwiki.org/wiki/Linedef_type

DoomWiki.org

A linedef can create special effects by having a type. Over a hundred linedef types are available for use between Doom and Doom II. Heretic, Strife, and Doom 64 include additional linedef types. Hexen generalizes them into action specials, usable not just on linedefs but also ...

orchid crane
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@mild storm Yep! Thank you!

haughty flower
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Ugh. a note for every mapmaker. stop doing maps which are too fucking dark. this is unacceptable. these quake textures don't have any hard contrast on them - they expect to be hit by light baker

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and on this lighting, especially when your face getting side-hit by daylight - without cranking up gamma, which screws with system gamma still it is unbearable

shy stratus
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WTF are this wad

mild storm
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@haughty flower doesnt look too dark to me

haughty flower
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@mild storm as it is no. during daylight - sure as shit does.

mild storm
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Well yeah, that’s more on you for playing with daylight glare though

exotic swallow
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is there a mod that enhances parkour and jumping? i wanna play golden souls right

haughty flower
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@mild storm no i think it falls on the author to remember good level design. play any AAA shooter before HDR lighting adjustment became a thing - all of them have brightness lit up enough to see it in any conditions, at 1.0 gamma and even today it's mostly adjusted unless it's an area which is either secret or part of them map where player isn't even at. so don't feed me that bullshit.

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which source port are you using? gzdoom is very dark by default

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in a way that if a texture is even somewhat dark, you won't see anything even with a lot of lighting

mild storm
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a lot of mappers use low brightness as a way of generating atmosphere, which wouldn't be possible if they crank up the brightness like you suggest. in the case of your screenshot, the problem isn;t the core brightness, it's texture monotony and lack of contrast

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also, play Hellscape xD

flat storm
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Are there any utilities to convert oblige maps to UDMF?

golden drum
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The fact that somebody took the time to commit a change because of this milquetoast and barely-offensive joke is just sad and pathetic.

exotic swallow
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yeah, i think my faith in humanity has just gone as low as it can go

haughty flower
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Too much internet

haughty flower
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@sonic mortar imo i suggest modelling it after some bits of the classic archvile

haughty flower
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oh also i suggest you using zombiemen as a reference instead

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also, kinda weird of a suggestion but i suggest you doing some sort of a bigger draft for the sprite set to use as a reference for the actual one you're making, like for example in comparison, classic doom mostly uses real life models or reference images and such for it's sprites, doom 64 uses actual 3d models that get converted, if you want to get something of the same quality you gotta at least have a reference to take from

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and before you mention eternal itself remember that it doesn't have the same artstyle as classic

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eitherway yeah

sonic mortar
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Thank you @haughty flower

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I will do it

haughty flower
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np

neat torrent
silent totem
shy stratus
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Its a very cool animation, but the gun is weird

silent totem
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How so

shy stratus
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Maybe the Shading

silent totem
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Ah probably

shy stratus
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Because Hand Shading is very detailed and gun shading not

I know shade on black things is hard

silent totem
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I've only been learning pixel art for the last few weeks

shy stratus
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And its fu*king pretty good

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I will never do what did you do

haughty flower
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imo in your case, instead of having to detail every frame of your gun to match the detailing and such of the hands, how about you make the hands less details?

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unless you're like, doing it vanilla-style

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aside from that, the vanilla guns aren't really that much detailed

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but yeah maybe some anti analising could work too?

neat torrent
haughty flower
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Does anyone know how "Bad V_DrawPatch" is caused, and how to fix it?

woeful lion
sinful scarab
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wait

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is doom eternal moddable already?

hushed oasis
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kinda

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there's a cheat engine

sinful scarab
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ah

spring thistle
woeful lion
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Doom eternal is pretty moddable now. Main thing we don't have access to are sound files and textures

neat torrent
silk dragon
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custom fitter

unique vortex
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@woeful lion is it possible to make a bhopping mod for doom eternal ?

unique vortex
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@woeful lion you were trying to send me a message

woeful lion
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yeah I tried to send a link

unique vortex
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@woeful lion just dm it too me

woeful lion
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this was the message: I don't wanna mess with any gameplay mechanics since we'll eventually have invasions for singleplayer. That being said, some other modders are and you can try asking them on the modding discord.

unique vortex
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ok

spring thistle
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Customizable Glory Kill Highlights Modification (v1)

This mod provides 11 new glory kill highlight options to choose from. These include:

  • Blue color only (no more distance dependant colors)
  • Orange color only (no more distance dependant colors)
  • Reduced pulse frequency
  • Reduced pulse frequency - Blue color only
  • Reduced pulse frequency - Orange color only
  • Reduced glow effect
  • Reduced glow effect - Blue color only
  • Reduced glow effect - Orange color only
  • Reduced pulse and glow effect
  • Reduced pulse and glow effect - Blue color only
  • Reduced pulse and glow effect - Orange color only

https://www.nexusmods.com/doometernal/mods/14

https://youtu.be/cBUBfNM5gOE

Download at NexusMods: https://www.nexusmods.com/doometernal/mods/14/

This mod provides 11 new glory kill highlight options to choose from. These include:

  • Blue color only (no more distance dependant colors)
  • Orange color only (no more distance dependant colors)
  • Reduced ...
▶ Play video
royal wave
spring thistle
vocal shell
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were they seriously planning on a whiplash spectre oh my god

quick flax
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That is pure evil

haughty flower
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@woeful lion Not gonna lie, those particles clash with a lot of the weapons. In a few places, the particles look more acceptable... but only a few. For hard ammo, it doesn't work (except possibly for some explosives, but definitely not with purely kinetic projectiles), since bullets/pellets actually don't spark (lest they're explosive).

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@royal wave What's that project you're doing there?

