#classic-doom-maps-mods

1 messages Β· Page 99 of 1

vague bear
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HARD

haughty flower
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it looks easy

vague bear
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time for 10 archviles

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hey i did it

haughty flower
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That's a bad ceiling texture.

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No one uses that texture. It's just an ugly one that doesn't really fit anywhere.

vague bear
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oh I though it would fit

haughty flower
vague bear
#

o

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Doomguy goes to the moon

zinc saddle
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Moonman

vague bear
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hey @haughty flower is this a better ceiling?

haughty flower
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That's still Earth lol, I didn't realize it looked so much like space

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@vague bear ye, but you could probably choose a better texture still

vague bear
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hmm, I just want it to fit with the gray around the skylight

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not the cross

haughty flower
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Nah, ugly

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Try a metal texture

vague bear
haughty flower
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Not really

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I mean, what texture would fit depends on the theme/atmosphere you're looking for.

vague bear
#

still ugly?

zinc saddle
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could take a look at the textures used in Fearrific v5

vague bear
haughty flower
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Maybe try adding more decoration to the ceiling.

vague bear
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computers

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?

haughty flower
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On the ceiling?

vague bear
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uuh

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yes

haughty flower
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Well, floors and ceilings kind of don't exist in Doom. But it's noticeable when they look bad.

vague bear
gaunt lagoon
vague bear
#

what th

gaunt lagoon
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heh

haughty flower
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bruh

echo echo
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That looks like tea time, not blood and carnage XD

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But still pretty awesome

haughty flower
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he's doing the titanic

gaunt lagoon
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feel free to visit my ModDB page

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more screenshots there πŸ™‚

languid plinth
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Doom eternal

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Is gonna be awesome

vague bear
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how the hell do people make duke nukem maps

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I find it very confusing to use the eduke32 engine

gaunt lagoon
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I used build.exe which came with Duke Nukem 3D CD when I was like 12 or summat lol

haughty flower
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Yeah, everyone says mapster32 is too confusing to use.

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It's literally entirely based on keybinds that you have to memorize.

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You have to read a shitload of manuals to learn what functions it allows and how.

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Not worth it tbh.

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Even Trenchboom, which is mapping for a fully 3D game with polygons and much more complex architecture (Quake) is easier to use.

vague bear
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should I be asking what a terry wad is

haughty flower
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have you edited in other map editors then?

#
DoomWiki.org

Terry is a pseudonym for a group of Doom mappers known for creating a genre of maps called "Terrywads". Terry debuted with UAC Military Nightmare and has since released a stream of single level wads utilizing the "terry trap" - a Doom map equivalent of an Internet screamer. B...

vague bear
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oh wow

haughty flower
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terry wads can be pretty funny ngl

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dont post them tho

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no, not really

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well some

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they are unstable, and the most playable one is uacmn

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i think the more playable ones are the funniest

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even if half the time doesnt want to work

vague bear
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excuse me, but how the fuck

zinc saddle
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magic

echo echo
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Almost done with Map 01 of this this new wad ^^

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With gameplay stuff, anyway. Then doing some more fancy environment work.

vague bear
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I used to use doom builder

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I prefer GZBD

echo echo
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I don't build for GZDoom so eh :p

vague bear
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wait did I just say gdbd

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im so stupid, its gzdb

echo echo
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I know what you meant haha it's all good

vague bear
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should I do this

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I dont know why I drew it, but I had fun doing it

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with a mouse

haughty flower
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Lol that doomguy

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Doomguy and cyberdemon room or baron?

vague bear
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barron

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cyberdemon would of been tan

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and the thing that sucks is that that was the only red color

haughty flower
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Yeah why not, is your map

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Idk why i wanna make my next map even larger but yeah

haughty flower
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now this is a funky mod right here

hushed oasis
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that's not a Baron
that's a Belphegor from Skulltag

dry ore
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gives me the hexen vibes

vocal crypt
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it's just a recoloured Baron

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it's not even a changed silhouette

dry ore
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it fits tho

haughty flower
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progress from yesterday

vague bear
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looks like hell

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is that what it is supposed to be?

haughty flower
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Great, my internet is dropping

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And yes, its a hell themed map

vague bear
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o looks nice

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are these textures aligned?

haughty flower
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Not a single texture is aligned yet

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Until i get to finish most of the design is when i do cause it could change a few things

vague bear
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ah

vague bear
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area isnt done yet

haughty flower
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Grass

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Is that like mold?

vague bear
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no

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I wanted to do like a fade

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I dont know if I did it good

ocean skiff
vague bear
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ohfuck

ocean skiff
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Btw Forbidden have you tried curving those shadows in a bit or just making them a bit less visible?

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Idk if you're going for realism or just what you're going for in general but I don't imagine the shadows jutting out from the corridor like that

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I mean no offence, I'm not good with using brightness for detail

vague bear
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oh my god how could I be so stupid

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I just realized

ocean skiff
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Just maybe trying to think of how to make it more of what you were looking to do?

vague bear
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the lines would have to be the green

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I made a big whoops

ocean skiff
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Something along those lines would be better actually

vague bear
ocean skiff
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Yeah that looks better

odd hare
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Mapping channel is very active recently and i love it. Some nice pieces here.

ocean skiff
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I wish I could be as good as anyone here lmao

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Idk how to make levels

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Just like, setpieces or ideas

vague bear
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well its all cause of me probably

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I probably got this thing to start again

ocean skiff
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I can never really get a level design into my head or onto paper

odd hare
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Keep up good work, guys!

