#classic-doom-maps-mods

1 messages Β· Page 90 of 1

light prism
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and dont forget that most skin changes wont even be noticeable in first-person

ruby harbor
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...I meant I can't even change the skins in the menus...

light prism
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that is player class, not skin

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oh, it lists both

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i dont know, it might not be compatible with something else you are potentially trying to run

leaden ledge
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What is better to use to start out

blissful heart
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what do you mean

blissful heart
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i think my level design is slowly getting better

light prism
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have you been a good boy and smoked all of your pot

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i better not find any crumbs in the bowl

blissful heart
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i managed to do a teleporter thing without fucking it up

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you know when you get jumped after picking up a key or something

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up until now ive never gotten a good look at archviles because i always hide somewhere when i see them

light prism
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theyre just calista flockhart without a wig on

blissful heart
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i have no idea what they are

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with like everything else they resemble something

light prism
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you can google the original model they made

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its still hard to tell really

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just some sort of semi-reptilian alien looking skeletal thing

blissful heart
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i always thought they somewhat resembled skeletons

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on the topic of skeletons revenants are just the funniest things to me

light prism
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that sounds like a you problem

blissful heart
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i love their melee animation

silent totem
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Woop

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Revenants are good screamy skeltal boys

blissful heart
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it makes that whooshing sound and they fully like

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lean into it

silent totem
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They were only trained to dance

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But must be repurposed for violence

blissful heart
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i thought they were uac experimental supersoldiers where their skeletons just expanded out of their bodies

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at least im starting to feel happy with level design

light prism
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welllll thats the reboot lore anyway

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originally they are just re-raised demon sekeletons

blissful heart
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in the lore of my wad it's the EDL

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i'd like to imagine that the possessed soldiers are possessed by the lost souls

light prism
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like in doom 3

silent totem
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Yeah

blissful heart
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never played doom 3

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its the least doom out of all of the dooms

vocal crypt
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Honestly if it didn't have the Doom label

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It'd be decent at best

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Or okay

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It ain't terrible

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But the horror part is lacking from what I see

silent totem
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It ain't a bad game

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Just so different people don't want to play

light prism
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its a good game and the only stigma comes from people like you waffling on about the same old aspects

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'oh its too dark!' hello doom 1/2 had dark areas

silent totem
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I'm saying it's good but because it doesn't fit in as much as the rest people look down on it

light prism
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hmmm

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i have this multimodel monster

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and i want it to drop its weapon on death

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so i used -1 as the model frame index (the wiki says it stops rendering of that model)

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but when it reaches the death state instead it just shows up as this glitchy mess of vertices, like it is trying to interpolate into nothing except got stuck

haughty flower
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I've just installed Eureka on Debian testing. It's not that bad.

light prism
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well arent you a clever sausage

blissful heart
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just finished a dead simple clone

rocky cloud
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hey y'all, I was wondering, I've got an ACS script that uses the number keys for a quickslot inventory system. would love to be able to assign 1,2,3,4,5,6,7 etc by default in KEYCONF (since this mod doesn't use the weapon bindings for anything), although I understand it overrides the default binding keys, so it won't allow me to make them default.... if that makes sense.... is there a way to bypass this on a mod specific level?

rocky cloud
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alternatively, probably a little easier, is there a way with ACS I can get a assigned control key in a string and print that instead?

light prism
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it is a bit weird that you cant default the number row

unique fern
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does anybody know how you make a wall or texture see through? trying to obtain a glass like see through wall.

light prism
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depends what map format

unique fern
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I just know that it is gzdoom: doom 2. Doom 2 would be the map format correct or is it something else?

light prism
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yeah

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you wont get translucency under that format

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youd have to use a stippled alpha teture

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texture

unique fern
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any suggestions on a different route for a see through wall then?

light prism
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dont use vanilla map format

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other formats like doom-in-hexen or UDMF allow lines to either have their transparency set via an action or directly have an alpha value in UDMF

unique fern
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As I now again at the format it does say UDMF.

light prism
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okay, then select the line, give it your 'glass' texture, and set the alpha value (about halfway down the window on the first tab) to like 0.5 or whatevs

unique fern
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would the alpha value be in the Edit LineDef? I just know enough of doom builder to make simple maps.

light prism
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yes

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edit a linedef, the window that pops up has multiple tabs, the first tab should have an 'alpha' or 'translucency' property about halfway down the window

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above the action/arguments fields

unique fern
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the render style is translucent and I am trying to mess with the alpha but it keeps reverting back to 1.

light prism
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what are you trying to change it to

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just the value please, not an explanation

unique fern
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trying to put in 10

light prism
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you want it at 10%?

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the value is between 0.0 and 1.0

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so 10% would be 0.1

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its reverting to 1.0 because 1.0 is maximum

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10% may be pretty much invisible for a glassy texture though

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brb smokebreak

unique fern
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thanks for the help then.

light prism
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no problem sugar plum

brisk flax
brisk flax
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I just can't find the reason why the enemies don't enter their pain states. I tested this on both GZDoom and Zandronum with my addon and the pain states didn't work. But without my addon, they work.

leaden ledge
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I’m going to start making doom maps with friends and stuff does anybody know the best thing I could start making maps with?

shadow bone
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GZDoomBuilder-Bugfix is the best map editor available right now. Don't let the name fool you, it can make maps for even vanilla Doom and Hexen.

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SLADE is a distant second for just mapping, but it has an edge in some areas because it's available on Linux and does general lump editing instead of just maps.

leaden ledge
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alright thank you

light prism
livid hearth
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@brisk flax What does your addon include, do you have a file I can check?

brisk flax
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Is it ok if i post in pastebin?

light prism
dusk terrace
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@brisk flax what is your "PainChance" property on the monster?

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or do you have any

brisk flax
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Well, yes, they have pain states for all of the monsters for my addon and for simply hard, but with my addon added, they don't react.

