#classic-doom-maps-mods

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light prism
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translatable kitty :3

prisma saddle
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Ooooo

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Kitty DooM

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Maybe add like, pigeons that you can hunt to restore health.

livid vector
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Zscript armorabsorb return damage what must dealt to armor or to health?

pastel anchor
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@light prism Neat. You going to use the DooM engine to make a platforming cat-based game?

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That's what it looks like from the GIFs you gave us

timber bridge
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it looks good tho

pastel anchor
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hell yea

royal wave
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Nintendo would throw a massive fit over it

light prism
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Meow.

toxic terrace
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How the hell would that work?

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Mother 1 into Doom. :|O

light prism
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isnt that a tilebased jrpg

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with instanced turnbased combat

toxic terrace
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Yeah.

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Besides, it was never a good game in the first place.

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EarthBound on the other hand is one of my favorite games.

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The NES was known for Nintendo Hard for a reason.

light prism
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i cant imagine it would be that tough to make a tilebased rpg

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i made a movement system based on tiles

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both 2d and 3d

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with interpolation between cells

unreal oyster
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earthbound isn't tile-based

lavish hollow
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i don't think he was saying it'd be hard to make

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and yeah

light prism
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MHStarCraft: How the hell would that work?

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well in that case, even easier

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just some kind of isometric/topdown camera with bumpable instanced combat that teleports you to an arena

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turnbased combat with buttons and standard diceroll calcs or whatevs

unreal oyster
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if you were to completely recreate the mother series, you'd also need to do angle comparisons when initiating combat

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you can bump an enemy from behind to get a first strike on it

light prism
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oh, like pincer/abush stuff etc?

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yeah

unreal oyster
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and enemies can do the same to you

light prism
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easy enough

unreal oyster
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oh, yeah, it wouldn't make it much more difficult

lavish hollow
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i guess this is kinda related but

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pokemon doom

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that'd be pretty cool

light prism
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i did start out on a turnbased combat system but never really finished it

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Doomguy used Phoenix Down

lavish hollow
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Doomguy used Star Platinum

haughty flower
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I noticed lots of textures have abbreviated names, why is that?

royal wave
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Doom engine can only handle texture names with a certain max of characters

haughty flower
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Ooh, that makes sense

light prism
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zdoom however can refer textures with full paths in quotes

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not sure if this implies greater than 8 character filenames though?

polar horizon
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Eyooo, Just wanted to ask; Anyone know how to replace the M_DOOM logo in a mod? I keep trying to use mine that I created, but it doesn't seem to want to work

light prism
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its always worked for me

polar horizon
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is there a specific way of doing it? Just taking a M_DOOM Logo and plopping it into the wad/pk3/zip?

light prism
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has to be in the Graphics folder

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or defined as a 'graphic' in TEXTURES lump

polar horizon
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Ah so It cant be PNG correct?

light prism
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what?

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yes, i recommend PNG

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just tested, definitely works

polar horizon
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I'll have to keep toying around with it, thanks for the info; I'll let you know how it all goes

lavish hollow
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PNG images are used by basically every doom mod involving images lol

light prism
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its because indexed format can be very well optimized

polar horizon
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Im pretty new to this sort've stuff. I already got slade, and somewhat of the basics for doom modding down

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Looking up the wiki stuff and all that, least to the best of what im able to find

light prism
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oh ok

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so youre doing a wad

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or a pk3?

polar horizon
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ZIp; Gonna make it a PK3 in a bit

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I really don't know why I made it Zip.

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Done; and I managed to get the M_doom to show

light prism
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well a pk3 is literally just a zip file anyway

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you can even just run a folder as long as its organized in the same way

light prism
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oops 60fps

light prism
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pounce/dash

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i snag on map geometry for a moment there

light prism
light prism
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and i broke it

prisma saddle
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Oooo

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Pigeons,

haughty flower
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Is anyone here a sprite expert?

light prism
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q

exotic moss
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looking into altering the easy difficulty to change everything to black and white like They Live since you put on Sunglasses

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currently using the SJW script from TrumpDoom to switch textures and music when it is selected

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under a bit of a deadline so I haven't had the chance to delve into ACS as much as I like

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considering using a mod I saw that changed things black and white to make this change easy in the meantime

inner zealot
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Why just easy?

light prism
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why just the game

