#classic-doom-maps-mods

1 messages ยท Page 105 of 1

mystic chasm
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I don't even have a copy of windows

median trail
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what os u doom?

mystic chasm
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Linux

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I was purely interested in what you were "patching"

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Since doom is open source

median trail
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@mystic chasm sent u a pm :0

wanton stone
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oh shit i need to work my my snapmap

mystic chasm
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i wanted to take a picture of the absolute mess of blue "wiring" of my last snapmap, but I don't even have Doom installed

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99% on every limit

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๐Ÿ‘

south ocean
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Can I send my map pack link here or is that some other channel

odd hare
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Yes, you can

mystic chasm
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Post here only if you're willing to be judged ๐Ÿ‘จโ€โš–๏ธ

south ocean
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well its a map pack made by a lot younger me and probably crap but here it is hope you all like it(also note cuz I made it crappy the you need the doom 2 version in the final dark doom zip so you can play it proper any other version wont work whit the map pack I hope you can understand what I mean)https://www.moddb.com/mods/dark-doom/addons/final-dark-doom ๐Ÿ˜›

Mod DB

Small map pack for Doom 2 called Dark Doom. There is seven maps in total. /////////////////////////////////////////////////////////////////////////////////// In order to run the wad file you need to have a folder with gzdoom/zdoom and doom 2 ////(it...

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I am really curious if younger me knew what it was doing

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also any questions or critics you have feel free

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Damn I can all ready feel the penance

median trail
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still hoping someone can help me witgh this patch thign im tryign to do

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looks liek i need info on dehacked and bspatch

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any old skool doom modders here?

mystic chasm
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you don't need a patch for what you're trying to do TKBS

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i also don't understand why you are doing it it's just map replacements

woeful oracle
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Okay so you guys know that original Doom mod "Brutal Doom"?

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Can someone explain to me why people hate it so much?

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Because unlike Yandere Simulator, it actually works just fine

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Is it because the creator is a jerk or something?

mystic chasm
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yea pretty much,
we don't talk about brutal doom here

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too spicy of a subject

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its also been talked to death for i dunno, years at this point

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google it if you must

woeful oracle
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Okay well I'll just say this: At least it works and it's free so I don't really care

haughty flower
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@woeful oracle
ONLY READ THIS IF YOU ARE READY TO ACTUALLY ENTER THE DOOM COMMUNITY.
||Sergeant Mark IV is a shitty coder. That is a fact accepted by even his fans. Because of this, he has been costantly teased by community members, and at one point, a troll account came to his Zandronum thread. I won't tell you the full story but the point is that the guy started spamming false suicidal thoughts and Mark, as he is brazilian where suicide rates are unthinkably high for us, told him to just fuck off and die. This excommunicated him from all the largest Doom websites. Also, he has an eye on all the sub-mods for his own, to the point of developing a rivalry with the sub-mod Project Brutality which claims to be independant while it really isn't. There's a ton more things that happened around his mod but it's so much of a mess we'd need to make a book on it.||

odd hare
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Yes. We don't censor things and has nothing against spreading some information, but just hold discussion of this out of here - this topic is so controversial it will just flame whole server. That's why we don't talk about it.

haughty flower
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The above in short : talk about Brutal Doom, not around Brutal Doom. coolcaco

finite moon
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is there a way to slow the player down upon entering a sector? i can't figure it out

hushed oasis
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@haughty flower you forgot some pretty vital pieces of info, mind if I DM you them?

haughty flower
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Hmm do

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Even if I already know it it's fine @hushed oasis

mystic chasm
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Oh you guys went and did it lol

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Use sector things to determine when the player enters/leaves the sector, if you have multiple sectors you want them to be slow in it's more work.

If you are doing something like mud which you want to slow players down I think you can do that in a def file

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Which would be based on the texture they are standing on

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The TERRAIN lump is used to add sounds, liquid splashes and damaging effects to certain flats. The most common use is to create splashing sounds (such as water, mud, and lava in Heretic and Hexen), but it can also be used to give the player a custom landing sound when dropping...

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I could not remember the name of that

bleak pendant
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I just remembered to ask this random question, which has been in my head for two years, why doesnโ€™t Snapmap have the Vega Core music? I havenโ€™t found any information on why it was cut...limitations or something else? Curious is all.

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I know itโ€™s not really important but the more you know

median trail
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whats best site for getting info on this prog called dehacked, or bspatch.exe?

finite moon
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@mystic chasm thanks, that worked doomguy_grin

mystic chasm
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๐Ÿ‘

errant prism
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@bleak pendant Wow, never realized its absent!

bleak pendant
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Ikr, Iโ€™ve wanted to use it so many times too

median trail
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in 2015 i had downgraded Doom1 BFG to v1.1 then up to doom Ultimate, but i no longer can find the tool or patches online.. Can someone LINK me this?

minor wren
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just use that one mod that fixes the classic game wads

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Doom BFA
that's it

median trail
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fuk is doom BFA

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any why peopel do this- ask a q and get a do somethign else response

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i own BFG i dont know what a BFA is

minor wren
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DoomWiki.org

DOOM BFA (previously known as Classic RBDOOM 3 BFG) is a source port of Doom 3: BFG Edition that uses RBDOOM-3-BFG source code. This source port mainly focuses on Doom Classic but also offers various additions for Doom 3 and provides various bug fixes and restored content that...

median trail
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Secure Connection Failed

minor wren
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I'm only suggesting it because it's an easier way of getting what you want

median trail
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?

minor wren
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DoomWiki.org

DOOM BFA (previously known as Classic RBDOOM 3 BFG) is a source port of Doom 3: BFG Edition that uses RBDOOM-3-BFG source code. This source port mainly focuses on Doom Classic but also offers various additions for Doom 3 and provides various bug fixes and restored content that...

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there, I removed the S

median trail
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that does not give me what i want, but it is interesting thanks

minor wren
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it might be close enough
it's easier than messing with the wads

median trail
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was no messing , i rmeeber it was drag a file onto an exe and get doom 1.1 from BFG

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dunno why i deleted it :(

minor wren
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not sure why just replacing the wad with the Ultimate one directly wouldn't work

median trail
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well fuk this then thansk for nothign guys LOL

errant prism
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Im working on a snapmap and there is an artificial intelligence character named TR3ZO (insisting on that name), I just cant figure out what (if anything) it should stand for. Its supposed to exist in the same universe as Doom, I though the explanation could be that this AI is for Deimos UAC

mystic chasm
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i swear i saw a forum post years ago someone in the zdaemon community made a java program that would convert any official IWAD file into any other version but god help me try to find that

errant prism
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I want to ask, how does custom-geo work and how can I make one?

vocal shell
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you use blocking boxes

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you can tune the height/width/depth to your own liking and give it a chosen texture

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they're in the volumes tab

errant prism
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Have any tutorial?

vocal shell
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nope, but you should just experiment with blocking boxes

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i did, and look where it ended up

errant prism
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k.. how long it took you to learn?

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Just curious

vocal shell
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eh, it shouldnt take too long

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you'll get good if you invest the time into making it good

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but right now if you're just starting just think of something and try to recreate it as best as you can using the blocking boxes

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custom geo is just one thing, there's also coding and stuff

errant prism
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@vocal shell sounds really complicated, I hope I can learn it. whats the coding stuff about?

median trail
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@mystic chasm thanks for reply, losing my mind over this. Yes i have read that page before you posted, as it is one of the websites that to led me here. The java program you speak must exist becuas ei found files online that have been madeinto wads, i am only able to make binary diff patches, Not wafds.

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i have an end goal , but no point explining my whole aim until i can get passed a few small hurdles, but for anyone who helps i assure you i will return the favoursomehow

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lanuage auto correct on profanity on a doom server- f u king dumb!