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And everything is working fine exept enemies reacting when hurt. I fixed some of the things, but i can't find the error with the pain.

dusk terrace
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i mean a painchance

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not the pain state

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wait let me give you an example

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@brisk flax

brisk flax
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Yeah.

dusk terrace
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what is the value on it?

brisk flax
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Well i have a lot of monsters in my Simply-Hard addon.

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Examples of pain chances of my monsters:
Dark Ion Guy - 64
Razortherion - 40
God Shadow - 150

dusk terrace
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well what does your pain state look like?

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show one that the pain is broken

brisk flax
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The player's pain states and pain chance still works btw.

dusk terrace
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set the painchance to the 255 and see if it works

brisk flax
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Well all of the enemies from both Simply-Hard and Doom megapack don't react when hurt. But when i load it without Megapack, they react when hurt. So something from my addon is causing it...

dusk terrace
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but did you check if it works with the painchance set to 255

brisk flax
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I'll try with one random enemy from my addon.
EDIT: I checked with a Titanium Imp and It still did not react when hurt, so something from my addon/mod is causing this strange problem to happen.

dusk terrace
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show your pain state

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from the titanium imp for example

brisk flax
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I changed the Titanium Imp's pain state to 255. I just wanted to check if it works. The original Titanium Imp's Pain State was 170.

dusk terrace
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i mean the state

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not chance

brisk flax
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Well the Titanium Imp's pain state has 4 tics.

dusk terrace
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pastebin

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show the code

brisk flax
light prism
timber bridge
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he asserts dominance

light prism
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he orders dominos

timber bridge
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boneless pizza

light prism
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360 boneless pizza

leaden ledge
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t pose

light prism
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no shit

leaden ledge
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Stfu

light prism
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boneless boner

topaz tendon
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bonerless bone

leaden ledge
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boneless ice

silent totem
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As usual quite impressive

flint briar
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Been thinking of making a werewolf themed mod

topaz tendon
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before you do that you need a werewolf license

flint briar
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Awoo

topaz tendon
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you have to take a test that shows you know the difference between werewolves and lycans

flint briar
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:v

topaz tendon
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because too many people get that wrong when they're not interchangeable

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like jk rowling

flint briar
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All werewolves are therianthropes, not all therianthropes are werewolves

topaz tendon
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okay, you can have your temporary certificate

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the laminated license will arrive in the mail in four to 8.3e+96 business weeks

flint briar
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:v

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I'm gonna illegally awoo

topaz tendon
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you don't need the license to awoo

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awoo freely

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the license is to create werewolf media

flint briar
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Ree

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Anyways haha I don't know shit about modding or scripting

flint briar
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Dream mod is a DMC inspired shoot n slash lol

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So uh , anywhere to start with scripting gameplay-affecting mods?

light prism
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thats such a broad question

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technically giving a zombieman 1 extra hitpoint is a gameplay affecting mod

hexed sky
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lol

flint briar
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:v

flint briar
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this is weird, I'm using GZDoom. OpenGL isn't rendering any sprites

unreal oyster
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update your drivers if you haven't already

flint briar
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that's weird

flint briar
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aight, sprites are appearing, nice

unreal oyster
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yeah, i assume you're on AMD? because this was a known AMD glsl compiler bug iirc

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it tried to optimise gzdoom's shaders too hard and ended up stopping sprites from working i think lol

flint briar
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πŸ‘€

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weird

light prism
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was that changed recently?

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guy on our team can't see shaders

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he can see pbr but not custom glsl

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oh, he's on integrated intel gpu, but it does support 4.0

tired drift
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Anyone here working on PBR textures?

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And/or real time shadows?

unreal oyster
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some people here have worked with pbr textures in gzdoom yes, real time shadows are not a thing in gzdoom though

tired drift
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I’ve seen someone do it on YouTube

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It was experimental but it was really good looking

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Can I post links here?

unreal oyster
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actually there is real time shadows, but it's incredibly limited and only works on a 2d plane

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yeah you can

tired drift
flint briar
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πŸ‘€

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that's pretty dang neat

unreal oyster
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yeah that's what's in the engine at the moment, it only works on 1 sided walls

tired drift
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It’s still really impressive to say the least

unreal oyster
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sure, but it's also been in there for at least a year πŸ˜›

tired drift
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? In GZdoom?

unreal oyster
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yes

tired drift
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Wait wat

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I never even noticed

unreal oyster
tired drift
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Yeah but I didn’t know that was the same thing as real time shadows

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Huh

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Well anyways I was wondering if any1 was working on PBR because I wanted to begin learning how to work on it myself and I also needed some help with something related to it

unreal oyster
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just ask your question then, you don't need to ask about asking πŸ˜›

tired drift
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I’m not home yet so I’ll explain it when I get home

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I won’t be on for a little while tho

light prism
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ive been doing pbr for a while now

tired drift
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Oh ok that’s cool

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Would you mind giving me a hand later?

light prism
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i can probably answer some questions

tired drift
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Oh wow!

