#classic-doom-maps-mods

1 messages Β· Page 101 of 1

dry ore
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phone needs to be plugged into an outlet...

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it's ok, it's 2019, it's a wireless phone

vague bear
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Damn you are able to make a better computer than I am

blissful surge
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so cool πŸ˜„

dry ore
haughty flower
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the modding bois have woken up again

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i like that pc thingy

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and cool death animation

foggy folio
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Is grave-y making a fnaf mod?

dry ore
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no lol

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just a pwad

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that was from a library map

rugged hinge
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guys is there any tutorial about make mods for doom 3 ?( bfg edition)

foggy folio
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Sorry for the confusion spooky

foggy folio
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NOICE

light prism
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that gif makes the ice golem seem weak

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but he had taken plenty of damage beforehand

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plus that little mage is stronger than him πŸ˜›

haughty flower
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Golems are cool

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those are some pretty cool looking enemies

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I'm interested

light prism
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he summons the wraiths and then is a general dick to you

deep briar
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Lit

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Ice enemies

deep briar
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looking good

haughty flower
haughty flower
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Ill get to play it when i organize my time better

fierce lava
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what doom engine mod should i get?

fierce lava
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should i get gzdoom or is there a better one out there?

mystic chasm
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Nothing stopping you from using all of them

fierce lava
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Idk what ones there are

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I only know of zdoom, gzdoom, and chocolate doom

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And I heard zdoom is outdated, and chocolate doom is awful

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I've been using gdoom, it's really good

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I just wish I had one that stay vanilla enough to where the guns are positioned properly, I haven't noticed that issue but I heard it's people's complaints

haughty flower
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Chocolate Doom isn't awful. It's supposed to emulate the original game experience as close as possible.

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so it's awful if you hate Doom, yes

fierce lava
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It's what I heard. My friend told me that. It's good to know that it isn't. Does it have the gun placement correct?

haughty flower
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yeah

mystic chasm
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there are lots of ports the main ones people design for though are listed below in order of most limited to most advanced
Chocolate Doom (original map formats, but support for DEHACKED, about as vanilla as people would expect)
PrBoom+ (falls under "Boom Compatible", advanced line actions but not scripts, and DEHACKED)
Zandronum (fork of GZDoom with custom client-server network code added in, as it's a fork of GZDoom the most advanced features trail behind GZDoom itself)
GZDoom (basically it's own standard, lots of advanced stuff)

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(no one uses Doomsday, EDGE, Eternity, Odamex, or Zdaemon)doomguy_dead

haughty flower
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Boom was the first sp to allow DeHackeds integrated inside of the wad file

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the original already allowed it but you had to run it separately for it to work

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and what someone told me, is that you had to use some program to revert the game back to normal, but I'm not sure how much of that is true

mystic chasm
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ah yeah, DeHacked was a program that actually modified the original executable according to a dehacked patch
this was because it's illegal to distribute the modified executable, but not illegal to give instructions how to do so
A dehacked patch was basically instructions for a separate program to modify the doom executable for you.
But because all it could do was change around codepointers it limited to basically what was already in the game.

hushed oasis
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Chocolate Doom and other source ports just let you load it regularly with the parameter "-deh"

dry ore
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I love chocolate doom, its my main port to play on unless I'm playing a more modern wad

fierce lava
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what even is dehacked

light prism
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its still pretty amazing what people were able to do under dehacked with the existing pointers

fierce lava
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psx doom? is that a mod of the ps1 doom?

hushed oasis
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PSX is a nickname for Playstation

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it's based on a working title, Playstation X

fierce lava
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i know what psx is

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i meant the mod

hushed oasis
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well, first, there's a Total Conversion for GZDoom that replicates PSX Doom

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there's a more accurate PSX Doom port to GZDoom out there called Master Edition

fierce lava
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hmm, is some of the console versions of doom different from regular doom?

hushed oasis
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yes, PSX Doom is very different

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the Doom 1 maps it uses are the simplified and exclusive maps from the Jaguar port with colored sector lighting and Doom 2 monsters added

fierce lava
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as different as doom 64 is?

hushed oasis
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and there's a whole new soundtrack and new sound effects

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yes, done by the same guy that did 64's music and sound

fierce lava
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are the lost level's and no rest for the living from the psx version or are they just mods?

hushed oasis
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no, Lost Levels is an addon for the PSX TC that reincorporates the cut maps
No Rest For The Living was something Nerve cooked up for BFG Edition

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and that's the only way you can legally get it on PC

fierce lava
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interesting

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i guess i found standalone ports people made

jade rain
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how would i change the level name,music and combine all my maps into one wad file

haughty flower
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To change the level name, the simplest and quickest way of doing it would be to make a new txt file inside of the wad, called DEHACKED and write:
[STRINGS] HUSTR_1: level X: example
and HUSTR_2 for the second level, and you go by that

light prism
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i didnt even know about that

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but then i havent touched DEHACKED since i was a young minstrel

haughty flower
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to change the music, you rename the audio/midi to the respective map's original MIDI's name

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you can find the names here https://doom.fandom.com/wiki/Doom_II_music

Doom Wiki

All of Doom II's music was composed by Bobby Prince also known as Robert Prince. Same music used in "No Rest for the Living". Many of the songs were inspired by or closely mirror popular rock and...

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@light prism I'm pretty sure a simple dehacked should work with every sourceport and engine, right?

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sometimes I see maps having both a MAPINFO and DeHacked for the same functions, even though just DeHacked would be enough to work in ZDoom.

light prism
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yeah, it should

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i assume MAPINFO is the grandbabby of the functionality you just mentioned

signal iron
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I can't find brutal doom's script that changes the maximum amount of ammo

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or is there none

light prism
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it probably just gives a backpack item?

hushed oasis
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yikes
😬

foggy folio
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Jesus Christ
Save me

light prism
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ice to meet you

foggy folio
dry ore
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i used to do it but i forgot how to; how do you turn off the sky textures in the editor?

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i want them to display as flat instead of as they appear in the game

dry ore
haughty flower
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@dry ore S1 for Switch action, so when you press a certain line with that action it changes the texture and effect of the tagged sector to the texture and effect of the nearest sector to it.

dry ore
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oh, so it only applies to sectors?

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i was wondering if i could trigger a wall texture change somehow

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also, i don't know what i did, but now the grid size is stuck at a certain size and i can't figure out how to fix that

dry ore
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i'm confused...

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i'm playtesting my map when i came across this

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is that HOM?