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wtf @mystic chasm -after scannign the chat it looks liek your the guru here-- what can i offer you to get ur guru skills to help me ? :)

median trail
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PRxE3M2.wad is ready for tests

neon glade
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GOD DAMIT! I used the doom formst not Zdoom doom fotmat and now doors dont work properly for some reason.

wanton stone
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Does anybody know how to spawn demons on top of custom geo blocks

vocal shell
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ask jimmy, he knows literally everything about custom geo

haughty flower
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I was thinking on giving sunglasses and a cig to my annihilator cyberdemon on my wad

south ocean
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can somebody test something for me (thank you if you do). I need to know if this wad has frame rate drops on your pc to. For some reason it has low frame rate on my pc for some reason

haughty flower
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ok, so l've tested it, and have experienced some frame rate issues as well. l believe it has something to do with the fog sprites: the closer you are to them, the more significant the frame rate drop is

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Is this your wad,@south ocean ?

south ocean
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Yes it is and thank you for the info

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Now at least know my pc isn't making this problem

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@haughty flower also how bad was it was the frame drop constant or just at the fog

mighty marsh
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Hey everyone, I started the making of a doom wad (I now have around 2 minutes of gameplay) and I would like for some people to test it
It's already all packaged for windows in a .rar file with a pre-configured client
Just drag n' drop a file into the game and start playing

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@south ocean I have a pretty beefy PC
-16gb ram
-gtx 1070
-i5 6500
And it worked great. Maybe I was at around 50 FPS instead of 60, so a bit of optimisation wouldn't hurt

mystic chasm
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||just use .zip||

median trail
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everyone asking for help and nooen giving it, how did these people even get to the point wher ethey makign stuff and askign for help

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where do they get the info from to start lol?

mystic chasm
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youtube?

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doomworld?

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i read that DM you sent me, i still don't know what you are trying to do
trying to edit the executable?
No one uses DEHACKED anymore for a reason, you don't need it - sourceports exist
if you want to make something vanilla compatible or boom compatible then yeah you'll still need to make a DEHACKED file but they are loaded out of the wad anymore by the sourceport, you don't actually have to run the original doom executable through DEHACKED

as for making the DEHACKED patch files there is https://www.teamhellspawn.com/exl/whacked4/

median trail
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whacked looks useful THNAKS!

mystic chasm
median trail
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yeh i think JR used doombuilder, but evan from the chat here sai i might find SLADE easier to use

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ill start with an import an an existing map and learn rom that

mystic chasm
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i dont use doom builder personally because it requires a friggin MS .Net framework

median trail
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thast ok My win7 is perfect and uptodate with everything i need for dev

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although im on win10 now- typing etc

mystic chasm
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i keep thinking about starting a compehensive yt doom modding tutorial series but there are already a bunch so
๐Ÿคท

median trail
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yeh sux having no data, im sure there are peopel use older stuff around with videos, btu whaetevr ill get there eventually

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i got what i wanted which was to sit down adn compolete doom for the first time in 24 years so that was nice

mystic chasm
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i made some tutorials ||12|| years ago

median trail
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flol before yt

mystic chasm
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no

median trail
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lost in the net now

mystic chasm
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they are still on yt

median trail
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nice whats ur channel?

mystic chasm
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Joined Mar 1, 2007

median trail
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nm found it

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nope thats not u

mystic chasm
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lol

clever delta
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so i really only occasionally mess around with doombuilder

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but mapmaking seems pretty fun, imma keep working with it

median trail
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is there a DIR list of doom files and there meaning, ?

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from within wads....not the game files

mystic chasm
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uh wads are the game files

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litterally:
Wheres
All
the Data

median trail
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doom.exe is a game file

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u know what i mean dont be pendantic

mystic chasm
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nah man all the important stuff is in in the wad

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(or pk3)

median trail
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f pk3 dude u just dont get it do u, i have no interest in finalising content for gz doom, i want in running vanilla

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DOS

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doom 95 or BFG

mystic chasm
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no one plays on DOS, yeah I don't get it, if you are making content for other people no they aren't gonna run the original doom.exe through DEHACKED
๐Ÿ‘€

median trail
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who said it was for other peopel- this conversation is not on topic dude, either help or dont discourage

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if u want somethign i make coz u think u like it (not you persoanlyl - the greater you) then i MAY consider it for another sourceport, but for me doing what i want- who the fuk ar eu too judge - get me?

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im not being mean, i appreciate your response, but i am tired of explainging my actions, if u dont want to help its cool dude no bad feelings

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i dont see you tellign peopeol not to bother buyign a game from bethesda when u can get it from gog cheaper and use Z doom etc... so wtf

mystic chasm
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http://www.aspectsweb.co.uk/dehacked/index.html
DEHACKED is old, out-dated, limited, and I don't even know if it runs on modern systems
WHACKED uses BEX im pretty sure so even if you made a patch with it and somehow got DEHACKED working, it wouldn't know how to read the patch file
that's why I keep trying to tell you to use a sourceport, it's the easiest, fastest, most user-friendly way of getting started modding
if you want STRICT-VANILLA limits you'd still want a sourceport but specifically Chocolate Doom
https://www.chocolate-doom.org/wiki/index.php/About

that's all I'm gonna say about it
o7

bold marsh
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so for uh

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when it comes to lump editors, are any of them open source or anything?

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i have a particular task i want to do with it

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never mind, i got what i need from unwad

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dang, i didn't realize how dated this is

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maaaan, i am old

mystic chasm
median trail
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thanks for replies. i think i got a nice folder of dev tools and info now, guess i just need to start trying stuff.

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3 press relase maps work fine, some missing assetts so ill work on that, then just try basic stuff liek swap textures or audio or somethign to start an understanding, eventually i make a map or maybe just remake one of my Unreal maps for Doom , save time, etc

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that dehacked site is epic

median trail
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anyone with a compiler thingy able to compile some github stuff for me pls?

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i have no ide awht im doign with github

median trail
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doom eternal ducks

bold marsh
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game development goes here too right?

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like source ports

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not really sure when was the last time there were updates for classic doom source ports

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it might have been a while....

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or at the very least, they probably don't chat here much

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but that was one of the intentions of this channel right?

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uh.....

median trail
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dunno pariah but if u have info share it

bold marsh
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okay so uh, this is crazy

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but here goes

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interface a simple cloud architecture with aws, simple and cheap

median trail
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i meant doom infio bro not ur life story

bold marsh
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there's a piece of zandronum that checks if a wad is correct or not, if not it displays the md5sum in the console for the server and your version

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paired with zandronum when you first download it is doomseeker, which includes wadseeker that kind of does a grab bag of wads but doesn't check the md5sum

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simply because it can't, it's not able to check the md5sum of the server

median trail
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download a tool to get a tool to give u a toold that downloads random wads, sounds liek google to me bro

bold marsh
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furthermore, there isn't really a way to store that "bad url" for future reference for other players

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haha i told you this would sound crazy

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๐Ÿ™‚

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the funny thing is that's what it is in essence

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what it would benefit from is an event-driven architecture

median trail
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tool to easily change audio in wads pls?

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done a sprite= success, now need an audio test

bold marsh
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well i mean you could use odamex

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but it's not a tool per se

median trail
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it says its for online multiplayer

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that has nothign to do with what im asking

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fuk is it with people here, ask them for somethign and get bizaare stuff in response

bold marsh
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sorry, some old wads have music files in a separate wad so you could swap those out

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didn't realize you meant swapping the audio lump itself in the wad

median trail
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did a sprtie now try audio, like the hit sounds or enemy hurts

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thast what i meant, i do not know what a lump is

bold marsh
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oh

median trail
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i tried lookign for a list and desc of every file in a wad but got stupid responses on that so gave up

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i klnow most the map and level terminology now though so getting better

bold marsh
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test

haughty flower
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Does anyone have any tips on planning/making maps

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The things I have been making just feel unoriginal and boring

mighty marsh
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  1. Always changing floor height when I wanted to change floor textures.
  2. Using special border textures between different wall segments and doorways.
  3. Being strict about texture alignment.
  4. Conscious use of contrast everywhere in a level between light and dark areas, cramped and open areas.
  5. Making sure that if a player could see outside that they should be able to somehow get there.
  6. Being strict about designing several secret areas on every level.
  7. Making my levels flow so the player will revisit areas several times so they will better understand the 3D space of the level.
  8. Creating easily recognizable landmarks in several places for easier navigation.
  • John Romero
median trail
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@bold marsh you here?

bold marsh
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hi

median trail
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you this comment about the music u made

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i found a file online for UTGold music for doom, but i cannot get it working, anychance u can see why?

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i would like to get ti working

bold marsh
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so whenever you load doom 2 you hear that music instead?