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That’s impressive

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Actually, I was wondering the plausibility of importing a whole map into doom, more specifically a modern one

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Or would that just murder the engine to no end XD

light prism
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its possible but you'd have to follow some guidelines

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and it would be easier if it were broken up into quadrants

tired drift
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Darn it I was worried I’d have to do that

light prism
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well

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probably not 'easier'

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but more efficient

tired drift
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Also will polys be an issue?

light prism
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also you woul dhave to define collision for everything

tired drift
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OOF why does that sound difficult

light prism
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polycount probably not an issue

tired drift
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Or not difficult but rather tedious

light prism
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yes, it is

tired drift
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Haha ok

light prism
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in the long run youre better off just making new maps

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and using model pieces as mapobjects/decoration

tired drift
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Ok good to know

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My PBR questions will have to wait till later

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Thanks for the help I’ll be back later πŸ˜ƒ

flint briar
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wow this mod looks like the bee's knees

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ETA?

light prism
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its done when its done

flint briar
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:O

topaz tendon
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in the words of Bob Parr, "we get there when we get there."

light prism
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in the words of me, "Who the fuck is Bob Parr"

topaz tendon
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what, have you never seen the incredibles?

light prism
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yes, i dont have 100% recall of pixar movies though

topaz tendon
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yes you do

light prism
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ok you got me

silent totem
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Mr Incredible, Bobert Parr

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Swoleman

vocal crypt
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maaan

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Wish I could do level design

light prism
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do it then

tired drift
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ok so MisterCat

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Im having trouble loading some normal maps etc that were provided by a dude

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like they kinda work, but there isnt much happening to them

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maybe i could screen share to u my problem?

light prism
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first off

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are the surfaces lit by dynamic lights

tired drift
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ye

light prism
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because without dynamic lights you wont notice jackshit

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ok secondly im at work for the next ten minutes and wont be home for an hour-ish

tired drift
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kinda so some extent

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ok thats fine

light prism
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and third

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you have specmaps too i assume

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or rough/metallic/ao

tired drift
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i think i do

light prism
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because normals will do nothing by themselves

tired drift
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ya i have all of those

light prism
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okay, ill have a look when i get home

tired drift
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should it be working if i took the materials folder and made it into a pk3 and ok

light prism
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uhhh you still have to either have them in a specific folder for auto or have them in some kind of structure that you are pointing at in a GLDEFs definition

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i do all mine manually and have everything under a pbr/textures/ folder

tired drift
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O.O well they are in auto things but like all that other stuff went straight through my cranium

light prism
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you know what GLDEFS lump is?

tired drift
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I do know people advise not using auto and no I do not know

light prism
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its a file in the root of a pk3 which can define materials

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as well as dynamic lights and other stuff

tired drift
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oh ok that makes sense

light prism
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a definition looks like

tired drift
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well once you get back home I can show you how its setup

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if youd like]

light prism
#
{
    normal pbr/textures/MYFILE_N.png
    roughness pbr/textures/MYFILE_R.png
    metallic pbr/textures/MYFILE_M.png
    ao pbr/textures/MYFILE_AO.png
}```
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then any reference to that texture should be using its 'long name'

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like "textures/MYFILE.png"

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youll notice in gzdb texture select a button at the bottom that says 'use long names'

tired drift
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πŸ€” alrighty then

light prism
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ok home

tired drift
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honestly pretty tired, could we work on this tomorrow?

light prism
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if you want but it will have to be around this time

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either that or you can wait til the weekend

tired drift
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ye one of the two

topaz tendon
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when can I preorder the action figures

vocal crypt
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Never @topaz tendon

timber bridge
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hot

flint briar
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this is gonna sound like a dumb question but how do I copy and paste textures in GZDoom Builder? I dont want to open up a menu every time

light prism
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ctrl-c / v

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in 3d mode

flint briar
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oh

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I see

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ty

light prism
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or middle mouse also pastes currently selected texture

flint briar
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I seeee

light prism
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ctrl-shift-c/v will copy all line properties

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(texture scale/offset, line action, tag, etc)

flint briar
#

πŸ‘€

light prism
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my god, you have beautiful eyes

flint briar
#

πŸ‘€ πŸ‘€ πŸ‘€

topaz tendon
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my favourite is the sixth one

light prism
spiral onyx
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@light prism I am going to pretend that is a Furry Super Soldier, one of the ones who participated in the Great Furry Uprising of 2095, which ended when the UAC carpet bombed FurCon 2095

light prism
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implying furries will exist after 2020

tired drift
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hey mister cat

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are u at work rn

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@light prism

light prism
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yes

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for the next 2-3 hours

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but if you have quick questions i can probably answer

tired drift
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well i just wanted to work on the doom stuff today

light prism
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well if you dont mind waiting a couple hours i should be home by then

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or you could try asking here again since other people might know

light prism
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@tired drift home now

tired drift
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oof ok sorry i didnt notice

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could i get thy help then or are u tired

light prism
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hi

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sorry

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@tired drift

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was workin on shit

tired drift
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its ok

light prism
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so

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how do you want to do this

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hellooooo

tired drift
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oof i can invite you to our group call

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i sent a friend request

light prism
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all i can see is the pbr lighting only updating on keyframes

past cradle
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does that happen with all the monsters?

silent totem
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Strange

light prism
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yeah, interpolation across tics doesnt seem to update it

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ie POOP ABC 8 will only update 3 times

unreal pond
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Does anyone have a precompiled version of Doom Eternity port, with split screen?

hexed sky
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hmm

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so, normals don't interpolate between frames

silent totem
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Discord compression makes lighting look weird

light prism
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good

silent totem
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As always though, it's still looking good and I wish I could try

blissful heart
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you know when you spend 5 hours trying to make a map and it just ends up being a vague shape

silent totem
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Yes

blissful heart
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if i did what erik alm did when he made scythe all of my maps would look like untextured shapes

silent totem
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Where to I learn to not be trash with GZDoom builder

silent totem
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How do you do decent colored lighting

light prism
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go easy on the saturation and brightness

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only have light sources themselves be highly saturated

silent totem
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I just want a flickering red lit room, am I just stupid

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Yell that bit is easy, I just mean trying to simulate light falloff is the issue

light prism
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you can always combine the aspects of sector lighting/color/fade with dynamic lights and brightmaps

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as well as the sector flat glows or doom64 style gradient

silent totem
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I only know sector lighting

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The basics of that

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How do I do that others tuff?

silent totem
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Wait I've done a thing

silent totem
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Nevermind I did not

light prism
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in udmf you can set a sectors color, fade, floor/ceiling glow color and height, or also use doom64's gradient system, its all on the second tab i think

silent totem
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Oh okay, I have finished trying that for today but I'll take that into account in the morning

blissful heart
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you know when you desperately want to start a hobby but you're so fucking inept that you can't do anything no matter what you try and it ends up driving you into a state of complete sadness and self-hatred

silent totem
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That's called everything I do

vocal crypt
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That's called me trying to make a Doom Mod

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great now I'm getting the mood to make a Counter Doom mod again

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even though it's basically lost to time.

silent totem
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Counter Doom

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Global Doomfensive

vocal crypt
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too bad I suck at programming

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...And probably me being lazy.