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A 3D automap?

royal wave
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Porting Doom to Haxe

haughty flower
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Oh ok.

royal wave
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That’s an older branch now so that code isn’t as up to date

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When it’s time for the next alpha release it’ll reflect the changes I’ve been working on

spiral onyx
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Hey

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I still use Slade to edit assets in map files. Has Slade been replaced by something better?

royal wave
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Slade 3

mental patio
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that bruh moment when your wad is at a playable point and you close without saving

woeful lion
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@haughty flower yeah I just like the effect haha. Made the mod more so for myself and figured I'd release it

vocal shell
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god damn that red vignette stresses me out a shit ton

silk dragon
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it does for everyone. thats why they added it, to make the player stressed

silent totem
south ocean
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https://www.moddb.com/mods/dark-doom its a map pack if you have like idk 2h to spare pls try it out and be sure tell me if its any good 😛 thank you for playing

Mod DB

Small map pack for Doom 2 called Dark Doom. There is seven maps in total. If you come across any problems with the maps, please let me know.I hope you like it and comment if you did.

exotic swallow
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does anyone have the crucible soundfiles? i'd like to use them for SFM.

candid oxide
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has anyone done a mod for the demon legs in 1, 2, and 64?

haughty flower
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Oh and the hand is changed because the character is gonna be a completely different guy

quick flax
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What even is he holding

haughty flower
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i dont even know my self

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It just came into my head randomly and I was like "I should make that"

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This is the pickup sprite (tbh I think it's actually like a alien of sorts XD)

fathom remnant
silent totem
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I've gotten some criticism in a few places and I'll take it into account:

  • Bigger gun
  • More angles in the muzzle flip
haughty flower
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Decided to change the sprite entirely along with the hud sprite (But I'll show that when I finish scripting it)

shy stratus
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Big upgrade lmao

haughty flower
silk dragon
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that looks like you took parts of every weapon in doom 2 and put them all into 1 weapon

haughty flower
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I just took the BFG and rocket launcher for the base then the rest was drawn (except the hands)

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but for the overworld sprite I did combine alotta weapons XD

haughty flower
haughty flower
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that looks like you took parts of every weapon in doom 2 and put them all into 1 weapon

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actually that is a good idea

calm sierra
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were they seriously planning on a whiplash spectre oh my god
spectre corpse

silk dragon
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I shouldn't of said that. I'm scared now @haughty flower

sick turret
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Would anyone be willing to walk me through coding something very basic for a classic doom mod? I'm still learning the basics and having someone guide me through something simple would help me a ton

mental patio
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could someone help me, I’m trying to do something like in Plutonia Map06 where passing a linedef gives you items. I have done this before but it doesn’t seem to work now. How do I give the normal spawnpoint priority over the voodoo doll spawnpoint

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ping me when you have a solution

spring thistle
silk dragon
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Just play ultra nightmare

spring thistle
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jUsT pLaY uLtRa nIgHtMaRe

silk dragon
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i mean im not wrong

tidal basin
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proteh, i love it your modes. the modes that you developed was useful.

rotund glen
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i mean you can always not pick up the 1-ups

quick flax
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That seems easier

rotund glen
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and if you happen to accidentally somehow pick one up, then just reload checkpoint whenever its used

haughty flower
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What about the extra lives being counted as collectibles? If you just don't pick them up, then you'll finish the mission with missing collectibles

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And no, having to collect them on first run then replay the missions without collecting them is not a valid solution

candid oxide
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hey guys, how do i extract files from the steam version of ultimate doom?

quick flax
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@haughty flower umm extra lives aren’t collectibles

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They don’t count in any level

candid oxide
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but they do have icons on the map

signal iron
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Bros, i think i fell in love with complex doom
I enjoyed it more than brutal doom
I made a decorate script that gives you infinite inventory space, that's not cheating right

neat torrent
rocky vine
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i just downloaded your game

quick flax
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Is it good

rocky vine
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yeah

hushed oasis
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Aliens TC is fucking amazing, but please be sure to play the proper version

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because in the other versions the DEH patch doesn't work with GZDoom but this version has a special BEX patch that does work with GZDoom

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"BEX", short for "Boom Extended", is basically a slightly more versatile DeHackEd

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and also it works really well with PSX Doom's soundtrack, so be sure to use another addon that has that too

exotic swallow
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i need some help with my doom 2 stuff
i don't know whether it's a setting or the doom wad i have, but everything gets really pixelly the farther back i go

jade rain
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how the fuck do i do a switch door

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dewm mapping community

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how the fuck do i make a switch door

silk dragon
#

ok what version of doom map making are you using?
slade?
Ultimate doom builder?
(Orignial) Doom builder

jade rain
#

gzdoom builder

silk dragon
#

so Ultimate doom builder?

jade rain
#

uhhh

#

i think its a modified verson of the doom 2 builder with boom and zdoom features

silk dragon
#

i recommend switching over to ulitmate doom builder. its a much more updated version then the others

#

don't worry. you can transfer your map over in a wad file

jade rain
#

ok so how do i do a switch door

silk dragon
#

hold on let try and do a switch door in the boom format

jade rain
#

what

silk dragon
#

the door has to have a tag of any number

jade rain
#

the door and the switch has to have the same tag?

silk dragon
#

and the switch also has the to have the same tag

#

correct!

jade rain
#

ok i have the switch door working

#

but i can also open it just by interacting with the door

#

i dont want it to do that

silk dragon
#

@jade rain it works both ways just have the line act like a door

jade rain
#

ok

thorn salmon
#

Hey! I'm currently working on a classic Doom1/2 styled megawad called The Slayer Project. You'll need a branch of ZDoom (most compatibility out of GZDoom) to play. A vanilla-compatible version does exist but is outdated by about 2 months.

https://www.doomworld.com/forum/topic/112469-13th-may-major-update-the-slayer-project-v10

Send any feedback my way!

cosmic ermine
#

Hello. I am working on a custom snapmap campaign for Doom 2016. Does anyone here know how to have friendly AI follow the player?

neat torrent
haughty flower
#

The everything weapon

silk dragon
#

oh dear god

#

it has the body of a bfg, sides of a pistol and shotgun, top middle rocket launcher but has the plasma in the front

haughty flower
#

Oh and dont worry. It will shoot every, single, projectile

silk dragon
#

where is the minigun part?

mental patio
#

that’s so cursed I love it

haughty flower
#

oh no I forgot that

#

But I got the perfect place for it

silk dragon
#

why have lots of weapons when you can have 1 weapon that can do it for you

haughty flower
#

Indeed

hard elmBOT
#

Indeed!

haughty flower
#

I did not know that it would say that

mental patio
#

Indeed

hard elmBOT
#

Indeed!

wispy burrow
#

@haughty flower dang that looks awesome

wispy burrow
#

indeed

hard elmBOT
#

Indeed!

