#classic-doom-maps-mods

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haughty flower
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yeah, that makes sense

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just a bit but it was a good trap

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it's literally the first map so it can be a tease of what's to come

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i liked the layout of both maps generally but now for the things i wanna point out, first with walkinthepark

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rip and tear

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walkinthepark is a huge empty cave (the archvile section) you could add more floors around it, there's a lot of oddities with textures that im sure one can not notice sometimes in their first time but is really important for improving, is good to keep practising, to point it in screenshots

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oh man, an extra layer of raised floor with monsters that disappears with the rest of the walls (lowering any monsters to the floor)... beauty

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when you make short stairs or short stacks of floors, you have to keep consistent, it is barely noticed on large stack of floors which is ok there, but when it comes to something like short stairs, it has to be a bit more consistent

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it has a weird visual effect

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that's ok, if anyone playtest things, you're more likely to notice things you missed that you can improve

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or fix

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i was trying to break it up visually, poorly i guess

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oop

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you have the floor door texture different right next to the entrance

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literally just rechecked all of science for that

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that's very helpful! i didn't notice that ceiling thing at all (though the last room you have to run up is screwy in a few spots)

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huh, apparently my crusher textures are still moving. add that to the "i thought i fixed that" pile

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well a good ol john romero rule is always change floor texture when you change height, (side note that it's ok to not be strict always, so you can vary with being the same height depending the situation)

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haha yeah can happens

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that makes sense. it's not bad looking out from the little graveyard area, but facing it you can barely see the depth

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i wanted it to be a significant slope. moving on i'd just cave and use slopes i think, assuming they can be jagged like a descending hill

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i personally never got the appeal to use WALL textures on FLOORS, but i think it would be better when the wall texture is sorta square and in a nice loop when used in the floor, im not sure tho

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alrighty then

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the wavey one?

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the last screenshot yeah, where you use the brown wall stone

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i don't think i was satisfied with any cave floor i tried

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i could swear i saw that as a floor in a doom map. huh.

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oh

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could always try new textures than stock ones

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im wanting to map with the OTEX pack when i saw somebody's else work after i finish my vanill maps with stock textures

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i probably will, these are my first two maps so they were more about learning things

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sure thing

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yeahh, otex looks nice

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oof

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this is why fresh eyes are awesome. thank you!

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aaaa

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just pointing out the most alerting ones, i could fill more uploads but no i dont wanna do that

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yeah those are already mid-fix

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ok the last one lol

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yeah that's gonna become 3d

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the whole cabin is rough as hell really

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its better to make it 3d than sticked to the wall yeah

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anyways, i was gonna point out the lightning now

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See all these torches? yeah they look alright, but they are missing to show that they are really lightning the sector, sometimes is good to give them a regular or small sized sector around these lightsources and increase the brightness to make it look that they are really lightning an area, this technique can work more on closed areas, valid on open areas but harder to pull since lightning will also show in ceiling if you put them on very tall sectors

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generally when it is wide open, you should brighten a big area rather than doing small sectors around them

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and make the adjacent sector darker, the one that is not iluminated

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some basic appealing for lightning that it will make it look good

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(i didnt load open gl lights but either way thats my tip)

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ohh, those i'd only actually added today after i started having gzdoom load lightmaps. it sort of backlights the imps etc while the rest of the cave remains gloomy

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i was having trouble seeing some of the imps before that. not sure if i could mess with sectors and use lighting / have it optional? worth looking into

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looks boring af without, i see now

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yeah i suppose you can also mess with dynamic lightning, which is pretty valid rather than using sectors but i wanted to give my opinion

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definitely, it looks bad like that

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haha i had to start taking notes for tomorrow's work. that's killer! thanks again. gonna crash now

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ok i think that was all i had to say, and no problem

haughty flower
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What custom vanilla-styled monsters you guys recommend?

lilac star
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Recolors are always useful for that

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Easily doable with slade

haughty flower
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Starting the second level of my wad, anyone want to test it later?

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Just to note, this will be my third public level

lilac star
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If you flick me a link to the wad I can play it after work

haughty flower
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Sure, but for now on i'll be posting the early versions, MAP02 btw

lilac star
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let me know when its close-ish to release, rc1 or something

haughty flower
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Close to be done, just have to polish some secrets and add the exit itself

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1 hr map rush

haughty flower
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I dont know yet how to add secrets that are not classic style

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Note: it is by far unfinished, that's why it's so short, but it has some cool secrets
@lilac star

orchid storm
haughty flower
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bruh

orchid storm
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this isnt an edited photo, its running all in engine.

haughty flower
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anything giving me JGR/JSRF vibes is inherently good

orchid storm
vague bear
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what is that black outline

orchid storm
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black

haughty flower
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I think it's done, anyone want to test my wad? (MAP01 and MAP02)

haughty flower
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i'll creep it

haughty flower
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i see you fixed everything from map 1, i don't think you need to open the map01 window so much for the imp's shots - you can keep it the way you had it, if you prefer that, and just alter the wall so it won't block his shots.

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i guess i missed a section?

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other than that didn't see much to tweak, though i don't stare at textures. it's a nice progression graphically and with layout, customs are a cool touch, the layout going through the first time is kinda disorienting at points which helps the feel

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i just realized i was on HMP, i'm gonna take another peek through

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yeah, the wall of faces is supposed to be a door

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Hmm weird

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Did it open up at the end? @haughty flower
Also, it doesn't have a difficult support yet

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And spoiler: That lift hides a secret

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i did find that ๐Ÿ™‚

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yes, it opened on its trigger like you meant it to

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definitely more fun on uv, i did die one time. fucking megaimps

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i think that's all i saw. do pinkies have better pathfinding in UV, or is it just luck of the draw?

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i think it was just luck

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lmao the first time i played it im shooting the two riflers and shotgun man at the start going bruhhhh this is easy, not realizing i'm on medium

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also, that's supposed to be a holw

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wait, wasn't there a chaingunner?

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that map is just decoration, right?

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map 1, i mean

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it's the first level, and this is the second one

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and, were you playing on doom 1? because it's supposed to be played on doom 2

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should be doom II

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yup 1.9. not sure why the shotgun is at 50

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probably going to nerf the ammo

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i was going to comment

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yeah, nerf the ammo, add some doors to the maze and it's done

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however i did run out of ammo trying to plink the two guys in the courtyard in map01 like an asshole, only to run into a revenant

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also, why is there no sky?