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oh god I'm going to have to make a menu in ACS.

blissful heart
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seriously i dont get how people make levels

vocal crypt
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neither do I

blissful heart
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any attempt just doesnt work

light prism
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new gun

light prism
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i wish "####" "#" frames would interpolate

blissful heart
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when it comes to enemy placement i am kind of like bob ross

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every enemy has to have a friend

vocal crypt
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meanwhile I'm being lazy and don't know putting together a menu to buy shit in ACS

blissful heart
silent totem
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How's it look in game?

silent totem
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I have no idea what I'm doing but I am trying

blissful heart
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in game it looks

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ok

light prism
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probably looks okay but all floors are the same

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so probably kinda uniform

light prism
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semi-dynamic death system

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still working out the kinks

blissful heart
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most of the stuff isnt final

blissful heart
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some parts actually look kind of scary

blissful heart
timber bridge
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where's the fireblu in that

blissful heart
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fireblu wouldnt fit in this

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the levels meant to be like 90% red because symbolism

light prism
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what does the red symbolize

topaz tendon
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it symbolises the colour blue

light prism
blissful heart
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it symbolises red shit

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idk it looks cool

silent totem
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In my thing I had I just had red flashy lights because I wanted red flashy lights

vestal basin
topaz tendon
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complete recreation of mario odyssey in gzdoom

vestal basin
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Not quite πŸ˜›

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More of an odyssey through the regions of hell.

topaz tendon
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complete recreation of oddworld: abe's oddyssey in gzdoom

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damn

vestal basin
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The basic idea here is that the UAC has opened a portal into hell- On purpose this time- With the intent to send expedition teams in to learn about this alternate dimension. So far none of the teams have returned, so the doomguy decides "Eh, fuck it, why not." and heads in on his own.

topaz tendon
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going through the various circles of hell with their different themes seems like a given idea for a wad but I haven't heard of any that do that

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not to say it doesn't exist but there must not be any notable ones following that theme

vestal basin
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First three levels are the UAC portal facility, with a brief space between dimensions and a hell temple. Second level is the Hemoducts/Blood sewer, and the third level is the Tortuary. Fourth and fifth will be getting out of the hell city, next five will be the outside world, and i'm planning to have 30-40 levels overall

light prism
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hemoducts

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lol

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Tortilluary

blissful heart
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thank you cat, very cool!

true lion
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Hey, does anyone happen to know how to track the difficulty setting in ACS? Trying to make different misison objectives based on the difficulty.

light prism
blissful heart
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hey so you know that curve tool the level screenshot

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its actually pretty alright

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it might be the first quarter-semi-decent level i have made

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the video is too big so i am compressing it to show to you

vocal crypt
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the music sounds familiar

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is it Quake? A Doom one?

unreal oyster
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yeah that's just doom music lmao

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MAP20

topaz tendon
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that doesn't look like it's pointing at the crosshair

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even when you look up and it tilts that way, the model seems a little low

light prism
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good

topaz tendon
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oh

silent totem
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It looks like your guy is terrified of shooting the damn thing

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All shakey

topaz tendon
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he also doesn't want to shoot anything in the head, that's why he's aiming below the crosshair

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he's a pacifist, forced to defend himself

light prism
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the jitter is from the method im using to modify the x offset, im just capturing the mouse yaw directly

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i need to interpolate it

silent totem
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Yeah that might help

topaz tendon
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it looks nice besides the jitter and the slight down angle, I just pointed that out first because you're a big boy and won't get offended by criticism

silent totem
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What I tried to say before my internet rudely cut out was basically that the aiming lower than the crosshair could also just be seen as a stylistic thing to make the viewmodel look nice

topaz tendon
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if it's a stylistic choice then I'd prefer an option to make it match up with the crosshair

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that sort of thing never stops bugging me

silent totem
#

I'm not saying it is I'm just saying it could be

#

I don't have any actual clue

fierce narwhal
#

Anyone can tell me how the hell i can use the "PlaySound" command to make a sound play on a Linedef or a thing?
I can only make it play if i use 0 as the first argument, for the love of god i can't make it play anywhere else, it's just complete silence

light prism
#

using 0 makes the sound play at the source of the activator, which will be your player actor

#

so thats working

true lion
#

@light prism Thanks. Searching difficulty wasn't returning anything for me.

dusk terrace
#

im using md2 for models

shadow bone
#

Well for starters, brighter screenshots would be helpful. I can't see anything except the crosshair there

#

But sounds like you need to set your model offsets

#

Offset xoffset yoffset zoffset
Sets actor x/y/z offsets.

dusk terrace
#

ill try doing the offsets crap

light prism
#

youll only need to adjust the z offset

shadow bone
#

> offsets crap
okay then, it's only an integral part of Doom modding since 1993, no need to get annoyed with it.