#

Indeed!

pastel cape
jade rain
#

how the fuck do i edit the map names and the music

placid bridge
#

@pastel cape is that for doom 2016?

haughty flower
#

Now I have a choice oh no what ammo should I make the everything gun use

hexed raven
#

Hi

mental patio
#

@haughty flower rockets

shy stratus
#

Yeah rocket

haughty flower
shy stratus
#

I think secret fake wall with revenant on hard

#

or imps in easy/medium difficulty

haughty flower
#

awesome

#

but i need room ideas

#

on the teleporter

#

where it should teleport you

#

but the revenant holds the marine captive on all maps

haughty flower
#

make the teleporter teleport you to space XD

jade rain
#

how the fuck do i edit the map names and the music

haughty flower
#

Slade

jade rain
#

ok but how in slade

haughty flower
#

Aight so to do anything press create new wad archive. to replace music you can either use a MIDI or a MP3 (idk about WAVs and stuff) you need to find the music (labeled as MUS) and find the one you want to replace (E.G D_IN_CIT) that is into sandy's city. Now we need to import our files and then Copy that name. After that. save the wad and run it

#

I have to go but there are tutorials on yt on how to use slade

jade rain
#

ok

haughty flower
#

alright teleporter to space

#

if you fall into space it insta kills you

jade rain
#

how do i make it so when you kill a demon something is activated

median breach
haughty flower
#

@haughty flower use zmapinfo it works well

#

@jade rain a switch can teleport a monster so it telefrags that demon that could work

jade rain
#

No like when you kill the cyberdemon and the game ends

haughty flower
#

i dunno

#

maybe use doom.wad on. doom builder, slade, gzdoom builder, etc

haughty flower
#

hi

haughty flower
#

doomguy_pingery w H o P i N g E d M e

haughty flower
#

can someone tell me what is the "PATCHINF" on slade is, what commands does it use or its just plain text

pastel cape
#

@placid bridge for eoa, a mod for doom 2

placid bridge
#

yeah realized it myself

neat torrent
haughty flower
#

7 difficulties (sorry for the bad quality I took the image with my phone)

silk dragon
#

Last difficulty should be haha you go die now

mental patio
#

nah, last should be click this to instantly die

jade rain
#

Im on map 11

#

you know what that means

haughty flower
haughty flower
#

Hey

#

I decided to try making a doom mod.

#

pretty easy to learn the map editor

jade rain
#

its easy and fun

thorny rampart
#

@haughty flower
I think this might be more of the room you might wanna bring that up

haughty flower
#

doom eternal gameplay suggestions to make the end game last longer and have more things to do:

#
  • add turbo mode (permanent buff totem demons and overdrive slayer without the slayer having infinite ammo)
  • add glory kill only mode where enemies can only die by getting glory killed
  • make chainsaw_gloryKillsCostNoAmmo 1 by default or as a cheat code so you can choose to either chainsaw or glory kill a stunned enemy, pls @id 😔
#
  • super shotgun with an alternate mode for the meathook that pulls demons in and if they are staggered an additional sick glory kill animation with the super shotgun hook plays.
#

reasoning for such a weapon mod would be that the super shotgun only has one weapon mod, the meathook, not two, u could have the meathook change its functionality to pulling enemies in towards the slayer when you press the switch weapon mod key, along with the crosshair changing to indicate that the shotgun hook now pulls enemies in rather than the slayer towards enemies

#

and an inlore reasoning for this would be that the slayer is strong as hell OBVIOUSLY so he should be able to do more with the meathook, he should easily pull enemies in with it, obviously not all enemies, not a tyrant or a baron of hell since they are too big, besides, the slayer rn obviously kinda has inspiration from the predator, with the armblade and shoulder cannon, so why not also give him something inspired by say scorpion from mortal kombat

#

besides these theres the harder to implement obvious horde/endless survival mode, an arcade mode and maybe a co-op mode eventually, in the following years

#

that is if this game is to provide content to truly make it ETERNAL, with the amount of content it has now and some of these painfully obvious additions that are missing, i feel my boner has sort of faded after playing it for over 100 hours now

#

the "campaign quality of life improvements" youve made with Update 1 are a bit...lacking, i was expecting some more solid improvements? the things changed are really small, hopefully future updates will add these gamemodes and game modifiers that are missing currently and maybe add that functionality for the super shotgun, along with DLC adding hopefully co-op, arcade mode, endless survival mode and the new story continuation thats been promised

#

signed big doom fan thats been playing this game since it came out and literally has nothing else to do

static fractal
#

Hey uh... got a problem with GZDoom

hushed oasis
#

oh God, Treasure Tech is fucking amazing

#

I never played the Wario Land series per se, but I knew enough about to understand how this mod is based on it

#

Treasure Guy's voice clips are even filtered like Wario's GBA voice clips

#

and some of them have the pitch change too

spring plinth
#

As a fan of the Wario Land series, I'm looking forward to play it sometime

#

It looks really good from what I've seen from the trailer

analog wadi
#

Any recommended mods beside Brutal DooM?

hushed oasis
#

Guncaster

haughty flower
#

Russian Overkill

nova apex
#

any mods can help with coop? Infinite lives kinda break any challenge. Maybe one that add limited lives or a partner revive mechanic?

onyx shore
#

Arms mmmm

mild storm
#

I mean you could just play on survival mode

acoustic wraith
#

Any recommended mods beside Brutal DooM?
nuts.wad is truly an experience

mental patio
#

can confirm, I combined the two and I instantly crashed

acoustic wraith
#

nuts.wad crashed you? Ouch

#

prboom+ might run it better than gzdoom, it did for me

errant prism
#
  • add turbo mode (permanent buff totem demons and overdrive slayer without the slayer having infinite ammo)
  • add glory kill only mode where enemies can only die by getting glory killed
  • make chainsaw_gloryKillsCostNoAmmo 1 by default or as a cheat code so you can choose to either chainsaw or glory kill a stunned enemy, pls @id 😔
    @haughty flower the turbo mode or something like it was requested before, the main problem with it is that it will be too hard on the hardvare, while I was playing on slightly lower specs than recommended to my harvare there were framedrops in some sections with many demons. Your suggestion seems to be to have infinite demons or some really clever way of waves, which would probably eliminate the purpose of the gamemode. I think chainsaw costs ammo so if you overuse it you have to swich weapons, till it at least aout fills. Pretty much encouraging you to be a better player, a game mechanic that I think should be there to stay
#

as for the others, I personally dont see the reason to have SSG have another weapon mod, not only would it screw with achievements and progression system, but lets be honest it just wouldnt be as useful as the meat hook.

haughty flower
#

u didnt read what i wrote

#

only skimmed thru it, and thats ok, hopefully someone at id or bethesda reads instead

#

pretty sure they must of got this sort of feedback before anyways, i dont doubt that they'll eventually add this stuff

royal wave
shy stratus
#

Why there is yellow ?

hushed oasis
#

I guess it's using the wrong palette or something

royal wave
#

Reading from the wrong location or reading the wrong values

#

afaik I have the palette being read correctly, but I won't know for a bit

sacred aurora
#

I like

royal wave
errant prism
#

@haughty flower I read it all but Im not here for arguing

#

feedback is good tho, Im not against that

floral sandal
#

@royal wave it would be so great if you could turn those fucked up sprites into an iwad

#

so we can play doom with corrupted fucked up visuals

shy stratus
#

And even the sound bug or are random

mild storm
#

@floral sandal you can play lilith.pk3 for that lol

floral sandal
#

i know it sounds fucked up but i kind of wanted to do that in gmod

inland bone
#

hi

#

How r u all

strong vortex
#

💀

haughty flower
#

@royal wave What is your project trying to accomplish, out of curiosity?