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that's what you want right?

median trail
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or doom 1 threr was no read me

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yeh, i know it wont fit the game well, but i am an unreal fan so when i found the file i thought cool. Plus if i can get it working, then i can extarct the music and replace for my own music

bold marsh
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DoomWiki.org

The soundtrack of Doom II consists of music in MUS format composed by Robert Prince. 21 distinct tracks are present. At least some of these are known to have originally been written for Doom. Two of the tracks are re-adapted by Prince from his earlier work on Wolfenstein 3D.

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read this, and you will find out why it won't work

median trail
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ok that was useless

bold marsh
median trail
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im jsut gonna stop asking for help coz its just brick wall vibes

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that lump link is good

bold marsh
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i accept your approval i guess

median trail
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flol

bold marsh
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just take the lump editor, probably SLADE 3, open your utgold music file, rename it to the names you asee in the first link

median trail
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that 2nd link is more what im after- real info - thanks pariah

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oh right i get u - use the link 1 for refernce, gotcha!

bold marsh
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i may or may not develop a tool that will help new players achieve this

median trail
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so LUMP contains audio, ussually music-- ormore??? and that is MUS audio

bold marsh
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think of it like a zip file contains compressed files and stuff

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.wads contain lumps which are sometimes also files (for instance, music) but need not be

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so, yes it'll contain a lot of stuff

median trail
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what are limitations on audio - the usual 1990s stuff? lower bitrate, etc etc

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wav files i assume?

bold marsh
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only depends if you are using a modern source port or not

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hmm.

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as a matter of fact, let me show you how MAPINFO lumps work

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ZDoom supports a special MAPINFO lump that can be used to define special characteristics for the different maps in a WAD/PK3, in addition to defining custom skill levels, intermissions, and game settings.

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more specifically

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eh, there's a couple caveats to both methods

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but the first method for you would probably be easier to understand and implement

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and let's be honest, i did the same thing for a while

median trail
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im not interested in filling my brain until it explodes

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just 1 lil test at a time, so audio focus only atm

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i have no aim in putting my content in z-doom, i am focussing on dos

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thanks for all replies pariah- maybe i can messageu in future instead of filling the chat with shit.

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So far i got jadwick, evan and you - and i heave learnt more from u guys than many hrs of on my own googling

bold marsh
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fill the chat as much as you want, that's what it's here for

median trail
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thank you all!...

bold marsh
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i'm just glad i didn't kill you with boredom because i'm pretty nerdy like that

median trail
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nah man i need the nerds, as i said before, i played doom in 1995/6 and 11 dyas ago i started trying to cram 20+ years of doom changes and ciommunity stuff into my head. The geek nerd stuff really helps

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once i get the basics down i will be flying since im already a pro level designer :)

bold marsh
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ok

median trail
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ok ..? more holy shit let me see ur stuff :)

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could probably get duck doom finished by eternal release day

slow galleon
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when making a WaD, is it socially acceptable to use other peoples assets (textures and music) so long as you credit them? i ask this because i am not exactly talented with texture or music making, and it would make my life easier to just use the things that are already there. however, i want to do this without pissing off the community.

minor wren
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I'd say ask each creator first
unless they said up front that they're ok with people using their assets

slow galleon
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okay, sounds good! dealguy

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also, would you consider Plutonia being "source" because it is part of the final doom collection? or would that be considered taking someone elses textures? because it not all of the textures in plutonia come from doom 2.

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i've been mainly just tranfering music/textures from doom1, plutonia, and tnt with slade and xwe (with doom 2 as the base for my wad), but recently i have been wanting to move textures from chillax over to my wad to try to spice things up. i am not exactly sure who did the textures for it though, but i am sure i can find out with just a couple of google searches.

grand tulip
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is there a way to allow projectiles through 3d midtextures (hexen format)

haughty flower
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Beep beep

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I need a GZDoom fix, was told to ask here

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I'm trying to fix it so certain mods overrule other ones, particularly with cosmetic differences

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For example, Beautiful Doom's blood effects seem to always overrule those of Ketchup even if I change the load order to my liking

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Which is a shame because I don't want to have to completely disable BD's decorations just to fix that one issue

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Is there a way to set one mod to overrule the other by default?

haughty flower
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No. A gore mod is a gore mod and you can't combine them.

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The golden rule :
"Mods that replace the same things work not with each other."

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@haughty flower darn

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I was hoping there was some kind of overrule function

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Boy you wish

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Doom modding may be famous but it's not nearly as modular as any other

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@haughty flower it makes me sad ;~;

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I'm guessing my only option is to go into the BeautifulDoom zip and manually delete all the conflicting files?

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Except it's hard to know what conflicts

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Or alternatively

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I could drag n drop from the other mods

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And set it to replace conflicting files

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Try using Nashgore Vengeance and see if it's actually each other's gore conflicting

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I'll try it

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Also, that won't work. Every mod uses different namings

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Ah

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I checked and there's some overlap

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I'm guessing not all of it does tho

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Only for lumps that are required to be named in a certain way

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Like GAMEINFO and such

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I really don't wanna have to get rid of BD for some other cool mods to work ๐Ÿ˜”

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You need to. BD is only a mod in an ocean

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Then again I don't really like the general look of it (stuff like imp fireballs look weird)

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But I really like all the details it adds

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It is a military-styled mod aimed at interactivity, and should be used with fitting mapsets.

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It works well with Plutonia, but not as much with the rest.

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I'm just playing thru normal Ultimate Doom

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I need to hurry it up so I can move on to Doom II

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Then you might wanna check out Brutal Doom Black Edition. Slow and tactical yet fast and engaging gameplay, mixing Doom 3 and 2016 togheter, goes hand in hand with 1. Though you might wanna check out its Fatum tweaks.

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I'll check that out

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My only gripe is exaggerated damage visuals, your screen gets all fucked up

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I'm trying to keep the gameplay as vanilla as possible aside from cosmetics and little things like Beautiful's alt fires

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Then you might want to use Smooth Doom

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Because it's just like Doom, same artstyle but modernized

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Ah

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I'll try that

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I'm gonna miss some of the BeautifulDoom things like bullet casings n such

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It also has some chunky yet cartoony gore

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I love it when the gore is so excessive it's comical

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I like gore and blood only when it gives an epic sensation of "fighting at your limits", so I love seeing my Doomguy at low health while using the chaingun

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It's thrilliiing

haughty flower
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@haughty flower so iyo I should just not use Beautiful Doom?

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Try both Smooth and Beautiful, then pick your mod. They're both peak vanilla experience.

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Ah oki

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It's kinda sad I can't use the Beautiful weapon things

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It conflicts with a character skin I'm using but I do really like the improved sound effects and casings/shells flying off

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@haughty flower last thing, I promise, thanks for the help

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Happy to help.

haughty flower
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Something else has gone all WEIRD

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The character skin I'm using for some reason changes the graphics of the health pickups to have a UAC logo instead of a cross

#

But when I open the wad in Slade, the graphics aren't there

#

Where'd you find the skin

#

The only truly reliable player skins are from the Epidermis Emporium... lemme check what you have

haughty flower
#

You can even see the weird healthkit in the second screenshot

#

There's no trace of it in the wad and i can't find any similar sprite thru Google

#

Then it's intended, I think.

#

But

#

Try asking the OP.

#

How is it not in the wad

#

It's spooky

#

Maybe it's in a subfolder. Sprites are sometimes well hidden.

#

Ah

#

I didn't see any subfolder but I'll check again

#

Try the Graphics folder if it's there.

#

I can't see any folders

#

It's just the graphics and some basic wad stuff

#

Can there be hidden folders and files in wads?

#

No. Check every graphic megalel

#

I did

#

Several times

#

WAIT

#

IT'S THERE

#

Mother fucker

#

I swear, it wasnt there before

#

But after I sorted the files by name,there it is

#

Lmao

#

I'm either mentally impaired or I've downloaded a haunted wad, I'm not sure which I'm more comfortable with

#

Also I have some new challenge on my plate

#

I found some other neat Doomgirl skins from like 2013 but all the download links are dead

#

So i need to hunt them down

#

Which is a fucking pain in the ass

#

It's very fucking frustrating

#

Because every time you think a lead is what you're looking for it's another dead end

#

Hunting down obscure media/files is the opposite of fun

median trail
#

anbody used wintex before?

lean oriole
#

guys, who uses isabelle companion mod, how do I high-five her?