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doesn't appear to be any missing textures there

light prism
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looks more like a node issue

dry ore
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how do i fix it?

light prism
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jiggle around the verts a bit

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maybe do a 'make sector' on the surrounding area

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its most likely a vertice placement though

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make sure they're all on-grid

dry ore
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well i think i just discovered the fucking problem

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i have no idea how this happened, given the fact it snaps the vertices to an existing linedef

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Β―_(ツ)_/Β―

light prism
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rekt

dry ore
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the map analyzer thingy is a very useful tool πŸ‘Œ

deep briar
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@light prism I saw that golem on twitter

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you really went hard

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it looks SO cool.

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and the ice shatter effect... awesome

light prism
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fanchs

deep briar
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really excited for that wad

light prism
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might be another year or so yet, im not in charge

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or longer - i might even have a big white santa claus beard

deep briar
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oh no

foggy folio
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πŸŽ…

dry ore
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it says it has the wall texture applied to it but it clearly doesn't

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changing the ceiling texture fixed it, oh well

dry ore
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what's causing it?

mystic chasm
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Check the sidedef; are the sectors on the correct side?

dry ore
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everything seems to be correct?

mystic chasm
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You can always collapse the line and add another vertex and rebuild it if you can't get it figured out

dry ore
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i deleted the whole thing and rebuilt it, looks fine now

light prism
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just added the bone attack

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i think my test pattern might be a bit overkill though

foggy folio
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Slightly a little yeah I think

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Although if you do want to switch it up I suggest to add rockets

light prism
blissful surge
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LOL that Papyrus as Revenant πŸ˜„

haughty flower
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All done in roblox, if it wasnt obvious

blissful kernel
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that's amazing

fossil oriole
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i haven't played roblox in years, this is not even recognizable

haughty flower
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and its only early alpha

foggy folio
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That's pretty good so far and I'm only 5 seconds through spooky

digital wolf
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I added some bumps to make the geometry not too linear.

gaunt lagoon
blissful kernel
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wow that looks great

gaunt lagoon
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corridor which leads to the 1st class staterooms on A deck

foggy folio
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Very slick and clean I like it

vague bear
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Is this doomtanic?

gaunt lagoon
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yus

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well, Titanic Doom, whichever way you want to name it lol

vague bear
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Damn looks good dude

mystic chasm
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Take that hallway and just put a portal at either end so it never ends

gaunt lagoon
foggy folio
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This is very good texture work I like the level of detail you did with the interior as well as the furniture and windows @gaunt lagoon

gaunt lagoon
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I was 50/50 on the curtains, then thought, sod it, I'm making curtains lol

foggy folio
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I think it came out pretty good

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If you don't mind me asking what enemies are you going to be using?

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Because I was thinking if you're going to use demons I think a pretty good idea is to dress them up all fancy

gaunt lagoon
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nothing yet, it is primarily a exploration project, also for major eye candy lol

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and pushing GZdoom to silly limits :p

foggy folio
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Emphasis on the eye candy

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It looks good so far πŸ‘
Not disappointed at all

gaunt lagoon
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ty πŸ™‚

gaunt lagoon
blissful kernel
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god damn that looks good

gaunt lagoon
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ever mapped something, and you've sat there and thought "I didn't think I could do this kind of stuff"

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then you reality check yourself and realise you can.

blissful kernel
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I only did a few things in doombuilder, but I never knew it could go that far

gaunt lagoon
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me neither! lol

blissful kernel
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eviternity did some crazy things that I never thought were possible

gaunt lagoon
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indeed

hard elmBOT
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Indeed!

gaunt lagoon
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that was pretty

blissful kernel
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the final episode looks amazing

gaunt lagoon
torpid oasis
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EDIT: Noticed some texture alignment got messed up, updated the download link.

Been studying how ID Software did their maps back in the day, tried my hand at something inspired by Episodes 3 and 4, while throwing in some DOOM 2 content.

https://www.dropbox.com/s/tzyfzax3ayrceap/UnrulySuffering.wad?dl=0

If you guys have feedback, it'd be greatly appreciated.

( The map was created with Vanilla DOOM 2 in mind, so difficulty on certain mods might be wonky )

light prism
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imma play that map

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it feels like a nice blend of e4m2 and some of the e3 sector tricks

torpid oasis
blissful kernel
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Looks cool, I'm gonna play it now

blissful kernel
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Alright, beat it on UV with 3 out of 4 secrets

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I could not find the last secret for the life of me

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one thing I think you should change is the amount of plasma that's given before the cyberdemon

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basically you can just hold left click for the rest of the map once you reach that point

gaunt lagoon
vague bear
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I’m sorry but at first glance I though that was roblox

gaunt lagoon
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I get that alot :p

foggy folio
dry ore
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same tbh

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add some textures to it coolcaco

orchid storm
orchid storm
orchid storm
still dagger
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Nice

orchid storm
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thanks

vague bear
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Ha wish I could make stuff like that in doom builder

haughty flower
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Cool

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Crispy doom?

orchid storm
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no, im just using zdoom

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and thanks!

dry ore
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looks cool!

haughty flower
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Im going to start creating my own doom wad, advice?

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Or a quake wad

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i dont know.

digital wolf
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@orchid storm that's awesome looking

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love the HUD.

odd hare
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@haughty flower put all your love in Whatever you are doing and keep your first experience preserved so your future self could admire it

orchid storm
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well, update on the security office, doombuilder crashed, and i hadn't saved in a good hour or more. Graham

orchid storm
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i guess doom builder crashing was a blessing in disguise. i finnally figured out how to use clear textures, and i made a cool little traash can

dry ore
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ohhhh

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i like those textures

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they fit so perfectly

limber lake
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That's some good work, keep it up dude

rigid karma
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if anybody here has mapping experience please ping me
i need help

mild storm
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There’s a Joy of Mapping discord that has expert mappers in it. Alas im a discord noob and dont know how to invite

dusky wharf
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i'm working on my version of Hell Keep of episode 3 from doom, hope you like it.

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here's some screenshots-

dry ore
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that looks cool!

dusky wharf
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i'll show more screenshots when i get some rooms done

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Thanks Grave!

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appreciate it ^^

dry ore
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i forgot, how do i toggle the sky texture on and off in the editor?

dusky wharf
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which editor are you using?

dry ore
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gzdoom builder bugfix, i already found the toolbar icon

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but i remember there being a keyboard shortcut

dusky wharf
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oh

dry ore
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thoughts?

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i currently have 3 maps planned, the first two are nearly completed

dusky wharf
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looks cool

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damn

dry ore
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^^

mystic chasm
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thats a lot of SHAWN

haughty flower
mystic chasm
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those are 3d floors right @haughty flower

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?