#

You can't expect the engine to magically know how you want stuff to work

light prism
#

model offsets.. 1993... hmmm

shadow bone
#

Sprite offsets have been a thing since 1993. Model offsets are just an extension of the same idea

#

This is nothing new

light prism
#

yeah except they work completly differently

shadow bone
#

Sprite displays too low? Adjust sprite offsets
Model displays too low? Adjust model offsets

#

Sounds like the same thing to me

dusk terrace
haughty flower
#

@shadow bone

Sorry for ping but what do your MOD doing?

shadow bone
#

I don't understand

haughty flower
#

Oh nothing....i just didn't understand the link.I thought that is a download link for a mod but i realized that its a Wiki link

#

Sorry

light prism
#

a wiki... THE wiki

#

(the only one that matters)

silent totem
#

You mean TV Tropes

haughty flower
light prism
#

tv tropes is a deathtrap

silent totem
#

Yes I know

#

I'm certain it's taken my soul

#

But I must know every trope

#

Mad man's knowledge

light prism
#

some of it is useful for writers yes

#

too much fan fluff though

light prism
#

slightly improved

timber bridge
light prism
#

mm

#

they both have the 'bearded axe' design

timber bridge
#

they both have infinite ammo and useless when you have any other gun

silent totem
#

lemme play it fam

light prism
#

its not entirely useless

#

the charged shot can kill a rhinodude in one hit if youre lucky

#

also it is 100% accurate

silent totem
#

How do you make the animation look fairly decent

light prism
#

what do you mean

#

the regular fire mode uses a randomized weaponoffset, that makes it look slightly different for each shot

#

unlike sprites when you use weaponoffset on a model it rotates/pitches rather than moving

#

i also gave it a slight bob/weave in the ready state

silent totem
#

Honestly I really have no idea about working with models in GZDoom but it looks good

light prism
#

it looks shit without model interpolation

#

same with all the other actor animations

mellow verge
surreal path
#

bullets much smaller than doomguy

#

boolet fit through hole

light prism
#

any wall you set as 'impassable' will have that behavior

#

'block everything' will stop that, and 'set walkable 3d mid texture' will let you make height sensitive collision on a line

mellow verge
#

thanks for explaining! i really need to get back into mapping

silent totem
#

Tested out some Room-Over-Room stuff with portals, got something decent with it

Want some other ideas to play around with in a test map

light prism
#

polyportal vehicle

silent totem
#

No idea what that means

blissful heart
#

im taking the go 2 it concept to the extreme

#

6 archviles in the same room

#

3 cyberdemons, two arachnotrons, 1 spiderdemon and a few chaingunners

#

who thinks it needs some revenants

silent totem
#

Yes but why

blissful heart
#

map32

timber bridge
#

it needs a few millions revenants

mild isle
#

made this small map and a custom enemy

topaz tendon
#

holy shit

#

I love it

#

my favourite pokemon can now be feared, as he should be

mild isle
#

FAVORITE? πŸ‘€

#

Have i met the second bidoof lover on the internet?

mild isle
#

managed to insert models now

#

this just keeps getting better

topaz tendon
#

you, sir

#

have made a friend for life

#

that's so great

#

I love that

mild isle
#

i kinda want to put this up somewhere, where do you guys usually get your mods. Moddb or some kind of forum?

unreal oyster
#

zdoom forums mostly

#

moddb is pretty awful unless it's the only place a mod is available at

mild isle
#

just as i thought, i only go there when i need to grab brutal doom for the 20th time πŸ˜›

blissful heart
#

who would download brutal doom 20 times

topaz tendon
#

20 people

#

or 1 really forgetful person

mild isle
#

a person who always deletes the downloads folder and complains afterwards

light prism
#

i barely ever clear out my downloads folder

#

im scared to go in there and have to spend hours organizing everything

silent totem
#

Very basic testing

light prism
#

very red

silent totem
#

How do I spawn an enemy after the player picks up an item?

vocal crypt
#

hit `

#

type "spawn (insert monster here)"

#

no

#

summon

#

"summon (insert monster here)"

silent totem
#

No I mean like in my map, have them pick up the shotgun and spawn a zombie

vocal crypt
#

You are summoning it in the map

#

In seriousness

#

Oh shit

#

I forgot

#

what Format

#

are you using

silent totem
#

Thank

#

Uh

#

Doom 2 UDMF?

#

If that's how it's spelled

vocal crypt
#

Aight

silent totem
#

What is a MapSpot Tag

light prism
#

nono

#

noyes

silent totem
#

What am I doing

light prism
#

put Thing_Spawn special on the shotgun

#

(when something dies or is picked up its special activates)

#

a mapspot is just an actor

#

so place one and give it a tag

silent totem
#

Okay

light prism
#

theyre like teleport destinations except different

#

a tele dest acts as a point within a tagged sector and does not require a tag itself

#

a mapspot doesnt require a relevant sector and just uses the tag directly

silent totem
#

I think I got it

#

Yea hit works

light prism
#

gj

#

now make a pain elemental that is set to spawn a pain elemental on death, which gets the 'spawn pain elemental on death' special asisgned to it

silent totem
#

No pls

#

Just make an archvile that summons two archviles on death

#

And each of them does the same

light prism
#

make love

vocal crypt
#

jack off

light prism
#

jac koff jill

topaz tendon
#

jabroni jill

blissful heart
#

jongobanan

topaz tendon
#

poncho jomp

timber bridge
#

punch jump

topaz tendon
#

that's the one just before rocket jump on the skill tree

timber bridge
#

how about

#

jump jump

topaz tendon
#

that's a different tree governed by the same stat

blissful heart
#

i found out what happens when you put monster spawners in a go 2 it styled map

topaz tendon
#

blunt force trauma?

surreal path
#

Crime

blissful heart
#

the monster count goes from late 200s to late 800s

#

they spawn on the 6s

#

btw who can tell from that screenshot alone what other map this is built on

vocal crypt
#

You mean 9s?

blissful heart
#

its 6s from player perspective

vocal crypt
#

Well this isn't that so it's a 9

silent totem
#

999

vocal crypt
#

Not my problem

#

@silent totem UK's version of 911, right

silent totem
#

I believe so

blissful heart
silent totem
#

Idk I'm not in the UK

blissful heart
#

yes thats the emergency number

#

i want this to be harder than go 2 it and go 4 it

silent totem
#

Go 6 it

blissful heart
#

I was thinking "go thru it"

