#classic-doom-maps-mods

1 messages · Page 94 of 1

light prism
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oh

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make sure they have offsets set too

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otherwise they render under the ground

vocal crypt
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damn

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well it works

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but he's a huge motherfucker

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jesus

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how do I make him not so huge

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ugh

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this is tedium

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erasing the blue shit

vocal crypt
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shit

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idk where to go from here

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  1. Redo the frames of Godzilla in SFM again
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  1. Import the model to Blender so I don't have the cyan transparency crap.
still copper
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What's up?

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Anyone here?

silent totem
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Nope

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Not a soul

vocal crypt
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damn though

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seems the only option I got rn is tedium tedium tedium

vocal crypt
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I know it's godzilla he's supposed to be big but still.

warped radish
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@vocal crypt add to your actor, Scale 0.5

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and in Slade, select all sprites, right click Modify Offsets, and select Monster from dropdown, and okay.

lapis fern
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I did it I manage to add crosshair on classic Doom and made it to indicate when you hit something

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Also it's moddable

warped radish
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sounds like zdoom-only feature.

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does your mod work on zandronum?

lapis fern
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My "Mod" is actually a port of Doom 3 BFG edition

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It has A LOT of new stuff for all 3 games which are making them better and moddable than before

vocal crypt
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doesn't seem to work Arkore

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the scalepart

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I did the monster part though

warped radish
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can you prove it doesnt work?

vocal crypt
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wait

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it does work

haughty flower
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"made it to indicate when you hit something" I think the demons' groans are enough indication lol

warped radish
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probably for a railgun

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and shooting through smoke

lapis fern
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It also show when you hit barrels or in general "hittable" objects

vocal crypt
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yes I know the sprites are utter dogshit

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I'm gon try to fix that up

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'tis what happened when you used the cyan as a transparency

vocal crypt
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do Doom sprites need rotations for death frames

worthy sail
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yes

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but most of the time they die really quickly so it doesnt matter

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eg the cyberdemon doesnt have any

vocal crypt
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how do I make it so it's like the cyberdemon

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with no rotation frames

warped radish
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@vocal crypt doom monsters dont use rotation sprites for their death animation

vocal crypt
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wat

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wait

warped radish
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so, just do DINOJ0 if J is your death sprite. K, L, M, N, O, etc.

vocal crypt
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I fucked up shit

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oof

warped radish
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0 is for always-face-forward or always-face-camera rotation

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so when a monster dies, it immediately faces every player looking it, as it animates death.

vocal crypt
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problem

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Death sprites are invisible

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or it goes invisible when it dies

warped radish
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look at the example above

vocal crypt
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it does make the death sound and it's dead

warped radish
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the last sprite, P, remains forever because of -1. you may want to remove A_BossDeath

vocal crypt
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What does A_BossDeath do

warped radish
vocal crypt
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oh

warped radish
vocal crypt
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still doesn't show hte sprites

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yes I set offsets

warped radish
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maybe sprite is corrupted

vocal crypt
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not likely

warped radish
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prove it

vocal crypt
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I imported attack sprites in mostly same technique, they're not corrupted and they're visible in game

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and

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it's recognized as PNG and viewable in SLADE 3

warped radish
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show screenshot of your death code, and slade sprites

vocal crypt
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Death: GODZ K 10 GODZ L 10 A_Scream GODZ M 10 GODZ N 30 A_NoBlocking GODZ N -1 Stop }

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ignore the out of order, the white background, and uncharacteristic death sprite, it's placeholders really.

warped radish
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show sprite list in slade

vocal crypt
warped radish
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your sprite names have no rotation set

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look at the sprite names for CYBR in Doom2.wad in Slade as reference

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select all death GODZ sprites in Slade, right-click and Rename, and add "0"

vocal crypt
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oh

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well it works

warped radish
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ok

haughty flower
bleak bloom
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Why does that remind me of UAC Labs...

haughty flower
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Is this gonna be some vaporwave level

bold swift
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yea

next comet
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UAC Labs despite being made by one of the Columbine shooters is a good map

haughty flower
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Yo!

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I wonder if any of you guys have a Windows 7 compatible WAD to MAP converter.

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There used to be some old DOS programs that done the trick.

topaz tendon
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dad

haughty flower
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You did this?

haughty flower
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Gonna say i like how it goes withthe actiom

haughty flower
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@haughty flower yea

vocal crypt
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Is that using the Hexen method

bleak bloom
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Hexen method

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How do doors work with it

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I have no idea how

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...wait they open sideways??

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Huh

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fuckle im confusle

haughty flower
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Yeah, that is polyobjects for

bleak bloom
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How do door

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In Doom in Hexen Format

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Tutorials dont work

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I can only manage Doom 2

haughty flower
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Idk i forgot

bleak bloom
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Dammit Open!

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props to who gets that

haughty flower
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I can't even look at Doom Builder anymore I'm fucking exhausted

latent karma
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hot dayum that hotline doom looks B I G S E X Y

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so does that lorge map Juza

haughty flower
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Haha

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Well good job

haughty flower
bleak bloom
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any map boyos online?

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i need to know if i can directly connect verties in doombuilder

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cause i cant zoom in further

haughty flower
bleak bloom
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Huh

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Wait

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Is GZDoombuilder better than Doombuilder 2?

haughty flower
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yes

weak niche
bleak bloom
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Rip i should swap

haughty flower
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Anyone wanna playtest a map of mine?