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howd you get them to move horizontally
❓ ❔ ❓

mystic chasm
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or are you cheating me

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with a 3d model

haughty flower
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@dry ore I recommend a better ceiling texture

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the floor texture also doesn't look very nice

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the ceiling has some of the lights cut off, and when the UAC symbol on the floor texture also gets cut off it looks very ugly

tender sorrel
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making sky boxes is fun

dry ore
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@haughty flower which screenshot were you referring to, and which ceiling texture would you recommend? I actually had trouble identifying ceiling textures and felt like there weren't many of those that didn't necessarily contain lights

haughty flower
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FLAT14 or CEIL4_2 for the floor, whichever you think fits better

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for the ceiling I'd recommend maybe FLOOR0_3 or FLAT19, but it should have some kind of decoration like lights or something like this (however with CEIL5_2 and METAL)

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that's just my idea though

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you can probably try something more creative

dry ore
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the upper texture looks too much like a floor though, but I like the addition of metal bars

dry ore
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what would be a better ceiling texture for this

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i made the floor texture just blue, without the UAC logos

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i think i could cut off the edges off the ceiling and replace the textures there, that way the lights wouldn't get cut off

dry ore
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which one of these do i pick if i want the floor to stop lowering before reaching the lowest floor?

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there's a higher floor surrounding it, but it won't stop there and continues lowering anyway

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i joined it with another sector, which is higher than the lowest floor, but it still lowers past it

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oh.. fixed it by joining the two higher sectors too, not just the platform that's supposed to lower

dry ore
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scripting question: is it possible to make a sector's tag change from A to B after a linedef is interacted with

dry ore
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i want the original texture to repeat instead, this messes with what i have planned

mystic chasm
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wut?
Because the sector floor height is higher than the surrounding sector

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if you want the texture to align check the "Unpeg Lower" texture on that linedef
(that should do it)

dry ore
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i unpegged both upper and lower, now both upper and lower textures stay still when the lift moves

dusky wharf
mystic chasm
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@dry ore yes thats what it does
i thought it was a door

dry ore
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i was trying to make a realistic elevator, so the door should stay in place once you enter through it

grand tulip
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is it possible to set a default display/video settings for a wad? or is that only possible manually by the player?

orchid storm
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im trying to get GZdoom, so i can get GZdoom builder, but im having problems with opengl, is there any other ways to get GZdoom running?

haughty flower
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On software render mode

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Must be somewhere in set video or display options menu

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Or you can run it with Vulkan

orchid storm
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vulkan? whats that?

haughty flower
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Vulkan render mode which is an alternative

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Which is also in the options menu

orchid storm
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ill give that a try, thanks

haughty flower
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@mystic chasm a 3d model

dry ore
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does anyone know any sources to free-to-use midis that map creators can implement in their pwads?

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I've never made music in my life and i don't know where to start

haughty flower
gaunt lagoon
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ho ho ho

haughty flower
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@dry ore the zdoom forums have a Resources section, im sure you will find links to (or downloadable) midis that you have permission to use

foggy folio
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Haven't seen anything like that yet
It looks pretty unique

haughty flower
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my mod?

dry ore
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thanks guys!

dry ore
haughty flower
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I think you should try joining the two sectors that separate the line

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With shift+j i think or was it ctrl+j, maybe one of those two shortcuts

odd hare
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@weak niche I can't see it as map development related if it has word sectors

orchid storm
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has anyone ever tried to make use of ambient MIDI music in a map?

orchid storm
haughty flower
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Thats good

haughty flower
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scripting question: is it possible to make a sector's tag change from A to B after a linedef is interacted with
nope @dry ore

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@orchid storm cool, I'd try a different ceiling texture if I were you though. But this one's fine if anything

orchid storm
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alright, thanks!

haughty flower
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It doesn't contrast well with the rest of the textures I think

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since it's more pale

orchid storm
dusky wharf
foggy folio
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Spooky
I like

dusky wharf
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i'm adding sounds to him as well

light prism
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bleedy

dry ore
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nice!

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can anyone tell me if GZDoom maker is fully compatible with hexen maps? if not, what's a good hexen map maker?

vocal crypt
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if you mean GZDoom Builder, yes, it is compatible with Hexen maps and can make em.

dry ore
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yeah, sorry i had just woken up when i sent that, i meant builder

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thanks!

haughty flower
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making a crazy three episode map atm, anyone got some tipz n trickz in making outside maps.

dusky wharf
odd hare
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Poor souls

sleek mountain
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What happened to the 3d weapons or is that mod already released

light prism
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that was just an experiment

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i had no project in mind specifically for that

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it helped me improve technique so no big loss

sleek mountain
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shame, I would love to use it

haughty flower
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@dry ore you can use any midi you want

dry ore
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searched for some good ones but only found maybe two metal ones, the rest were a bit too tame for a hell-themed pwad imo

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(g)zdoom is compatible with mp3's, right?

supple merlin
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hey by no advertising in the rules can i like not ask for recommendations

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because for some reason i cant reload on Trailblazer w/a lot of the map mods i pick it says that reload is an unknown command

mystic chasm
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@dry ore people will crucify you for using mp3's (even in the modern internet world)
but yes you can play mp3s, ogg, wav, in gzdoom
maybe try trackers?
https://modarchive.org/

dry ore
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...noted

signal fox
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maps 100krevs.wad

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thank the lord for prboom+

errant wraith
dusty hamlet
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Anyone familiar with how to make custom player classes/ player starts?

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I've been bashing my head up against this shite for 2 hours

mystic chasm
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Yove been following the wiki?

light prism
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read the wiki or you're a thicky

weak niche
digital wolf
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So I need a couple of mappers to help make a mod I'm working on.

haughty flower
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Could you specify more info about your project?

dry ore
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could anyone help me get started on hexen mapping? i found a hexen configuration in gzdoom builder, but it still tries to load doom resources

digital wolf
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@haughty flower I'll DM you a summary of the mod

dusky wharf
elfin halo
odd hare
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If that's not a Terrywad - sure

foggy folio
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Spooky boi meets SSG

topaz iron
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He never had a chance sadcry

foggy folio
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Hopefully he has insurance

topaz iron
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Yeah at the funeral home

haughty flower
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Love that sprite design

light prism
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yeah i think this one turned out super good

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for a 3d model

topaz iron
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Damn thats 3d?

twilit lichen
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i think they mean it was made from renders

topaz iron
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Ahh that makes more sense skull_yellow

light prism
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yeah he's made from a sculpt i did

topaz iron
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Gotta say the ingame one looks real noice

light prism
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mm i found some settings that work pretty well for rendering low res

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too much harsh specularity = noise

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shapes too simple = flat

hushed oasis
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kinda looks like Tchernobog from Blood

light prism
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i always found bloods claymation rather sloppy and ugly

light prism
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but i guess that was the art style

haughty flower
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Blood was made on a really small budget

hushed oasis
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the zombie was clay slapped on a Red Ranger figure for fuck's sake

charred furnace
odd hare
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I don't see it doom related

charred furnace
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...it's a Doom mod