#

melee doesnt work, use button just switches her modes

lean oriole
#

lol i can set her on fire

errant wraith
#

I helped work on this

mystic chasm
#

is there a way to allow projectiles through 3d midtextures (Hexen format)
@grand tulip
-block players
-block monsters
I forget what Hexen format has available but if you are mapping for doom in Hexen you might as well be using UDMF instead since the only ports that support doom in Hexen support UDMF too

grand tulip
#

if i block player i cant pass underneath

mystic chasm
#

Not doable in Hexen format then u need 3dmidtex in UDMF

grand tulip
#

i can make a 3dmidtex but not enough flags

#

my friend showed me this but its in udmf i asked cuz i thought there should be something in hexen too

bold marsh
#

i didn't realize people actually used 3d floors these days heh

#

used to be frowned upon back in the day lol

#

then again, so were slopes back then

#

you might only need half as many hk's up there though to be honest

grand tulip
#

its just 8 hks ๐Ÿ˜›

median trail
#

fuk yeh bois

#

got a mini dos app for sound swapping, mini dos app for music swapping, swapped sprites with ease. imlike adoom pro now lol

digital wolf
#

Cool stuff.

median trail
#

yeh its pretty cool

#

im shooting micheal jackson sprites that go ""oooh""

#

and using the moonwalker sountrack instead of doom flol

#

so i created JRDoom, MJDoom and DuckDoom in like a week lol

haughty flower
#

Is there a server dedicated to doom was development?

mystic chasm
#

probably?

#

there is the zdoom discord
and you got forums; doomworld & zdoom

median trail
#

i been checkign z doom forums and the links @mystic chasm provides, they can be very useful!

#

so far i have found no "dedicated server for DEV" but there are a few niche groups around

#

tbh the mos tknowledge i have is from simply finding old doom community releases and reading the text files

tranquil shale
#

hi

tender seal
#

i didn't realize people actually used 3d floors these days heh
They're a perfectly standard feature of any modern forward-leaning source port. Why wouldn't people use them?

lean oriole
#

wait

#

so doom can have these?

digital wolf
#

Ye, DOOM can have 3D floors.

mystic chasm
#

And 3d models

hushed oasis
#

but only in GZDoom

quick flax
#

Getting GZDoom right now

lean oriole
#

oh

#

i know about 3d models, d4d has them

#

every weapon pickup, health and ammo is 3d, except for the little ones which drop from demons

haughty flower
#

they are voxels, not 3d-models

fallow grove
neon glade
#

I have a problem with doom builder

#

It set up a exit switch but when I press it nothing happens

#

why?

mystic chasm
#

what map format?

mystic chasm
#

If it's doom in hexen or UDMF make sure you have "player presses use" ticked in the options

rough hatch
haughty flower
#

How do I turn on all the mutators in Smooth Doom?

#

I wanna have the random enemy skins and animations and stuff but the options aren't in the menu

#

Ah NVM they got removed, RIP

neon glade
#

@mystic chasm I have the Zdoom, doom 2 format. I selected the line, actions, exit and S1 exit

neon glade
#

Nvm got it

haughty flower
#

Hi, i want feedback on this lil thing for a mod im working for

minor wren
#

misspelled entity name, maybe?

#

you have the map source file for this?

#

I'm not sure if you'll be able to figure out what entity that is unless you have the map source
that you can load in your editor of choice and see what it is

#

strange

#

I don't know much about Doom modding, but there seems to be something wrong with that map
as in it was made for a different sourceport or something

neat sierra
#

hope this is okay to put here

mystic chasm
#

โ˜‘๏ธ Doom
โ˜‘๏ธ Mod
โ˜‘๏ธ In development

#

looks okay to me

icy roost
#

nice

mystic chasm
#

beautiful
i love that the monsters are so suprised that you backhanded them they become paralyzed

haughty flower
#

parry

mystic chasm
#

shh

mystic chasm
tawny mesa
#

I literally just discovered doom golf is a thing

dull patrol
#

interesting

#

do you putt a skull for a ball?

gloomy gorge
#

no its just golf

haughty flower
#

@gloomy gorge sword animation is kinda trashy. should probably add 2-3 swing frames in between. it's the one player will see the most, so makes sense if it's extra detailed.

sleek light
#

I wonder why id software/Bethesda don't go Unreal Engine/ CryEngine route with their Id Teck 7!!

#

It looks amazing!

gloomy gorge
#

@haughty flower no

median epoch
#

what do you mean by Unreal Engine/Cry Engine route ? @sleek light

gloomy gorge
#

license it out?

sleek light
#

@median epoch @gloomy gorge yes! Make it available to devs and charge them in case of commercial use!!

mystic chasm
#

just GPL it in like 7 years

#

oh wait, they probably won't do that either since Carmack left

blazing path
#

still waiting for the id tech 5 source release lol

hollow flare
#

what if the build engine things put to doom

#

what

#

why do you need a cleanhud

#

if you want to play the mod or you already have the mod

#

use gzdoom

#

dosbox?

#

and you mean the mod doesnt work

#

i know

#

use zdoom luancher

#

i have the dev ver which the cretor of the mod send to me

hollow flare
#

do you know the mod name

hollow flare
hushed oasis
#

why are you playing in software rendering mode?

haughty flower
#

where can you get that mode @hollow flare ?

#

for the extra frames ?

hollow flare
#

why are you playing in software rendering mode?
@hushed oasis it s fine

hollow flare
#

@haughty flower it s a gzdoom port and not the steam ver and it s made months ago

haughty flower
#

Dont you mean retribution?

hollow flare
#

yea

haughty flower
#

@gloomy gorge what do you mean "no"?

gloomy gorge
#

I wont do that thing you said

#

because its unnecessary
i need to focus on level design

haughty flower
#

ah, okay

keen arrow
#

okay, so

#

i have no idea if anyone remembers me but

#

I have made no progress but hopefully things will go better than last time, and I will actually get a feasible amount of work done

haughty flower
#

made by Micky.G himself

haughty flower
#

@median trail i dont see the problem, its doom related isnt it?

meager prairie
haughty flower
#

the song sounds like its from doom

hollow flare
#

i have a mario mod but i forgot where it s on my compute

knotty sapphire
#

KI's music was also composed by Mick Gordon

hushed oasis
#

oh, that is Mick alright

odd hare
#

Okay, i made simple program to unpack files from *.resource files of Doom Eternal

#

I won't publish it yet since i still in process of reverse engineering Doom Eternal formats, but if you really want - i can give you extractor tool.

#

I still don't know if program works 100% correct (probably it don't)

odd hare
#

Sadly Doom Eternal won't let you change any of existing archives because checksum will fail, so same trick as in Doom 2016 is needed to boot the game

hushed oasis
#

no, not yet

#

probably won't be for a long while

odd hare
#

Key thing is that game shuts down on start once some files are changes. Checksums are stored in resource files i think.

#

And well, to launch game with modified files you need dev mode enabled like in Doom 2016 or something like that. Yet i don't know how

candid charm
#

when i go to test map, it just sends me to doom 2

hollow flare
#

what test map for what game

candid charm
#

Doom builder

haughty flower
thorn birch
#

Cool

south kernel
#

Very cool

haughty flower
signal fox
haughty flower
mighty marsh
bitter spire
#

Can we get irl collectible toys?

barren isle
#

gif doesn't show it that well, but to set it up

  • connect a player-input node to a player proxy node (I set it to player-input-2)
  • tell it to set-modifier and pick speed - 300% (the highest)
  • then connect the player-input node to a timer node set to 0.2s
  • connect that timer to the player proxy and have it set the speed back to 100% on finish
#

still working on limiting how much you can dash
also jumping mid dash will keep the momentum while you are in the air, I might keep that in

odd hare
#

tfw jimmy did that a year before Eternal release doomguy_thonk

fleet stirrup
#

I just want a mod that makes the doot skin make horn sounds when firing

mystic chasm
#

@mighty marsh I'll take a look at this when I get home

haughty flower
#

@gaunt lagoon your stuff looks amazing

gaunt lagoon
#

why ty

haughty flower
#

Yw

viral notch
mystic chasm
haughty flower
haughty flower
#

@viral notchI want it so bad

#

also looks good punished

#

thx

viral notch
#

@mystic chasm Absolutely!

haughty flower
random matrix
#

Hey, do you guys know why the steaming pile of trash Endless can't run GZDoom despite it being updated it to the newest version?

inner heron
#

So we show off mods here

haughty flower
#

Yep

inner heron
#

epic

#

I run it with Brutal Doom always, and I enjoy it for the most part

runic cosmos
#

i found a old mod that combine project brutality with russian overkill

frank plaza
#

Not mine, just thought I might share it here

steep pebble
#

Whatโ€™s everyoneโ€™s recommended doom builder?

hollow flare
#

who played sonic doom 2

barren isle
#

My new snapmap is up
Enter the Dungeon of the Blood Gear
Its a 3-key singleplayer level where you have a Doom Eternal style dash and "Pop Quads" A spendable resource that gives you 1 second of quad damage.