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lemme noclip through

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wait, i think you got an old wad

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same appearance

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gzd 4.2.3

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hmm, maybe it's because i am currently using zdoom and not gzdoom

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would it run in vanilla?

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i don't know

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lol let's see

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i never knew how to actually run wads on vanilla, but in theory it should

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oh, that may be an issue

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Vanilla means straight up doom.exe, right?

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unless zdl will do it. i can't tell if it's forcing a source port or not

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it's using zdoom format tho

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let's stick to the not-classics, then

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no skies for me in the first map, come to think of it

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If it is not using a "doom (2): doom format" it cant run on vanilla

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maybe because i just copied all doom 1 missing textures to my wad and removed SKY 1

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oop

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so it uses the normal doom 2 sky

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Zdoom format will run on derivate zdoom ports, any other port that is not zdoom based it wont run the map

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i made my first map in hexen mode for some reason

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it seems that the only issue is the black sky

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oh yeah, that's all

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hexen format or zdoom in hexen format?

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zdoom in

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Not sure what about doom in hexen format

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wont run in vanilla thats for sure

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i definitely don't need it to

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What's the differeance between hexen in hexen format and doom in hexen format?

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Hexen in hexen format is vanilla hexen

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Another totally different game

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please stop saying hexen

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Doom in hexen format i havent taken a look at it to know whats up, it sounds like doom game with hexen functions

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No

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when you repeat a word too much and it begins to lose meaning

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anyhoo

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From what i understood in the wiki, doom in hexen format is still for doom, and was ideal to turn a non zdoom mod to a zdoom mod but it seems deprecated now

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Ah but if i say doom in doom format is for doom, the doom name wont lose meaning?

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also pinkies are a lot more menacing on this version

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i also replaced some pinkies with more proper monsters

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and there's also a "support" for easy difficulty

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the next wad probably going to have ultra violence for Storage Halls (MAP 02)

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Hey, the next level being a half-cyberdemon battle (kinda like in Thy Flesh Consumed) with lots of cyberbarons is a good idea?

haughty flower
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It's your vision

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I wouldn't put cyberbarons in such tight space alone, it only did 7 damage to me

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But it was enough to get the gist of what it does

vocal crypt
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Don't cyberbarons fire rocket rockets.

haughty flower
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Rocket rockets? @vocal crypt

vocal crypt
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Rocket rockets as in the ones the Rocket Launcher shoots, and what the Cyberdemon uses.

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I say Rocket rockets because the revenant shoots homing rockets.

haughty flower
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@haughty flower it was like a... Spoiler (?

Map 03 will be way more big

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I call Revenant's Missiles Fireballs, but yeah i think they use nerfed player rockets

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A teaser? A spoiler would ruin something for others

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I wanna make a map that's a big skeleton filled with skeletons

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Sometimes vision is bad

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@haughty flower true, it's like

"What is a cyberbaron doing here?"
ENTERING: CYBERTHING
"Oh god..."

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I can't think of a name, Cyberyard? Cybergarden?

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The cover made it easy to fight, but he almost got me while I processed the difference. Love OH FUCK! Moments in my Doom

vocal crypt
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Honestly Cyberbarons should be mini-bosses.
You know, like the Barons in E1.

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Not common troopers.

haughty flower
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I remember when e1 barons were spooky

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Boy did that change fast

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You know, on my previous wad i made a double oh fuck moment
Room full of barons
You get close and a door opens, there's a cyberdemon
THE CYBERDEMON DOESN'T DIE

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Protip: shoot the cyberdemon until it dies

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I like the name Cybergarden but... You know

MAP 31

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Note to self include that as popup text in a level

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Cyberlawn? I mean it's pretty much a cute little level that lovely introduces you to the Cyberdemon

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More like Tricks and Traps MAP05

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choose-your-own-adventure map where you have to keep choosing between alternate un-retreatable rooms to advance

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Except you actually face him

vocal crypt
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I was expecting Cyberbarons to shoot like plasma and what not.

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Not rockets and a chaingun.

haughty flower
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They shoot those green projectiles AND rockets, at least the ones at my wad

vocal crypt
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I'm thinking of the one in Eviternity

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My bad.

haughty flower
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According to my wad """lore"'"
Remember the dead barons at E2M8?
Well, these ones were actually modified for being combat slaves instead of getting turned into wall textures

vocal crypt
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...what?

haughty flower
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there's a crucified wall texture

vocal crypt
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I got that part.

haughty flower
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the walls are combat slaves, i'm willing to go with it

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Cyberdemon got 2 braincells working and thought "Hey why not just making cyberbarons"

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clever ghoul

vocal crypt
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Are there two different Realm667 Cyberbaron types?

haughty flower
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Nope afaik

vocal crypt
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Oh, the copy I got finally used the regular Baron's projectile.

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Missile: CBOS E 0 A_jump(80,5) CBOS E 10 A_FaceTarget CBOS E 10 A_FaceTarget CBOS F 10 Bright A_customMissile("ArachnotronPlasma",27,16,0) CBOS E 10 A_FaceTarget goto See CBOS PQ 8 A_FaceTarget CBOS R 8 A_BruisAttack Goto See
Ignoring the ArachnotronPlasma code for the moment, jesus this looks...Bloated?
I'm not a programmer so I'm probably calling something normal bloated.

haughty flower
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Can't tell tbh, but it seems pretty normal to my little brain

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I was thinking on making something similar to that E4 level

You get a Cyberdemon from the very start shooting at you at the other side of the map and you have to kill him at the end of the level

haughty flower
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there's a description of the missile. that's bloat. cut it. cut it down!~

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i've intentionally chosen something that'll force me to code something. the hell teleporter is under a bigass chernobyl shield and there's four linked switches

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i mean they probably put that there for a reason but vOv

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we're gonna open 'er

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Bro

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Thats as basic as it gets for attack codes

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me or them

haughty flower
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What features GZDoom Builder has that Doom Builder doesn't?

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goes more than 5 minutes without crashing for me

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The UI window with many options like making doors, randomizing sectors, a sound proof mode, dynamic lightning preview, 3D model preview as far as i can remember, just many tools they included to like list em all here

haughty flower
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Hey Chunderbucket, mind being my wad's tester?

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@haughty flower

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i could use a bass break, whatcha got?

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post it up and i'll check it out after the next song @haughty flower

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i just started Cyberlawn, so it's going to take a while

mystic chasm
haughty flower
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haha oh, fair enough

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i like to lurk this channel as i'm learning GZDB so chances are i'll see it regardless

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i have a feeling more than 7% damage is coming

mystic chasm
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You guys post your maps on the doomworld forums?