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don't let the models confuse you, look at the sky and the plasma ball on the ground πŸ˜„

odd hare
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I see. Well, you might add some description next time, so it be less confusing

blissful surge
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doom mod? cant tell its doom because doom don't do 3D characters!

light prism
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man.. its doom modding.. what do you expect

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not everything has to be doom themed

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this is gzdoom too

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and this

blissful surge
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ok-ok okay.

light prism
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also this

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would context help at all? its just wip gameplay footage

blissful surge
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never seen it before

charred furnace
haughty flower
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Doom 3

haughty flower
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Will you put a stimpack somewhere when you show more undertale stuff?

light prism
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yes

light prism
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ill just cover the entire screenshot with "THIS IS A DOOM PROJECT" in 144pt impact

true lion
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Having some dynamic lighting and alpha issues with 3d floors in GZDoom:

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Water is meant to have transparency, but doesnt. In Zandronum, it looks like it's supposed to. ITs a fresh install of GZDoom on my computer, only settings I've changed are controls.

dusky wharf
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FINALLY i get it work, here's my first demon

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its an EARLY EARLY alpha but it will have custom sounds

mystic chasm
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DECORATE, dehacked, or just a sprite replacement?

dusky wharf
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DECORATE

wanton burrow
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Is its possible to add new demons to the original games?

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Or do they have to be replacements?

hushed oasis
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well, maybe you could create a spawner or something
the spawner could replace a monster and it would spawn either the original monster or the new one, there's a variable you can set for it in DECORATE (and I think ZScript as well)
I dabbled in spawners once

mystic chasm
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@wanton burrow You can replace decoration and gun frames to make "new" additional monsters with DEHACKED but you will always be replacing something

wanton burrow
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Okay thanks.

primal river
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Hello fellow doomers is there any way to create maps in android

hushed oasis
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No

primal river
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Thanks

twilit lichen
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wow

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that sprite is incredible

vocal crypt
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Anyone know the music lump for D2's "Into Sandy City"?

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Found it. Maybe.

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No I didn't, just the file name.

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Found the lump.

light prism
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you found a lump??

vague bear
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So I decided to make my own β€œThe Express Elevator to Hell” map, and it’s just the same elevator style but the rest is completely different, I’ve only played for 30 seconds in the original master level

light prism
foggy folio
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NOICE πŸ‘Œ

light prism
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effort

twilit lichen
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you might wanna clean up some of the noise on the idle sprite, but otherwise - lookin good

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if you look closely, you can notice some ugly white specks

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well, that applies to everything, really. noise sucks

light prism
#

yes, every sprite i render has a bit of that going on

#

i think its just lighting+detail getting averaged out over a pixel

#

definitely more noticeable on a static stance though, yeah

graceful hedge
#

dude, these gifs are great

twilit lichen
#

startin a thing

light prism
#

now make a name generator yes

#

Clifton Mungstein

twilit lichen
#

that's the plan

#

it will be [name generated from syllables] [title]

haughty flower
#

Benaddict Cucumber

light prism
#

Clitford Numbleslap

haughty flower
#

Hey umm dumb question here, how i end a level with a monster dying in Doom Builder 2 while using Doom in ZDoom format?

twilit lichen
#

im pretty sure you can set actor specials to open a door or something

#

and just use a voodoo closet to do the rest

mystic chasm
#

what he said, but actor special Exit_Normal

twilit lichen
#

oh they can do that?

#

that's pretty neat

mystic chasm
#

if you're using the format i think you are

#

monsters trigger their special when they die, and items trigger theirs when they are picked up

twilit lichen
#

it's probably a better idea to use a voodoo closet though, so there's a delay after it dies before the level ends

mystic chasm
#

or just trigger a script with a delay in it

haughty flower
#

But don't you need Doom in Hexen format for that? @twilit lichen

twilit lichen
#

zdoom format supports everything hexen format has

#

zdoom format is basically everything plus the kitchen sink

haughty flower
#

So i can run my crap wad that has hexen format with zdoom?

twilit lichen
#

yeah

hard elmBOT
#

dynoSuccess blameitonjames.#4689 has been warned.

lilac star
#

Here's what me and the Doomer Boards Krew made over the last month - https://www.doomworld.com/forum/topic/110070-dbp17-alone/

#

Aliens themed limit removing mapset

haughty flower
#

Oh looks cool, cant wait to play it

lilac star
#

Dope sprites @haughty flower , I'm digging the stbar face

lilac star
#

What are you planning for the project?

#

Something like Mayhem 17?

lilac star
#

ah yep, so player changes only? or do you mean new maps but using iwad textures?

#

angry sun ;o

#

sweet, sounds dope

mystic chasm
#

@haughty flower
Gman made a Bloom video
congrats

vague bear
#

My progress on my map

lilac star
#

Looks sweet, I like the lighting

vague bear
#

thanks

#

btw this section is a pain

mystic chasm
#

keep working on it @vague bear

#

not bad

vague bear
#

thanks

#

heh now there is no way to get up, so if you fall, restarting time, and yes the floor lowers

vague bear
mystic chasm
#

generally, unescapable acid pits are considered bad design

#

you punish the player enough by causing them acid damage to run to a teleport or a far away set of stairs to escape the pit

#

restarting the whole map because you made 1 bad step kinda sucks

vague bear
#

so I am evil, ill make a stair case, but the platforms lower slowly so you really shouldnt fall

lilac star
#

can make one of those sectors lower

#

What map format are you using?

vague bear
#

boom

lilac star
#

sweet

vague bear
#

I just realized they hurt you

lilac star
#

ah I see

#

maybe remove one of the radioactive signs

#

and make the other one a door that leads to a tele?

vague bear
#

yea

lilac star
#

adding stairs makes the lowering pointless

vague bear
#

but where does the teleport go to

lilac star
#

to other side of platform

#

so you cant get stuck

vague bear
#

seems like a cheat if you just jump into the teleporter to just go to the other side of the platform

lilac star
#

thats why you put it behind the radioactive sign

#

so you dont see it unless you look for it i.e fail and get stuck

#

like @mystic chasm said, inescapable nukage pits aren't a great design choice

vague bear
#

yeah

#

I can only fit half a teleport in this area where I want to go

lilac star
#

ah

#

could use a diff flat instead of the teleport flats

#

red skin one works

vague bear
#

true

lilac star
#

if you wanna be fully idiot proof you could also add a S1 Lower to Nearest action on both sides of one of the falling sectors

#

so if someone falls down before even getting on the first one they can lower them and get to the tele