#

Or is this more of an exercise?

royal wave
#

Making my own doom engine as an exercise

haughty flower
#

Sweet. I’ve only read about Carmack’s attempts at optimization, so I imagine studying the source code has been educational.

#

Scrolling backgrounds, loading textures, etc.

royal wave
#

Definitely a lot of neat tricks behind it

ember wedge
#

when you try to install a mod for doom eternal but now the game instantly crashes

neat torrent
royal wave
#

I suggest adopting a different platform than flash, unless you plan on deploying through Adobe Air

#

OpenFL is a great alternative if you want the least headache getting your AS3 code ported over

royal wave
mental patio
#

What exactly is this again?

#

Are you making a sourceport?

royal wave
#

Library/Source port

#

One of the bigger flaws, imo, is making any sort of doom related tools more or less involves making things from scratch or forking someone else's code

#

I think I can alleviate that by providing a viable base that can take doom related assets and allow the dev to manipulate them as needed

mental patio
#

Interesting

royal wave
#

I don't intend for it to really gain popularity. I'm happy getting the bare minimum and then moving onto a new project

#

But i figured while I'm at this, i might as well approach it from a different angle than just "Doom but in a different programming language"

mental patio
#

Closest thing I’ve done to messing with the doom engine is making the worst joke maps in history

royal wave
#

Good joke maps are hard anyways

mental patio
#

does nuts with only pain elementals count?

royal wave
#

Redundant if you ask me. Nuts but different enemies

silk dragon
#

Nuts but every demon is randomized

mental patio
silk dragon
#

Ha ha I'm in danger

mental patio
haughty flower
#

im having an issue, when i edit a doom wad, it reverts back to it's previous state and the edits disappear and i get a weird error that says the game is not legal or something

#

it's my mod btw

haughty flower
#

If you are using slade I believe it’s because it doesn’t allow you to edit commercial wads

#

Make sure you press “new wad archive” if you are using slade

haughty flower
#

Robot J’s Doom Pack V1.0 is approaching! It will feature 7 new weapons (dont worry the 0.5 weapons will be there too) Map Support, and I am gonna add a few more power ups (and maybe a new monster)

haughty flower
#

I know it involved ACS scripting but I forgot how to do it. I know there is a tutorial for changing music with linedefs and scripts so you could try that

haughty flower
#

Remade the super chaingun. Made it look less ugly and made it more powerful (although now it has to charge up and wind down)

tender seal
#

Is there anyway I can have my map change music based on context of the level?

@haughty flower Yes you can change the music mid-level. In an advanced sourceport like GZDoom you can use the ACS command SetMusic: https://zdoom.org/wiki/SetMusic

void SetMusic (str song [, int order [, int unused]]);

stoic hatch
#

I have this list in my head of revised weapon mods, as well as the enemies that drop them. Who here can direct me to a forum or a board where I can write these ideas down and suggest them to a modder?

tender seal
#

@stoic hatch Word of advice: People turning up to forums and such and suggesting mod ideas happens quite frequently. But in all the years of my Doom mapping and modding, I have never seen anyone ever take them up on their ideas.

People mod for Doom because they enjoy coming up with ideas, solving them, and sharing their ideas with their peers. Few people have interest in executing other people's ideas, unless it's a group effort and everyone has a vested interest. No-one is going to just say "ok, I'll make your ideas for you". You have to give them some kind of inspiration to want to.

Sharing ideas alone won't cut it. Ideas are 10 a penny. If you have a bunch of them and you want to see them realized, you have to start the process. You don't have to do it all - if you can get people inspired they will want to join you and help out, but you have to get the ball rolling yourself. It's not that difficult - Doom modding is popular because it has a low barrier to entry. Perhaps start by Googling for basic weapon tutorials and go from there.

stoic hatch
#

I have no idea how to make Doom mods. It would all be total Greek to me.

#

Writing the software, animating he weapons, hell, designing the weapons, giving them sound; it’s all completely foreign to me.

#

In truth, I’ve never actually played Brutal Doom.

stoic hatch
#

Hence why I'm seeking other people's help.

stoic hatch
#

What sort of skill set would I need to "start the process"?

tender seal
#

It depends on the kind of thing you're interested in. Do you like the idea of programming the monsters and/or weapons? Or drawing the sprites? Or creating the sounds? Etc. etc. Few people do all of these, so no-one would expect you to learn all of them

stoic hatch
#

I have no idea how to program. Or draw sprites. Or create the sounds. All I have are a storm of ideas bouncing around in my skull. And from what you tell me, that simply will not be enough. I've got to learn one or all of these skills.

#

You know where I can learn to do these things? I'm teaching myself to proofread and write copy right now.

tender seal
#

Well that's what I meant. Of those things I listed, which interests you the most?

If you like the idea of coming up with how they work and tweaking their behavior, then you should start learning ZScript. If you like the idea of creating how they look and making cool sprites, you need to learn pixel art.

But you dont need to learn all of it. Say you learned how to program new weapons, I guarantee if you turned up on say the ZDoom forums and said "I have all these cool new weapons I've programmed, but I need someone to make the sprites for them" you are way, way more likely to get interested sprite artists than if you dont come with anything

haughty flower
#

If you wanna make custom weapons there is a great tutorial on YT on how to do it. Might wanna also watch spriting tutorials too and study the doom sprites

stoic hatch
#

Send me the video.

stoic hatch
#

I found it.

stoic hatch
#

Christ, this is complicated. I'd be better off just commissioning someone to bring these ideas to life for me.

haughty flower
#

I could help if you'd like

bold marsh
#

Could be worse

haughty flower
#

so im trying to print a random number

#

halp

tender seal
#

Print(i:random(1,10));
Will print a random number between 1 and 10

haughty flower
#

thanx ill try

fallow saffron
#

made a snazzy singleplayer snapmap, pretty closely mirrors the campaign but with some extra lives cause this shit's hard. the code is BHYBMSCX if you wanna lose at doom dealwithit

haughty flower
#

Hey umm quick question guys so I made a script it and i set the ammouse to 0 BUt I added a TakeInventory("(ammo)",1) but it makes the gun infinite. I want to know how i can fix this and IF i can

#

oh and reason it uses take inventory is because it fires multiple projectiles at once

haughty flower
#

been screwing around with substance designer to make doom logo generator. it's...close but i need some sort of original texture used for bottom lettering

errant prism
#

For-eternal?

sacred onyx
#

I was having a clearout at home today, and found an old map design from 1996, when I was 11

#

It's a complete and utter mess but I'm gonna make it anyway, just for fun

bold marsh
#

aaaaaa

#

that is crazy!

haughty flower
#

hello

#

map 30 progress got new

#

and do you like my profile picture

sacred onyx
#

Very nice!