Its mostly using hell modules with some custom geo used sparingly to make the layouts more interesting.

PXFPDJSP, if you can't find it in most-recent

barren isle
hollow flare
obsidian aspen
#

are we able to rip models from eternal yet? I wanna 3D print some of them but I need to get the models first

odd hare
#

I've seen few models on twitter (means someone made extractor?). Maybe yes. I also made game resources extractor, dunno if it works correctly. Should be. Models are still md6 format.

obsidian aspen
#

how did people extract models from 2016?

#

should be the same engine so similar extractor

odd hare
#

There is Doom Extractor for 2016 @obsidian aspen

obsidian aspen
#

trying that now

odd hare
#

It has function to view and convert models

#

Eternal has different packaging format so that won't work

obsidian aspen
#

im not actually totally sure which file im supposed to open though

#

it doesn't let me open the executable

odd hare
#

I made extractor for eternal, but haven't found separate md6 model converter

#

In 2016 you have to open index or pindex files iirc. It has helper

#

All files are in base folder

obsidian aspen
#

hm, opening eternal seems to crash it

odd hare
#

Eternal has different package format so Doom Extractor won't work

obsidian aspen
#

ah

#

and there isn't a new one for eternal yet?

odd hare
#

Reread my messages please

#

I made one, dunno if it works fully correct. Also if people on twitter already posting model screenshots, someone else done it too.
Tho i have extractor, i haven't found md6 converter script

obsidian aspen
#

ah, ok

#

all I really want is the assault rifle with the micro missles

fossil dawn
#

There's a fully dedicated extractor for eternal, you'll have manually apply the texture maps tho.
https://twitter.com/dtzxporter/status/1243281572981243906

Some static model UV don't align, and world models have to be stitched manually.

Vega v1.00 (Beta) https://t.co/ZWrjMvcr90

  • Skinned models
  • Static model format 1 (of 2) (some bugs being fixed still)
  • Material export
  • Image export
  • Animations being worked on

DONATE to show your support (And continued updates).

Likes

102

steep pebble
obsidian aspen
#

@fossil dawn can i get normal maps with this? I don't seem to be able to

fossil dawn
#

Using it for 2016 or eternal? make sure the image export format isn't dds

obsidian aspen
#

eternal

fossil dawn
#

In 2016, they've channel packed the normal into the diffuse and specular texture

#

Yeah, dds export seems to bugged for that tool, go into settings and change the image format to either .png or .tiff

obsidian aspen
#

im not talking about exporting

#

I can't even find them, specifically the assault rifle one

fossil dawn
#

You have to search them by name

obsidian aspen
#

I am

fossil dawn
#

search "weapons\assaultrifles"

obsidian aspen
#

only comes up with the model

fossil dawn
#

It exports the model along with the images

obsidian aspen
#

ah, that's why I don't have them, i need to make it a PNG export

fossil dawn
#

^

obsidian aspen
#

cool, should get it now, thanks

fossil dawn
#

Yeah, dds export seems to bugged for that tool, go into settings and change the image format to either .png or .tiff
Nice.

obsidian aspen
#

still didn't get it

#

changed to PNG and didn't get the textures

#

@fossil dawn any ideas?

#

or if you can get it, can you send me the normalmap please

haughty flower
#

@steep pebble use f_sky for that to work

zealous cosmos
#

Can anyone point me in the direction of some midis and on how to change music in Plutonia? I'm editing maps and want to change about half of the music.

hearty fossil
#

idk how to change music yet, so i cant help you there.

zealous cosmos
#

Ah okay. Thanks for lookin' out though.

hearty fossil
#

no problem, if i do figure out how, i will let you know, k?

#

im actually making a map mod for classic doom, basically im going to recreate some of the levels from SM64 in the Doom engine

zealous cosmos
#

nice, good luck on bridges though.

hearty fossil
#

why would bridges be an issue? im more worried about slanted surfaces such as the mountain in bobomb battlefield

obsidian aspen
#

does doom eternal use height maps?

#

specifically for the assault rifle?

hearty fossil
#

idk

haughty flower
#

Do you guys know if theres ever been a doom mod that takes place in heaven? I was thinking about making one like that but idk if someones already done it

vocal shell
#

Eviternity

wind sand
#

If anyone is interested please checkout my snapmap called Icon Of Sin V3 by author Vi-sion i think. its pretty much a recreation of the final doom 2 boss but the entrance is more like the PSX doom 2 last level Redemption Denied, but with a doom 3 sort of feel to that bit. hope you enjoy

steep pebble
#

Is that made in quake?

hushed oasis
#

no, I think it's GZDoom in UDMF

steep pebble
#

UDMF?

#

Speaking of GZDoom I canโ€™t seem to get dynamic lighting right. The lighting props are still static decoration without any light

hushed oasis
#

@steep pebble Universal Doom Map Format
it's a text-based form of mapping

echo frost
#

@steep pebble haha, it's GZDoom Engine ๐Ÿ˜‹

steep pebble
#

I use GZDoom but I guess I canโ€™t find the right setting for it

haughty flower
#

Wow looks amazing

steep pebble
mystic chasm
#

is that a midtexture?

#

looks like an uppertexture

#

only midtextures can be transparent

craggy jackal
#

This HXRTC Mod is pretty awesome

real burrow
#

hiya! so basically my mom was rly into doom back in the day and she still likes it a lot but never knew about the modding scene, so i was going to get some for her to play but dont know shit about which ones are good. does anyone know of some mods for original doom that are good for a casual player who enjoys the game a lot for the atmosphere and stuff? thanks!

#

(im gonna have the server muted so @ me if you have any good suggestions)

haughty flower
#

Pls send me map maker in dms

haughty flower
#

I thought the way the shotgun was held was off so I had to fix up some things. Despite the arms, is it good enough or is there still some more work to be done with the shotgun view?

dusty inlet
#

How do you make the grates transparent
@steep pebble right-click in the line

mystic chasm
#

course I am NOT a sprite artist

#

what I can suggest from some art classes I've taken though is; block out everything first which should be fairly easy for mechanical stuff like guns, then do your detailing after its been blocked out so you have your proportions correct

steep pebble
#

Making Doom levels was more complex than I thought

haughty flower
#

yep

haughty flower
#

I'd love to make mandalorian doom when the series ends

#

I'm suprised there hasnt been a baby yoda companion mod

inner heron
#

how to I edit wall textures

#

on slade3

inner heron
#

Nevermind

haughty flower
#

The Icon of TRUTH

hot cloak
#

Preach it.

haughty flower
#

Facts

inner heron
#

Do any of you have a .wad player

#

If so

#

V1

whole ibex
#

is there any documentation on what the practical limits of boom related mapping are

#

particularly for things like recreating the ideas of map07, but with boom mapping rather then the tag 666

mystic chasm
#

Boom supports generics, you can use pretty much any combination of trigger and line action

#

And voodoo dolls on conveyors will allow you to make complex 'scripts'

inner heron
whole ibex
#

@mystic chasm so you could do it then? neato . could you use KEEN_DIE? that's what tarns was saying might work

#

in addition to voodoo dolll scripting as another way

haughty flower
#

high quality wads

haughty flower
#

Doot

orchid ember
#

yo anyone got any good tutorials or advice for someone trying to merge 2 game overhaul mods together?

mystic chasm
#

merge 2 game overhaul mods together
good luck
advice? Learn DECORATE and ACS I guess, ZScript if they use it
You're gonna be doing a lot of dependacy work
I hope you're not trying to get Brutal Doom to work with something

orchid ember
#

very bad idea I know

haughty flower
#

Anyone good with hands? Because I'm bad with them and I'll need help trying to make them not look weird.