#

go 2 it has 13 cyberdemons

#

so far this has 8

silent totem
#

That's 92 less than needed kappa

blissful heart
#

wait go 2 it only has 206 enemies

#

go 4 it has 18 cyberdemons

#

but has much bigger space

hexed sky
#

m o n g

light prism
#

mongstein

#

julius mongstein, chartered accountant

prisma saddle
#

Could anyone help me make a Linguortal?

silent totem
#

Lineportal?

prisma saddle
#

No not that, a Linguortal is a fake portal made by messing with the BSP of a level.

silent totem
#

Then no idea

light prism
#

probably some self-referencing hack

#

or misreferencing

#

i wouldnt know the specifics

#

seems like if you have the right shape setup you could potentially allow actors to cross from one disconnected sector to the next, definitely not render though

#

why you would want to do this is beyond me

#

especially when there are heaps of portal methods already

hexed sky
#

reminds me of unreal 1's razorjack alt

rocky cloud
#

anyone familiar with GZDoom shaders?

#

specifically post processing shaders?

hexed sky
#

yes

light prism
#

ive been doing more fragment shaders but yes

blissful heart
#

back again to talk about my map32

#

i have learned that so far there are 18 archviles which is not enough

#

have @ it has more cyberdemons than that

vocal crypt
#

When not enough

#

Double it

blissful heart
#

i just need places to put stuff

vocal crypt
#

18x2 = 36ish

blissful heart
#

i threw in a thing that teleports two cyberdemons to the main part of the level

vocal crypt
#

I'm now imagining them playing Poker while they wait to be teleported

blissful heart
#

you know the outside bit in entryway where you find the shotgun

vocal crypt
#

Yes

blissful heart
#

ive transformed that and its like some kind of mosh pit

vocal crypt
#

Ah

blissful heart
#

because theres 3 monster spawners there

#

the presence of the monster spawners is an advantage over other map32s

#

its actually incredibly fun

#

to take an already existing map, change some bits and load it with monsters

vocal crypt
#

Also easy

blissful heart
#

i found a category where i beat all 3 levels i am trying to compete with

#

so far i have 37 demons

#

and 2 spectres

#

currently looking at have @ it for the first time and its rather interesting

#

i can recognise hangar and entryway but separated by weird caves

#

whereas go 4 it has them seamlessly linked

#

when in game, i can recognise the first level of tnt as well

blissful heart
#

well have @ it is what i refer to as "pain in the neck"

#

I have no idea how but I managed to get my wad to work with crispy doom

#

this is very good for me

blissful heart
timber bridge
#

hm that's pretty bad

blissful heart
#

i think you'd be gone in a second

silent totem
#

What if I had a super shotty

#

And medkits up my ass

blissful heart
#

well the medkits are in a dangerous area

timber bridge
#

then we need a highway to the danger zone

blissful heart
#

or you could walk there

topaz tendon
#

in this economy?

#

[canned laughter]

blissful heart
#

my internet is exceptionally bad today what is steam doing

#

nothing apparently

#

by the way i just did the evil thing of replacing all of the former humans that used to exist in map01: entryway with chaingunners

silent totem
#

Can you don't

prisma saddle
#

Oh.

blissful heart
#

more chaingunners required

blissful heart
#

would you say 6 spider masterminds is too many

silent totem
#

Nah

#

You need 8

blissful heart
#

you're right

light prism
#

enough for what

blissful heart
#

I'm gonna just randomly last second whack the entirety of E1M1 in there as well

light prism
#

a birthday party?

blissful heart
#

a go 2 it styled level

#

by the way do you have any name suggestions

light prism
#

Massacre at Queefsburg

silent totem
#

Go 2 Hell

blissful heart
#

that

#

thats good

#

i like that

silent totem
#

80% royalties

blissful heart
#

no

#

i can slap you in the txt file though

blissful heart
silent totem
blissful heart
#

I think I finished the level

#

there may be some changes needed

#

maybe some difficulty increase

#

i really like the sky texture mek did a good job

blissful heart
#

I somehow got the wad to run on crispy doom therefore we can possibly get speedrunners on board

light prism
#

crippy doom

blissful heart
#

i went and changed some things in the level

#

for example there are now 24 cyberdemons instead of 18

#

the final room is a slightly altered version of doom 2's icon of sin in which you do not actually need to kill it but instead try and activate a damage switch by praying and firing rockets / bfg at it

#

that opens two doors in the weird lava walls and then the last two cyberdemons pop out

#

also there's 5 monster spawners in the forehead of the thing

light prism
#

that is a fair amount of cyberdemons

blissful heart
#

something rare is happening

#

the visual mode camera in doom builder is s m o o t h

blissful heart
#

you know when you go from taking 3 days to make a map to making one in a couple hours

light prism
#

wat

blissful heart
#

idk i just kinda did

#

its a small one

surreal meteor
#

post it nerd

silent totem
#

Yeah

#

Post it

#

Nerd

timber bridge
#

dork

light prism
#

cheeselord

blissful heart
timber bridge
#

small dosen't mean bad

dusk terrace
#

i get an error after adding player sounds

*pain has already been used for a non-player sound.
wary zealot
#

Oh god.

#

I don't use ACS much at all and I'm trying to compile a script, and.

#

It's not compiling due to a bug, not in my ACS, but in.... slade's ACS?

light prism
#

slade doesnt have seperate acs.. you mean its from a library in a .wad you are including?

wary zealot
#

Probably.

light prism
#

wel it gives you an error type and a line number

wary zealot
#

Nevermind, I'm a dumbass and included zcommon in the wrong order.

#

Ignore me!

light prism
#

ok

topaz tendon
#

compact discord

#

didn't know you were a sociopath

light prism
#

im used to irc

#

i dont need user profile pics spamming up my screen

#

or the losoe formatting

wary zealot
#

I have a code related question that, for once, thankfully isn't me yelling about something not working.