#

I was having a clearout at home today, and found an old map design from 1996, when I was 11
@sacred onyx I've spent ten minutes cursing my 11-year-old self for not having the faintest idea about coherent map design

silk dragon
#

what does it even look like

#

im interested to know what it looks like

mild storm
#

@sacred onyx that’s awesome!

sacred onyx
quick flax
#

Where do you start

sacred onyx
#

11-year-old me liked to use IDDQD and IDFA a lot so armor, health packs and ammo are virtually nonexistent

#

Bottom left

quick flax
#

Right in front of the arch vile?

sacred onyx
#

No, to the left of it

quick flax
#

Seems interesting

sacred onyx
#

I'm glad I drew that big blue line all over it to depict the route taken, otherwise I wouldn't have had a clue

#

Also apparently young Skull seemed to think arachnotrons were the same width as imps or archviles lmao

#

and that having to face three archviles and five revenants with nothing but a shotgun is perfectly fine

quick flax
#

One side of the map seems a bit harder then the other

sacred onyx
#

Once I'm done making it, I'm gonna go back and redo it properly

silk dragon
#

Huh. Your 11 year old self loved corridors by the looks of it

sacred onyx
#

And dead ends!

#

I'd been playing a lot of Knee Deep in the Dead - that star at the top is straight out of E1M5

silk dragon
#

im just thinking that your young self thought of adding a secret room in one of the dead ends but couldn't think of place. so you just left them there till you found one

sacred onyx
#

Definitely considering that for the remake

sacred onyx
#

It's potentially beatable - I got 41% kills, including one archvile.

haughty flower
#

fancy, i'll try

trim jasper
short dock
sacred onyx
#

fancy, i'll try
@haughty flower Whoops, I found a missing texture after the upload. Here's the fixed version.

haughty flower
#

i gave up, im too impatient to beat it without much weapons xD

#

also should separate arachnotrons a bit more, they get stuck with ther wide hitboxes

sacred onyx
#

Yeah, young Skull thought arachnotrons were the same width as imps 😆

#

I'm adding more weapons/ammo/medikits/armour, a few extra rooms, and some secrets that kinda justify the dead ends

#

plus I'm tidying up the geometry and adding lighting

#

It'll definitely look the same but it should hopefully be a much smoother ride overall

lilac star
#

Spaceballs themed Doom wad released

#

It's RC2 but likely to be idgames release

haughty flower
#

Nice, another dbp project, ill check out soon

lilac star
#

1st of the month, every month for new dbps

silk dragon
#

Hey anyone know how to add more then one XDeath sound effect or death sound effects?

lilac star
#

Presumably through the monster properties via decorate

#

I'm much more familiar with dehacked than decorate tho so I cant tell you exactly how

silk dragon
#

darn. ive been looking everywhere on how to have more then one for awhile

haughty flower
#

I believe on the SNDINFO entry you can add more death sounds

silk dragon
#

yeah i know it has something to do with sndinfo but no clue for it to work

haughty flower
#

you use the function $random

#

misc/exp1        DSEXP1
misc/exp2        DSEXP2
misc/exp3        RPGHIT
misc/exp4        FIREEXP
misc/exp5        DSEXP3
#

here is an example of an explosion sound that will vary to play a different sound each time it is triggered

#

very basic function of calling some different sounds

#

you define each death sound separately, then define them all together in the $random funtion between the " { } "

#

as a single name, in this case "misc/explosion" is the one i will put as an exploding sound to play the many different sounds i defined

#

ok i remember that using this function, you will have to call the sound with a function in the xdeath frames, instead of defining the xdeath sound in the class player or actor

#

but it's an idea of how to achieve, im sure there could be other way

silk dragon
#

but how do i get the xdeath frames of the player?. is there a way to find them?

silk dragon
#

This is what i have @haughty flower. i feel like i messed something up

haughty flower
#

depends

#

what is the purpose of using it? creating a new actor? or replacing the sounds of an existing one, like a skin?

silk dragon
#

i just want to have the player have more Death sound effects mainly.

haughty flower
#

so a skin sound pack?

silk dragon
#

a skin sound pack?

haughty flower
#

yeah, as in replacing the actual xdeath sound of the player with new sounds withouth altering the code

#

because what i described to you would need to alter the code of a player, and i wouldn't know how to implement more random sounds withouth creating a new kind of player class

silk dragon
#

well i dont want to alter the code that much, i simply want to have more sound effects for the player when dying

haughty flower
#

yeah well i wouldnt know to do just a replace then with more sounds withouth making new code that would conflict other mods

#

sorry

silk dragon
#

hopefully i can find someone to help me

haughty flower
#

i mean why dont you look up at the wiki, i just found an example that might work

#

SNDINFO contains many sound-related definitions. It allows any sound referred to by its lump name (DSSAWHIT, DSBAREXP, etc.) to be associated with any game event sound such as player pain, death, and revealing of secrets. The names by which the predefined sounds are referred t...

#

$random pl_death { player/death1 player/death2 player/death3 }

player/death1 pldth1
player/death2 pldth2
player/death3 pldth3

$playeralias           player  male    *death          pl_death

// example for long file names
shield/confirm        "sounds/player/ShieldConfirm.ogg"```
#

probably $playeralias will do, combined with the $random function i explained

#

doesn't hurt to try, instead of *death, put *xdeath

#

but yeah, the way you called "$random" will work, so keep that

#

$playeralias player male *xdeath misc/xdeath

#

this is how you might need to put it on your case

silk dragon
haughty flower
#

so it is a new class you are creating..not a replacing sound

silk dragon
#

yeah i forgot to mention that.. god i feel so dumb

haughty flower
#

so the new class is on decorate or zscript?

silk dragon
#

Decorate. i've never used zscript before

haughty flower
#

care to show me your complete class actor?