#

if you get what i mean

vague bear
#

im a bit confused

lilac star
#

so like if someone falls on either side of the lowering platforms

#

without touching the first platform, they get stuck on either side

#

if you can lower one you can get to the side that has the tele on

#

but that's minor

vague bear
#

I think im just going to stick with what I have for now

lilac star
#

yeah dw about it

vague bear
#

can doomguy walk in a 64 tall hallway?

lilac star
#

Should be able to, yeah

vague bear
mystic chasm
#

you know about texture unpegging?

vague bear
#

yes

#

but it was being weird

#

this button does a lot

haughty flower
#

my suggestion would be making part of the sector a lift platform instead of using a teleporter in a small pit, teleporter pits are generally used on bigger rooms and higher platforms

vague bear
#

true, true

haughty flower
#

Tell me what you think about it (Also Haus Der Untoten means: House of the undead)

trim wolf
#

Wait is haus that one zombies mod that takes place in a school like building

#

Nvm seems like a different mod

light prism
#

haus of the maus

light prism
#

yes, i would probably still get reckt

#

except for the infighting

#

the ice golem just needs to do one stomp and half those monsters would be dead

odd hare
#

All sprites are so cool

lilac star
#

Hard d64 vibe from some of those spirtes

light prism
#

i think its the topdown lighting on the harder shaded ones

#

that makes them look d64

foggy folio
#

I enjoy it very much

dusk terrace
#

is it possible to make it that when you use a cheat it plays a sound in gzdoom?

#

something like the sissy in postal 2

vocal crypt
#

Maybe.
But I think that's a hard coded engine thing.

dusk terrace
#

i think postal share the doom has that

#

ill check the code maybe

lilac star
#

via dehacked you can change cheats but you wouldn't be able to add a sound

#

im not sure if you can via decorate

odd hare
#

Replace goat skull with Bowser?

strange delta
#

Icon of Koopas

hot quest
#

throw fire balls?

strange delta
#

Invincibility plays the starman theme

finite moon
#

should i get doom builder or gzdoom builder? i've been using slade recently, but I feel like i should get one of them

dry ore
#

gzdoom builder bugfix is what most people recommend, it also allows you to make vanilla-compatible maps

finite moon
#

aight, thanks

dry ore
#

yep

finite moon
#

alright, thanks again

steady wave
#

Hello all. Not sure if this is proper channel but...... would anybody be able to direct me to where I can find a Doomslayer 3D model Rigged for Maya?

dusky wharf
foggy folio
#

Me likey

foggy folio
#

When you thought you heard a cat

haughty flower
#

back at it again with making progress on this map

lilac star
#

mean, feels very 90s

haughty flower
#

is gonna be for vanilla/choccy doom

lilac star
#

will look tite in choc

#

could add a bit of variety to the ceiling, looks a little flat

haughty flower
#

Wouldnt know exactly what to put on ceiling, by playtesting its really not that noticing since its a bit more darker than shown

#

A little tight there too since im close to the visplane/drawseg limit

ebon mesa
#

Can I share a doom wad pack I made here

#

I read the rules but I am confused

dry ore
#

i've seen people share their wads here so that should be ok

ebon mesa
#

Ok thank you

dry ore
#

but it might get buried in posts so not many people may see it

ebon mesa
#

That’s ok

#

The first two wads I actually put time and effort in. The last one is for laughs and giggles

dry ore
#

haha the first two look really nice!

#

brutal doom, but it's vanilla-compatible

ebon mesa
#

Thanks

#

The monsters don’t bleed, but I thought it just looked cool. I actually used the color remap tool to do this

dry ore
#

i like that you added lighting to the blood as well as opposed to just changing the palette of the arm to red

ebon mesa
#

It added the lighting

dry ore
#

what tool did you use?

ebon mesa
#

Oh wait. I thought you were talking about the gun lighting

#

Yeah I added that, for the doom arm all you have to do is remap the brown to its shaded counterpart of red

#

Same with Chex quest except it was a little harder

#

I used slade 3

#

E3M9 in Chex blood is a map I made using Chex quest textures

vague bear
#

heh

haughty flower
#

looking nice

vague bear
#

thanks

vague bear
#

hmmmm

cloud smelt
#

It'll prob never see the light of day though

light prism
#

nice, i assume that's using actors

#

looks like pre-alpha heh

finite moon
blissful surge
#

jeez! Minecraft in Doom!

haughty flower
#

Rattling dem bones in bonetown

dry ore
#

jeez indeed, i have yet to find a minecraft mod that fully emulates doom

haughty flower
#

b o n e z o n e

light prism
#

@cloud smelt - i can help you out with cellular automata if you like (its how water works)

odd hare
#

Not for modding, not for doom

vague bear
torn remnant
dry ore
#

damn!

#

got any more screenshots?

haughty flower
#

looks neat

finite moon
#

am i allowed to give specifics on my WAD (name, story, difficulty, etc.)

#

dumb question sorry

haughty flower
#

How do i make my maps look more doom-like and not so flat and wolfenstein like?

light prism
#

non-square areas with height and lighting variation

haughty flower
#

I feel dumb now

dry ore
#

experiment with sectors, you can raise only some parts of the floor & the ceiling that you feel look best

#

am i allowed to give specifics on my WAD (name, story, difficulty, etc.)
go ahead, people do it here all the time :)

haughty flower
#

good ol john romero's points for design, but thats for an old classic style

dry ore
#

classic style is great, easy to blast through

finite moon
#

alright, thanks

#

name of wad: DGGOAATFSPBTPAROP (DoomGuy Goes On An Adventure To Find Some Pool Balls To Play A Round Of Pool)
story: see above
difficulty: like a 2/10, it's more of a adventure/puzzle wad
humor: very

dry ore
#

wow, best title since SPISPOPD

finite moon
#

ikr

odd hare
#

I want that wad

finite moon
#

it is work in progress rn

#

coming out...

...soonβ„’

#

keep in mind that it's wip so this may change heavily

haughty flower
#

Do you guys recommend any vanilla styled doom texture mod that i can use on my WADs?

mystic chasm
#

Did you check realm667?

haughty flower
#

That's really helpful, but what about flats and walls?

#

nvm i found it

lilac star
#

5th Episode Texture Pack

#

^particularly good for classic textures

digital wolf
lilac star
#

smooth animation

digital wolf
#

The default middle flash is still there tho.

lilac star
#

sprite definitely looks alpha-y tho

digital wolf
#

Yes.

#

It's a Remington model and the hands are from Francis from L4D.

#

It's just a placeholder until I model my own stuff.

lilac star
#

making sprites out of models is legit

#

i havent tried it but seems like a legit tek

digital wolf
#

It's easy and not easy.