vague bear
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I feel like my broken bridge is shitty

ocean skiff
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Maybe put a few spikes on the ends to make the broken look more "authentic"? and to make the detail stand out you could make the middle texture on the ends of the bridge a darker one from the floor of the bridge

vague bear
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ill show you what I had

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dont know what good texture to use

zinc saddle
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constipation brown

ocean skiff
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Although that rocky cracked texture does look pretty good

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Maybe just ignore me

vague bear
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it kind of fits

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its better than the metal

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heh

ocean skiff
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πŸ‘

bold sage
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does anyone know how to make one door activate multiple (like all 4 pillars in the pic)

vague bear
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Have all of them have the same tag

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If one of the pillars is tagged as 5

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Set the rest to 5

bold sage
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theyre all 4 and are still seperate

vague bear
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Hmm let me take a look at one of my maps that had that

ocean skiff
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Nice huge acid pit btw

bold sage
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oof

ocean skiff
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I know you probably aren't here for criticism but there seems to be a lot of open unused space πŸ€”

bold sage
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i mean im kind of new to this so any critisism is appreciated πŸ™‚

ocean skiff
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Oh, well my biggest piece of advice for what I can see in those corners is to make things a little less boxy, and cut down on space you won't be using

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For actors and objects etc.

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But don't make it too tight if you're going to be engaging in combat, that sort of thing

bold sage
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ok

ocean skiff
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Those are more general tips than direct criticism tho

bold sage
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ok

ocean skiff
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πŸ‘Œ

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Sorry if I sound like a dick lmao

bold sage
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no its fine

haughty flower
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we out here hitting near the visplane limits boi

vague bear
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What

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I’m still confused about what the visplane does

ocean skiff
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I don't even know what a visplane is

haughty flower
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you shouldnt worry about visplanes at all

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it's only a thing to worry about when mapping for the og doom engine

ocean skiff
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Haha I don't need to then

haughty flower
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which i am doing so, and trying to detail maps with a limit is quite a challenge sometimes

ocean skiff
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now why'd you do that son

haughty flower
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you're not my mom

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also, cause i enjoy playing on the og doom engine

ocean skiff
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see above message

haughty flower
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next time i'll go for Boom not really

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you can play these maps anyways on any port

ocean skiff
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ok but classic doom engine still sucks

haughty flower
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preferences

ocean skiff
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alright

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Can't criticise you for making a map for a port when I can't even get that first part down

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also you're grounded for using a limiting port

haughty flower
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well but you still can play it in any port so its not a problem

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progress of today, and i keep adding stuff so it ends up being a huge map

ocean skiff
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Looks good!

bold sage
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is it part of a wad or is it alone

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looks great btw

haughty flower
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how to explain visplanes...they are like a way to tell how many unique sectors are rendered in doom, so the limit is 128 and if there are more than 128 unique sectors, it crashes

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you can easily hit the limit with drawing many sectors with different heights and different brightness in them

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part of a wad

ocean skiff
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So that's what distinguishes non-limit removing ports and limit removing ports.
Just how many sectors can be rendered at once

haughty flower
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kinda, thats one of the limits among others

ocean skiff
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is monster limits another

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Because if so, praise limit removal for nuts

haughty flower
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having many monsters no, visible drawing of monsters yes

ocean skiff
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n u t s

haughty flower
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you can play nuts on chocolate doom and afaik in the og doom exe

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but not all monsters will be drawn

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they will start flickering

ocean skiff
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oh

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no thanks

haughty flower
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i think the limit for visible monsters in your line of sight are 128 as well

sacred onyx
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I'm trying to write an ACS script to make a bunch of demons attack a door until it lowers. Not sure how to go about it though.

ocean skiff
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I think i'll stick with zdoom format for maps for mundane shit like particle effects and having way too many sectors

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gotta have so many variations in hexagonal tile height

sacred onyx
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I tried using Thing_Hate but it's not telling me what the error is

haughty flower
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you still can use the boom format if not zdoom for building complex maps

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but yeah, i see it like using the features each format offers

sacred onyx
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script 1 OPEN (int door)
{
Thing_Hate (100, door, 0)
}

This is my first attempt at writing the code, but I don't know exactly what I'm doing wrong.

haughty flower
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sorry i wouldnt know

ocean skiff
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nor i, obviously

haughty flower
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didnt want him to think we were ignoring him

sacred onyx
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Haha it's fine πŸ™‚

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I ended up messing up the code so badly that my map opened with "Hello world!" even when I'd wiped all the scripts

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I had to copy and paste everything into a new file

mystic chasm
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OPEN scripts can't have parameters

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OPEN scripts trigger on map load

vague bear
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no

mystic chasm
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NO

zinc saddle
foggy folio
light prism
#

yes.

vague bear
zinc saddle
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XD

vague bear
zinc saddle
foggy folio
light prism
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You are all muppets.

zinc saddle
foggy folio
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What have I done? spooky

zinc saddle
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so has she

light prism
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i know im kinda backseat moderating here

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but can you dipshits take this memery to a shitposting channel please

vague bear
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yes sir

haughty flower
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@haughty flower Best way to make a level look good is to have interesting architecture tbh

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not like adding computers into walls and stuff like that

digital wolf
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That looks awesome.

odd hare
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@digital wolf https://yadi.sk/d/EkEI0XnafE7MPQ
New version of Doom Explorer

  • FileName fix. Though, files that doesn't have FullName specified doesn't have any size. Doom Extract does it better
  • Bulk extraction added, that will extract all subfolder if you select it.
digital wolf
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Nice.