#

Is it possible, in DECORATE, to create monsters that are hostile to specific other monsters, but also hostile towards you?

light prism
#

you could use A_RadiusGive on a whitelist of species as a replacement for A_Look to check for 'enemy' monsters

wary zealot
#

Hm, this is going to sound dumb, but how would I make those monsters actually attack the 'enemy' monsters using that?

light prism
#

wait, tahts wrong

#

its another function that lets you set the monsters target on successful check

#

hold on

#

Ah, A_CheckLOF

#

however you'd have to then do a species check after obtaining a target

wary zealot
#

What can I use to check for species?

light prism
#

CheckClass

#

CheckClass("FriendlyMonsterInheritedFrom", AAPTR_TARGET, true)

wary zealot
#

Thanks!

light prism
#

bear in mind that A_CheckLOF only checks line of fire

#

so you would need to do successive checks offsetting radially

#

and of course the much simpler Thing_Hate would let you do it, but that would require manually tagging monsters

hexed sky
#

ah, the ol' A_RadiusGive hackeroo

topaz tendon
#

what button do you press to put one in your mouth

light prism
#

more like

#

how do i make them +floorclip without being totally invisible

#

since theyre water-dwelling and all

#

also i really hope there are plans to make pbr work with interpolated frames

#

well i guess its lighting updates rather than pbr

haughty flower
#

these screens are pretty old btw, there's a lot more detail rn

#

but I'm on my phone right now and I can't get my lazy bum back on my PC to take more screens rn

#

that silvery boi texture I did the heightmap myself in paint.net and I feel proud

light prism
#

the pbr really looks garish with such little physical detailing surrounding it

#

is that MODWALL?

haughty flower
#

wat

#

uh

#

idk

light prism
#

you DONT KNOW!??!/1/1//1

haughty flower
#

my iq is -2 of course I don't

light prism
#

how does that work

haughty flower
#

exactly

light prism
#

imo pbr looks nicer on higher rez textures

silent totem
#

I need to learn how to make good sprites. Adding custom weapons is my next thing to learn

light prism
#

do you have photershoop

topaz tendon
#

now that you can't just buy a copy of photoshop and keep it I don't think too many people still use fumblesharp

#

at this point everybody I know has their own freeware preference, I use gimp

light prism
#

oh, chump

#

get an old version of photosherp

silent totem
#

Yeah I do why

light prism
#

just asking

topaz tendon
#

those are hard to find, though

shadow bone
#

Photoshop CS2 is old, but technically free and legal. Adobe turned off the verification servers and lets anyone with an account download it. You just have to dig a little, because they don't actually want you to, lol

silent totem
#

Thanks for the info

#

If I stop paying that'll still be nice

light prism
#

oh it is?

#

then do that

#

more than enough for spritework

topaz tendon
#

I'd recommend gimp

#

or there's one specifically for spritework

#

can't remember the name, but it became freeware not too long ago and it's got great tools specifically for sprite creation

#

let me find it real quick

light prism
#

MS PixelShit

topaz tendon
#

GraphicsGale

#

that's the one

light prism
#

our gun guy just finished this mesh

topaz tendon
#

used to cost money but they made it freeware

light prism
#

now i have to texture 😦

silent totem
#

Fun

#

Looks cool

shadow bone
#

GIMP is perfectly fine for 99% of twhat most people need. You'll just need to spend a little time getting used to the different layout / controls, and even then it's possible to make it very Photoshop like

light prism
#

probably gonna take twice the effort of the pistol

#

yeah, gimp controls like... a gimp

topaz tendon
#

I had a way easier time learning gimp than photoshop

#

very rarely did I or do I ever have to look for how to do certain things, it's all pretty intuitive as long as you know what you're trying to do

light prism
#

real men dont even use graphics editing software, they just write scripts that generate pixels in specific patterns

shadow bone
#

Same. I've been using GIMP so long that Photoshop seems alien to me, lol

light prism
#

like back in the days of yore when sprites weren't image files in some archive, but rather data arrays initialized at the start of the program

topaz tendon
#

also with gimp being free comes the fact that a lot more people are going to ask questions and answer questions, so you're not just stuck with official documentation if you don't know how to do something

#

chances are a million billion people have tried to do the exact same thing and asked the exact same question

silent totem
#

I just directly edit it bit by bit by hand by physically altering the electronics

#

The only right way to do it

topaz tendon
#

I just paint on my monitor

light prism
#

@topaz tendon you could say the same of basically every application ever though

shadow bone
topaz tendon
#

every free application, but I wouldn't say that for something pricey like photoshop

#

or premiere

#

that was a nightmare

light prism
topaz tendon
#

I always forget you put your taskbar on the right

light prism
#

why would you remember

topaz tendon
#

because it's uncomfortable every time

light prism
#

'oh hey its that guy with the taskbar on the side'

topaz tendon
#

we'll start calling you sidebar samuel

shadow bone
#

Better use of space, especially on small widescreens

light prism
#

if its at the bottom i always end up quicklaunching shit when using blender

#

and yeah it is a better use of space

topaz tendon
#

what if you have a 4:3 monitor

#

or a 1:1 monitor

silent totem
#

Then don't

#

Don't have either of those

#

Just don't

topaz tendon
#

what if I want a 5:3

silent totem
#

18:9

light prism
#

obviously on non-widescreen its less of an attractive option

topaz tendon
#

√2:1

light prism
#

why dont you try it before you buy it

shadow bone
#

16:10 is God's own aspect ratio. Pity it's not as well-supported or popular.

topaz tendon
#

64:27

light prism
#

3:16

shadow bone
#

Amen...?