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I used to playtest stuff on there, but I've been much busier lately

haughty flower
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i'm waiting to get something more complete, but the ultimate goal is to host some stuff up on that archive

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eternity thru doom

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idk how appropriate it would be to post maps and then just do it again when they're stuck together

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or how the people who actually browse and play maps regard that

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Hey, how do i make blocked bars on zdoom? like the red ones at MAP02

haughty flower
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can't find baron wall on d1gfxd2.wad, what's its name on doom.wad?

haughty flower
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nevermind, just used a decorate instead

haughty flower
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i was kinda wondering the same. i know it's a texture, i haven't run across it mapping

haughty flower
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Chunder, Cyberlawn alpha is almost done btw

haughty flower
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@haughty flower done, 1 difficulty setting and 1 secret

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MAP03 btw

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looks like cyberdemon's back on the menu, boys

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are these balanced for pistol start? i played through last time

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yup

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it gives you a supershotgun

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i do that for my maps despite refusing to pistol start

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but yeah, enjoy i guess

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ahhaha oh god

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also NO JUMPING

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ok what kind of savage do you take me for

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kek

haughty flower
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ping me when you end your review, k?

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ping

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still having the sky issues from before

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maybe i'm dumb but i died a good ten times before i noticed the first door you go through. that puzzle tripped me up too - advancing without enough ammo - but figuring it out and barely shooting felt nice

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yeah mainly to show off how strong a cyberbaron is

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anyways, any flaws or parts you didn't liked?

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i just killed everything the first few times :v

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finding the first door was the main thing i didn't like. i started running around like a madman and even passed it

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from there it was clear i didn't need to arena fight them, which it kinda looked like

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oh, idk how tough the spiders were meant to be but i'm assuming the turbo doors meant you intended sniping. the next baron was pretty easy with that room as an option too

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it wasn't set for repeated use? sorry

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i noclipped then went back to make sure it wasn't a trap to figure out ๐Ÿ˜…

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suppose i didn't find the secret that playthrough. anyway from there i think it's mostly textures i'll post

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That red lite one is made on purpose tho

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with some cut off?

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original doom also did this

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you could shift it and fit everything i think/ oic

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i think that was the last one! when a texture here or there is the only thing that's never bad

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lite cutting, guess they didn't cared about texture allignace

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you made that in a day?

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Check lower/upper unpegged on a linedef to skip that kind of texture cutting @haughty flower

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aha my science lab has that with the ceiling lights, just making sure

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it's hard to have angled walls and NOT cut off rectangular lights really

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These maps were all made about in a day each

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that's efficient work

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never pay attention to textures in the original doom, they normally are very misalligned

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SEE? my cave map was legitimate

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Are they?

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Yup, specially in doom 1

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I wouldnt say otherwise, i dont see many unaligned textures

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oof

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@haughty flower play knee deep in the dead again

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i peek at door lights too now that someone pointed out how hilariously lopsided mine are with the door open

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Also Chunder, little question. Do Plutonia Textures fit in the maps?

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not sure i understand the question. i'm a whopping week into maps

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Do they look out of place?

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There arent as many misaligned textures but windows all look alright for me

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oh,ok. i didn't notice anything out of place no. thought maybe you meant files

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is that where the green grill is from? actually i did notice that

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The misaligned textures or unmatching ones were secrets from what i can tell

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i wanna use that

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Bricks and most mossy blocks are from plutonia

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yeah, secrets were often noticeable

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i'm gonna have to give that a try later, see if i can kill errything

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Also, did you noticed the switch at the nukage part in front of the second door?

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you can get to the only secret from there

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i got the cyberdemon to kill one of them

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oh yeahh, i did. i guess i avoided it after noting no exits

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Probably going to change the music and i use countdown for the next level

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Wanted to do a level called "Clockwork", pretty literal name

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rising/lowering sectors moving in sequence around the arena as you do battle in a giant dome

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one short one long :v

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is there any way to stablish a time limit?

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vOv

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okay, fixed Cyberlawn 0.5 and changed the sky for a PTSD one

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sky works!

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i think i found the issue

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Since i deleted SKY_1 texture from Doom 1, the game doesn't open SKY_1 from Doom 2

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but now there's a grey triangle, so that's progress

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fixed sky on every level now

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well, time to design the 4th level, Spectre Maze! Introducing the new monster: Nightmare Spectre

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and also to remember every plutonia player that MAP11 exists, no archviles this time tho

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this may be where i have to tap out

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i'm still mid-doom II on my OG marathon. tried plutonia. it went... bad

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I hope you don't know about MAP 11 Hunted

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Trully this time it's an horror game

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nope

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Archvile Maze, should i say more?

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i got a good helping of archviles in here, i want to say from cool blue yosh who i suspect is cool black imp

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given that like 3 people post here most days

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Lmao yeh

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i tried to @ you

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Eventually ill go back to yosh

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Meanwhile, plutonia was for babies, plutonia 2 is real ptsd

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come to think of it, the archviles were the only real problem. just gotta get used to them i guess

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with plutonia, i mean

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Im struggling more with chaingunners than archviles or both combined in tricky spots

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The only moment where i called it bullshit was map31 with the hidden archvile behind a wall

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sorry. specifically the chaingunner/revenant combo

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it's weird having a game where you're dodging huge demons like neo only to get hitscanned

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but yeah, it will be a maze with spectres and nightmare spectres

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and like light level 100 for the trully anger

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gonna be posting a lot of stephen a smith gifs soon

haughty flower
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I could also do a level with only Imp based enemies that plays E1M2 theme hehe

vague bear
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heh

mystic chasm
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portals are too jank to work the way i want them to

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i was able to make a laterally moving floating 3d platform

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but, it just doesn't quite work

orchid crane
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When setting sprites to bob, how do I make sure they're not low enough that they end up bumping into the floor?

mystic chasm
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You talking about FLOATBOB?

vocal crypt
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@haughty flower
I feel like the Dark Imps are more...
Beefier in health than they should be.
Beefier than vanilla imps, sure.

haughty flower
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Hell, i can make an Imp zoo

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Ironically, i won't use many normal Imps

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They are too weak for being the main enemy in level 5, since level 3 had a cyberdemon and many cyberbarons

orchid crane
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However, instead of jumping, I'm trying to do a constant up and down motion, like what Project Brutality does with those little red health pickups you get after killing a monster

mystic chasm
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Do they have NOGRAVITY applied too?