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Thanks.

haughty flower
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Candelabra

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I dont get much the followup of that ping behind something but still agree

ocean skiff
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Oh no dev channel is dead

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What do

vague bear
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Heh

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It’s cause I’m not home, I can’t show you my dumb progress on my silly maps

ocean skiff
haughty flower
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It really do be like that

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No one has created new content

ocean skiff
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I shall create new content and revive the channel

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Just

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I'll

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Brb

haughty flower
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You just dont finish something in one night

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Romero be like give me one night

ocean skiff
haughty flower
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And thats how e4m2 happened

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Oh, content

ocean skiff
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don't @ me

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this worked a lot better in my head

foggy folio
haughty flower
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Ok but still no real content

foggy folio
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For some odd reason I can relate

ocean skiff
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I can't design maps

haughty flower
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Yes u can mom

light prism
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i can't map designs

ocean skiff
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hey you can say i didn't make any real content but the way i see it i just revived chat

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ur welcome

foggy folio
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πŸ‘ spooky

ocean skiff
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One day I'll have an idea for a map

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one day

haughty flower
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Well this channel is not only limited to user content

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As the description says we can talk about awesome doom mods

ocean skiff
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oh boy I love nuts

light prism
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mmmmmmmacadamia

haughty flower
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Macadamia?

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Thats woke

ocean skiff
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This is what I do with my time

light prism
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freak/.

ocean skiff
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:)

haughty flower
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it's actually /freak

ocean skiff
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doom mappers hate her

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she uses way too many vertices

haughty flower
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im having a stroke

vague bear
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Jesus

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What the hell

foggy folio
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What the hell indeed eternal_god

vague bear
dry ore
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lol damn...

ocean skiff
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were people still responding to my rocks or something else

dry ore
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yes they were

foggy folio
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I wasn't

dry ore
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everyone except him

ocean skiff
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ok lol

foggy folio
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\o/

ocean skiff
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ok ngl i really hate when barons are used in maps when you're underequipped for it

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Like being used as a common enemy before you even have a super shotgun or a rocket launcher

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So many map makers do it

dry ore
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i hate pinky swarms in doom as well, at least doom 2's ssg makes them easy to dispose of

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the regular shotgun is pretty annoying against them

ocean skiff
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Pinky swarms are fine if you have space for it

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But E2M1's mini pinky swarm would be a pain in the ass if the player doesn't find the secret plasma rifle

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But most other maps give you space, or a chaingun/chainsaw

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If you only have a shotgun 1 or 2 Pinkies should be fine

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Or a mini-swarm in a tight corridor since only one can attack you at once

dry ore
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true

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pinkies are also pretty dumb, it's easy to hide somewhere in a corner and trick them all into running past you

ocean skiff
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Does Doom's "AI" really do something like that? A lot of demons walk somewhat inconsistently and sometimes wander off, but mostly do reach the player eventually

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From my experience when a demon is alerted they will always know where you are and slowly home in on the player

dry ore
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it's easy to hide in small gaps from them, but they will eventually find you

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i think that's because of their movement paths

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it's just funnier to imagine that pinkies are very dumb

ocean skiff
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I mean in Doom 2016 they had to adapt their exoskeleton/natural armour to compensate for the fact that they continuously bang into shit

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Also every demon in the original Doom games are dumb

dry ore
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lmao

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in e3m1 the pinkies in the tunnel are also sometimes too dumb to locate you

ocean skiff
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actually yeah i remember that happening

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Pinkies' must seem particularly dumb because they don't have any attacks to throw at you from a distance

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So their fucked movement patterns are more apparent because there's nothing to break up that stupidity

haughty flower
#

Using Barons when the player is 'underequipped' just makes them more threatening depending on other circumstances

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say you only have a shotgun, and the room has dozens of imps and a Baron, you'll have to focus on eliminating the small fries first before taking on the Baron

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if you're smart that's what you'll do, at least

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now say the Baron is at a strategic position where his projectiles can hit you from anywhere you stand while you have to focus on the imps -- just makes him even more threatening

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now if you have a SSG or RL, that just makes this whole section far easier to get by

#

it's never about what you do, it's about how you do it

dry ore
#

start friendly fire, weaken the baron, then finish him off

haughty flower
#

Im gonna be cruel and put a baron on a small room to maneuver so you can have sigil flashbacks

#

Well monster AI in doom is just walking toward you wherever you are and if bumping on something, it will try to walk around, like the way they go back in that small corridor in e3m1

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Simple but effective, except this is shit when you have friendly monsters

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Im sure you can define pathfinding in zdoom maps for those cases but when an exclusive monster mod summons you a friendly monster, getting on your way is awful

haughty flower
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"it will try to walk around" nope

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it just keeps going straight

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and if RNGesus is kind and the monster zigzags enough, he'll go around the wall

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@dry ore it's too time consuming and unnecessary to get the baron to infight with the imps

haughty flower
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Yep they get stuck in a wall

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Emphasis on "try"

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they don't really try

echo echo
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XG scripting on Doomsday is a pain in my butt. But I love the rendering in this engine.

silent totem
#

What're some good resources for learning how to make weapon mods

light prism
#

irl?

silent totem
#

?

upper island
#

The worst part is making the sprites

foggy folio
#

Okay so nobody might be here but I say just pasted at the #community-support and hopefully someone can help you out

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I'm very sorry for that

haughty flower
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@haughty flower pk3s are basically zips

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they store the wad files

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usually multiple wad files each with specific resources

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so you gotta look for them

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the ANIMDEFS lump is basically for making animated textures be animated

haughty flower
#

if you mean ANIMDEFS then yeah

final citrus
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It's required for vanilla compatibility, however some sourceports allow you to keep map01 and use this map alongside

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Any of the 32 maps in the game could realistically work for this purpose

final citrus
#

Can someone help me with creating a TEXTURES file for a WAD? SLADE 3 can do it but idk how to make it do so

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@haughty flower Try having the textures around markers called P_START and P_END

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P_START over the first texture you want and P_END under the last one

haughty flower
#

Nambona

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that dude is still alive tell him Asian said hi @haughty flower

silent totem
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Ripping apart good weapon mods DECORATE to figure out how they work sounds like good advice

haughty flower
#

haha mine is red

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: )

weak niche
haughty flower
#

What happened ?