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around 15mins for first play I'd guess

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vanilla, I recommend you play in Chocolate Doom. Has difficulty settings

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definitive way to play would be UV

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I'm looking for criticism and feedback

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Ill try when i get home

haughty flower
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@haughty flower i played your map and i think it is pretty good

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i just think there's something small i noticed that you should look onto

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placing switches in walls in open corners (and in open like areas) its usually not a great position imo because it can blend onto the wall when you try to move forward, switches on wall are easier to look at or see on closed corners, just a thought design wise, or if you putting a switch, make it stand out and not integrated on the wall if its on an open area like this

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i know this is a small area but i didnt think looking there after a few seconds lol

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idk maybe its me but everything else was alright and cool

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i died twice on the revenants for not being prepared

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played it on UV if you ask me

bleak bloom
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Wait so

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Can i just edit my current wip wad in GZDoombuilder even tho i started it in Doombuilder 2?

haughty flower
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@bleak bloom yea

bleak bloom
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Ok good

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I dont want to recreate

haughty flower
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@haughty flower thanks for playing it and for the feedback

bleak bloom
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Imma check it out once i reach home too

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Looks neat

haughty flower
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how do I stop a lock down only if all the enemies are killed

misty cedar
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@haughty flower in 2016? Yes.

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If you're stuck, look around for imps hanging on walls doing nothing

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But some areas do glitch occasionally, unfortunately, so no enemies are present but the lock-down stays

haughty flower
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I can't find the mechanic I'm new to snapmap

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@misty cedar

misty cedar
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Oh it's SnapMap, sorry I'm slow today, didn't look at what channel I'm in lol

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I don't really know since I've not done much on SnapMap

keen cove
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I don't either

haughty flower
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thanks anyway

haughty flower
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@haughty flower cool, you found all the secrets?

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I only found the bfg secret if that counts as a secret

haughty flower
haughty flower
magic forum
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super imp

candid charm
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it doesnt seem to do anything

haughty flower
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you probably have the wad open in Slade @candid charm

candid charm
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Wdym

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I’m really new to mapping

haughty flower
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Slade's the editor you use to add custom midis, change the map's name, add new textures, yadda yadda yadda

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guess you don't have it open in it then

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try doing what the message tells you to

candid charm
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I mean

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It doesn’t stop anything

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I can still work on my map

haughty flower
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why

light prism
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what

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check the z height geez

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check that 'absolute' isnt ticked

haughty flower
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this is vanilla @light prism

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actually it's funny because it's only like that in the editor

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it's normal in-game

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still kinda annoying

light prism
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why not just delete it and re-add

haughty flower
candid charm
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My maps look like actual shit

lapis fern
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Before you say anything keep in mind this is on BFG Edition and yeah I'm fully aware of other ports that can do the same thing and better than that

haughty flower
haughty flower
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@lapis fern that is a lot of air momentum when you jump lol

haughty flower
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good replies

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especially Roofi's, Deadwing's and Doom Marine's - these are the most helpful imo

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simple and creative architecture will always win in both design and looks over overdetailed square arenas

haughty flower
timber bridge
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how about FIREBLU

haughty flower
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GRAYTALL

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And fireblu

haughty flower
candid charm
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i just got an idea for a multi level wad

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a wad that takes place entirely on a highway

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mainly

shadow bone
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Sounds interesting

candid charm
keen cove
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Like Going Down

candid charm
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highway to hell

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@keen cove i guess

keen cove
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Going Sideways

candid charm
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all the music is from initial d

candid charm
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starting room of my wad

haughty flower
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Needs a bit more geometry than that, and gotta watch out for misaligned textures

candid charm
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yeah im fixing that

haughty flower
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It is going good tho

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So the 3 sectors are 0 height sectors?

candid charm
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?

haughty flower
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The "computers"

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If they are not going to be lowered or interact, preferably make them "hollow" as in delete them

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And youll just have to put middle text on them

candid charm
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ill probably gonna put a switch

haughty flower
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Imo it is a cleaner way when it comes to design and structuring

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Ah fair then

candid charm
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I want a knee deep in the dead like feel for my wad

winter carbon
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How do I make music for my wads sound like the instruments in the original?

grand tulip
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how relying are you guys on dynlights? and is sector scale lighting still inevitable despite dylights?

haughty flower
light prism
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theres no reason not to just use sector lighting

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but if you plan on using both, its usually best to treat sector light as the 'ambient' level, with dynamic light as the sources

grand tulip
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i like how dyns reflect their colors thats all. however there's an annoying factor in using them

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in that heights dont block

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in this screen all red green and white dyns look well together

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but in an area like this ..