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I thought maybe you meant they were clipping into the floor

orchid crane
mystic chasm
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If you offset their zheight in the map do they still do that?

orchid crane
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Can a zheight offset be applied in the code, or does it have to be via a map editor?

mystic chasm
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With zscript anything is possible

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I'd just test it with the map editorthough for now

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And all your floating candles in the same phase is gonna look funky, maybe change your floatbobphase to -1

orchid crane
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Yeah my mod is designed for Zandronum, and I dont think it has Zscript support yet, right?

mystic chasm
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Oh, nope

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There some some decorate/ACS scripting tie ins though you could use to have a script automatically increase the height by so much but it's probably just better to place them in the map a certain way

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Did raising them off the ground make them look right?

orchid crane
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Ive admittedly forgotten how to, and Ive been googling it endlessly with no success

Im not sure where the option for it is in Doom Builder ๐Ÿค”

mystic chasm
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What map format?

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Also in 3d moe I think you can toggle things on with t and use the scroll wheel

orchid crane
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Skulltag

mystic chasm
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I haven't used doom builder in a long time I dunno where the options for it in gui are

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And I gtg, I'll check back in when I get back

orchid crane
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Ja fair enough. I know I can use some of the udmf linedef special actions in skulltag by writing down the id number and typing it manually and itll still work in other map formats, for (unrelated) example

haughty flower
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Is it a good idea to make a super plutonia reference on my wad? i was thinking on making something like Go 2 It but with E1M1

vague bear
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how does a monster have a map specific tag

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like in doom 2 map 7

haughty flower
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I think its hardcoded into doom

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I believe you can achieve this effect anyhow with a scripted map

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Zdoom allows tagging monsters if im not wrong

haughty flower
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@vague bear you'll have to use hexen format

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Tag 666 activates when every mancubus dies, and i think it only works on MAP07

vague bear
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that explains the weird ass tags on the maps

mystic chasm
haughty flower
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niiiiice

haughty flower
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oh neat

haughty flower
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You guys got any design tips on Mazes?

digital wolf
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I require some good mappers for my game.

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At least 2.

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Development is pretty slow and I need to speed it up.

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Hell, it's just me and 2 friends.

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Plus some sprite designers.

mystic chasm
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Design tips for mazes: don't make them

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Whatcha making @digital wolf

digital wolf
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A DOOM engine game.

mystic chasm
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I mean, I figured, but what though, ya know?

digital wolf
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Well,

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I'ma send the info in DMs.

mystic chasm
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Ok

vocal crypt
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@haughty flower oh.
You know those cyberbarons?
I think the Spider Mastermind would be more likely to be behind those.

haughty flower
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what you mean? @vocal crypt

vocal crypt
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I don't think the Cyberdemon would be that smart to do something.
She on the other hand would.

haughty flower
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still, in gameplay i prefer rockets over hitscan

vocal crypt
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I meant handwave explanation.
Not changing the way they fire.

haughty flower
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Cyberdemon that acts like a Spider?

vocal crypt
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facepalm.
The Spider Mastermind making the cyberbarons, is why they exist.
They're the same old cyberbarons,
Just changing why they exist in "lore".

haughty flower
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oh i get it

haughty flower
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@vocal crypt Mastermind makes Cyberbarons for Cyberdemon because she loves him

vocal crypt
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Let's not involve love.

haughty flower
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they are a couple of besties

haughty flower
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you gave me an idea

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what's that?

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I'll make a Church level on my wad

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hahaha

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probably at the hellish or devil-hive levels

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i'm rebuilding my little village romp. tear through a church and some catacombs, through a cave, up into the town. through a police station with a working shooting gallery and so on

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i also wanted to make a Catacombs level

#

very linear but i'm trying to use decorations to make it feel bigger. stuff in the background

#

Probably a hellish catacomb in an UAC base?

#

turns out bones just have super good frequencies for aerospace work

#

i was thinking on a base level that got sucked by hell

#

oh trust me, i gotcha

#

so it's half hellish and it's like a zone for human corpses?

#

one of my levels ends with a teleport to hell. the map after that starts with a chunk of your teleporter building ripped to hell and twisted accordingly

#

ie relatively clean and professional, then vines and flesh horror and so on

#

any tips on how to make a level hellish and sci-fi at the same time while keeping that vanilla original doom style?

#

i think you have more finished maps than me by this point haha

#

ive got a huge pile of WIP

#

not like levels in E2 of Doom 1 because it's just UAC zone then Hell zone. Uac then Hell and so on

#

I was thinking on a more mixed level

#

i want to start messing with slopes to make "tentacles" and things

#

i'll stay 2D for now

#

have that twisted flesh texture taking over the building, essentially. then bits of symbolism here and there

#

pentagrams and demons worked in

#

if you're gonna do a raised cathedral ceiling do it before you populate the room, i can tell you that much for the church. my second try was so much easier because of that

#

maybe it will be full of skeletons

#

b o n e z o n e

mystic chasm
#

That church looks pretty church

ebon mesa
haughty flower
#

there's even a confession booth secret

ebon mesa
#

Ping me if you succeed in beating the challenge with a video of you doing it

haughty flower
#

HRDDOM?

#

HRDDOM?

ebon mesa
#

its meant to stand for harddoom

#

its a harder version of doom

haughty flower
#

hdoom

ebon mesa
#

okay listen, its a hard version of doom, thats what it is, the file name doesnt matter

mystic chasm
#

i thought the filename limit was 8 characters

#

which would perfectly fit "harddoom"

#

HR DOOM
a game in which you must take on the daily struggle of HR manager in the UAC

haughty flower
#

lazy to do a video but nothing really great about this challenge

#

i just rushed thru it with strafing

still dagger
#

Is that a mod

haughty flower
#

go play hideous destructor in BEAUTIFUL and see if you can beat map01 instead

#

scroll up, its the thing that superboo07 posted

#

it's a mod to try beating map01 with your class at 1 health and lowered speed with modded damage on monsters as well

#

being UAC HR is the real nightmare mode

haughty flower
#

i realized it wants me to do the other levels but even more lazy to do that

#

cool stuff

#

hanging out with the boys that are hanging and impaled

#

could make it slightly darker or i dunno :O

#

most of it is rather dark

#

not pictured: archie, lava

#

there's a bit more lighting and candles in those two sections, as a result

#

nothing like discovering the archies aren't tagged 'ambush' during testing

#

they will get tyou anyways

orchid crane
#

To follow up with my floatbob issues, offsetting the sprite image itself as was suggested fixed it; moving the frames up about 16 pixels did the trick. Ty :)

mystic chasm
#

my work here is done

haughty flower
#

on my wad archviles only spawn at easy difficulty

#

you meanie

#

i was planning on replacing all the enemies with archviles, revenants and chaingunners on easy difficulty

#

and just rename it to Plutonia Experience

#

The pile it on ya experiment

haughty flower
#

Any ideas for non-uac base earth levels?