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Lol

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Did some messages get deleted?

hazy lantern
#

What's your favourite DOOM mod?

blissful surge
#

Brut-- Too Many Super Shotguns!

haughty flower
#

cool doom 16 in doom 93

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like to think final and 3 never happened

silent totem
#

I enjoy too many mods to have a favorite right now tbh

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I've been playing with High Noon Drifter quite a bit though

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Sweet revolver

dry ore
#

unpopular opinion: not a fan of doom 64

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the animations are very lazy imo

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and i don't really like the redesigns either

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and the maps felt kinda boring compared to the colorful ones in the 1993 game

ocean skiff
#

Ok hear me out

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A wad where you get a shotgun in the first room and have enough ammo for it to never have to use the pistol

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But actually the pistol is the most powerful weapon and can one shot anything

silent totem
#

A golden revolver that oneshots everything and pierces through multiple enemies

ocean skiff
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If it's a golden revolver that'll be too obvious

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it has to be bog standard doom pistol

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If it's a new sprite people are gonna use it and realise it's OP

silent totem
#

Ah

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Do you guys prefer weapon mods that are centered or more like modern games where they're offset and at an angle

ocean skiff
#

centered

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gotta keep it doomy

spring creek
#

Quick question: I have Jonny5's WeatherFX pk3 on one of my maps. If I load it and my WAD via GZDoom Builder, it works. If I put it on a server, it doesn't. How can I bundle it into my WAD?

light prism
#

you might need to look at the load order

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load them in the same order you added them in gzdb

mystic chasm
#

Do you guys prefer weapon mods that are centered or more like modern games where they're offset and at an angle
Don't care as long as they are cohesive

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(not; some centered, some not)

haughty flower
#

Centred looks best in Doom imo

light prism
foggy folio
haughty flower
#

How would I go about making a new chainsaw in doom 2 (just a basic sprite and sound change)

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Using ZDOOM DECORATE text language inside the Slade editor

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easy

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find the filename for the original chainsaw sprites and the original chainsaw sounds

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they're in Doom's wads, open them in Slade and look for them

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you replace them by renaming the new sprites and sounds to the original filenames

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you gotta put the sprites inside S_START and S_END lumps

haughty flower
#

Thank you

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How would I replace the text β€œa chainsaw! Find some meat”

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I don't remember

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look up ZDoom wiki @haughty flower

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it has tutorials on everything you need

light prism
#

its not necessary to rename the original files/new files, you can just reference the new file spritenames in your new chainsaw

haughty flower
#

Got it working

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Gonna start progress on ChexQuest64

light prism
#

hmm, youtube links no preview

high field
#

nice

light prism
#

is that just a discord thing now or what

light prism
foggy folio
#

The flaming spook boys are here

haughty flower
#

ok this is epic

haughty flower
#

a hell map wouldnt be complete with its own pentagram(tm) signature

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and mine is a really shit one

modern aspen
#

after finish the map im currently working on i should probably make more gameplay focused maps

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like the abstract mazes the majority of maps are

haughty flower
#

and what's your map focused on?

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because usually when you're making a game that doesn't focus on gameplay, you're not making a good game

mystic chasm
#

that's a sad star

modern aspen
#

@haughty flower the map im currently working on is an expy of gm_bigcity

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so it's basically a sandbox

haughty flower
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oh cool

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I used to play in that map a lot when I played Gmod

iron holly
#

It fits so well

zinc saddle
#

ikr

odd hare
#

Oh. i thought that was ceiling

zinc saddle
#

pfft

abstract sonnet
#

doom 3 be like

foggy folio
#

Don't worry he's just wearing an eyepatch
( Ν‘X ΝœΚ– Ν‘Β°)

half mirage
#

Wasn't there a doom mod that added full rotation sprites to all the regular wolfenstein enemies?

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I'm having a hard time finding it

haughty flower
#

i think there was but i dont know

half mirage
#

Yeah i've been searching for a few days now

haughty flower
#

Do you guys know of any good tutorials for making doom maps in Slade?

mystic chasm
#

what
do you
need to know

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maybe I should make one

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||i havent made a doom tutorial since... (let me look) March 9, 2008||

light prism
#

before you were even born, impressive

mystic chasm
#

jealous?

light prism
#

jealous that you were born

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and not formed from the ethereal void

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yes

haughty flower
#

Cool

exotic anvil
#

Nice :)

vague bear
#

I just want to make one map

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arch-vilhell

haughty flower
#

I just want to have time to make a map

vague bear
#

pistol start with chain gunners and an archvile

zinc saddle
#

ez

#

:P

vague bear
#

theres more though

zinc saddle
vague bear
#

after all, why would I call it arch-vilhell

zinc saddle
#

flesh wizπŸ…°rds

vague bear
#

I didnt expect someone to respond that quickly tbh

zinc saddle
#

:P

vague bear
#

tbh I should be sleeping right now

zinc saddle
#

sme

#

12:36

vague bear
#

1:36

zinc saddle
#

or 00:36

vague bear
#

so far untextured

zinc saddle
#

oof

vague bear
zinc saddle
#

every texture is the scrolling faces

#

but HD

vague bear
#

ha

zinc saddle
vague bear
#

wait is that a

#

map generator

zinc saddle
#

lol yeh. oblige with obaddon

vague bear
#

ah

#

I like to make my own maps

zinc saddle
#

nobody would want to see the shit I'd come up with especially with Mount Pain being my all-time favorite map

vague bear
#

oh

zinc saddle
#

lul

vague bear
#

you seem like a nice person

zinc saddle
#

if you don't piss me off of course

vague bear
#

same

zinc saddle
vague bear
zinc saddle
vague bear
zinc saddle
#

make viles hitscan XD

vague bear
#

ha

#

looks a bit like Plutonia map eh?