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the dyns for the acid show up over the edge it looks bad

candid charm
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Where can I share my wad after I complete it?

keen cove
haughty flower
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here

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this is the channel for sharing modding stuff

candid charm
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update on my first wad

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"computer" is supposed to be a switch revealing the secret behind it

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havent done the rest of it

haughty flower
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brown

candid charm
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I know

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Lots of brown

haughty flower
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brown fits well with gray

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try a gray flat texture for the floor in the last picture like FLOOR0_3 or FLAT5_4

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that current one is a pretty bad one and never fits anywhere

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and for that small area with the computer switch you should try lowering the ceiling and changing the floor to FLAT14 (same flat as seen in the middle screenshot)

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try making an outdoors area and adding some windows to show it

candid charm
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You can’t actually get into The outdoor area in the 2nd picture

haughty flower
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make one that you can go to

candid charm
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Yeah I put it there for the imps

haughty flower
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if a techbase level doesn't have an interesting outdoors area it is a bad level

candid charm
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I’m trying to go for a knee deep in the dead feel

haughty flower
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every level in that episode had outdoors

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they were pretty shitty tho

candid charm
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What are some tips for making good ones

haughty flower
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dunno

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you learn better by playing some good maps with them

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so do that

candid charm
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I’m thinking of having the other hallway lead to a segment that slowly merges into hell

vocal crypt
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Maybe you could pull a thing from Romero's page and use a different texture when you change height.

vocal crypt
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Or change height when using a different texture, whatever order of words you like

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You know, I've always wanted to make a castle kind of lecel

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But I think I probably should start with a techbase level instead

haughty flower
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techbases are usually boring

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most of the time

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perhaps the most overused theme

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another thing is how people usually only use brown or gray for techbases when they can be so colorful

haughty flower
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@candid kelp ask your questions here

candid kelp
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Perfect!

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Alright...i want to import a picture because i want to change a sprite of a monster: how i can make the picture big as the monster but yet mantain it in a good quality?

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Is that possible?

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I use slide 3 if that helps

haughty flower
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I think you mean Slade 3

candid kelp
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That

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Yea

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I always forget how to spell it

haughty flower
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you need to use another software I guess, to change the ratio of the image

candid kelp
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Sorry

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Oh

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And what kind of software is that?

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You know one?

haughty flower
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last two are free

candid kelp
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Oh perfect then!

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Thank you man! :D

haughty flower
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Default techbase, add startan textures

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There is a small presence of red on doom tech textures now that i see

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Withouth counting blood or switches

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Well mostly episode 1 was the best techbase map design that ive seen of classic wads

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Im trying to do a techbase map and making it interesting seems more difficult than i thought

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ehh, most of E1 is hallways and corridors

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I liked the lightning atmosphere that was present on e1

vocal crypt
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Yeah it is cliche

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But I figured it's an easy start

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Since I'm utter ass at level design

candid charm
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@vocal crypt do I know you

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I definitely recognize you

vocal crypt
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Megatron? Yes Man?

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Nick?

candid charm
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We share 3 different servers

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Fallout saints row and this

candid kelp
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Guys

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May i ask another question...?

haughty flower
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just do it

candid kelp
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Ok...basically slade send to me a message error saying "Error: IWAD saving disabled"

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How i can resolve this?

haughty flower
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you can't modify the original wad files lol

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you need to make a new one to replace the sprites or add new stuff

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you should look up some tutorials, it's not that easy to do

candid kelp
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Ohh thats why! I made a new one but ive just wanted to see if the modified sprite worked thats why i did it in the original one rather than the new one!

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Oki!

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Thanks!

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:D

vocal crypt
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Modifying the IWADs is terrible idea

candid kelp
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Then i wont! But i want to ask another thing if i dont annoy you guys

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Ive heard that you can basically "create" new entities and monster with a txt file (that the wiki called DECORATE)

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But how i can see the monster in action?, did i need to put it in the same folder of a custom wad?

candid charm
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why does this keep happening when i try to copy and paste the stairs

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it breaks the rest of the room

haughty flower
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press M

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and then select the sector

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@candid charm

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M brings out the Make Sector tool

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it's of good use to bring sectors back when that happens

candid charm
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thanks

candid charm
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better pics of my wad

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theres a pair of night vision googles in the secret activated with the switch in the 3rd room

haughty flower
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window textures look weird in that second screenshot @candid charm

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use the Lower Unpeg and Upper Unpeg function

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L and U on your keyboard as shortcut by default I think

candid charm
haughty flower
candid charm
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@haughty flower i made the outside area kind of the boss battle

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yeah thats a pentagram

haughty flower
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cute

candid charm
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It’ll fit because the other section of the map is literally going down into hell

light prism
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without a circle around it, isnt it just a star

bleak bloom
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Yeh needs a circle

deft stream
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How do I edit the existing monsters in the game (rather than importing new ones. Cant I jus replace the pngs of the built in monsters?

bleak bloom
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Dunno

candid charm
haughty flower
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Are those middle textures?

candid charm
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no

candid charm
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how do i put plugins into doom builder

bleak bloom
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Search it up somewhere idk

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Maybe a forum

grand tulip
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what do you guys use for stair fencing?

candid charm
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i completely redesigned the outside section

grand tulip
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7% done

grand tulip
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are there any SEAMLESS liquid packs -_-

shadow bone
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It's already seamless. What you're seeing is tiling, which is mostly unavoidable at these low texture resolutions

grand tulip
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right. got any different/higher resolution ones?

shadow bone
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I do not. Keep in mind though, that the tiling resolution is what matters. If you double the res but it still tiles to 64 mapunits, there won't be any improvement

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What you could do is take the texture in an image editor, tile it a few times, and manually fix the "seams" you see on there. BUT that runs the risk of making it not tile properly on walls / offsets that assume the original texture dimensions

light prism
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i dont see the problem

grand tulip
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there's no problem, just want it cleaner ☺

ocean skiff
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hey map makers, i just want y'all to know i appreciate everything you do by adding to the community

wind parrot
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^

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What Ashley said

ocean skiff
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i also commend it because any time i pull up doombuilder i can't do anything because i'm as creative as a rock