#

I wanted to divide my wad levels in 6

mossy base levels
late earth levels
hellish levels
devil-hive levels
MAP31 and MAP32
bonus and rejected levels

lilac star
#

City style

#

brick based buildings

#

?

undone relic
#

I feel like there have been enough of those

#

It can still work. What if you made a more rural based level

#

A rural based level during the aftermath of the invasion

haughty flower
#

i'm doing a rural level rn

#

it's fun. anyway make the factory all the barrels come from imo

lilac star
#

Yeah depends entirely on which resources you're using, stock iwad or not

haughty flower
#

mmhmm. vanilla's super tricky to work around. we got nuke falls, we got bloodfalls, wtf is a waterfall

#

i know he's got custom monsters tho so that won't be a concern

haughty flower
#

any tips on how to make good city levels?

#

Someone make a 1:1 central Park to fight doots in

#

replay doom 2 and make notes of everything you hated, for starters. no giant floor arrows

haughty flower
#

Chunder, you're going to hate my new level

vocal crypt
#

I feel like that's just level design 101 for a FPS game, Chunder.

#

If you need arrows to point to where to go, you might as well head back to the drawing board.

haughty flower
#

true that

lilac star
#

Yeah, basically don't make it like Downtown

haughty flower
#

I hate this map so much, it's so scary

haughty flower
#

a benefit of being dark as shit is i didnt notice any texture fuckery

#

i noticed the secret on the map, almost dooted myself with that rl

#

and the little side rooms on the second-to-last fight keep you from being able to cheese it, it's easier to just go into the courtyard

#

Woah how does the name of the map appear on intermission screen?

#

i haven't bothered learning that yet, i thought you were going into the data file

#

does your doom builder just do that?

#

oh. was difficulty on?

#

no difficulty support yet

haughty flower
#

good cos i have no idea what it was set to

lilac star
#

For names on intermission screens it's sprites with the CWIL** prefix

#

Can use doom writer to make the sprites

haughty flower
#

like...

#

it shows in the intermission screen as seen in that screenshot, but i didn't fixed it

#

it fixed itself (?

lilac star
#

Could be via mapinfo maybe?

#

Not sure when it comes to z ports tbh, just vanilla

willow lodge
lilac star
#

mean

#

still gonna have dogs?

willow lodge
#

yea

lilac star
#

swtt

haughty flower
haughty flower
lilac star
#

that's sick as fuck @haughty flower

foggy folio
#

Impressive for that you get a clap

digital wolf
#

@haughty flower that is the sickest thing I've seen in a while.

torn remnant
#

wow, thats hot

haughty flower
#

@lilac star , @digital wolf thanks ๐Ÿ™‚

haughty flower
#

well well well, here's my new MAP05, UAC catacombs

vocal shell
#

@haughty flower holy shit that is amazing

haughty flower
#

bout to watch the raptors but i'll take a peek later

haughty flower
#

@vocal shell thanks

haughty flower
#

@haughty flower

#

i kinda noclipped around and i'm not sure what the step after that is

#

It's useless

#

๐Ÿ‘Œ

haughty flower
#

Whack, it is @haughty flower

#

probably backwards linedef. always gets me

#

So, how about the rest?

haughty flower
#

i couldn't work out the intended route, probably because of the door

#

Going to fix all the doors

torn remnant
#

is it me being dumb or ???

haughty flower
#

Whack

#

It worked for me, maybe because i'm using ZDoom

#

What port are you using? @torn remnant

torn remnant
#

its called freedoom, basically zdoom for android

#

will try on computer later

torn remnant
#

still doesnt work

#

messed around with it in doombuilder, no results

#

sadly

#

@haughty flower

haughty flower
#

Well, just idclip i guess @torn remnant

torn remnant
#

yeah, already did

#

the levels are great imo, you have potential

haughty flower
#

Thx, any, annoying parts or just things that could be improved you found? @torn remnant

torn remnant
#

not really

haughty flower
#

Not even the Mossy Maze?

#

I really had my doubts on that level

#

isn't that switch the one for the hell knight room back near the start?

#

mossy maze was fine, largely due to pinkies having terrible pathfinding

#

Nope, the hell knight switch doesn't need a blue key

torn remnant
#

btw the archviles on easy thing is kinda hilarious actually

haughty flower
#

is that in the wad already? fantastic

haughty flower
#

okay now the easy difficulty is more archvilezed

#

and Catacombs are ready+

#

and also, now there's all difficulties for each level

lilac star
#

FreeDoom isn't a port btw, it's a free iwad

#

it runs with chocolate, crispy, prboom+, EE, GZDoom etc etc etc

haughty flower
#

i tried to make a doom video and it gave me a quietmic to loud gaming over a freezeframe of the gzdoom loader

#

how does the door in map 5 open? i still couldn't work it out

#

which one? @haughty flower

#

the poison door

#

it's fixed now

#

oh, i guess it loaded up the wrong wad

#

it's beatable now!

haughty flower
#

now i'm working on adding a LOT more zombies

#

i made a map with about 1500 monsters last night for shits and giggles. best slideshow i ever watched

#

go 2 it 2?

#

literally just a 30,000 x 30,000 square filled with waves of barons and barons and imps

#

the fact it all fit in 5k x 5k, really, probably didnt help the speed

lilac star
#

its always fun fucking around with with doom builder like that

#

just making misc little things

royal wave
lilac star
#

Getting Mario vibes from that screen

haughty flower
#

I'm definitely picking up some things about infighting and how to use it to make fun scenes just tearing through a scaled down 300 monster version

#

oh yeah thats some mario

#

finally figured out how to get games recording, even if it looks a little potato

#

half the time the mancubus seems more interested in fighting other monsters

haughty flower
#

?

haughty flower
#

oh god

lilac star
#

@haughty flower ever mess around with the Freeze console command?