#

First the modeling then the Photoshopping.

cloud smelt
#

Looks good so far, with a custom muzzle flash, some cleaner sprite edges and maybe some additional shading and it would look epic.

haughty flower
#

how do i assign an action to different sectors? like raising 2 floors at the time

light prism
#

same tag on both

#

the action is applied by tag

tropic gyro
#

DOOM Annihilation?

digital wolf
#

Better than the movie.

#

@lilac star also when making sprites out of models you can keep the models in case you wanna remaster your game that used them.

tropic gyro
#

not to over critisize (i know little to nothing about modding) i think the reload animation should be a bit more drastic movement wise

#

it looks very slight as of now but it still is lookin good!

digital wolf
#

Of my sprite or?

tropic gyro
#

Yeah

digital wolf
#

Yeah it should be a little bit more "dramatic" let's say

tropic gyro
#

Yeah!

digital wolf
#

But it's just a placeholder so that WILL get replaced in the actual alpha.

tropic gyro
#

Right of course just making sure, lookin good!

digital wolf
#

Thanks.

#

We still need some other sprite designers tho.

#

Like demon designers and prop designers.

tropic gyro
#

Ah id love to help

#

But i doubt i could help much with my schedule and such

#

also my spritework isnt the best id say?

#

if youd like to check it some sprite work/animation out just lmk!

light prism
#

im not gr8 at weapon sprites.. i prefer making them 3d models

light prism
#

it does look like it needs a lil more kick though

#

its nice and smooth

odd hare
#

That looks awesome

digital wolf
#

MMMMMMM

#

that's badass.

digital wolf
#

@tropic gyro if you wanna help, I can invite ya. And it's fine if you don't do much work around there, we're amateurs in all this.

#

We're developing it in our free time.

#

And I'd like to see the sprite work/animation.

tropic gyro
#

@digital wolf my sprite work wasn’t really related to doom just me messing around, I’ll dm it to you when I get access to my pc at home

digital wolf
#

Aight.

haughty flower
#

Can a Doom II wad have more than 32 levels?

vague bear
#

I dont think so

haughty flower
#

Yes

#

Ult doom had 36 levels

strange delta
#

He said Doom II though

haughty flower
#

They are kinda the same in terms of coding and engine, just doom2 having more assets added of course

#

Plutonia 2 had 33 or 34 levels which was a pwad for doom2 well most fitting for plutonia actually but yeah, and it was compatible in vanilla

hushed oasis
#

@haughty flower GZDoom supports more than 32 maps

haughty flower
#

What about normal ZDoom?

hushed oasis
#

GZDoom has pretty much everything regular ZDoom had
keyword being had since ZDoom died in early 2017

#

and GZDoom has gotten so bulked up since then it's actually starting to become its own thing

mystic chasm
haughty flower
#

I did discover that accidentally

odd hare
#

@haughty flower tell me how is that doom related.
If it uses doom engine - it is not doom related

light prism
#

uhh what

#

if it uses doom engine it is not doom related?

vague bear
#

lol

odd hare
#

@light prism
Thing is simple
If it is doom engine related question, sure, no matter what you do, if it uses doom engine and you need help, sure, it is related.
If it is showcase of results, it doesn't matter what engine is. If it doesn't look, feels, or straight connected to doom it is not doom related.
Example given: if it is Sonic fan game, it looks like sonic, feels like sonic and just sonic, no matter what engine it uses, it is Sonic game, not doom.
Another example: if it has any little detail connecting it to doom, like feeling like doom (at least being fps), it is already related.
I can make visual novel about tacos picking up burritos using doom engine, but that wouldn't be doom related content.

Anyway, if that concerns you, I will forward your question further to AMT discussion

haughty flower
#

So TCs are invalid for this even when created with the doom engine?

light prism
#

That does seem nitpicky really, as far as I'm concerned (and yes I'm aware my opinion doesnt matter) if it's made in gzdoom, its gzdoom

#

the technical specifications are the same

#

if anything, its more impressive seeing what people are capable of twisting the engine into

haughty flower
#

Basically gzdoom is not a doom engine perse if being picky with the coding, but an engine worked around the doom license, most was taken from Hexen and added more from there, right?

light prism
#

wait yosh, hexen isnt doom, please remove your comment

vague bear
#

um what

haughty flower
#

Aw frick

vague bear
#

I have no idea what the hell I did

#

I was trying to make a carpet

mystic chasm
#

a flying carpet

light prism
#

looks like inverted sector

#

floor height higher than ceiling

vague bear
#

nvm fixed it

light prism
#

I don't actually see anything in the readme or the topic of this room that specifically states that 'only doom-related mods are allowed'

#

seriously this overmoderation is irksome, I might have to drop this server

vocal crypt
#

Kevan, TMC seems to want a word.

light prism
#

i've already had a private discussion with kevan regarding my feelings on this matter

haughty flower
#

Hey mistercat, do you post your work anywhere else?

light prism
#

i do but i get the feeling i'm not allowed to advertise servers here

haughty flower
#

Ok, dont mind if you throw me a dm

odd hare
#

So TCs are invalid for this even when created with the doom engine?
As i am aware Brutal Doom and Golden Souls are TC and pretty much doom. Same goes probably with Heretic and etc
and yes I'm aware my opinion doesnt matter
Your opinion DO matter
Basically gzdoom is not a doom engine
GZDoom heritages Doom engine.
I don't actually see anything in the readme or the topic of this room that specifically states that 'only doom-related mods are allowed'
It's in description "Talk about awesome DOOM mods"

Especially to @light prism you using this channel rightfully, as far you posted pretty much doom content.

#

Speaking of overmoderation - jeez, this channel is probably causing less pain in ass than any other and we very loyal to content here too. But man, obviously non doom related things is just over the edge.

light prism
#

it also says 'game development'

#

and 'show your development progress'

#

basically this comes down to a 'green is not a creative color' mentality

#

and its a shame that people have to get lectured because their work doesnt meet some arbitrary standard

#

its really offputting

odd hare
#

I don't know why are you so concerned, because all of your work here is okay and all the warning here wasn't directed to you at all
Basically this is doom server. Also "about DOOM" spreads on every other item in list besides "mods"
Sure, if higher staff tells me that "If only thing that connects it to doom is using doom engine is RELATED", okay.
As for now i don't see it as a reason. Again, your opinion is always matters. We value feedback and your concerns are valid, unlike "disable slowmode", so, can lead to changes.
Be more chill about it.

light prism
#

I have personally had multiple warnings here including from you

#

but its not all about me

odd hare
#

You had false warning from Jimmy about Underdoom mod and that misunderstanding between you and him was settled down.