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so good work 👍

wanton helm
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Yup what Ashley said

wind parrot
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exactly

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i cant even use snapmap

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so yeah

unique fern
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How do I clear the actor inventory on map startup? I want to start with fists only on my map but ClearInventory() does not seem to work when I have it up.

foggy folio
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Ashley your profile name 😂

candid charm
crimson mulch
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Do players still develop for snap-map?

light prism
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doesnt look like it last time i checked

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same featured maps every time i load

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i mean bearing in mind snapmap is a piece of shit its not surprising

hidden linden
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Surprisingly some people would disagree with you

light prism
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those people are wrong

grand tulip
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who is snapmap? 🙊 hahaha

ocean skiff
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I mean SnapMap... kinda... works?... It's just kinda garbage in comparison to community-made map editors for classic doom and something like forge for Halo

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Although people have still made some really good stuff in SnapMap

light prism
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its fuckin awful :3

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prefab slapping and faux hacky brushes

hidden linden
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yet some people would disagree and think its as good as an actual SDK

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I honestly can't take anyone serious who does argue that though

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I just write some people off as actual memes if they argue SnapMap is good or intuitive

light prism
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welllll its not unintuitive... its too simple to fuck that up

edgy hornet
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the gamerule stuff is pretty intuitive for the most part

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just not the boring prefabs

haughty flower
foggy folio
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That profile pic

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😂 👍

agile birch
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what's your guys' favorite doom mod?

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mines a toss up between demonsteele, hnd, and trailblazer

haughty flower
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Trailblazer is good

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Guncaster is cool

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Hideous destructor and lithium gotta be my favorite ones

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I need to check more map mods

sly meadow
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Heart of the Baron,,Rekker Ashes 2063, Hxrtc, and Interstellar enforcer

haughty flower
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But hellcore im gonna say i like it so much

sly meadow
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Maps; That Deus Ex Map, Maps o. Chaos,MMDCXIV

light prism
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i was trying to do this and came across this thread

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is there a smarter/less hacky way to do this in zscript

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cant seem to find any zscript references for polyobjects or specifically for line collisions from actors

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if a one-sided polyobject could be made noclip, then it could act as a render boundary

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@unreal oyster any insights here?

unreal oyster
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I'll look into it for a bit when I wake up tomorrow but my hunch is to say there's nothing much that can be done here, polyobjects really aren't exposed much to ZScript

light prism
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can you create/destroy lines in zscript?

unreal oyster
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Neither is any actor map collision for that matter

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Nah

light prism
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ah

unreal oyster
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The doom map format doesn't really allow that

light prism
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from the looks of that forum post, it looks like an extra flag to polyobjs could work, injected as a conditional into the mobj code he references

unreal oyster
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Yeah, but I don't think graf would ever consider adding it for this use case

light prism
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yeah, a single case is probably not enough

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even when it can vastly improve fps :/

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i suppose you could circumvent it in a very hacky way

unreal oyster
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fwiw I'm not even entirely sure polyobjects do stop rendering behind them, lol, I can't find any source on that

light prism
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have all moving/movable actors as +NOCLIP

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they do

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check the link i posted

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i mean wad

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i tested it with a highly split up area

unreal oyster
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Can't, I'm in bed :P

light prism
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from any one side, fps halves with no poly

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with poly, consistent 200fps

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they don't if they're 2-sided

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since yknow, it has to be able to render past the sides 😛

unreal oyster
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But yeah even if this works it wouldn't be added for this, hacks are never added on purpose :P

light prism
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the entire game is built on hacks 😦

unreal oyster
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Graf has already rejected distance based culling for reasons I can't understand lol

light prism
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probably thinking about it from the wrong perspective

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cant argue with results :/

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but still yeah, definitely a gross hack

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the concept could work

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ie simulating onesided lines in a radius around the camera

unreal oyster
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Anyway, I'm going to sleep, I'll have a look around tomorrow but no promises lol

young light
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@crimson mulch I know I'm like a week and a half late but I'm making a map that pretty closely resembles the feel of a DOOM 2016 level

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I can send it to you when it's in the playtest phase if you'd like

haughty flower
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Is there a map editor compatible with mac OS?

haughty flower
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Somebody wanna test my map?

vocal crypt
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wait,TMC, why don't you use IDE?

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Or Internet Doom Explorer.

candid charm
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why does this keep happening

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i couldnt find a solution anywhere

haughty flower
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the route for your iwad might not be set properly

candid charm
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how can i fix it

ocean skiff
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I know nothing about map design but I made this shotgun shrine

candid charm
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@haughty flower

haughty flower
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the holy mother of shotguns

ocean skiff
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and i just realised the unchanged wall textures are visible on the side

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shit

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problem solved

haughty flower
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@candid charm Press F6, depending the map format you are doing for your current maps, there will be this, click Add Resource, or if there is one, click resource options, and set the route

candid charm
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i was about to say i fixed it

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lmao

haughty flower
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ah alright

candid charm
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btw, is it possible to make slopes in doom builder

ocean skiff
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Yeah but I don't because it's too complex for my tiny monkey brain

haughty flower
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yes, on UDMF map formats, and i dont know which other ones

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not doom 2 vanilla

candid charm
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ill have to do it manually then

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putting a block for each "pixel and making it higher

haughty flower
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what map format you are doing

ocean skiff
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Zdoom (Doom in Hexen format)

candid charm
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doom 2

ocean skiff
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I can map wall textures to floors yo

haughty flower
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ah alright

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bear in mind not reaching visplane overflow