#

Fun as heck with lots of projectiles or infighting going on

#

can set up some sweet battles in gzdb by setting half the enemies to be friendly then freezing it mid action

haughty flower
#

no, i haven't! my screenshots thank you

lilac star
#

๐Ÿ‘

#

if you want to get rid of weapon sprites r_drawplayersprites 0 (or something like that) too

haughty flower
#

usually the hardest part of showing off a map

lilac star
#

for max screenshot skillz

haughty flower
#

oo. i got a big one coming this'll be perfect for. not the joke battlemap

#

there's 337 monsters. room for 1000 more?

lilac star
#

haha definitely

#

hope you're good at macro architecture if you're making a slaughtermap

haughty flower
#

ok, 3428 was too many

lilac star
#

try 3427

#

if you wanna see endgame level monster counts

haughty flower
#

27,000 in that one, right?

lilac star
#

23k i think?

#

23-26

#

cant remember tbhg

haughty flower
#

i'm not going so much for insanely hard as fun

lilac star
#

wish you could see kill count in that vid

haughty flower
#

i'm completely restarting under another concept

lilac star
#

ah yeah legit

#

I like doing that in regular wads too, fat groups of imps and hitscanners

#

easy but satisfying

#

mixes things up a bit

haughty flower
#

Woah, this map is pretty big and unfinished, anyone want to test the early unfinished version of MAP06 Center of the base?

lilac star
#

Finish it first then get people to test ;s

#

or at least very close to being final

haughty flower
#

it just needs a couple of sectors lol

lilac star
#

ah kk, that makes more sense

haughty flower
#

but yeah, the only thing left is the connector to the exit room, there's like this ending room that has no entry

lilac star
#

if they're very minor

haughty flower
#

Only windows

lilac star
#

oh lol def add a way to exit first ;p

haughty flower
#

I love these 2 lasts maps, UAC Catacombs and Center Of The Base since they are so big compared to the rest

haughty flower
#

MAP06 Base Center, tested and beatable

#

@haughty flower @lilac star (?

lilac star
#

ill give it a blatt when i get home from work

haughty flower
#

Already MAP07? Oh yeah it's Dead Simple clone time

haughty flower
#

all right, let's take a look-see

#

maybe see if this video capture works

#

this will be one of those wads where the mappers progression is super apparent moving on

haughty flower
#

if you wanna see a first-time reaction there's a video for you @haughty flower , if not i got lost once or twice but the polish level on these is going up silly fast while keeping in the MooD. i dig it

lilac star
#

I recorded an FDA with comments earlier too @haughty flower

haughty flower
#

"If you ask me where this map takes place i have no idea"
Me neither

#

About the Spider Mastermind fight
You'll have 2 options
Go around ver
Kill her by the window

#

Also, the name is "Initium" because it's my first public megawad and initium means beggining, start in latin

haughty flower
#

i figured it was your episode 1

haughty flower
#

Btw, i also appreciate the footage, so i can see how the player reacts to the enviroment

#

@lilac star about the custom monsters, i use them for the inmersion. I'll rather find scientists over pinkies on a lab

haughty flower
#

that's why i do it now, a friend did a video playthrough of my big WIP and the whole time i'm going 'n-no hit the secret'

#

you went in the room twice there's a little bit with torn wallpaper FUCKIN PRESS IT YOU GET GOOD SHIT

#

Any idea on how to use Tag 666?

#

It's MAP07, not using Tag 666 is a sin

digital wolf
#

Welp

#

my game's doing good but slow

#

I need 1 more mapper, 2 sprite designers and 2 modelers.

#

Modelers are for demons and prop sprites.

haughty flower
#

y'all got dental?

lilac star
#

@haughty flower I haven't used it myself but my understanding is when all mancs killed any sector tagged with 666 will Floor Lower to Nearest

#

might not be exact line action but close

haughty flower
#

thanks

mystic chasm
#

Dead simple clones are a sin

haughty flower
#

how can you be against the tradition of cloning dead simple?

#

like every wad that has a MAP07 has a dead simple clone lmao

mystic chasm
#

Yes exactly

#

like every wad that has a MAP07 has a dead simple clone lmao

haughty flower
#

Seems more like old megawads that have clones of such

lilac star
#

+1 for dead simple clones being played out

haughty flower
#

i'm surprised this isn't a meme

mystic chasm
#

2 and a half hours?

haughty flower
#

no, the "dead simple" clone topic

#

Nice

#

Since Dead Simple Clones are crap and shit and i really want to use Tag 666, what about a secret room that opens once you killed all Mancubi?

#

ammo capacity is tied to the backpack? holy moly i'm dumb

lilac star
#

thats a cool idea scarlet

#

can also put the mancs in secrets so you gotta seek em out and kill them for the uber secret

#

lol yeah @haughty flower

#

super useful like that

haughty flower
#

and me here giving away backpacks like an NBA player on thanksgiving

#

I want to explore on the idea of filling it with traps

#

so you just have to watch out and not get choked by imps

haughty flower
#

Okay so Base Escape is done. Not my favorite map but still very good imo, would love to see commented gameplay

#

@haughty flower and @lilac star i guess

lilac star
#

Was my previous video of any use?

#

You need version numbers on your files btw

haughty flower
#

yeah you're right

#

And yes, i used the mistakes of the previous map and solved them in this one @lilac star

haughty flower
#

by the way i didn't changed the song because Shawn's Got The Shotgun kicks ass

haughty flower
#

anyways. ping me whenever you guys have your reviews ready

lilac star
#

ill see if i have time to do one

#

ive got lots of mapping to do

haughty flower
#

don't worry, i have no hurry

haughty flower
haughty flower
#

maybe by the time you've finished your wad I'll have finally figured out OBS studio

haughty flower
lilac star
#

@haughty flower

#

that'll be my last FDA + review for a while

haughty flower
#

@lilac star and @haughty flower
Just questions to know what players want

  1. What was the best looking level of Initium?
  2. What was the ugliest one?
  3. What was the most fun level?
  4. What was the most boring level?
haughty flower
#

really man you want to be making maps for you at the end of the day

#

some people love tight base crawls. some just want to kill a billion things. build with fun in mind, whatever fun is for you

haughty flower
#

@haughty flower Yeah but i also want to improve in mapping, i also want people to enjoy my maps

#

What i mean is a bad and boring level. Like a level full of enemies making it imposible

#

that's why a few questions are kind of redundant. the 'looks' scale upwards with every level, that's just a time thing. level 1 super plain compared to even the screencaps above

#

they're fun to play, but like i say in video the satyrs don't really have any reason to not be pinkies, and it's probably more useful to practice placing vanilla monsters in instances like that

#

i find it funny i hated the railguns and they dont seem to have hit vertigo at all

#

I kinda feel that UAC Catacombs looks uglier than Cyberlawn for example

#

the mossy maze was gonna be mossier, in my head

#

i mean, it's actually really mossy but also really dark

#

if you're feeling the urge to do renovations do it, the one i'm trying to wrap up for christmas started as a few ideas i kept reworking until i felt happy

#

lol i figured as much

#

The "hell" transition is also really bad since... Comparing UAC Catacombs and Base Exit

#

play with that more. i started goring things up and it's funn

#

Well... Time to make non-base earth levels

#

who doesn't want a fleshy eye-stalk showerhead?