haughty flower
#

bruh

vague bear
#

what

vague bear
#

what the hell are those ceiling and floor textures

zinc saddle
#

fearrific XD

#

tbh i like it

vague bear
#

its funky

zinc saddle
#

it's time to get funky (funky funky funky)

vague bear
#

want you to take me to funky town

zinc saddle
#

no..

#

everybody clap, clap, clap your hands

vague bear
#

wonder what this means

zinc saddle
#

||pump action dildo||

vague bear
#

jesus christ

#

no

zinc saddle
#

luuuuuuuuuuuul

vague bear
#

changed the start

#

ah im tired

random latch
#

Id like to get into mapping properly but I had no idea where to even start with making a door or moving thing

#

at least I sorta got the hang of texturing and aligning but its very time consuming

vague bear
#

I like making maps

#

It’s fun to make stuff like that

modern aspen
#

me too

#

until i hit errors i have no idea how to fix

#

like the model i imported on my map causing the game to freeze when it tries to load the sector the model is on

#

but appearing in the editor just fine

#

i have no idea why it causes the game to freeze

#

but hopefully it's not because it's a .vox voxel model converted into an .obj

vague bear
#

Doom car

haughty flower
#

UAC truck
UAC truck

haughty flower
zinc saddle
#

selfiedoom

haughty flower
#

@vague bear it won't be true Plutonia unless the Archvile is resurrecting the Chaingunners from behind the wall. And maybe he is also unkillable

#

Bruh

#

Uac tnt cargo

zinc saddle
#

i think i heard you actually can kill him. just absurdly rare

haughty flower
#

there are like two maps with Archviles behind walls that resurrect Chaingunners

modern aspen
#

honestly

#

i think i may just make a 3D floor truck instead

haughty flower
#

I know that in at least one of them you activate a crusher at the end of the map, that kills them

#

Broke: making a truck with ceilings and floors
Woke:making a truck with middle textures and impassable linedefs
Lit: importing a truck with voxel model
Galaxy brain: replacing a decoration sprite with a truck, or using dehacked to replace the ss nazi with a truck with angles

#

I really need to include a truck in a map of mine

modern aspen
#

im just going to make a 3D foor truck at this point

#

my last map had a 3D floor giant spaceship already

#

might as well make a truck too

#

since i can't import 3D modes

#

also that's a voxel model converted into a conventional model

haughty flower
#

When i was playing REKR i saw a "3D" telescope in a room but it was a bunch of middle textures well aligned

modern aspen
#

jesus

haughty flower
#

And you can play rekr in chocolate doom lol

modern aspen
#

im pretty sure it would just be easier to make a custom actor instead

haughty flower
#

Given it was to be compatible with vanilla doom, that was no choice

#

But yeah, on modern ports it would be easier

modern aspen
#

the only way i can think of implement a complex small object such as a telescope even with modern source ports

#

is by adding a custom actor

#

or importing a 3D model

#

since 3D floors would also take forever

haughty flower
#

Yeah, a custom actor is fine

modern aspen
#

my last map with the 3D floor ship actually had smaller hangars

#

which ended up pretty empty

#

but i did think of literally just adding custom sprite ships

#

like what Chex Quest 3 has

#

unless those weird things aren't actuall spaceships

#

but in the end it didn't pan out since i have absolutely no idea how to make custom actors

#

and had no spaceship 3D model to make sprites from

#

and it would take eons to make more 3D floor ships

haughty flower
#

But seeing how they try to make objects with mapping tricks for ports that dont use custom actors is fascinating

modern aspen
#

it is

#

can DeHackEd not replace sprites ?

haughty flower
#

Sadly, no, you always need to replace something

modern aspen
#

im guessing not

#

that's what i meant

#

replace some obscure decoration with a telescope sprite instead

haughty flower
#

Using additional frames on something existing would require to take away the frames of something else

modern aspen
#

probably faster

#

a completely different sprite ?

#

like would it take away frams from a different one ?

haughty flower
#

Yeah thats what it is done when its just basic stuff

#

Just replace one sprite that you are not gonna use at all

#

When it is about dehacked, people usually use the ss nazis for a new monster

modern aspen
#

that's what i recommended

haughty flower
#

Or the commander keens

modern aspen
#

simply replace something obscure

#

like that

haughty flower
#

I remember seeing a weapons mod with deh, the weapons had added frames that made them look all smooth, but ended up replacing the decorate and some projectiles, so you would see the huge weapon frames ingame lol

modern aspen
#

i have a mod like that

#

called smoothdoom

#

though im pretty sure that's definitely not the one you are referring to

#

also that seems like a pretty major bug

haughty flower
#

Wasnt a bug perse, its just that the sprites were replaced, since thats how dehacked works, i bet it was just a demo mod