#

Like, i really like content you post here, it looks cool.
As for Super Piter - i don't see Mario game as a related topic not a single thing gameplay or lore wise connects it to Doom. If higher staff tells me otherwise - okay.

#

We just trying to do our job and maintain server. We do mistakes too and always open to change.

#

As for now - you may move this to my DM or anywhere else if you have any questions.
This is #classic-doom-maps-mods after all

light prism
#

can you prove that wasnt a 2d game made in gzdoom?

#

i mean yes, he didnt supply any info yet, but its entirely possible.

odd hare
#

As said - as for me if it is made in doom engine, it is not a valid reason to be here. If higher staff tells me that i am wrong - sure, if only that connects thing to doom is using doom engine, such things will stay here and i will only be happier

light prism
#

I'm about to leave work

#

but that is definitely a 'green is not a creative color' attitude

#

And no, I dont make the rules, but I'm more than pleased to point out how ridiculous some of them are

odd hare
#

If you have any questions left - move it to my DM of #general since this conversation is out of topic of this channel

hazy lantern
#

@light prism Hey Cat. I know you for a very long time here now and I have a basic understanding of what awesome stuff you are doing.
To avoid such situations in the future I decided to split up things a bit: There is a new chat called #644801803355029514 now where TCs have their own home now. Feel free to use it to keep the community updated about your progress.

odd hare
#

Also, directly from me, apologies for misunderstanding in this situation. As you see - your opinion do matter, always remember that. Only this way we can make this a better place for everyone.
Cheers

dry ore
#

do we only post complete map screenshots and other nodded items here?

#

what about asking help regarding mapping?

odd hare
#

Channel description and purpose stays the same - progress of development, showcases, help and questions, all goes here. Just this channel is more of Doom and #644801803355029514 is for more distant things made with doom

hazy lantern
#

@dry ore You can post anything DOOM-related modding, levels, etc. here.
Total Conversions like Heretic, Hexen, etc. are better suited for #644801803355029514

dry ore
#

ok, got it!

digital wolf
haughty flower
#

Unholy icon of sin, it's not that hard
Doom mod stuff: here
Not Doom but still doom-based stuff: #644801803355029514

haughty flower
#

If its a wip, still can go here if i understand correctly

twilit beacon
#

does anyone here like doombuilder

mystic chasm
#

Really didn't think this channel moved fast enough to really warrant splitting it into two but whatever

#

Kinda feels arbitrary how they are split up too, kinda feel like stuff is just gonna get double posted a lot in both channels

#

Maybe a questions channel and a development channel would have been better?
<@&162901871168585728>

narrow sphinx
#

i was pinged?

mystic chasm
#

Yeah just so some one saw my post

narrow sphinx
#

the decision about changing the channel was made while i was asleep but im open to further discussion about it, not sure about other mods tho

#

oh i understand now, so the new #644801803355029514 chat is specifically for games made with the doom engine that arent doom

mystic chasm
#

And total conversations

#

Conversions*

graceful hedge
#

chex quest, heretic, hexen, and strife

mystic chasm
#

It was just something I was thinking about, I have to go back to work

haughty flower
#

so i wanted to recommend this, which is a map that showcases some tips for doom mapping design

#

it is somewhat extensive and covers some points about different map routes as well, so would not be bad to give it a try

lilac star
#

Forged with doom is idtech1

#

Rather than doom specific

finite moon
#

so i've encountered some mad creative burnout with DGGOAATFSPBTPAROP, and i have no ideas

#

:(

mystic chasm
#

start a design document

#

before you start making stuff

#

unless you are just brainstorming

haughty flower
#

Okay so i made this small helish level

#

Anyone want to give some feedback?

haughty flower
#

what port/doom or doom2?

#

guess ill figure out since ya off

odd hare
#

I am not an expert, but is that another map with cyberdemon at the very beginning, claustrophobic design and low ammo? Also the fact that you placed a lot of med packs is like "I know you will get a ton of unfair damage, here is workaround"
Maybe there is fans of such maps, i don't know, i wouldn't play that map

haughty flower
#

There are many oddities with unaligned textures and wall textures used as flats

#

the cyberdemon cage doesnt have an aligned texture once the floor is lowered

#

im not sure if it was meant with jump but ill assume yes since i couldnt get to lower that big red cross you made to get on it

#

there wasnt lack of ammo tho, theres a section with a RL and bunch of ammo boxes

#

the exit switch is oddly placed high on the wall and like if it is some sort of secret instead of an exit switch

torn remnant
#

also the monster encounters are very random and all over the place, like the trap with two lost souls and two barons
and keep in mind that killing several barons with a ssg is almost never fun, so try avoiding that

#

about the overall design, it felt like a mishmash of random incoherent themes with no logical connection between them. a level should have different parts flow into eachother
and one last thing, next to the lava river in the main room there is a random inescapable pit, so please, dont ever do that

haughty flower
#

I mean, you can jump

haughty flower
#

made some modifications but here it is

#

Changed some textures. Replaced Barons with Hell Knights and modified some monster placement

ebon night
#

Do I always need to drag the pk3 file onto gzdoom in order to play it ?

strange delta
#

You can double click it and make sure they're always opened in gzdoom

ebon night
#

ty

#

and also is there a way to go back to the main menu when you are ingame ?

strange delta
#

I don't know about that

#

I think that's just Doom itself not gzdoom

ebon night
#

there is only an exit button lol which leads you to desktop

strange delta
#

Yeah I think that's all there is

ebon night
#

alright ty

haughty flower
#

Aight guys i got to finish my map

#

A doom 2 vanilla map (no freelook/jump/etc.), recommended for crispy doom, if you play however on gzdoom, use "Software" in sector lightning mode, it should be dark

#

large and somewhat hard map, so maybe save often

vague bear
#

I still have the rest of the 6th floor, the 7th and the ground floor before my map is done

#

actually I want to expand on the third floor

haughty flower
#

cool beans

haughty flower
#

up to the first archvile was enough for me @haughty flower

haughty flower
#

Cool

#

Meant to be hard and infested with more archviles

#

I fixed a couple things with broken lifts but im not sure if i should post it again

#

Heck, i will

#

i tried a few ways to beat it but didn't have much luck. maybe i was meant to save more chaingun ammo idk

#

visually what i saw was quite nice

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Oh nvm i dont have the file in the cloud

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Thanks for trying tho

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what's the best way to upload wads, anyway. does doomworld let you load up WIP ones and update the same entry?