#

Starting with Outskirts. Hell, it's going to look straight up from Plutonia.

#

Nice shower i guess (?

#

throw some skulls everywhere

#

just sprinkle skulls on your map like salt bae

digital wolf
#

@haughty flower get XSplit, it's way easier to setup than OBS.

haughty flower
#

i'll give it a peek, thanks

haughty flower
#

Any idea on how to change the intermission screen texture? i got bored of that skeleton melting faces wall

lilac star
#

@haughty flower change the INTERPIC lump

haughty flower
#

thanks

lilac star
#

I wouldn't worry about remaking levels or adjusting old ones

#

just keep making new stuff

#

I can't comment on which maps I did/didn't like since I've only played the two

#

check that out

#

lol sweet shower @haughty flower

haughty flower
#

xsplit seems to be a piece of shit as far as doom goes

#

definitely not easier to set up, at least. OBS didn't mangle my 1280x1024

neon mulch
#

looking for a way to possibly decide on the fly what the next maps should be in zdoom

#

let's say I want to skip some maps in a wad playthrough, or replay the same map on harder and harder difficulty

#

this has been on my mind for a while

#

I know I can type commands by hand at the end of the level but if I could automate it that would be great

#

maybe what I could do (if doable) is to bind a key for each difficulty level

#

and maybe even each map number

ionic plank
#

@digital wolf You said something bout' XSplit, Doesn't XSplit have a Watermark?

digital wolf
#

Nope.

haughty flower
#

There's a default broadcast overlay some people don't change, but it was garbage for other reasons

#

Works fine if I record the display and let it mangle it inyo something widescreen

haughty flower
sleek mountain
#

lol

foggy folio
#

For today's forcast...

haughty flower
#

epic

torn remnant
#

wowe

vague bear
#

why is this a thing in TNT

errant wraith
#

Is this a coop setting?

vague bear
#

yes it is, my bad

haughty flower
#

put a pallet with some exploding barrels on them forks

vague bear
haughty flower
#

almost there, you can have the forks poke out somewhat to make it look more real

#

and i think it's four barrels to a pallet but this is YOUR WORLD YOUR WAREHOUSE ok

#

if you do 3d floors i bet a narrow-aisle would be easy to make look realistic and you could even get in it for some dumbass linedev trigger

#

literally step in flip a switch and it lowers down your BFG hahha

vague bear
#

what do you mean by 3d walls

haughty flower
#

i mean 3d floors

#

you'd need one for the cage up top since they're a little more open. and for that secret which if you don't use i'm doing

vague bear
#

ooh so like shelves

haughty flower
#

in practice, basically. one shelf as a roof and one as your raised pallet

#

now i want to do a real fancy warehouse section by stacking a couple sectors

haughty flower
#

anywhere i can find doom styled MIDIs that aren't rock or metal?

#

For example, E1M7 is not metal at all, neither Into Sandy's City

haughty flower
#

Oh idk anything about coop placements in tnt

#

They might be ridicolous like that cyberdemon in that small area where there is a small door

haughty flower
#

we already managed to break my 30 minute map so badly it became a ~45-60 second run ๐Ÿ‘Œ

haughty flower
haughty flower
vocal crypt
#

Why?

haughty flower
#

them boxes are massive

#

cmere and help me lift this

vocal crypt
#

No thanks.

haughty flower
#

WSIB smiles upon you, @vocal crypt

vocal crypt
#

Who.

haughty flower
#

the workplace safety and insurance board

#

Doom is basically the adventures of a traumatized OSHA guy with a gun

haughty flower
haughty flower
#

Do fan-made non-official iwads exist?

#

Chex Quest doesn't count

mystic chasm
#

Freedoom?

#

You can run anything AS an iwad if you want

lilac star
#

Rekkr and Haxc

#

There's a few unofficial iwads

haughty flower
#

Oh yeah, and i can remember also castlevania

vague bear
#

oh my god, that is so much better than my forklift

haughty flower
#

i've spent too much time around them @vague bear

#

i wanted to give you a couple examples and maybe went overboard now there's overhead cranes and a trailer full of imps

vague bear
#

is my forklift bad

haughty flower
#

nay

#

yours looks like a heavy duty outdoor one with smokestack

#

i didnt even try making one like that hahha

vague bear
#

I just went off what I remembered

haughty flower
#

same

#

suppose these should have joysticks. BACK TO THE DRAWING BOARD

vague bear
#

lol

#

hey can I get your opinion on my weird map?

haughty flower
#

i'm watching the jets game, but if you post a wad up i can tear through it at intermission

vague bear
#

ill send it to you by dms

haughty flower
#

if you can do attachments like that sure

vague bear
#

if the file is too big ill just send it here then

haughty flower
#

but i am a super beginner at maps, like 3 weeks now maybe.

vague bear
#

here is your first look at the map

haughty flower
#

wow, it looks like a big map for the filesize

#

it's not a whole bunch of squares which is a good sign. i think we've got 4 minutes to go? in sports-time of course

vague bear
#

I tried to change from my old mapish style

haughty flower
#

@vague bear can i try it too?

vague bear
#

yeah go ahead

haughty flower
#

gzdoom format?

vague bear
#

yes

#

oh wait my bad its in the boom: doom 2 config. but it should will work in doom 2

haughty flower
#

im gonna assume gz will handle it fine

vague bear
#

yes

haughty flower
#

usually linedevs the wrong direction for me

#

it doesn't hurt to change textures when ceilings/floors change height - a different texture above the revenant would help you process the 3D visually

vague bear
#

wow that was quick

#

but I will get on those changes

haughty flower
#

i could only access one room, how long were you expecting

#

it's second period now tho :v

vague bear
#

oof

#

what do you mean one room

haughty flower
#

the door doesnt work

vague bear
#

I did that on purpose

haughty flower
#

o

#

guess i gotta hammer space more

vague bear
#

The only reason I made the door like that was because I wasn't done with the room

haughty flower
#

ah ok

#

i thought you meant i didn't solve something

vague bear
#

but did you like the rest of the level?