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when doing "slopes"

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unless you are playing your map on gzdoom, or limit removing port, then you are fine

ocean skiff
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Due to the fact that Zdoom allows wall textures on floors I could make a room comprised of nothing but fireblu

haughty flower
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yes you can

ocean skiff
#

This my friends, is how you achieve maximum cool

haughty flower
#

but you know, there is a mod that uses zscript to turn everything into FIREBLU

ocean skiff
#

Amazing

#

Finally I can improve every boring base game map

candid charm
#

when im bored in doom builder i just make a gigantic room and just run until im in the hyperzone

ocean skiff
#

The what

candid charm
vocal crypt
#

tried looking at a timer thing

#

and Wonder if I could make it where after the time is up a floor raises.

candid charm
haughty flower
#

@haughty flower Yes I did!

light prism
#

@vocal crypt - what does IDE have to do with what i was talking about

ocean skiff
#

I dunno what it is but any time I try to make a doom map I end up making an unnecessary spawn room with far too many pointless details

#

and then never finish anything else in the map because i run out of ideas

blissful surge
#

looks nice because it's art of level!

ocean skiff
#

yeah maybe it'd be nicer if i could actually finish it though

#

thanks tho

#

A few ideas circulate in my head continuously

#

one being a cool teleporter spawn room

#

another being the weird hexagon floor tile effect

#

lemme see if i can find an example somewhere

#

this kinda thing

#

with the missing floor tiles

#

it looks cool to me

#

also another consistent thing to me when I think of making a map is give the player a shotgun somewhat early

#

because maps without shotguns are fucking garbage

#

nobody likes the pistol

#

the fact that if you play E1M1 on an easier difficulty or don't look for secrets you don't get a shotgun is insulting

blissful surge
#

yeah it looks cool

timber bridge
#

the hexagoblin

ocean skiff
#

What is he doing with those tiles

#

We'll never know

timber bridge
#

he's collecting them

ocean skiff
#

but what will he do once he has all 6 infinity tiles

timber bridge
#

idk

ocean skiff
candid charm
#

I shouldn’t look at this chat because then I’ll just get unmotivated with my map

ocean skiff
#

i stalk this channel because hopefully i'll eventually have motivation or any ideas for making a map

#

but it's dead pretty often

errant wraith
#

Well, I'm not exactly a creative guy in terms of doing maps or something

ocean skiff
#

¯_(ツ)_/¯

haughty flower
#

I look at this chat and just wanna make my own map when i really dont have much spare time

candid charm
ocean skiff
#

I have too much spare time

#

also neato map

#

it's good

haughty flower
#

I mean im already doing one but it is far from complete

candid charm
#

you cant actually grab the bfg or powerups

ocean skiff
#

how could you do this

#

why

haughty flower
#

No not the teasing

candid charm
ocean skiff
#

there's gonna be demons in this room

#

i know it

candid charm
#

theres a secret behind the uac logo

ocean skiff
#

i can't tell if that uac logo secret is perfect or too easy to find

#

then again i'm dumb and easy secrets are great

candid charm
ocean skiff
#

that placement of the bfg on the map is hurtful

#

you need to walk through that room

#

you need to see the BFG

candid charm
#

im thinking of putting a door behind the barrels in the nukage room

haughty flower
#

@ocean skiff you aint uncool

ocean skiff
#

aw

haughty flower
#

Well what helps me do a map is planificatiion and draw a simple doodle of the layout

#

Then think what kind of location it is

#

Or it would be

candid charm
#

@haughty flower but an imp and cooler

ocean skiff
#

wow actually good advice

#

but my pc is open

haughty flower
#

What does the C stand for tho

ocean skiff
#

what does the B stand for

haughty flower
#

Anything you wanna imagine but generally "Blue"

candid charm
#

@haughty flower its C becuse it comes after B

ocean skiff
haughty flower
#

Well maybe another advice

candid charm
#

how can i split a wall in doom builder

haughty flower
#

Well as you doodle it, you may wanna see how many rooms you did, and if they really matter to the flow

ocean skiff
#

what

candid charm
#

aka

#

so i have a large room with a tall ceiling and i want to make a door

haughty flower
#

Idk, thats my process sometimes

candid charm
#

but not have it go to the ceiling

ocean skiff
#

so like

#

scroll down on the ceiling of that sector

candid charm
#

i cant

#

thatll break the room

haughty flower
#

Split a wall to make a new sector you mean?

ocean skiff
#

just like

#

draw a line

#

and split the sector

candid charm
#

i think

#

like

#

make a door there

haughty flower
#

Just draw outside the door but glued to the wall

#

Idk if i explain myself but im not on my pc sadly

ocean skiff
#

just make a few sectors in front of it and make them about as low as you want the door to open to

#

and then throw in some other textures or whatever to make it look nice

#

like them lights

candid charm
#

question

#

what got you all into mapping

ocean skiff
#

boredom

candid charm
#

i got into it from this stream

ocean skiff
#

also i don't really make maps, i just kinda tinker with it

#

ALSO MY boy joel

#

(i was gonna do that all caps but vega would hurt me)

#

I watched his stream when I first started to mess with the map thing

candid charm
#

my opinion

#

his map kinda looked like shit

haughty flower
#

Doom itself?