#

Faintly i remember that smoothdoom mod with dehacked

#

Plutonia 2 has a spaceship made out of sectors too

#

@haughty flower there's smooth doom alternatives for the original DOS Doom

#

and they work just fine

haughty flower
#

slowly working more on my hell map, update on it

vague bear
#

Neat

mystic chasm
#

@modern aspen
did you ever play the Blade of Agony mod?
They used a 3d model for stationary vehicles, then used transparent 3d floors to make the actual geometry,
oh you're having problems loading the model
use MD3
https://forum.zdoom.org/viewtopic.php?f=232&t=35790

haughty flower
#

that looks rly cool

#

Yosh

#

thanks

#

too bad the snake textures are not made to tile vertically

zinc saddle
#

rotate them? idk XD

haughty flower
#

requires doing editing on the texture itself

#

idk shit to make it tile correctly

#

someone probably made an edit of the snake textures to make them properly tile vertically

zinc saddle
#

oh. so you couldn't just turn the textures

haughty flower
#

yeah but where to find it i wonder

#

no, aligning is not enough

zinc saddle
#

damn

mystic chasm
#

so, just find SFLR6_1 and SFLR6_4 in your doom2.wad, export them as .png, then import them as patches

#

and convert them to doom graphics (patch format)

#

boom; tiling 64x64 wall texture

haughty flower
#

oh nice, that could work, thanks

mystic chasm
#

are you using a wad or pk3?

#

actually if you're using slade it will probably do everything for you

haughty flower
#

its gonna be compatible for vanilla doom, and yeah i got slade

mystic chasm
#

vanilla doom
ouch

vague bear
#

what do you think is behind here

zinc saddle
#

john cena

zinc saddle
#

oof

vague bear
#

for all difficulties

haughty flower
#

the startan habitat of danger

#

not having sky ceiling separation with the solid texture ceiling looks odd

mystic chasm
#

paper thin ceiling

vague bear
#

everybody gangsta until the arch-viles start resurrecting demons

#

oh heck

haughty flower
#

you talking about archviles?

vague bear
#

uh

#

yes?

haughty flower
vague bear
#

thats real smooth

haughty flower
#

and one more archvile hidden behind that wall the crosshair is

#

well, they're not gonna gang up on you, they're gonna teleport away once they see you

vague bear
#

o

haughty flower
#

just that way to make the player uncomfortable when they gonna pop up

vague bear
#

mini heart attack

haughty flower
#

cool

mystic chasm
#

some1 was talking about REJECT some time back and i keep thinking about this:
A value of 1 in the table means that any line of sight check between the two sectors should automatically fail. The original purpose was optimization, to avoid having to repeatedly traverse the BSP tree for monsters that would not be able, from their position, to see the player anyway; but it can also be used to create special effects with manual tweaking of the reject table to create places where the player is invisible to the monster AI despite being apparently in plain sight. It is important however to note that the reject map applies to sight only, and monsters will still hear player sounds and react to player attacks regardless of what the REJECT lump says.

#

thinking about those 4 archvilles on pillars up there

#

walk into the room with archviles in sight

zinc saddle
#

pharaoh anyone

mystic chasm
#

but they wont activate until they hear you

haughty flower
#

they're gonna be behind invisible walls

zinc saddle
#

Pharaoh

haughty flower
#

yeah just like pharaoh with arachnotrons lol

zinc saddle
#

lul

haughty flower
#

I like how that map feels very 90s @vague bear

vague bear
#

is that an improvement

haughty flower
#

well I like 90s aesthetics

vague bear
#

o

#

so kind of

#

well is this back wall good or no

#

dont know what to change it to

haughty flower
#

I don't think startan is very fitting

#

totally change it

vague bear
#

yeah

haughty flower
#

maybe to another brick wall?

vague bear
#

ok

#

bigbrik1?

haughty flower
#

ye I like it @vague bear

#

maybe you should add more life to that area?

#

detailing

vague bear
#

definitely

#

but there is a trap

haughty flower
#

lol

vague bear
#

raised it up a bit

#

oh what should go in here

haughty flower
#

maybe you should look in other wads to get some inspiration

vague bear
#

you are so right, Its much nicer just to make 1 map

#

1 mission is way too much, for me at least

haughty flower
#

the layout does remind me of those good ol deathmatch maps

vague bear
#

tbh thats not what it was intended for

#

Y/N?

#

I will change the texture of the wall

haughty flower
#

idk bro, just make the design and see what you like to see as texture...yeah sorry

#

i'm making such a MARBLElous map

#

do not regret the bad pun

vague bear
#

I hate that you made that

#

this is going to be a nice pain right?

haughty flower
#

shift+A

#

and done

#

lol

vague bear
#

oh shit

#

forgot about that

#

if you couldnt tell, I like the brick texture in this room

zinc saddle
#

we need this to be the fireblu texture thatsaheadbanger

vague bear
#

ha

#

the whole map is fireblu

zinc saddle
#

hgf

#

insert 100+ of the emote

vague bear
#

next map is called
"fireblu-and-you.WAD"

haughty flower
#

i wonder how huge can you make a map in vanilla doom withouth crashing when you save the game

vague bear
#

ohno

#

like that?

haughty flower
#

if im not wrong, it's related most likely with the quantity of things rather than the map size if you respect the limits

#

i'm refering to save game crash

#

@vague bear I think the flesh texture for the area with the stairs looked pretty good

vague bear
#

oh

haughty flower
#

pretty good

vague bear
#

by fireblu-and-you.WAD I mean, eberything is fireblu

#

the guns, hud, sprites

#

not the text, thats a bit too far

zinc saddle
#

not far enough

#

sounds need to be firebluified XD

vague bear
#

HA

#

someone in the background saying blue, while there is a fire going

zinc saddle
#

and custom sound/music packs get overriden

vague bear
#

lets make top 10 infamous wads to 11

#

if you make a doom joke is it

  • Humor
    or
  • Doomor
abstract sonnet
#

all of the above

vague bear
#

ok

vague bear
#

impos

#

did someone ask for a cool caco?