#

or a text file of it

silk dragon
haughty flower
#

yeah

#

you're missing to define the sound then

#

put this
Player.SoundClass "Ulando"

#

in the decorate actor

silk dragon
#

added

haughty flower
#

Test the xdeath sounds

#

save it and test

silk dragon
#

nothing plays. But thats a good sign that it sees it!

haughty flower
#

i wouldnt be sure what else could it be that it doesnt play it

silk dragon
haughty flower
#

ah ok

silk dragon
#

the sounds are working

#

at least one right now but thats probably because of rng

#

Wait they work

#

forgot to add a number at the first one. Thank you So Much @haughty flower

haughty flower
#

that's good

hexed oak
still dagger
#

Anyone know a good program to make midis for Doom wads

snow compass
#

just use fl studio

#

then export to midi, then use some sort of midi editing software to fix the instruments, that's what i do

haughty flower
#

gonna take a break from my weapon pack to focus on a map pack I was putting off to the side for awhile (although I probably wont be able to do much) Infact here is a screenshot

silk dragon
#

you know if theres one thing i'll like to add to my mod. is a plasma caster that charges

quick flax
#

How does one access the map editor

silk dragon
#

You mean ultimate doom builder

quick flax
#

Ultimate doom builder thanks

haughty flower
#

I personally recommend GZDoom builder

#

but you choose what you choose

mild storm
#

GZDoom Builder is just an outdated version of Ultimate Doom Builder

snow compass
#

i use gzdoombuilder but maybe i should switch

lime kindle
#

Hey! If anyone is interested, Ive found a way to easily circumvent the D16 multiplayer echelon leveling system, and instantly unlock all customization content. It requires the use of a few third party tools but has no impact on your client and just skips the experience requirement to gain a level, instead setting it such that playing a single match will put you at max level.

acoustic wraith
#

I'm lowkey interested

upbeat hearth
#

😂

lime kindle
#

Alright, send me a DM, and when I do a full writeup of the process, I will either link you it or send you it directly.

errant prism
#

sounds scary...

haughty flower
#

@lime kindle DM it to me too lol

upbeat hearth
#

Insert virus link here

haughty flower
#

Is there a way to balance shooty with story but make shooty more prevelant?

quick flax
#

What

#

In classic doom

haughty flower
#

Yes I'm trying to make my first wad have a story

#

you can use MapInfo to make clusters after each level

#

this way you can make a story

lime cedar
#

Is there a way to make a crusher be activated by a switch in doom builder 2?

sacred onyx
#

@lime cedar Yeah, MAP06 of Doom 2 does exactly that. You have to set the switch's linedef action number to #49 (S1 Ceiling lower to 8 above floor (perpetual slow crusher damage)

#

Here's a quick-and-dirty example map I made, if you want to see one in action 🙂

lime cedar
#

I made one with pressure plates now but I might use that. Thanks

trim jasper
#

i've finish my map, if its really dark, you might have to change the brightness and gamma, but the map should be somewhat dark.

jade rain
#

How do I make it Like e2m8 and e3m8 where when you kill a boss it ends the level?

haughty flower
#

I just got a great idea

#

I won’t tell until after I finalize it

mental patio
#

How do I make it Like e2m8 and e3m8 where when you kill a boss it ends the level?
@jade rain ig you’re using ultimate doom builder I’ve found that adding the end level/game action to the demon you want killed works

soft igloo
#

how would one go about removing the pistol and fist on start?

#

?

haughty flower
#

I think there is a way to remove the pistol but not the fist i believe

sacred onyx
soft igloo
#

do items automatically respawn on a timer in multiplayer in doom 2 deathmatch

short dock
#

@sacred onyx I have played your previous map before and you have improved a lot. It is fun

sacred onyx
#

@short dock Thanks! I had to tell myself to stop trying to add stuff to it and just release it already, haha

broken quarry
soft igloo
#

have you googled it

soft igloo
#

oh yeah just finished a simple 1v1 deathmatch map

haughty flower
#

hey gang i have an odd question

#

how many frames do ya'll think is enough for a weapon?

#

Like one of my issues when working with placeholders from Brutality and a few other wads is that they feel too animated to where it distracts

shy stratus
#

~20, like classic

haughty flower
#

Wait really? I thought classic was like. 6

#

outside of certain things like the SSG

shy stratus
#

Idk

#

Maybe 6

haughty flower
#

classic has very few frames yeah

#

it might be that brutal doom used interpolation techniques to create additional frames, at least it looks like that for me

#

but really, focus more on key frames, and eventually, you will realize if you need more

haughty flower
#

New custom monster for Robot J's Doom Pack: The Railgun Security Bot, Made by UAC to keep unwanted guests out of the labs but when the demons arrived the bots have started killing anything in it's path including you.

hushed oasis
#

IIRC the majority of BD's weapon animation frames consist of the same sprite repeated several times in slightly different positions

haughty flower
haughty flower
#

some of the weapons cannot be accesed once you change weapon

#

they might not be defined in a weapon slot, but i can access the T1000 and T3000 melee with only the next weapon function, not the weapon slot one

haughty flower
#

thanks for pointing that out, i'll work on it

haughty flower
shy stratus
#

Looks-like 64 plasma rifle with the original Plasma rifle

Pretty good actually

sacred onyx
#

I can't seem to find the "blue waterfall" animated texture in Ultimate Doom Builder

#

I've got the red and green falls but not the blue, brown or lava ones.

#

I'm using Doom2.wad's textures so they should be there

pseudo epoch
#

Uh

#

Why would you do this

#

Should we ping the mods or something?

shy stratus
#

Yup <@&162901871168585728>

hard elmBOT
#

dynoSuccess weed_nose#2187 was banned

hazy lantern
#

@shy stratus Thank you

haughty flower
#

@sacred onyx there's no blue waterfall in doom or doom 2

#

It is a custom texture

hushed oasis
#

@shy stratus actually it's both BFGs

haughty flower
#

Correct

#

D64 BFG mixed with Doom BFG. I kinda did try to go with a D64 plasma rifle look too