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why not extend this power to reality

exotic moss
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because it is the way SJW script was coded

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and it is more of an optional mode really

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atm it is just for my friends

lavish hollow
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Holy shit hardcore parkour

light prism
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i was thinkin of making walljumps more like megaman X style

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clamp to wall and slowly slide down

lavish hollow
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Wouldn't that fuck up the cats claws?

light prism
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either that or make only certain surfaces able to be clung to

lavish hollow
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Yeah that's a good idea

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I was actually gonna suggest that but I didn't think there would be that many places to do that, unless this is some kind of puzzle game

light prism
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nah going for more actiony

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i was gonna reuse most of my doomslug code

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so you'll be able to switch between Y-Planes as well as jump onto platforms from beneath

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i also need to add rippable curtains

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i guess theres probably an easier way to do one-way platforms in zscript

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if only i knew zscript

golden drum
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aaaahhhhhhh

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fog is starting to annoy me

light prism
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turn off your fog machine

golden drum
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The difference between opengl fog and software fog is wayyyy too great

light prism
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yes

golden drum
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and it screws up the balancxe of my map

light prism
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dont use it if you plan to make software compatible stuff

golden drum
light prism
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or reduce the density heaps and use very close to black colors

golden drum
light prism
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i know

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software doesnt know what to do with fog

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because of palette banding and such

golden drum
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hmm

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reduce the density heaps and use close to black colors?

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as in turn down the fog density and use a darker fade color?

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or what?

light prism
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yes

golden drum
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to be fair tho, the crazy fog does make for interesting gameplay

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peeking around the pillars and staying close to the wall

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makes it more spooky

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I think it would be nice if we could set a seperate fog density for software and opengl

light prism
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i think you can

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check the video mode cvar, adjust sector fade

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a lot of effort though

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easier to just say 'use gl'

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you cant please everybody

golden drum
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Well this is for the megawad and I don't want to restrict everyone

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And I don't mind a challenge

light prism
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if youre already using ACS you have therefore limited the port to zdoom related

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but in that case there are no other limits

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since zdoom will interpret any map format and stuff

lavish hollow
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any map format?

light prism
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ANY map format

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yes, the stupid example youre about to give too

golden drum
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doesn't doomsday have its own format?

light prism
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it has its own package format

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dunno about map structure

lavish hollow
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What about

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this dick

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Can it run that map format?

golden drum
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What about doom maps on paper?

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What about doom64 maps?

light prism
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this is how i discord

golden drum
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Woah\

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Hardcore, man

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hey what's that server with the screaming doom guy with glowing eyes?

lavish hollow
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That's the brutal doom testing server

golden drum
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Hey why do people play chocolate and crispy doom instead of direct3d software 360x240 gzdoom?

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They look pretty much the same to me

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aside from demo compatibility

light prism
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ah, demo compatibility

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the universes most important feature

lavish hollow
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Chocolate and Crispy are more accurate to vanilla, and more pure

golden drum
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but in what way

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for the person with the nostalgia boner, what benefit is there in chocolate as opposed to gzdoom software rendered

lavish hollow
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It's not about benefits, it's about accuracy

light prism
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its not truly accurate unless you're 10 years old playing it on an ancient computer

golden drum
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Gzdooms software tendered looks pretty accurate to me

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Play at a the vanilla res, turn off interpolation and you're set

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So you two know that doom was officially ported to Linux back in the 90s right?

lavish hollow
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Probably

golden drum
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Well it should be available on steam imo

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Or steam should at least allow Linux users to download the wad

light prism
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grab sprite is a bit brighter for some reason

light prism
prisma saddle
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Whys the kitty green anyway?

light prism
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because fuck you thats why

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jazz jackrabbit was green

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take your anti green sentiment elsewhere

prisma saddle
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I'm not anti green I was just curious.

light prism
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its got player translation range and green is my standard player color

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i would like him to be black normally but i think that might make him hard to see if i keep the background style

prisma saddle
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Ah.

light prism
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green stands out super well atm

prisma saddle
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I'd make it a purple or blue personally.

light prism
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the standard purple and blue are too dark

prisma saddle
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Maybe add some rim lighting?

light prism
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yeah, its hard to keep consistent at that resolution

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but i can try

golden drum
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@light prism Make the cat grey

light prism
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but the background is grey...