zinc saddle
#

cacobarrel

#

barrel caco

vague bear
#

im going to try to take on the archviles

#

keep in mind that this is called arch-vihell

#

died

modern aspen
#

@mystic chasm No i've barely tried any maps made by other users

#

I've play far more Oblige generated maps than i've played maps made by other people.

mystic chasm
#

oof

#

thats okay

#

does your truck move in the map?

modern aspen
#

no

#

it's supposed to be static

#

and also out of the players' reach

#

so collision shouldn't be a problem

#

but if i make it reachable at any point i just need 2 invisible 3D floors for colision

mystic chasm
#

what are you exporting it with?

modern aspen
#

i was just going to say that

#

i've got a program called noesis

#

which supports a bunch of model formats

#

and allows me to view models

#

but also it can convert models

#

so im going to try converting my model into an .md3

#

and importing that instead

mystic chasm
#

and what are you testing it on? gzdoom or zandronum?

modern aspen
#

GZDoom

#

well i hope this'll work

#

im going to open the m3 model with the program now

mystic chasm
#

i messed around with 3d models once in zdoom

modern aspen
#

to see how it looks

#

aaand it's completely textureless

mystic chasm
#

md3 doesn't contain the texture data within it (i don't think)

#

you use MODELDEF in gzdoom to define the texture anyway

modern aspen
#

well that's an issue

#

because when i converted this voxel model into an OBJ

#

the only thing resembling a texture it outputted was the palette i used in MagicalVoxel to color it

#

and it's a 1 pixel line with multiple color gradients

mystic chasm
#

it'll have to be unwrapped

modern aspen
#

what

mystic chasm
#

i have no idea how your modeling program outputs anything

modern aspen
#

i don't either

mystic chasm
#

here's the only 3d model i ever made + animated

modern aspen
#

cool i guess

mystic chasm
#

oh editor

#

whats the error you get i guess?

modern aspen
#

nothing

#

it simply freezes my game

#

when the sector the model is on tries to load

#

this is the only error of any sort i get with the model

#

well on a bit of a sidenote i just discovered that you can view .obj models through a text editor

mystic chasm
modern aspen
#

so i need a texture inside the pk3

#

and then i define that texture on the modeldef

#

i've already done that

#

with the color palette

#

and the model looks as it should look in the editor

mystic chasm
#

i believe this part is your problem:
.MTL material definition files are completely ignored by GZDoom and will not be loaded. Instead, by default GZDoom will use the materials that have already been loaded. For example, if your OBJ has a material called STARGR2, then GZDoom will use that texture from the Doom/Doom 2 IWAD.

modern aspen
#

it's not

#

i know MTL files don't get read by GZDoom

#

my models directory is just the .obj

#

and the color palette it uses

mystic chasm
#

can i see your obj file?

modern aspen
#

alright

#

i sent it

mystic chasm
#

whats the name of the texture you set in modeldef?

#

actually, just post your modeldef file

modern aspen
#

alright

#

`model Truck {
Path "models"
Model 0 "truck.obj"
Skin 0 "truck.png"
Scale 100.0 100.0 120.0
Offset -100.0 -150.0 -250.0

FrameIndex car1 A 0 0

}`

#

that's the entire file

mystic chasm
#
    Path "models"
    Model 0 "truck.obj"
    Skin 0 "truck.png"
    SurfaceSkin 0 0
    Scale 100.0 100.0 120.0
    Offset -100.0 -150.0 -250.0

    FrameIndex car1 A 0 0
}```
see if that does anything for you
#

or dm me the pk3

#

i think i can figure it out

modern aspen
#

isn't that the same thing ?

#

whatever i'll try it

#

im probably not noticing something

mystic chasm
#

SurfaceSkin 0 0

modern aspen
#

yep i wasn't

mystic chasm
#

in your .obj file you have this:

mtllib truck.mtl
usemtl palette```
so zdoom is looking for a texture called `palette` which it can't find hence this error:
https://cdn.discordapp.com/attachments/162899420013264896/617246663525924874/unknown.png
#

so you can possible change the obj file to use a different "texture" name

#

or supposedly SurfaceSkin should work if you have a Skin set (which you do)

modern aspen
#

well now the model doesn't even show up in the editor

#

so i should remove the text in the code block that is on my model file ?

#

or change it ?

mystic chasm
#

send me the pk3 quick would you?

modern aspen
#

alright

mystic chasm
#

i can itterate it faster on my own

modern aspen
#

i sent it

#

ok well i did what you told me to do

#

but now it does not recognise the scale values

#

or the scale parameter itself

#

i guess the formatting of the modeldef is messed up so i'll try fixing that instead