topaz tendon
#

2^77232917 – 1:2^74207281 – 1

light prism
#

For God so loved the world that he gave his one and only aspect ratio

topaz tendon
#

an aspect ratio made out of the first and second largest prime numbers known to man

silent totem
#

What would that actually look like

#

Shape wise

#

Still not as good as my pentagon screen

topaz tendon
#

what about a -1:2 screen

light prism
#

what do you mean 'shape wise'

#

any given ratio will alwyas be a rectoid

topaz tendon
#

for every negative 1 inches of horizontal screen you have two inches of vertical screen

silent totem
#

Now we're just fucking around

topaz tendon
#

actually samuel said it's a rectoid

shadow bone
#

Your face is a rectoid

light prism
#

c l e v e r

light prism
#

count the tadpals

haughty flower
#

0/10 no stolen floor tiles

light prism
#

i feel like that one in the lower left is doing duckface for the camera

topaz tendon
#

where did the hexagoblin originate from

light prism
#

our texture guy did a pretty sexy hextile

prisma saddle
#

The pencil factory.

light prism
#

just the other day

haughty flower
#

nice pπŸ…±οΈr

topaz tendon
#

pee bee are

light prism
#

physically based raspberry

haughty flower
#

ok I went too far

topaz tendon
#

potentially bunched aprons

light prism
#

i think you may have stroked out there for a sec

topaz tendon
#

I know what I said.

haughty flower
#

party balloon uhh

#

party balloon rejects

#

yeahp

light prism
#

please, be reasonable.

haughty flower
#

i cant

topaz tendon
#

paltry bee rations

#

I require significantly more bees than what is on offer

haughty flower
#

poo bub rub

light prism
#

the ration is not bees, its rations FOR bees.

topaz tendon
#

this is getting shitposty.

haughty flower
#

shrek retold

light prism
#

still better than memes in general

topaz tendon
haughty flower
#

ja

light prism
#

he wants a treat

topaz tendon
#

I love him.

#

Tell him I love him.

light prism
#

sure but a) they dont have ears and b) they dont speak english

#

actually they dont have any sfx right now at all

#

kinda wondering what they should sound like

topaz tendon
#

snarf

light prism
#

god no

#

maybe ill just make some kissy sounds and pitch them around

topaz tendon
#

oh I know what they should sound like

#

this

light prism
#

especially since they're supposed to just be ambient creatures

#

hahah yes

#

pity i didnt give them openable mouths

topaz tendon
#

make them short squeaks whenever the player brushes near one or steps on one

light prism
#

im not sure if they should even be +SOLID

#

since they will ruin your aim if you walk on one

#

im thinkin they will try and stay away from moving things and run and hide from loud noises

#

either by jumping in the water or maybe i can make little holes for them to disappear into

topaz tendon
#

you should have them "talk" to one another from time to time

#

if you just watch 'em and don't get close, every once in a while two will just walk up to one another and make a couple squeaks

#

then walk off

light prism
#

yeah, you would have to sit there still for ages and they would slowly come towards you

topaz tendon
#

just like real wildlife watching

light prism
#

easy enough to check for player velocity

#

not so easy to check their surroundings for ANY movement

#

though I could just make them +FRIGHTENED

#

i wish i could just rip those frog noises directly but too much ambient noise

#

i can probably do the kissy noises and pitch/stretch em to sound like that

topaz tendon
#

I could send you some farts

light prism
#

i thought you already did

topaz tendon
#

I wasn't aware of it but that would explain the bugged underpants

light prism
#

i thought basically all we did was send farts to eachother

#

maybe i am confused as to the nature of our relationship

#

gf says they should probably be lower pitched

ember wren
#

Wtf, lmao

topaz tendon
#

who are you gonna listen to, though

#

your girlfriend

#

or some jackass marsupial

true lion
#

Hey guys, does anyone know how to align the side textures of a 3d floor placed above another 3d floor?

#

In GZDoom Builder

blissful heart
#

you tried uhhh unpegging

#

idk anything about 3d mapping though

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i do older stuff

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and usually small maps

light prism
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uh

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there is a flag for 'use upper' or 'use lower' texture

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that might work

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otherwise youre probs screwed

blissful heart
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hey guys i use doom 2 format

light prism
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conglaturation

blissful heart
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look at me im cool

light prism
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look at me, im a computer

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stop all the downloading

true lion
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I think I'm just going to make an overhang with a different texture

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Thanks for the suggestions, though

light prism
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that works too if you dont mind the slight gap

silent totem
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Hey I believe I've seen a mod that lets you visually see the hitscan, like a line of smoke or smthn, anyone know how that could be done?

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Hopefully I can find the mod but idk

light prism
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A_CustomBulletAttack has an argument for spawning a projectile that travels the length of the hitscan

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(for monsters)

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and A_FireBullets does also (for guns)

silent totem
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Thank

blissful heart
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I really like this monster teleporter design where they can hear you before they can teleport

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It's much neater than the ones that are in doom 1 and 2

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and you cant bypass them

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unless you do the level pacifist

blissful heart
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I think I'm better at small, fast, high monster density levels as they are more fun for me to make

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its only map02 so its not too crazy

silent totem
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What's with the monster teleporter design thing?

blissful heart
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its borrowed from scythe

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its way more effective than the ones done in doom and doom 2

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what do you want to know about it?

vocal crypt
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Can you compare what d2 and d1 look like

blissful heart
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the monsters are held in a dark room which is connected through a small hole but blocked by a door in the dark area

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the door is opened by a switch or a line which allows the monsters to hear the player and that wakes them up, moving toward the teleport line

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you can tell when theres going to be teleporting monsters by the holes

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not only that but you could run into problems with where to put the room as there could be other parts of the level in the way

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here, you can see the sectors with the teleport lines are joined to the largest open sector

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this means the monsters can hear the player from just about anywhere in the map but can not reach the teleporter as they are on platforms that are too high to step down to the sectors which are joined so they are unable to cross the line