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it needs to be something that consistently stands out against its surroundings

golden drum
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lolwut the background is black

light prism
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sorry rather the background is monochrome

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which makes the cat blend into it too easily

golden drum
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Well the background has black and white, thus grey would stand out against both

light prism
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yeah, not as much as red or green though

golden drum
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A green cat just looks weird tho

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ooh

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make the cat dark blue maybe

light prism
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i made it ginger, that works okay

timber bridge
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he has no soul

light prism
umbral sail
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yellow looks meh imo

light prism
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i want him to be black really

golden drum
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maybe change the background

light prism
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but i cant have the backgrounds all white af

golden drum
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make it brighter or something

umbral sail
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black would fit the most but I see where youre coming from

golden drum
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make the bricks light grey and the pillars black

umbral sail
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not sure if thats a option but how about white outlines?

golden drum
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Ye

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outlines would work

light prism
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at that resolution they would be pretty thick outlines

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but i can try

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i was also thinking some sort of vignette or 'light' effect around your character would make him stand out more

timber bridge
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what about... light gray?

light prism
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any monochrome shade will have issues blending with the environment at certain points

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i guess that works

umbral sail
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looks good

lavish hollow
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@light prism maybe have the color of the cat change against different backgrounds

inner zealot
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Could go for a Super Hot thing

light prism
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@lavish hollow - Doing that in a single scene is a bit of a pain

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if i split it into rooms and ditch scrolling maybe

polar horizon
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So is there a possible way of making a monster resistant to certain projectiles? If so, where should I start?

polar horizon
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Ah! Sweet! Thanks a bunch

red peak
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I made a map in ZDoom Doom 2 format, and another in Hexen format in the same wad

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The maps won't lead into each other, even with mapinfo fiddling

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How do I fix this

tender sorrel
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make sure they seperated properly and named properly so your mapinfo can read em properly

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for exsample

unreal oyster
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uh, no they don't

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you can have multiple different format maps in the same archive

light prism
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hows my aesthetic

timber bridge
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very good

light prism
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not sure about the sky gradient

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might pay to stick with monochrome and one color

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for any given area

timber bridge
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it looks okay

blissful knoll
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Your working hard on this mod, its like everyday you've already made a giant stride for this mod

light prism
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pff ive made like 10 textures and some sprites

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the rest is basically adapted from older code

idle geode
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is

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is it bad that im making a jared from subway boss for my wad

light prism
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no

light prism
haughty flower
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Are you collecting flying cockroaches?

light prism
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if you must know they are bottleflies

ornate stag
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since for doom won't be anymore updates i have decided to rework my super awesome map for the snapmap-mode. if u want to check out the original map here is the ID SQJ4SEBH

pearl sundial
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thats a cool screenshot, ill check it out later

ornate stag
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thx^^

ornate stag
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don't mind the quality of the video :x

light prism
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I DONT

misty bramble
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What's with the constant screen flashing

pearl sundial
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^

light prism
ornate stag
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the screen flashes in red if the input is LMB which selects the ultra violence diffficulty where the player doesn't start with any weapon
i'm thinking about decreasing the players MAX HP with every press of LMB :'DDDD

umbral sail
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looks good, keep up the good work

drowsy forum
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Zappity do dah, motherfucker.

timber bridge
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neat

light prism
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nice

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rail shots?

drowsy forum
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No.

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Cross section models that consist of two planes and a texture splattered on it.

light prism
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ah ok

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rail would have probs been easier?

drowsy forum
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No. It would've been worse.

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Doesn't look nearly as good as this.

light prism
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ah ok

light prism
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too much texture detail?

prisma saddle
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A little bit,

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There's just kinda alot going on in the image.

royal wave
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contrasts way too ahrd with the color scheme

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Keep with the bold colors

light prism
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yeahhhh

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i might just keep the backgrounds mostly outline-ish

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with solid hues, i think i get away with the grey brick grout ok though

light prism
prisma saddle
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Maybe tint it purple or red.

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It's good to try and use complimentary colours.

light prism
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then compliment my colours

prisma saddle
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I like the Red carpet.

light prism
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but not all rooms can be red carpet

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and what about when you go outside

prisma saddle
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Red sunset maybe?

exotic moss
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what could be causing the message?