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in retrospect i could have iddqd'd through that

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Try burst firing to be more accurate on the revenants and chaingunners

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i did pick that up on my 3rd try or so :p

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Yes, you can upload to doomworld your wip and update that same post

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i skipped most of the revenants in the first room for ammo concerns

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oh, that's awesome. i picked this up within the last week so mine suck comparatively but i'll have to throw them up

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Well if you want to play the rest, go iddqd for sure

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Its meant to be a hard map

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yeah, i can't give you much help w/r/t difficulty but i'll let you know if i find anything acting up

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And its a long map, that takes completion of 20~30 minutes right now, im gonna adjust it later for lower difficulties but right now, it is set for Ultra violence

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oh shit, i forgot to update my wads for difficulty

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thanks for the reminder lol

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Ok, since this is a non fixed version, you will find two elevators not working later, i fixed that but any other thing wouldnt mind if you tell me

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Curious to what you doing, will you post it here soon?

haughty flower
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playing it :p

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i only found one elevator not working, i think, so that's probably accounted for. there's some fun stuff in there! i liked the series of timed jumps, you force the player to realize they're doing some run-jumping right off the bat after the first archvile. library, everything to do with the channel of blood look really nice. laughed out loud at the slow-ass door in the round chamber

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same with the last big ambush, given time to explore the room and then everything goes to 60

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@haughty flower

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oh, the altar with the keycard looks fantastic

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Was asking about your maps, but glad you found it cool on some parts

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lmao

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ive got a 2-3 minute m1 and a 6-9 minute m2

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Oh

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This took me months to do on and off lol

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i bet

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i'm taking advantage of getting laid off

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science lab, my opening map. a warmup really with a couple gimmicks. (shoot the barrels to murder ppl in another room. fun!)

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walk in the park, my second map. there's a ton of bosses and baddies for a second mission, but there's lots of room. will probably make it harder (change hell knights to barons, etc)

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WITP is the first one i finished so it's more 'simple' i guess

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Ill play them later in my spare time

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for anyone interested~

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For gzdoom i guess?

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science labs hasn't had a final texture run-through (like with the floor there) and neither is balanced for difficulty but they're both beatable and effectively done

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yes, gzdoom, sorry. no mouselook or gimmicks required

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think i might start using mlook though

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Then i should play this with no freelook or you mean that it doesnt matter

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shouldn't matter

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Ok ok

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the big boss chamber has a lot of enemies that go high but autoaim still kicks in for those i believe

haughty flower
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aw hell i forgot to texture the locker door sides at all. but maybe nobody will even notice the lockers.

haughty flower
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Okay so i'm making a small map for starting my megawad and i wanted to receive some feedback, anyone interesed? it's pretty amateur tho

vague bear
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ill take a look

haughty flower
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same, either now or after i get back in a bit

lilac star
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If you're quite new to mapping I'd recommend not making a megawad off the bat

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by the time you get to the end you'll have learnt so much that you'll have to redo your first ~20 maps

haughty flower
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this is true

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my wad is, like, five levels and i've already redone one

haughty flower
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Yeah that's like the purpose, show how much i changed over the time

haughty flower
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Here it is @haughty flower

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very alpha stage

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hold my megasphere, i'm goin' in

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oops forgot to tag something

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should i wait?

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Nukage sector that didn't do any damage

vague bear
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are those complex doom monsters

haughty flower
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zdoom monsters, but using decorate

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so... idk

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oh, custom dudes! neat

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the imp at the end can't hit you, i noticed. also should the door for that secret come all the way down? i had to noclip in to find it

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the start feels very doom

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oof, well time to fix those mistakes

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that's literally all i found so that ain't bad at all

vague bear
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I actually quite liked it

haughty flower
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the pinky switch trap isn't particularly hard, an imp or hitscanner might add some depth to that i suppose

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but as a short intro level it works. i wouldnt want new monsters dropped on me in a huge wave to figure out

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i just played mine and found 6 things to fix

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+silly joke at the end for tytd and ntr

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Also, this is supposed to be the first level tho, don't want to be rough

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yeahh

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my first level has a baron of hell and dooters

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shit, i thought i knew how to customize difficulty

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hehe

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archvile army at the end for being a p*ssy

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i suppose i could make archies hard only

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hrm. hrm

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Other level ideas i have: MAP28 "Bone Zone". A satanic marble castle with only revenants

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MAP32 "default lands" a level with D_RUNNIN and default textures

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And obviously with a bit of FIREBLU

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Its gonna be a MARBLElous castle

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this level will be a reference to joel, the level itself

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Not a part of the level, the level itself is going to be a reference

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every bug/texture check just adds more tiny inconsequential things to fix ;_;

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...didn't i just fix those?

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uac science involves toxic waste and can crushing, fair warning

haughty flower
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the followup, now supports difficulty settings & improved the backing lighting in the boss arena (use gzdoom lights)

haughty flower
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Any programs you guys recomend to make Doom-Styled MIDIs?

haughty flower
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ableton, i suppose. i think live lite is free

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if you have a keyboard you can probably plug it in, if not you can piece it out or simulate one

haughty flower
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@haughty flower no map on SCIENCE.wad

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...oh dear

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lemme see what i broke now

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im gonna play walkinthepark.wad meanwhile

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aw shucks

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given the maps you like you'll tear through it no problem

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oh, weird. it doesn't work for me when i load it either, but it worked fine from gzdb. will have to tinker

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did you name it something else other than map01?

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...yeahh

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i assume that broke it

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i see, i dont know much about other names, but i think you have to define the map name with another kind of lump

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i think you're right

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technically naming it other format works but im not sure how

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i'm saving that for when i put 3-4 levels together into a little mini wad

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so i have my first one to forever criticize

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given the maps you like you'll tear through it no problem

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no?

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iim not inmortal either xD but i enjoy any kind of pace on mapping

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i've gone through it a million times so i dont really have perspective anymore

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i like to enjoy easy maps too that i find relaxing to explore

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haha i just meant i'd played one of yours with a million archviles

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i just missed one single demon

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on your toes. even if most of it's a little slow. i'd meant for it to take 3-4 minutes but since it was my first map it went over

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probably a badly placed stealth pinky. gets stuck on the cave platform and i forgot to fix it

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i noticed you used phantom pinkies, im ok with that

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science is only a couple minutes, i more hit my mark there

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yeah there's something wrong with those. i prefer the predator-looking ones

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and am apparently dumb

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spectres, yeah you can configure the fuzz on gzdoom personally to adjust their look

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ahh! so it's just a fuzzy pinky?

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no problem lol

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pinky with partial invisibility

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i'll fix those, thanks

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been driving me nuts

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one keeps making me jump in science

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took me a bit of surprise but not to flail

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and i PUT the damn thing there

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im gonna play science now

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then ill give you my feedback for both

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cool! thanks again

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done

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you know what got me, the red keycard trap, made me laugh

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but should make the crusher slightly slower, i think it goes a little fast for a first timer