#

It shoots a giant red ball of plasma. Originally it would shoot a giant ball of plasma THEN when it explodes it would fire off 10 balls in different angles but that wouldnt work. Basically it's the bfg ball without the bfgspray

shy stratus
#

Hah yes

haughty flower
#

eyesore.wad

mental patio
#

oh god the hom

#

Oh wait I play gzdoom

haughty flower
#

i play gzdoom too

#

i just turned my renderer to softpoly

haughty flower
#

I call it the plasma hose cause it will basically spray out like water

#

the plasma it sprays out is a bit more powerful than normal plasma but it eats up ammo quickly

mental patio
#

hmm

#

make it short range if you can and that would be a badass flamethrower with some sprite changes

quick flax
#

It has a little bit for everyone
7/10

haughty flower
#

actually it was gonna shoot fire but then i decided to scrap that idea

shy stratus
#

Shoot bluefire

haughty flower
#

Aight V1 is almost done for release

#

Right now I am tidying up a few things before release to make it look clean

haughty flower
mental patio
#

Def will try this when I have time

haughty flower
#

i will give a warning that some sprites will definitely look ugly since alot are some old sprites

lunar hound
#

Hey guys opinions?
Looks like the original bfg mixed with doom 64 bfg

haughty flower
#

Yep

#

Exactly that XD

quick flax
#

So what else does this add

haughty flower
#

Weapons and some gore

#

There are like 17? (I forgot) New weapons

#

Right now I’m remaking some of the old sprites since some look ugly

quick flax
#

Just downloaded

#

The screenshots look promising

#

@haughty flower the plasma hose doesn’t make sound

haughty flower
#

Huh

#

I’ll get to fixing that! Thanks for telling me

quick flax
#

I also posted a comment on your doom world post

#

Pretty good mod

#

I love the plasma weapons

haughty flower
#

Hey guys how do you like this rifle (It's for an different doom wad and not the weapons pack) (although I still might add it for fun)

#

wait forgot the image

quick flax
#

Looks good

#

Looks more like a shotgun though

haughty flower
#

Well it does use the shotgun as a base

#

I’m trying my best to make it look more like a rifle and I have a pretty good idea on how

quick flax
#

Idea for your mod btw

#

Make the super gun that fires everything use all ammo types

haughty flower
#

I made it use rockets since I asked the server for what I should do xd

quick flax
#

And the steam hams thing hit me like a train

#

10/10

haughty flower
#

yes

#

Right now I’m revising most of the sprites but I am gonna ask one thing for everyone here. What style should I use for every sprite then and onward? Doom 64 style or Doom 1&2 Style?

quick flax
#

Doom 64 weapons would be cool but wouldn’t fit into the doom 1 and 2 environments

haughty flower
#

Yeah true

#

Maybe I could make doom styled weapons for slots 1-7 but add doom64 styled weapons into slots 8-0

#

Kinda like a catagory like thing

quick flax
#

You should put in the unmakyr and some variations of it

#

Like a fire or ice unmakyr

haughty flower
#

Will jot that down

#

I already got some new weapon ideas but I will still write that down just incase

quick flax
#

Cool

crystal perch
haughty flower
#

@crystal perch I’m guessing thats the underground alley before the demonic invasion and during the demonic invasion

snow compass
#

i dont know how to find/make good textures, i dont know how to add custom decorations, weapons, or monsters, i only know how to add downloaded monsters

#

can anyone help??

#

(for doom 2)

haughty flower
#

I can link a video that covers adding/making custom weapons

#

https://youtu.be/hG7nIJ3NVaA this one is a good one (although can be a bit hard to understand at time) https://youtu.be/5s9UPDIHR-Y this one covers mostly everything including spriting

This is my very first tutorial. and it is about making custom doom weapons. no much to say otherwise, but subscribe, and follow me on G+ and Facebook.

▶ Play video

It's been a while! In this tutorial we'll be creating a brand new weapon called "Hombre Skullinazor"! Part 1 consists of creating cool sprites from pictures using Photoshop CS6, yay!

If you don't have a heart and want to skip to a certain section, please, go ahead:
1:32 Secti...

▶ Play video
snow compass
#

thanks

haughty flower
snow compass
#

not really imo

snow compass
#

maybe make it longer

mental patio
#

@haughty flower have you considered a bolt action rifle

#

slow fire rate but high damage

haughty flower
#

That’s what I was doin

#

That gray thing in the middle is my bad attempt at a bolt

#

I have made it thiner tho to try to make it look more like a rifle

quick flax
#

It still looks like a shotgun

lime cedar
#

maybe try changing the stock? That would probably help it look less like a shotgun

#

otherwise it looks good

mental patio
#

@haughty flower try making it look like a mosin nagant

snow compass
#

i wanna post something

#

but idk if it would be an insensitive joke, i made an edit of doomguy's front facing sprite

#

im gonna re-read the rules now

haughty flower
#

q

snow compass
#

i made doomguy but withouthis helmet yesterday, idk if i got the hair right though, or anything tbh

haughty flower
#

I am thinking about implementing a cut doom 64 weapon into my wad but making it a bit more doom 1 and 2 styled

snow compass
#

that would be cool

#

i dont think this looks right, what about you people

hushed oasis
snow compass
#

oh ok

#

thanks

hushed oasis
#

@snow compass change the palette
the palette selection dropdown is at the top

#

the palette just called "Doom" should be good

snow compass
#

oh

snow compass
silk dragon
#

the first one looked like a ditto

snow compass
#

o

haughty flower
#

@snow compass make the mouth a skin tone and the eyes black with white pupils

#

and use antialiasing paintbrush to shade the mouth in with the rest of the skin

#

^^ like that

#

sorry white with black pupils, if you give me the skin i can improve it, you did excellent with the hair, also if you are finished with the sprite set i want to use them in my mod i'll credit you

snow compass
#

ok

haughty flower
#

can i see one of the main sprites?

#

DM it to me

snow compass
#

???????

haughty flower
#

DM me an image of that sprite

#

if you want...

snow compass
#

thats the only one i have, plus, ive been trying to sleep for the past few hours and just woke up

haughty flower
#

oh

#

well get some rest man, if you need

snow compass
#

i cant, i dont want to sleep the whole day

haughty flower
#

ah

#

get some coffee you'll be alright lol

snow compass
#

also just copy paste a shotgunner head on doomguy change the skintone then add all the stuff, and prolly not tbh

haughty flower
#

im working on sprites atm want to see?

snow compass
#

sure

haughty flower
#

just posted this in the GZDOOM discord

snow compass
#

doomguy but terminator

haughty flower
#

yes

snow compass
#

scary robot man

#

oop-

haughty flower
#

dun dun du du du lol

snow compass
#

right i think imma go now, have a nice day

haughty flower
#

alright, have a nice day man good luck with those sprites.