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don't know when it started popping up

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making this mod for my friends

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using Brutal 21

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and a bunch of other mods

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I assume something to do with ACS

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might be too tired to mess with atm

exotic moss
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and now this?

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god

haughty flower
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oh no

exotic moss
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I need sleep and this will bug me

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ok so only some are fuckerd

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got it

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never messed with crosshairs before

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ok I need sleep

umbral sail
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10/10

normal cliff
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truly

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the face of evil

lavish hollow
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@exotic moss i'm sorry to bug you cuz you're probably sleeping but that crosshair is 1 pixel off and it's torturing me painfully

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like, i'd rather be waterboarded, honestly

umbral sail
lavish hollow
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@umbral sail armagedoom, right?

umbral sail
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a remake I'm working on, yea

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I really like the mod despite how buggy it is

exotic moss
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yeah that STF pic is a meme for our board

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I am from The Order on No Mutants Allowed

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just making this mod for my friends

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so it is a little goofy

umbral sail
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something about this face makes me always go back and look at it lmao

exotic moss
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haha must be why it worked as a meme

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some guy we don't know

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at a dudes party

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now he is famous on our board and getting a Doom mod

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known only as Herr Googly

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really though that script message is annoying

umbral sail
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make the face a bit pixelated or so if possible

light prism
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@exotic moss - sounds like there is probably ConsoleCommand in the script somewhere

exotic moss
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k thanks

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and yeah just a dumb pic to hold a place until I do it beter haha

light prism
umbral sail
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looks amazing

timber bridge
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oh no they will harm the cat :(

light prism
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i made it so they squirm faster when theyre 'angry'

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and they explode if they get up close

prisma saddle
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I do really like the eye system you added.

light prism
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well its the only way to really have them show any emotion heh

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the code is kinda cool, the regular states use the "####" (use previous sprite name) and it just enters a quick state with one frame name (SLU2 for up, SLU3 for diagonal, etc)

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then returns to the regular states

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also now once they get angry they dont turn away from you unless you are sufficiently far away

exotic moss
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ok another stupid question

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my Slade is fucked up

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out of nowhere

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not sure why...I uninstalled it still the same

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tried other mods

light prism
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dunno, i dont use slade for map editing

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i cant even tell what the problem is

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from that screenshot

exotic moss
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the little grey circles are things

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they should be colored

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usually

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now they are all grey

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not sure

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haven't learned Doombuilder yet

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I like Slade but this is fucked up

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I mean you can't tell what that shit is

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will try the Beta

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same thing

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man

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what it should look like

light prism
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use gzdb heh

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nothing against slade it just feels like the map editing functionality is tacked on rather than built from the ground up

exotic moss
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when I use gzdb it keeps showing me erorrs and shit hehe my mod is a mess

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won't show everything properly

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on Slade DIscord now hope they can help

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just like to use it for simple changes

light prism
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most errors have legitimate roots

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so yeah your mod is probably a mess ๐Ÿ˜›

exotic moss
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nope

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not my mod

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thank God

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not a total fuck up

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although it isn't hot shit it is a jokewad

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but anyway

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for others info on that bug

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there's an intel driver bug that causes that, you'll have to set the thing shadow opacity to 0 in preferences (map editor -> display -> things), or untick 'enable point sprites if supported' in opengl preferences (general -> opengl)

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my shitty ass computer casued the bug as usual

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this GPU Radeon/intel integrated shit is for the birds

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circa 2010

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anyway maybe that info will help some other person with a shitty setup

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later folks

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thanks for attempting to help again MisterCat you are a scholar

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oh and fixed that other bug thanks to you

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cheers

light prism
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waaaa

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im a stoner

exotic moss
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nuthin I am too

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surfing the ether

weak dune
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Hey, does anyone know how to convert Doom Hexen to Doom UDMF?

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I'm making my map in GZDoom Builder

light prism
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press f2

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change it

weak dune
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Ok

light prism
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done

weak dune
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There's only one option, Doom in Hexen

light prism
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you need to go to preferences->game configurations and set up one of the UDMF modes

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preferably Doom 2 (UDMF)

weak dune
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Ok, just a sec

light prism
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youll need to point it to DOOM2.WAD and your port of choice for testing

weak dune
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Ok

prisma saddle
weak dune
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Thank you!