haughty flower
#

the... one room?

vague bear
#

wait did you just look at that room or the whole level?

haughty flower
#

it starts you in that room

vague bear
#

oh my god

haughty flower
#

haha, moved your playerstart for testing?

vague bear
#

yes

haughty flower
#

it happens

vague bear
#

ill just move it back and put the file down gain

haughty flower
#

er edit selection mode

vague bear
#

never though about that, or heard of it

haughty flower
#

have you ever copy-pasted a sector? it pastes it in that mode, assuming you're using gzdoom builder

vague bear
#

I do use gzdb

haughty flower
#

you see your vertices but also a few at the corners which let you rotate it. you can even drag the sides of your selected sectors past themselves to mirror them

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it's on your left-hand toolbar close to the bottom. very useful. you can even resize things!

vague bear
haughty flower
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mwah

vague bear
#

I really like doing those shadows

haughty flower
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uh, am i doing something wrong? i cant open the first door

vague bear
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sorry I moved the player start for testing

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I can post the correct version for you

haughty flower
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sure

vague bear
haughty flower
#

also you couldn't have them directly on top of one another, but you could copy the numbered sectors and flip them using that same tool to give you ceiling numbers that aren't mirrored

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i thought it was a word at first lol

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hehe found a nice secret

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when you backtrack to this area, this is closed and you are softlocked

vague bear
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it is?

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use the use key on it

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oh and Chunderbucket thats supposed to be a switch

haughty flower
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i tried and doesnt work

vague bear
haughty flower
#

library setpiece is siiick but i ran out of ammo

vague bear
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yeah Ive always had a problem with consistent ammo

haughty flower
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weird, you put a lava flat but it doesnt hurt you on the blue skull key

vague bear
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should I make it hurt you?

haughty flower
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i mean it's lava, or you could change the flat

vague bear
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I changed it

haughty flower
vague bear
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right should make an exit switch or a use linedef

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lol this is why I need people to test my maps

haughty flower
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lol i found 27 minutes of my 30 minute map were skippable when i had some folks playtest

vague bear
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wow

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a 30 minute map, id like to see that

haughty flower
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it's almost done

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so im not sure why the revenant trap has invisible impassable lines, could put cage textures to indicate you cant pass there or something

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my ammo gets depleted there, if it wasnt for the berserk pack

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its not bad as of how it is going now, im sure you can make the main lift work better to not just go up and down and go to each floor

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library section was cool

vague bear
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thanks

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I thought that was going to be the boring part

haughty flower
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you still can place more monsters there to make it more interesting

vague bear
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ye

haughty flower
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i would have said the revenant trap is kinda cheap, very small space to engage with 6 revs if you would have closed the door but i can easily just leave there with the door open

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could make it roaming free withouth the impassable lines and close the door with more ammo and a bit of health if you want

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thats my idea of making the trap better

vague bear
haughty flower
#

well uh i meant the bridge it self where you cant go to the lava

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at least i couldnt jump right there

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like i could jump down there but i cant

vague bear
haughty flower
vague bear
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no fing way

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that is sick

haughty flower
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https://www.dfdoom.com/tutorial-sloped-3d-floors/ it was so easy, i found this (which lets you make things more complex like that) and learning putting action 160 on a linedev outside the map that's set to a tag inside the map will set a 3d sector

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from there you just reshape. i've already put up bars for my warehouse rack and am about to put pallets up on a second level. i wish i did this before

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there's definitely some things i want to do that will require scripting, but so far I'm pretty happy at what GZDB will let me do with little fuss

vague bear
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I got to try that out

haughty flower
vague bear
#

waoh

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im still a little confused on how to do it

haughty flower
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well, for that crate there

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I draw a 128x128 box in my room. i tag it sector 1. outside my map, i draw another box 128x128. i take one linedef from this sector and give it the action number of 160 (in udmf, at least) which makes it a 3d sector. i give the action the tag of 1, associating the two. it then creates a 3d cube in my map that is basically the out-of-map sector but inside out

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so if i change the floor, it's really the top, and the inside walls are the outside.

vague bear
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oh im not using udmf format, I use boom: d2

haughty flower
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it's probably similar, boom should have 3d floors

vague bear
haughty flower
#

just a different action tag likely

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my first four maps were all different formats before settling on UDMF :v

vague bear
haughty flower
#

ohh i like your caution tape

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i was considering doing that with my floor but got lazy

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and it turns out you can just copy a 3d sector and move the pasted version to a different level without changing any tags to have multiple 3d sectors on top of each other. ive got three layers of pallets now. serious logistics

vague bear
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dude your map looks so fuckin cool

haughty flower
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those forklifts could all be done in 3d, for example, with only the wheels actually touching the floor.

vague bear
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my first map was awful

haughty flower
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i mean first map i was willing to show people

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my first box - i mean map - was a series of cubes

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but as gzdoom goes in a week or two you're making stuff that makes your old work look like baby puke

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someone in my retro fps chat is even making their own game with the gzdoom engine. it's good stuff

vague bear
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yeah

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chainsaw only for emergencies

haughty flower
#

naturally

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i see you're polishing the hell out of everything

vague bear
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you think so?

haughty flower
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just fancying things up i mean

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it is a good thing!

vague bear
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thanks

haughty flower
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i strongly advise figuring out 3d floors in your format tho bc im having a time here

vague bear
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very cool

haughty flower
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even if it's sealed with nowhere to go, you'll want a truck bay door or some reason for that forklift to be there

vague bear
#

yes

haughty flower
#

half the things i add are giving justification for other props tbh

vague bear
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thats what I want

haughty flower
#

bringing things to life. i've got a coffee mug with sludge coffee

vague bear
haughty flower
haughty flower
#

With UDMF you can set colored sector lighting, right?

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Just like in PS1

haughty flower
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turn off advanced rendering so i can tag a sector blocked by those little blue vertices triangles, turn around, convince myself i broke my entire map somehow

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press tab, frantically re-do everything

haughty flower
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Oh yes you can, i'm in love with GZDoom builder

haughty flower
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Well well well

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i was playing with lights and i wanted to ear your opinion in how they look @haughty flower