#

I made maps when i was 14 then i stopped and then im trying to do it again

#

Nothing good

ocean skiff
#

oh joel's map was absolute garbage

#

one of my first mapping attempts was to take his layout and remake it

candid charm
#

same

ocean skiff
#

i remember being proud of it

#

not that i fucking have the wad

#

i really wish i still had it

candid charm
#

let me see if i still have the very first wad i made

ocean skiff
#

ok a bit of backstory for two of my favourite wads I made

#

basically, i used to be edgy

#

and i loaded doom up on the school computers

#

and one teacher phrased their sentence perfectly

#

"You can't play a game where you can shoot at people"

#

y'wanna know what i did

candid charm
#

i dont have it

#

ill try to describe it

#

it kind of looked like joels map

#

but even worse

#

it was full of bugs too

ocean skiff
#

I think mine was an improvement imo

#

not that i remember it

candid charm
#

and i had a giant arrow in it

haughty flower
#

What you did

candid charm
#

and one of my rules is that

ocean skiff
candid charm
#

if you have a giant arrow to tell people where to go

#

its a bad wad

ocean skiff
#

agreed

candid charm
#

can you send that wad @ocean skiff

ocean skiff
#

nah

#

it's garbage

candid charm
#

but

#

i had a section where you just went down into hell

#

i gave up on it

ocean skiff
#

it sounds p cool

#

mine replaced Joel's outside beginning section with like

#

a cliff area

haughty flower
#

Oh

ocean skiff
#

anyway here's wall shooting simulator

#

it was just 4 rooms where you picked up guns and shot at a wall

candid charm
#

i couldnt find out how to make doors

ocean skiff
#

lmao

haughty flower
#

Nice

ocean skiff
#

this is wallshoot2.wad

#

where i had actual levels planned and shit

#

where you had to do platforming while shooting buttons

candid charm
#

let me show you some other wads i gave up on

ocean skiff
#

what are all those objects

#

i'm scared

candid charm
ocean skiff
#

i rate this one a box/10

haughty flower
#

So wall shooting tricks

candid charm
ocean skiff
#

yes

haughty flower
#

Same

candid charm
#

@ocean skiff those objects are trees

ocean skiff
#

oh

#

that's a lot of trees

haughty flower
#

what objects Oh

#

Lol

candid charm
#

they look like frog eggs

ocean skiff
#

lmao

haughty flower
#

I dont have any pics of what im doing or what i did so i owe it to you

candid charm
ocean skiff
#

yes

#

also here's the "level select" from wall shooting simulator

#

those columns opened up to reveal more teleporters after shooting a wall in the previous level

#

this is the episode select from wallshoot 2

#

(those blue wall tiles scrolled down and i'm fuckin' proud of that shit)

candid charm
#

btw

#

whats the point of AASHITTY

ocean skiff
#

excuse me

candid charm
#

the texture

#

lmao

ocean skiff
#

I can't find it in doombuilder

haughty flower
#

Cool

ocean skiff
#

hey my epic gamer bros

#

who wants to play some fuckin

#

wall shooting sim

candid charm
#

me

#

wall shooting sim deathmatch

haughty flower
#

You could make it a more interesting thing if you add a scripted score and timer on it

ocean skiff
#

shoot more walls than your opponent

#

fuck that actually sounds interesting if i worked something out of that

#

you only get the first one because the second one is too good for any of us

#

But wall shooting simulator is a cult classic

candid charm
#

btw

ocean skiff
#

"Defeat the Boss of all Walls!"

#

gotta love how notepad keeps the text scripting intact

#

also yes i learned to implement text for my shitty map about shooting walls

haughty flower
#

@ocean skiff have you played xasers turbocharged arcade mod

candid charm
#

@ocean skiff im already stuck

ocean skiff
#

how the FUCK do you get stuck in a octagonal room

haughty flower
candid charm
#

what are you even suppoosed to do

#

all the teleporters go back to the starting room

#

half of the time they dont even work

ocean skiff
#

yeah but after you shoot a wall in the rooms you teleport to the next teleporter opens up

#

Listen here, my wad is a pure classic and if you think there's anything wrong with it you're just a big dumdum

haughty flower
#

No

#

u

ocean skiff
#

yeah that's how i feel after remembering this wad exists

candid charm
#

speedrun time

ocean skiff
#

if u beat the boss of all walls in under 3 seconds you get a congratulations from me

candid charm
#

DONE

#

my time is 25 seconds

ocean skiff
#

hey so why did you play wall shooting sim more than once

#

like what are you doing with your life

#

i mean uh

#

good job

candid charm
#

you know what

#

if anyone can beat wall shooting sim in under 10 seconds im buying them a 20$ giftcard of their choice

ocean skiff
#

i honestly don't think that's possible

candid charm
#

20 seconds then

#

and yes im serious about the gift card

ocean skiff
#

i just did it in 19

#

turn of auto weapon switch and everything gets faster

#

lmao

#

19 seconds world record doom 2 wall shooting simulator speedrun (gone sexual)

#

i'm tempted to keep making wallshoot2

#

here's the demo

#

there's 1 level and it's a 2 second tutorial

candid charm
#

oh yeah

#

i lied

ocean skiff
#

dude i don't care

#

wait you lied about the gift card or you lied about getting 25 seconds

candid charm
#

the gift card

ocean skiff
#

ok good

#

because i want to know that i beat your time

candid charm
ocean skiff
#

i did mention a tutorial

#

if you use noclip you can see the boss teleporter and also the episode 2 level select