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@light prism You are awesome!

light prism
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i know

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im a bronzed sex god

timber bridge
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kinda hot

weak dune
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Okay, another problem (sigh)

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I'm trying to make a linedef activate a script

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So I put Action 80 in it

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And I put in Script 1 (void) {}

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But when I run it, when I press use on the linedef, it says P_StartScript: Unknown Script 1

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I'm using Zandronum with Zandronum ACS

light prism
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did the script compile successfully

weak dune
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Yes

light prism
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hrmf!

weak dune
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Now, I tried putting the same code in the automatically open SCRIPTS tab, and it's not compiling

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Does that mean something?

light prism
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did you have "#include "zcommon.acs"' at the top

weak dune
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Nope

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There's still an error

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Won't tell me what it is, tho

light prism
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well thats not helpful

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screenshot?

weak dune
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Sure, one moment

light prism
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you need #include "zcommon.acs" at the header of a script lump

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otherwise it wont recognize anything

weak dune
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There you go

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In case you're wondering, I'm making a race type map

light prism
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you need more parameters

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its probably erroring out because its missing at least the 'speed' parameter

weak dune
#

But it should still recognize the script, shouldn't it?

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I'll try it

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Do you know offhand the default door speed?

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Nvm, all good

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Thank you so much! Once again, you are a GOD

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One more thing before I leave

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Is there a way I can make the message larger? (like the messages in the Zombie Horde mod, if you have played it)

light prism
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dont use 'print'

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use 'hudmessage'

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there, you can SetHudSize and SetFont

weak dune
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Thank you very much

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Goodbye then

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Until I run into more issues

light prism
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the syntax might take a while to get used to

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read the wiki for help

weak dune
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I know about the wiki, thx

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How do I check the compile log?

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I'm getting an error from HudMessage(s:"3");

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Nvm, just forgotten parameters i think

light prism
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read the page i linked

weak dune
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So, my messages are working, (yay)

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However, my GUI is all screwed up

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I want it to be in the center

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So what do I put in?

light prism
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if you do SetHudSize(320, 200, 0); x, y coordinate parameters are from the upper left hand corner of the screen, where 320,200 will be the lower right

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if you dont do a SetHudSize then it uses a different coordinate system

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if you would read the page i linked it says all of this

weak dune
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So i'd do 170, 100?

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Hang on

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I see which part you were referring to

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I missed that

light prism
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things are drawn at the center of the text/image

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so 160,100 would be centre screen if you sethudsize to 320x200, yes

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if you add a decimal it changes the alignment

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160.1 will cause middle of the screen to be the leftside alignment

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160.2 will be right side

weak dune
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Do I put this in my HudMessage?

light prism
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.1 and .2 top and bottom on the vertical

weak dune
#

I thought this was for the SetHudSize

light prism
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yes, the x,y coordinates of the hudmessage call

weak dune
#

OOHHHHHHHHH

light prism
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SetHudSize is absolute screen size

weak dune
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I'm sorry for being a total idiot

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I'll fix my mistake

light prism
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im going on break anyway

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back later

weak dune
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thanks!

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wait, are you paid to do this?

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thats cool if you are

light prism
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no im at work ya dang dingus

royal wave
light prism
#

lookin good

prisma saddle
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Oops,

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Turns out Discord doesn't show Tif files like it does with PNGs or Jpegs.

lavish hollow
#

Nice

light prism
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ew TIF's? ๐Ÿ˜›

prisma saddle
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I can't export image sequences as PNGs for some reason, so I had to use Tifs.

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I think it might've been something that was broken in Photoshop CC 2018.

light prism
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like i said, you can stitch em together with virtualdub and export a gif

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if they are named as sequential numbers it will auto open the entire sequence if you choose the first one

zinc egret
light prism
haughty flower
#

Nice

timber bridge
#

mean blobs

lavish hollow
#

that one splotch goes off the floor

prisma saddle
#

I can confirm that slug infighting does exist.

light prism
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bullshit

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they are speciated and dont have enough HP to take damage and switch targets

hexed sky
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looks cute

prisma saddle
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Slugs can have grudges though.

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Against other slugs and such.

faint spruce
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Greetings

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Just recently started playing doom, also still trying to figure out this app.

light prism
#

but its just not possible

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the only target they ever have is the player

prisma saddle
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@light prism They can explode on other slugs though.