vocal idol
#

is that the halo shotgun?

haughty flower
#

Yeah

jaunty brook
#

Oh sweet

#

That's kinda legit ngl

inner heron
inner heron
#

@haughty flower sure, but before that do you know any good sprite editor users?

vapid venture
#

It's a better discord theme i tried to do

#

Give it a try

haughty flower
#

I'd like to see a first person glory kill mod in doom2

inner heron
#

yeah

naive anchor
haughty flower
#

Nice

naive anchor
#

if only the monster teleporters would work it would be amazing

inner heron
#

@vapid venture very cool

haughty flower
#

Amazing

mystic chasm
#

quarantine mapjam

haughty flower
#

@inner heron how'd you do that? ๐Ÿ˜ฒ

narrow cliff
#

hey im new to the whole modding scene for doom and i really want to know how make my own custom map for doom classic but idk what software to use

#

i would also need some help learning that software

haughty flower
#

@narrow cliff
Check the tutorials online.

narrow cliff
#

for what software cause ive been trying search online and i've been getting mixed messages

haughty flower
#

Doom Builder derivatives DBX and ultimate doom builder.

inner heron
#

@haughty flower you need to download better discord for desktop and need the discord app for computer

#

@narrow cliff what OS do you use (i.e. Windows, Mac)

mighty marsh
haughty flower
#

Epic

narrow cliff
#

@inner heron windows 10

inner heron
#

slade3, eureka, doom editor, etc.

mighty marsh
#

@narrow cliff Wads are archives that contains pretty much the whole game, except for the code. The client has the code, don't worry about that
A wad contains maps, sounds, music, sprites and some other stuff.
If you want to edit wads, Slade3 is your guy
If you want to edit images, then whatever can make bitmaps is great. Gimp is my personal favorite.
If you want to make maps, you'll have to get a map editor and a node builder, but most map editors come with a node builder, so you don't have to worry about that

narrow cliff
#

Cool thx

mystic chasm
#

why don't we have a sticky for this stuff?

#

or a pin i guess

haughty flower
#

:doomguy

haughty flower
#

What are the dimensions for weapon sprites?

haughty flower
bold marsh
#

so uh, does anyone here report bugs / view the zandronum bug tracker? or any of the source port trackers

#

or visit the repos and make reports that way

#

just want to get an idea for how many people here pay occasional visits to the places aforementioned

haughty flower
#

@haughty flower cute. this is mine. get a point if you know where the original image (before all the edits) came from :p

#

@haughty flower do you know how perspective actually work m8? you might wanna go read up on that https://www.youtube.com/watch?v=ePv-9mVnTVk

PERSPECTIVE DRAWING 01 - THE BASICS - Horizon Line, Vanishing Points 1,2 & 3

The start of a new series of tutorials covering perspective drawing! We are starting off with the basics and working our way up.

MUSIC BY ZEEKY: https://www.youtube.com/user/TheGeckow

Subscribe Tod...

โ–ถ Play video
inner heron
#

@here do any of you guys know how to change the background of a level in slade3?

haughty flower
#

@inner heron you mean sky?

inner heron
#

yeah

haughty flower
#

two options. first - mapdefs, second acs command

inner heron
#

Could you link a tutorial vid cause IDK how to do either of those

haughty flower
#

why tf do you need a video tutorial for that

inner heron
#

good point

haughty flower
opal lagoon
#

Do you know when he releases the mod of DOOM eternal in the style of Death foretold? I can't wait any longer!

short plank
#

@naive anchor that's a good inisiative, you modding a megawad if you need beta testers or some expert advice beam me up

toxic hinge
#

is anyone here proficient is audio

#

It seems like doom has every sound effect as one large AU file

#

What would it take to edit one sound in the whole file without causing other files to glitch

haughty flower
#

Is it possible to resize the pistol without making it look like a blurry mess? If so how?

covert hawk
#

If it's not vector art, then unfortunately no.

#

You'd have to redraw it to fit the required size.

haughty flower
#

Looks like I'll have to cut some corners then

covert hawk
#

Simple solution is to keep drawing down the arms

haughty flower
#

I'm terrible with gimp but I don't think I have a choice

#

I used piskel when making the Magnum

haughty flower
worldly gust
#

I'm just realizing what ur doing and I love it

#

Dalo

narrow cliff
floral sandal
#

theyre all the same

#

its just different download locations

#

speaking of which i gotta see if doom builder runs on wine

mystic chasm
#

the real answer is none of those

#

Better Linux compatibility implemented by dpJudas & Talon1024

#

||it still requires wine though||

inner heron
narrow cliff
#

cool thx @floral sandal

rugged cedar
zealous cosmos
#

Gonna upload some Plutonia Edits.
The first 2 are Map 01 (Congo), this first image is the room wher ethe player gets the rocket launcher. When they enter, 4 floors raise and can crush the player. They have to reveal the 4 Revenants and 4 switches in each room. Floor is low enough that if the player falls in, they will die.

#

This is Congo's Super Shotgun room, now with a cage trap, a bunch of Imps, and 2 Archviles.

#

And last is Map02 (Well Of Souls) which only got a few edits, biggest edit is now this area is mostly limited to what can be looped into itself. There are 4 switches that must be pressed to raise the stone floors, so the player can access the yellow key.

#

That is all for now, so I'm not just straight spamming the chat.

silk dragon
#

hey uh. I'm trying to make a camera move but its doing nothing. could someone help me?
I'm using Ultimate Doom Builder and i got the camera to work in a box area but not in other maps

zealous cosmos
#

@echo frost
Which game is this?

short plank
#

@inner heron you know Eddy Wally?

light tangle
inner heron
#

Maybe

echo frost
#

@zealous cosmos DOOM II mod via GZDoom Engine

zealous cosmos
#

Man, could have fooled me. I would have sworn this was Doom 3. Fantastic work.

kind aspen
#

What the Hell how

vague bear
#

scripts and stuff probably

haughty flower
haughty flower
#

imma try and make the smallest room in doom

silk dragon
#

Oh no this better not make a challenge youtube series for the smallest map

zealous cosmos
#

@haughty flower
4 so far.
Congo: 2->3
Well of Souls: 0->1

#

The Super Shotgun room in Congo now has 2 and more than a few Imps, the room is also now darker. Well of Souls has 1 in the basement with the chain gunners, but the Baron of Hell got moved.

long thunder
#

Hi guys new here

#

in these couple of days I started modding some doom

#

I'm not looking for ultra everything tipe of mods, having a good slightly updated and organic graphics.
I found this vid to be the peak doom experience in terms of how well it blends with the doom estethic in general.
so i'm currently trying to recreate this but my main point is learning how to do things.

#

if someone here could give me some help with some minor problems would be greatly appreciated.

#

I'm currently doing this on gzdoom and have learned how to load mods or modpacks both manually and then with ZDL

#
  1. I'm not rly able to run this particular custom map, it needs OTEX an expanded texture pack which I have but I'm not sure if its correctly loaded. And more in general I'd like to learn how to use custom WADs maps (not whole overhauls, only single maps) along with Doom WAD, even if u could point me toward a tutorial would be good
#
  1. I'm having problems with the HUD, i really like the HUD disposition in the vid, but i think the Beautiful Doom hud is interfering with that mod. Also I dont really know how to change the very texture of the statusbar.
mental niche
#

Oooh.

#

Download link when

#

Or is this cheat engine stuff?

errant wraith
#

Neat

silk dragon
#

first the pistol now fists? are they trying to tell us something in the code?

mental niche
#

this is a mod iirc

#

As opposed to the pistol.

silk dragon
#

Anyone know how to make a moving camera move. I know how to do the changecamera thing in the scripts but it's not moving

mystic chasm
silk dragon
#

thank you @mystic chasm got it working

haughty flower
tender seal
#

@long thunder To your two questions:

  1. I'm not rly able to run this particular custom map, it needs OTEX an expanded texture pack which I have but I'm not sure if its correctly loaded. And more in general I'd like to learn how to use custom WADs maps (not whole overhauls, only single maps) along with Doom WAD, even if u could point me toward a tutorial would be good
    If you're using ZDL you already know how to loads wads - it's the same way regardless of what the content is. Just pop all the wad files into the launcher and off you go. Load order can be important when you stack conflicting mods (whatever you load last will overwrite anything you load earlier), but for most things you don't have to worry about it.
  1. I'm having problems with the HUD, i really like the HUD disposition in the vid, but i think the Beautiful Doom hud is interfering with that mod. Also I dont really know how to change the very texture of the statusbar.
    I think the status bar in that vid is from the EriGuns mod. Try putting that last in the load order to overwrite anything Beautiful Doom does
long thunder
#

@tender seal Hey dude thank you very much!