#

i'm proud of that episode 2 level thing

candid charm
#

i finished it

#

there wasnt an exit so i just did idkfa and killed myself

ocean skiff
#

of course there wasn't an exit it's unfinished

#

fuck it why continue wallshoot2 when i could remake it

candid charm
#

can you play it on brutal doom

ocean skiff
#

what why

candid charm
#

ǝxtreme wallshoot

#

you know its badass when theres a backwards e

ocean skiff
#

woah there wallshootsim is a family friendly game i do not promote such extremely cool mods

#

wallshoot2 reshooted devlog #1:

#

what am i doing with my life

ocean skiff
#

does this computer look ok

unborn fiber
#

Damn

#

That looks cool

ocean skiff
#

thx

light prism
#

here

#

i made a shader for you guys

ocean skiff
#

this starter teleporter is garbage

ocean skiff
#

activate the s u p e r c o m p u t e r

haughty flower
#

Shakes the room for 10 seconds and poops a single health potion

#

Ok mister cato ill be sure to check it once im home

ocean skiff
#

dude i wish i knew how to make that happen

#

maybe some script stuff

#

i dunno

haughty flower
#

Yeah its possible if you are mapping on zdoom

#

But yeah requires scripting

ocean skiff
#

hey

#

do u wanna know what the computer looked like in the original wallshoot2

#

oh daddy hit me harder with those flat surfaces

haughty flower
#

Needs more FIREBLU

grand tulip
#

blue caco 🙈

ocean skiff
#

I'm gonna remake wall shooting sim except everything is fireblu

candid charm
#

@ocean skiff even you were better at that time than I am now

ocean skiff
#

I wasn't

#

I mean, we're still talking about a level about shooting walls

#

Of which I don't think I'll finish ever because I don't have enough ideas for levels, let alone levels with the limitation of no demons

haughty flower
#

Xaser did a mod where you shoot a polyobject hitler

#

but it was buggy sometimes

ocean skiff
#

This Xaser guy sounds like he knows his way around Zdoom

candid charm
ocean skiff
#

hi i made a bfg shrine

ocean skiff
#

finished bfg shrine

timber bridge
#

stolen tiles tho

#

looks neat btw

ocean skiff
#

god knows where them tiles went

timber bridge
#

the demons invaded to steal them

ocean skiff
#

no wait here they are

#

in a stack

#

in the corner

#

case closed

#

oh fuck

haughty flower
#

Flextape your tiles

ocean skiff
#

smash on that flextape

ocean skiff
#

I've decided I probably won't finish wallshoot2 but i'll redesign some of it's cool looking areas for the sake of...

#

having cool looking areas in a unfinished wad?

candid charm
foggy folio
#

@ocean skiff Ashley did someone demoted you 😆

wanton helm
#

Again?

candid charm
ocean skiff
#

Uhhhh

#

If Thy Flesh Consumed has taught me anything, Cacos, Hitscanners, Pinkies and Imps are annoying to deal with all at the same time

#

See Perfect Hatred for reference

candid charm
#

what do you think of the "shrine" though

#

see above for pics

ocean skiff
#

Is very nice

candid charm
#

its your first like

#

"oh shit" moment

ocean skiff
#

Or alternatively, your first "well this is gonna be shit" moment

#

See Perfect Hatred for reference

#

Hey what's in that little alcove in the corner there

candid charm
#

its gonna open after you get the keycard

#

it has a chain gunner in it

#

inb4 plutonia

ocean skiff
#

I mean final doom defo takes the piss with chaingunners

#

But one chaingunner couldn't hurt in this situation

#

Which is why you need MORE

#

Make the player bleed

candid charm
#

alright i removed the former humans

ocean skiff
#

What does it look like now

candid charm
ocean skiff
#

Yeah that looks way more fair

#

Former humans aren't as bad as sargeants but when you have loads of them wittling down your health while also trying to deal with imp and caco projectiles

#

And pinkies

#

Yeaah that's when it becomes too much

vocal crypt
#

Because fuck hitscanners

candid charm
#

btw you get a plasma gun before entering that outside area

haughty flower
#

becomes too much

#

Have you tried plutonia yet?

candid charm
haughty flower
#

I guess this is oddly satisfying to see

ocean skiff
#

Mapsucc.mp4

spare tendon
#

The creative itch has returned

candid charm
#

I have noticed a theme with doom builder and shit

#

The f_sky texture looks like shit

#

The dummy textures are called AASHITTY and AASTINKY

vocal crypt
#

What do those look like

#

What dummy textures

light prism
#

hrm

#

having some weird issues with draw order on sprites

#

just in the last few versions of gz

vocal crypt
#

Is this Alien vs Predator Requiem

#

Cus I can't see dick except the lighted parts.

#

And the tech.

light prism
#

well its a test map for animated brightmaps so that would make sense

haughty flower
#

Cool shit

haughty flower
grand tulip
#

what's absolute height on dynlights do?

tardy hill
#

does anyone know a mod that's like Hideous Destructor (preferabbly a bit less realistic, but still with high damage, leaning, ect.) but compatible with conversion mods?