#

for some reason SurfaceSkin was still in the modeldef

#

weird

mystic chasm
#

i don't get that when I load it

modern aspen
#

well now it appears properly in the editor again

#

well im back to step 1

mystic chasm
#

oh, you have an old version of gzdoom too

#

we're on 4.2.0 now

modern aspen
#

i know

#

and im on an old low end offce computer

#

so i can't be on 4.2.0

mystic chasm
#

oh they changed the renderer didnt they

modern aspen
#

i don't know what you mean

#

i do know though that im pretty sure that i did everything you told me

#

and the model is still broken in-game

mystic chasm
#

let me send you your project.pk3 file back

#

and just try loading that

modern aspen
#

alright

#

well i load the modified pk3 instead

#

and the same problem occured

#

so i guess this goes right back to my computer being shit

mystic chasm
#

alright it's something with the version of the engine you;re on

#

i know they changed file handling i bet that's it

#

i cannot test 3.9 without building from source though

#

uh no i dunno what's going on there

#

it loaded just fine with 3.7.2

#

(there wasn't a binary for anything newer except 4.0+ on linux)

vague bear
#

the more I test my map, the more of a 90s vibe I get

haughty flower
#

"I always played through the level I had made on hard, and if I could beat it too easily, I made it harder" Dario said about Plutonia @vague bear

vague bear
#

wow

haughty flower
#

The arc of stairs

#

My progress last night, which the most complete section was the archvile part

vague bear
#

oh boy fun staircase

vague bear
#

the candle stick is going to ambush you

vague bear
#

ive made a trap

haughty flower
#

are those teleportation triggers?

vague bear
#

yes

#

did I do it badly

haughty flower
#

dunno

gaunt lagoon
vague bear
#

took me a bit to realize that thats doom

gaunt lagoon
#

lol

haughty flower
#

doortrak

#

cool beans

gaunt lagoon
#

yeah, it made its way in lol

#

though, as the shelving isnt actually touching any sectors, I will probably change it to a transparent racking

mystic chasm
#

@haughty flower you watch Civvie11 too huh?

haughty flower
#

why do you ask?

vague bear
#

the quote from before

mystic chasm
#
"I always played through the level I had made on hard, and if I could beat it too easily, I made it harder" Dario said about Plutonia @Mr_Forbidden```
haughty flower
#

I knew about the interview before watching Civvie's video

vague bear
#

oh

haughty flower
#

but yes I do watch him

vague bear
#

I like his pro x series

gaunt lagoon
#

Just curious, is having 17,966 3D floors a record at all?

mystic chasm
#

i believe the record is 69,420

modern aspen
zinc saddle
light prism
#

i still fail to see how a huge 3d floor count is something to brag about

#

completely ignoring optimizations is just going to hurt you in the end

modern aspen
#

yeah i don't see why having tons of 3D floors is something to brag about either

#

they are useful

#

but when you have as many of them as LAGI does now

#

i can easily see how 3D floors can lag the game

#

along with probably hundrends of dynamic lights

#

and keeping track of all of them is surely a nightmare

deep briar
#

hey guys!

#

I just started making some levels with Slade

#

here's my first room

#

I got ambitious with the "dynamic" lighting, and it was a nightmare

mystic chasm
#

Mapping with SLADE
my dude

deep briar
#

should I be using gzdoombuilder? i wasnt sure which one to download but slade seemed more up to date

modern aspen
#

GZDoom Builder bugfix is still being supported

#

and it's arguably the best editor for ZDoom

#

it also has proper dynamic lights

#

instead of needing sector lighting

#

though obviously dynamic lights are more resource intensive

zinc saddle
#

Most recent change to it. Almost done save for the freaking aspect shit lol. Not sure if I should import sprites like what UDV and Cats does

#

Might shift the ammo health bars to the top as well so they're not on top of the frame

haughty flower
#

GZDoom Builder Bugfix is in fact the best editor for all formats/compatibilities and sourceports, not only ZDoom

#

@deep briar you should try it

deep briar
#

I’ll check it out

mystic chasm
#

requires directX
pfah
doomguy_dead

vague bear
#

I finished the Doom 2016 for doom 2 today

vague bear
deep briar
#

I joined this discord because it was easy to find, but can anyone give a recc for a discord which focuses on doom engine mapping?

deep briar
#

i added some more details

vague bear
#

nice

#

probably better than my map

deep briar
#

well, I've always enjoyed and been 'good at' adding detail and flair... but when it comes to gameplay and flow and anything like that my maps are awful

#

oh and scripting stuff like lights or platforms or doors, etc.

vague bear
#

a

haughty flower
#

the hardest part for me is texturing

#

well, that's some good way to use lightning anyways

haughty flower
#

reminds me of some pic i found, let me see

#

lighting is a thing that can easily make a simple room have a lot more life

#

like this pic

vague bear
#

is that from eviternity

haughty flower
#

Sunder I think

vague bear
#

oh

haughty flower
#

That's not a difficult architecture to pull off

#

the hard part there is texturing

vague bear
#

yeah

haughty flower
#

to make it actually look like it's all in place, you need fitting textures, and most likely work on a specific grid for most of the area

#

idk why I thought that was Sunder

#

yeah, choosing the right textures can be a little painful

deep briar
#

woah

#

yeah that looks huge though

haughty flower
vague bear
#

metal?

deep briar
#

I like working in tiny areas because its easier

haughty flower
#

yea metal

#

just never get tired of it

vague bear
#

I like metal too

#

so I added this lip around my map

#

or one part of it

haughty flower
#

I don't think using a dirt flat is fitting for those lights

#

try ceil5_2

vague bear
#

ok ill try that after im done testing my map

#

looks better

haughty flower
#

Not sure what kind of texture combination i like going for yet, i think hell textures but i wish it had more to work on than just rockred and its white variant and crackle isnt the best, marble works but for buildings and not for outside cave areas

#

Not counting custom textures, just stock ones

vague bear
#

you need some extra health?

#

no

deep briar
#

I think if I was to make a level properly I'd use as many of my own textures as possible

haughty flower
#

the set of outdoors textures in general are easy to work with because you don't have to worry about misalignments

vague bear
#

like stone?

deep briar
#

i wish there was a funtion to make a texture auto fit

vague bear
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that would be nice

deep briar
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can you make decal type things in doom?