  1. I loaded everything in zdl this time, map included and everything worked fine TY. I am assuming that I have to restart the game for every custom map that I want to load right?

  2. I tried with EriGuns last but it's not from that sadly...
    The HUD its from a mod called Final Doomer, I've managed to get it by loading the Final Doomer mod. Buuut that comes with a specific set of weapons and I also am not getting the split layout that I'm looking for.
    In the Final Doomer thread (https://forum.zdoom.org/viewtopic.php?f=43&t=55061) the author says that "the HUDs can be downloaded separately", I loaded those on ZDL on top of everything but I'm stuck with the vanilla bar and vanilla layout.

mystic chasm
#
  1. I loaded everything in zdl this time, map included and everything worked fine TY. I am assuming that I have to restart the game for every custom map that I want to load right?
    most likely, unless for some odd reason the custom map doesn't replace MAP01
haughty flower
#

I've finally released my mod to the public! Check it out in the ZDoom Forums, Doomworld, or my Discord! ๐Ÿ˜„
https://forum.zdoom.org/viewtopic.php?f=43&t=68111
https://www.doomworld.com/forum/topic/113506-embers-of-armageddon/

haughty flower
#

๐Ÿ‘
Cheers on the release, Krakken!

haughty flower
#

๐Ÿ‘

ocean lion
#

Heyo

#

I have a few questions about map making for og doom

#

Mainly what program should I get and how do I get it

#

Anyone?

silk dragon
#

oh i recommend Ultimate doom builder. let me go get the link for it

#

should be in Get UDB for the download link

ocean lion
#

Hm btw what version of doom works for that?

#

Is the steam version okay?

#

?

silk dragon
#

you need the doom2.wad which is from the steam version

#

its in the files of doom 2 hell on earth

#

doom 1 also works

ocean lion
#

Soo only get doom 2 cuz doom 2 is just doom 1 with more stuff

oak nebula
#

but with new story

haughty flower
naive anchor
half pollen
#

@naive anchor send em over I'll try it

haughty flower
#

@haughty flower Whoa what? You can use monster cosmetics on monsters that appear in-game?

#

@naive anchor I can run through it with my mod. ๐Ÿ˜„

tender seal
#

I posted an update for my project. It's been nearly three years in the making, but it's getting there slowly! https://www.doomworld.com/forum/post/2111188

ebon summit
#

Or a mod that randomly plays the archvile chase sound

zealous cosmos
#

I think I'm going to turn Aztec into a fire-based enemies only level, something like a volcano meets a temple.

#

Going to keep some of the original traps, already removed the chainsaw room.

haughty flower
#

@zealous cosmos reference to Phobos Anomaly OST?

zealous cosmos
#

@haughty flower
Nah, E1M8 (Doom 1) song is called "Sign of Evil".

haughty flower
#

sorry

#

i missread it as "thinking of renaming the map to "Sign of Evil"."

zealous cosmos
#

I might actually, "Aztec" is kind of lame. Thanks for the idea. lol

#

Same with "Congo" and "Speed".

haughty flower
#

How about Inkling Of Evil?

#

Or hint of evil

zealous cosmos
#

Nah. I'd probably name Congo "Fortress Garrison" or something. And rename Speed to "Blood And Wood", then rename the actual Blood And Wood to something else.

#

Fortress Garrison
Well Of Souls
Sign Of Evil

#

hmm needs work

haughty flower
#

@haughty flower if you were just drawing at 2x you can downsize in gimp with nearest neighbor. also good job, that doesn't look half bad. guess you took perspective seriously :V

#

@narrow cliff definitely none of these

#

it's the lastest one it supports both lastest gzdoom and zandronum features

craggy jackal
exotic swallow
#

i saw the marauder axe crucible mod in showroom, and i gotta ask, is mod support finally here?

haughty flower
#

@exotic swallow
You can modify weapon statistics and swap models around. I guess it's basic modding

exotic swallow
#

so rapid fire bfg is a possibility now

#

the first step toward Russian Overkill Eternal

haughty flower
#

Actually, I'm 99% sure you can make an utterly OP weapons mod

exotic swallow
#

y e s
pillowblaster where you A T

#

yo, if a russian overkill mod comes to eternal, it should take the screen graphic of the world's demon coverage, and edit it to have russia devoid of demon activity

craggy jackal
verbal sparrow
surreal urchin
mental patio
#

im new to map making, whenever I save the wad and try to launch it it always launches map01 instead of the wad

#

What am I doing wrong

#

Wait

#

Nvm, I loaded the .dbs file, Iโ€™m dumb

gleaming zodiac
#

i want to learn how to make maps

haughty flower
#

the primary tool you need is a level builder, and that's the most up-to-date one

mental patio
#

bruh

#

I started a week ago and I was using doom builder 2

haughty flower
#

that one hasn't been updated in almost a decade now, iirc

mental patio
#

oh shit

#

well I made 1 wad and itโ€™s a dumb joke

haughty flower
#

if you have any worries, levels should load fine from editor to editor as long as you pick the same editing format

mental patio
#

if Iโ€™m trying to make a map for gzdoom which format do I use

haughty flower
#

there's plenty, but the most advanced and high-level one is UDMF

mental patio
#

ok, I need the newbie one then

haughty flower
#

most formats should work for GZDoom

#

GZDoom IS the most compatible/accessible sourceport afterall

mental patio
#

so doom: doom 2 would work?

haughty flower
#

yeah. That will work with about most sourceports even

mental patio
#

thank you

haughty flower
#

different sourceports hold different engine/technical limitations and stuff

#

Chocolate Doom/DOSBox should only be able to load levels that strictly follow the harsh limitations of level designing that the original iwads had to follow, such as not going higher than a 128 visplane limit (which doing so can cause the level to crash), avoiding tutti-frutti errors, HOMs, and several others

#

you probably ought not to worry about that but I recommend you do some research on level/editing compatibility

#

and understand the difference between vanilla, limit-removing, Boom/MBF, UDMF, etc.

#

that goes for everyone/anyone that wants to make levels

mental patio
#

so gzdoom is generally the best for extremely large stuff

haughty flower
#

depends on what you mean by 'large stuff'

mental patio
#

Iโ€™m having trouble making an exit switch, I have the switch sector on and itโ€™s action is set to exit level on switch

#

What am I doing wrong

#

Do I need to turn on pass use action?

#

oof

#

I got it

zealous cosmos
#

How can I change map names in Plutonia? I know how to edit the map title graphic, but how do I change the map name?

mental patio
shy stratus
#

Horrible and pain

mental patio
#

I am a pain elemental after all

haughty flower
#

Sandy would be proud

mental patio
#

i also put it on MAP07 for the music.

haughty flower
#

No. This is wrong

mental patio
#

what map do I put it on then

verbal sparrow
#

you have to use slade if you want to have the map07 music on map01.

#

it's easy, here comes nothing: 1. Make a map. (1.5 download slade) 2. Open the map in slade. 3. open file manager and drag the music into the slade. 4. Then rename the music in slade to D_RUNNIN (DOOM 2 MAP01) because that's the first map music name.

mental patio
#

Ah

verbal sparrow
#

this video is also can help with making a doom map/wad.

silk dragon
#

its that shotgun map just filled with shotguns?