snow compass
#

i might not finish them

haughty flower
#

hmm

snow compass
haughty flower
#

that's what i use for pixel art

snow compass
#

same

haughty flower
#

i use keyboard and mouse for drawing, it took some practice

#

adding mugs to all my player classes for my terminator player class mod

snow compass
#

im back, looks good

haughty flower
#

thanks

snow compass
#

yw

snow compass
#

right so i was looking at the pickups in classes how do i make a custom weapon that i can actually pick up

#

or rather how do decorate files work

#

brb imma go watch tutorials

haughty flower
#

@snow compass it's very difficult for me to explain, there are two methods of making something, make a decorate file, then classify it as ACTOR, "name of gun" then DoomWeapon

snow compass
#

hm

#

im not at home, can dm instruction plls

haughty flower
#

yes

haughty flower
#

Today I’m gonna try my first time making an IWAD through slade. Probably will be a testing iwad but might aswell

haughty flower
#

bruh

shy stratus
#

I want an animator to do the same thing with a Marauder

And tho, its not a doom related thing

exotic swallow
#

technically is since it's involving a doom enemy

umbral skiff
#

I haven't posted here in a long time, but here is a 24 hour speedmap (I say speedmap because when I make a map, it usually takes like a couple weeks to a month to make because of creative blocks and procrastination. I put my nose to the grindstone, on this one.) I made as a proof of concept for what could become a considerably larger project.
This server doesn't get much foot-traffic for me, so @ me or DM me if you want to get my attention.

meager quartz
#

that's a pretty cool little map -- if you're doing more I look forward to it 🙂

haughty flower
#

Putting a full hold on all of my doom projects to start a new and big one. Doom: Retribution. It is a non canon doom wad That makes a new storyline for doom 1 and 2 where it follows after 2

lilac star
#

My dbp25 wip map

#

Set to release July 1st

umbral skiff
#

That looks bloody great

umbral skiff
haughty flower
silk dragon
#

thats alot of gray

exotic swallow
#

they got all ripped and torn up

haughty flower
#

There will be some guts and some huge guts

#

And some big fucking guns.

umbral skiff
#

I deleted all previous uploads of the J25 Project in favor of this version, which includes new maps, music, sfx, and a different pistol sound, after I had gotten a complaint from someone about how the chaingun sounded janky.

#

Same basic setup still applies; run on GZDoom, with the doom2 iwad

short dock
silk dragon
#

nothing a little map editing can fix

umbral skiff
#

What?
Dammit, I thought I fixed that already.

#

Well, I'll see what I can do, and hope I can get that sorted out in the next update.

short dock
#

this is a test wad to see if you like this is this style of levels

primal reef
#

hey i just switched to gzdoom builder and i cant figureout how to open doors im using doom in hexin format i can get the door to open and when it closes the side i orginally opened it from no longer lets me opon it i just make a hmf

haughty flower
#

Make sure it’s a DR type

#

I havent used hexen format for while but I can check

primal reef
#

im using generic door

haughty flower
#

I’m gonna boot up gzdoom builder really quick and check

primal reef
#

ok thank you

haughty flower
#

No problem

#

Using doom2.wad correct?

primal reef
#

yes

haughty flower
#

Aight

#

Think i spotted the problem

#

Is repeatable action checked?

primal reef
#

nope

haughty flower
#

Welp now we found the problem

primal reef
#

thanks man im not used to this i just stopped using doom builder 2

haughty flower
#

It’s aight

wraith osprey
#

hey i need some helps with snapmaps of doom 2016

#

it's about demons group, can't get them to work

radiant bison
#

this is so much fun!

eager marsh
#

sick

haughty flower
#

Niceeee

haughty flower
#

I have decided to turn Doom Retribution into a new doom wad nicked Retribution of Evil. It’s a doom 3+Doom 64 type wad that includes most og doom weapons (with newlooks ofc) and 3 new weapons (Grenade Launcher, Plasma Charger, and the Quad Barrel Shotgun)

fringe dust
still dagger
haughty flower
#

@umbral skiff I tried it. The wad is nice. Caleb's voice is really a touch of class. 👍

umbral skiff
#

Glad to hear you approve!

haughty flower
#

looks coo'

umbral skiff
#

Updated version of J25 is a go.
Features four full maps, with a minor tweak to the second map.

#

Also big thanks to @short dock for bringing the nasty bug in Map02 to my attention. I honestly thought I fixed it.

haughty flower
#

Nice so far, love the new updated sounds

short dock
#

@umbral skiff you are welcome

umbral skiff
#

A note: During testing, I pistol-start each map in order to make sure they're fair.

haughty flower
#

Dunno if this is on purpose but a few of the doors have the doortrak textures moving

#

There is also a door in map 2 that has an untextured back and is unopenable

umbral skiff
#

Which door is bugged? Screencap and I'll see if I can fix it.

haughty flower
#

Aight ill send

umbral skiff
#

maybe I forgot to tag it as "repeatable action"...
I'll check it out

#

I just checked both of those doors.
They're tagged as repeatable, and the appropriate linedefs are facing outward. I don't know what could be causing your bug

#

Also the moving doortrak is my fault.
I realized way too late that I was supposed to tag them as lower unpegged.

#

I re-tested the map, and both doors seem to be in working order.

haughty flower
#

hmm

#

I have no idea what is happening then

#

Lemme try switching my renderer

umbral skiff
#

I've been using hardware accelerated

haughty flower
#

same. Seems like nothing happens tho

#

Just get a more trippier sight

#

I also did walk on the candles in the chainsaw room which I think triggered the door

umbral skiff
#

Strange

haughty flower
#

I tried to make a harder icon of sin fight... I hate my life

umbral skiff
#

This is how I go about constructing a map.
I am listing out my steps, in hopes of learning if there is a better way of doing things:

  1. Starting room + Player Start
  2. General map layout
  3. Light sources and sector lighting
  4. Architectural flourishes/decorations
  5. Secrets
  6. Enemy and Item placement
haughty flower
#

That’s exactly what I do except I mix in secrets with 2

#

I also draw a map design on paint.net or irl to have a plan kinda

urban comet
#

I prioritise enemy placement earlier because I want to design the maps around the enemies that'll be in it

umbral skiff
#

I see.
My reasoning for putting enemy placement last, is because I feel that there should be a flow to how the map itself plays, and I place the enemies in, once the map is finished, so that I can see just how they interfere with the player's progress. After all, that's all the enemies are; a roadblock in the way of progress. They aren't targets in a shooting range, they're obstacles that get in your way.

grim spire
#

chex quest is back

haughty flower
#

It’s been back for a few months i think