#

Or a set of mods

#

please DM me, as I rarely check this server

silent totem
#

So uh

#

GZDoomBUilder just isn't working for me anymore

#

I uninstalled everything then reinstalled and it's the same thing

light prism
#

what error are you getting

silent totem
#
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.Directory.InternalGetFileDirectoryNames(String path, String userPathOriginal, String searchPattern, Boolean includeFiles, Boolean includeDirs, SearchOption searchOption)
   at System.IO.Directory.GetFiles(String path, String searchPattern, SearchOption searchOption)
   at CodeImp.DoomBuilder.General.LoadAllScriptConfigurations() in x:\Source\Core\General\General.cs:line 403
   at CodeImp.DoomBuilder.General.Main(String[] args) in x:\Source\Core\General\General.cs:line 675```
#

Wait it's running now for some reason

#

Though I didn't do anything

#

Sorry about that, I don't know what that was about

candid charm
#

I have a concept

#

A giant hell tower that at the top, 4 “generators” are powering

#

You have to flip the switch on all of them and get through the giant hordes of demons

#

And close the hell portal

silent totem
#

Lookin' good

haughty flower
#

Amazing shit

light prism
candid charm
#

What are you using for those Light effects? @light prism

candid charm
light prism
#

which light effects

#

its all just brightmaps and a shader for animated brightmaps

fringe badge
haughty flower
#

lol I made linear maps when i started

#

and some of them sucked

#

i didnt know how to make doors, lifts, etc

#

working on this right now

#

kind of adding finishing touches

haughty flower
#

this is the final product of that map i made

haughty flower
#

Is it a map made with brutal doom focus?

haughty flower
#

?

#

what do you mean

haughty flower
#

Well you played it with mods

#

Brutal doom or project brutality, whichever is

#

So i was wondering if you made the map thinking its playable under those mods

candid charm
#

@haughty flower is that scp inspired

haughty flower
#

no

#

i meant to change the title, it was temp

sharp shadow
#

Is there any way for me to turn off or edit out the shotgun recoil in MetaDoom? The screen-shaking disorients me.

light prism
tropic gyro
#

Hey guys
So im having trouble saving my saves in gzdoom
I save but when i exit the saves arent there anymore
Also I have no idea where my ingame screenshots are going. It says i took one but i cant find it

misty cedar
#

As for saves I don't know, I have some "save#.zds" files

#

But if you change the wad you're using I think the saves might get overwritten

tropic gyro
#

I didnt change the wad

misty cedar
#

As for screenshots, they've come up in my GZDoom folder like the save games do

tropic gyro
#

Where would it be at tho

misty cedar
#

Well they're all in that folder for me, so not sure

tropic gyro
#

hmmmmmmmmm

misty cedar
#

Since I had that "collector's edition" DOOM I installed that, then installed GZDoom to a separate folder and just copy the wads in for whatever one I'm playing

#

An the saves and screenshots appear in that GZDoom folder

tropic gyro
#

dang

misty cedar
#

So yeah not sure what's going on with yours

#

I don't have enough experience with it to help you diagnose, unfortunately

tropic gyro
#

Thats fine

#

Thanks for trying tho

dusty whale
#

all that dying makes me wanna kms

#

but too bad I got doomguy_god mode on

foggy folio
#

who's high and mighty now

tropic gyro
#

Ive got a question

#

So i have a program called DOOM Connecter

#

Its so you can make servers n stuff with og doom

#

And gzdoom and stuff

#

But whenever I connect DOOM Connecter to my folder with GZDOOM, GZDOOM says it has no IWAD connected, even though I have the doom 2 wad in there and it works normally

#

any suggestions

#

?

ionic stratus
#

Got a question for anyone who knows GZDoom modding.

#

Trying to see if I can fix a rather irritating bug that was supposed to be fixed by the author but wasn't. I think I see how it needs to be fixed but I'm not entirely sure

light prism
haughty flower
#

So mention the problem right away and hope some samaritan answers? Or is it too rude?

#

Well i mean some answers end up being common sense

light prism
#

the question is better because otherwise the conversation starts with an initial 'handshake' that could take a week

#

or an 'is anybody there' infinite recursion loop

#

with optional frustration-based timeout mechanic

#

'dont ask to ask, just ask' is basically like pre-'let me google that for you'

foggy folio
#

I think it's time we get some pie instead

#

Then come back to it later

light prism
#

pie is always the answer

lapis fern
#

Or 3.14

haughty flower
#

Yeah

candid charm
#

How can I get custom midis into my level with Slade?

haughty flower
#

The most easy and cheap way is renaming them according to the map number

#

The other way and i forgot if it is exactly like that, defining it on Mapinfo or some other lump file

candid charm
#

Wait

#

What file type does the song have to be

haughty flower
#

.mus or .mid

#

For midis

#

I wanna re elaborate, renaming them for map number, as in renaming the file the same name it is used for such map number

#
DoomWiki.org

The soundtrack of Doom II consists of music in MUS format composed by Robert Prince. 21 distinct tracks are present. At least some of these are known to have originally been written for Doom. Two of the tracks are re-adapted by Prince from his earlier work on Wolfenstein 3D.

candid charm
#

How can I convert files into mid or mus

haughty flower
#

No idea :x

misty cedar
#

Depends what you're converting from

#

But you can't convert say an mp3 to a midi if that's what you mean

#

Well maybe there are tools that can but they'd have to be very advanced

haughty flower
#

Mp3 to mid is just pianos, joel midi quality

haughty flower
#

what are the main tools for modding doom?

candid charm
#

Doombuilder and Slade

vocal crypt
#

Sprite Making is subjective program wise except Paint.
Don't use MS Paint.

haughty flower
#

ah, alright, thanks