#

and how much

mental patio
#

its that shotgun map just filled with shotguns?
@silk dragon

#

thereโ€™s only 1 shotgun, all of the dots you see are shot gunners

silk dragon
#

so its sort of filled with shotguns

mental patio
#

yeah, you just have to not get turned into Swiss cheese

silk dragon
#

makes sense

#

now i want to try it

mental patio
#

Iโ€™m just adding more shotgunners, Iโ€™ll dm you the wad file when Iโ€™m done

silk dragon
#

what you going to do next? chaingun and have chaingunners

mental patio
#

so remake plutonia?

silk dragon
#

you know this could be a interesting map wad where all the maps are weapons

mental patio
#

oh damn

#

what would I do for stuff that doesnโ€™t really have a monster like bfg

silk dragon
#

starting from pistol ending with bfg

#

would be very interesting

#

hmm. don't know

mental patio
#

the rocket launcher level is gonna be music to your ears...

silk dragon
#

the only demon that uses a rocket launcher is the cyber demon could be a boss

mental patio
#

did you forget about

silk dragon
#

ohhh almost forgot

mental patio
silk dragon
#

i'm a dumby

#

Bfg could just be every enemy ending with cyber demon

mental patio
#

so uhh, big bruh moment happened

#

something fucked up with the main file and I have to re add all of the shotgunners

haughty flower
#

maybe you can use a backup?

mental patio
#

only backup I have is the one without things

haughty flower
#

Doom Builders make them automatically, they have a ".bak" at the end of the filename, you just have to remove that and leave the .wad in and boom

#

oh I see

mental patio
#

@silk dragon itโ€™s ready

silk dragon
#

epic

mental patio
#

I managed to nearly triple the amount of shotgunners

silk dragon
#

oh how perfect

silk dragon
#

I did it boys! i completed the Shotgun map

shy stratus
#

Lmao? Can i have the Shotgun wad, i will try to lunch in my phone

#

I need to Use Doom 2 ?

shy stratus
#

If i can run Brutal Doom 19 without crash lmao i think i can run your wad

haughty flower
#

@mental patio shotgun.wad would go well with something like a doomguy.wad aswell

shy stratus
#

A Megawad only on weapon or monster lmao

upper island
#

Is there any way to rotate a wall texture 90 degrees (in a gzdoom umdf format) or do I have to import a rotated graphic as a separate texture?

haughty flower
#

there is indeed a way

#

I used UDMF a few times and clearly remember rotating and scaling textures. How exactly, I don't remember, but it's probably visible in the linedef options

upper island
#

There are options for doing this for floor textures, but nothing for wall textures (only offsets)

verbal sparrow
#

you want to use floor textures for walls?

upper island
#

Not in this case (though I do that all over the place ๐Ÿคจ ). I just want SUPPORT3 variant which is oriented horizontally ๐Ÿ˜„

verbal sparrow
#

for a second I thought you talking about slopes in a different way.

upper island
#

I will probably have to make a separate texture

#

I assume if the way to rotate them existed, it would be listed here https://zdoom.org/wiki/Sidedef

A sidedef is a structure bound to a linedef in order to specify for one side of the linedef which sector to refer to, what texture to use and where, and how to display and offset that texture. Sidedefs are assigned to linedefs, not the other way around. Just like sector data, ...

upper island
haughty flower
hushed oasis
#

what the fuck

haughty flower
#

Am firing mah lazor !

#

you can still see the ejected shells lol

hasty hound
#

ok now tell me how to do this.

mental patio
#

@shy stratus did you ever get the wad from someone else

#

bc Iโ€™ll send it to you if you didnโ€™t

exotic swallow
#

now load full auto

#

@haughty flower i need to see full auto lmao

sonic flicker
#

i want (not really, just a thought) a wad (mod?) that replaces all of the sound effects with the one grunting noise you hear when (iโ€™m guessing) you try to open a door when there is no door

haughty flower
#

UNF

mental patio
#

UNF

errant prism
#

you can mod Eternal?

patent stratus
#

wat

cedar geyser
#

I'm new to map-making. and I wanted to ask

#

how do I make doors?

#

I use Ultimate Doom Builder

upper island
#

@cedar geyser Make a sector which is ceiling height equal to its floor height (the door itself being closed initially). Make sure the linedefs which form the door faces are pointing outwards (flip them with F if needed). Then go to Properties of door linedefs and set their action to Door Open (there will be quite a few variants depending on which map format you chose, but Door Open generally works). Depending on map format check appropriate checkboxes below the action (eg. in the UMDF format "Repeatable action" and "Player presses use" which govern how the action is actually triggered) I would really recommend to watch a tutorial though, there are quite a few on youtube.

cedar geyser
#

alrighty, will give this a try in a while

#

thank you!

limpid notch
#

How would I go about making custom events? Iโ€™ve never modded before and most of the places Iโ€™ve looked arenโ€™t helpful

silk dragon
#

i'm trying to figure out how to make a monster move forward let alone doing a battle scene

hasty hound
#

someone needs to make a meat hook mod for the ssg in doom 2

upper island
#

That would be an interesting challenge

#

Sounds like something to expect in the next Brutal Doom ๐Ÿ˜„

#

The hooking itself shouldn't be that hard, don't know how to do the chain graphic though.

upper island
#

Shoot a projectile, remember (assign) a thing ID to watever it hits, then periodically nudge the player towards that thing (also checking whether the chain is broken)

marble condor
#

can someone help me get mods running on ultimate doom

haughty flower
#

someone needs to make a meat hook mod for the ssg in doom 2
@hasty hound check out Doom Exp

#

It's basically Doom Eternal XP at this moment

tender seal
#

Messing around with some fancy effects for portals for my latest map. Adds no gameplay, but kind of looks cool!

haughty flower
odd hare
#

Godlike

hasty hound
#

Once i am finished with my playthrough of all the classic doom stuff i'm probably going to make some basic texture/sound replacement wads based on some games i like

#

(by that i mean i am going to make undertale doom)

cedar geyser
#

I have no motivation to come up with level designs

#

like, the layout

#

unable to come up with a layout

bitter saffron
fathom remnant
#

https://www.nexusmods.com/doom/mods/16

More Persistent gore for Doom 2016? Why this has to be a "Mod" and not just options out of the box I'll never understand. Especially for a Doom game???

Maybe this will get figured out for Eternal...maybe..

silk dragon
#

Probably for FPS

#

Also off topic. anyone know how to make a monster walk to a location, like just from point A to point B in ultimate doom builder

shy stratus
#

Maybe Voodoo doll ? Idk

haughty flower
#

I think you need to use at least Hexen format for that

brave bobcat
#

@haughty flower explain

hasty hound
#

i am collecting midis to use in wads (with credit ofc)

mystic chasm
haughty flower
#

keep the dead is already for doom eternal

mighty marsh
upper island
#

@mighty marsh Are these checkered textures there on purpose?

mighty marsh
#

@mighty marsh Are these checkered textures there on purpose?
@upper island Please read the title of my post, along with the required IWAD in the description

upper island
#

Right

mighty marsh
upper island
#

Thought freedoom was compatible against the analogous official wad

#

Don't really like the visual style

mighty marsh
#

Freedoom has all the textures of the original doom plus some bonus ones
I use those bonus ones, Doom2.wad doesn't have those

finite moon
#

is it possible to exit doom via crossing a linedef, for a secret that you can only access via cheating (e.g. idclip, idkfa, etc.)

haughty flower
#

pretty sure the new versions of G/ZDoom don't allow for settings changes in the player's game

#

or any forceful stuff like closing the exe itself

#

that would be stupid

finite moon
#

alright

bold marsh
#

might as well put this here

#
#

the more feedback, the better

#

I would personally really appreciate it

dry tide
#

I mentioned this last night in a different room, but I have an idea for an experiential WAD inspired by synthwave and psychedelic pop music. I don't have the skills or patience to create it by myself, but I feel the ideas in my head are too good to let go to waste nonetheless...

fathom remnant
#

keep the dead is already for doom eternal
@haughty flower

Yea, i put it out there as I thought it would be kinda a easy solution when tools were available but it didnt really turn out that way as it still doesn't work like I want it too.

Likely the next DE update will break it and honestly, if I dont have anything new to bring to the table it's going to stay that way until I can get it where I want it.

royal wave
#

Hey someone at id or Bethesda hire me /sarcasm

bold marsh
#

cool beans

#

so weird

#

I just had a case of deja vu

bold marsh
#

can't possibly imagine what's the relevance though

#

that's what happens when I disappear from Doom for 4/5 years ๐Ÿ™‚

haughty flower
#

ohhh, it has an x

#

in the name

haughty flower
#

ohhh, it has an x in the name
Naming it HaxeDoom would've prevented confusion with a certain mod revenantshrug

dry tide
#

I was going to say

dry tide
#

Those maps barely function even on modern hardware