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And those slugs can die.

light prism
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i swear they cant

prisma saddle
#

Then again you might have patched that.

light prism
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no, i havent changed anything, its just not possible by the code

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creatures of the same species can't harm eachother by default

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and if they could, their damage output is high enough to kill them instantly, meaning they would die rather than switching targets

prisma saddle
#

Yeah.

#

That's what I meant

light prism
#

but creatures of the same species cant harm eachother

prisma saddle
#

Oh.

#

Turns out I was wrong, guess I just misssaw it.

light prism
#

nope

#

i messed up a flag and their a_explode was able to damage them

#

my bad

exotic moss
#

Have a neat idea for a mod using Strige dialog possibly...I want to have a boss fight where you defeat them through dialog

#

like Fallout

light prism
#

heh

#

like this?

limpid timber
#

hey im new to this, how do i replace the default sounds in doom 1 with custom sounds

light prism
#

you should be able to just replace the correct file names

#

this is a list of all sounds

#

the filenames are on the far right

limpid timber
#

yeah ive veen using that

#

do i need to edit sndinfo

light prism
#

not if youre just replacing the sounds

#

if you were defining new ones yes

prisma saddle
#

Goopy Wabbits.

#

The sprites always look cuter in game.

normal cliff
#

spicy slime bois

umbral sail
lavish hollow
#

damn, looks good

lavish hollow
#

what BD version? v18?

haughty flower
#

wow that looks great. the lighting is spot on

pearl sundial
#

nice

bold heron
#

hey i'm trying to make a custom weapon following the gunlabs tutorials and i cant get it to make any sound

#

help?

light prism
#

show code

royal wave
#

Most likely you haven't defined your sound in your SNDINFO lump

bold heron
#

it should just be using the vanilla sounds though

royal wave
#

Then show your code please

bold heron
#

i did everything as the tutorial said and according to that it should be playing the shotgun firing sound without any additional setup

royal wave
#

wait hang on

bold heron
#

maybe something changed from the zd version the tutorial is using to the latest version

royal wave
#

You can add this after the firing tick as a work around TNT1 A 0 A_PlaySound ("weapons/shotgf", CHAN_WEAPON)

bold heron
#

the firing tick is the A_FireBullets line yes?

royal wave
#

Yes

#

TNT1 A 0 is a common dummy frame developers will use when defining actions that are supposed to immediately happen with the previous tick

bold heron
#

okay thanks!

royal wave
#

TNT1A isn't an actual sprite in game

#

so setting it for any length longer than 0 will just yield invisible

light prism
#

well technically it IS a sprite definition, an invisible sprite

#

if it wasnt a sprite there would be a console error saying 'no sprite on frame xxxx'

bold heron
#

and now i'm getting a new error

royal wave
#

But there's no literall asset TNT1A, just zdoom is programmed to accept it due to compatibility reasons with Boom

bold heron
#

wait no that was just me making a typo

royal wave
#

heh

#

happens

bold heron
#

alright that works!

light prism
#

oh, its a boom feature?

royal wave
#

be sure to remove the attacksound flag, otherwise the use of A_PlaySound looks redundant

light prism
#

intelesting

royal wave
#

Yeah, there's a second dummy sprite besides TNT1A

#

originally introduced by TeamTNT in Boom, TNT1 frame A is an invisible sprite. Even if graphics are provided (for example, a TNT1A0 lump), it will remain invisible. For actors needing to be invisible, use TNT1.

light prism
#

yep yep

#

anyway breaktime

bold heron
#

okay apparently a later step, adding a recoil animation, causes the AttackSound property to actually work

#

so i got rid of the A_PlaySound line

bold heron
#

neat i got a custom fire sound working

#

it's 3am though holy shit

#

seeya guys i'm gonna go pass out

umbral sail
#

@El Jefe#7422 it's BDV21, just reinserted the old rifle sprite because its similliar to the sprite used in the original mod

lavish hollow
#

Ah

royal wave
#

I think I have found a rip in the space time continuum ;-;

#

where the hell is my alignment problem

#

if you look on the bottom right, my models don't align

#

but I can't see where the misalignment is

light prism
#

not sure what im looking at

royal wave
#

So I made 16x16 models, right?

#

If I keep them aligned to each other, they'll fit evenly

#

Look at the bottom right

light prism
#

did you make the model in blender?

royal wave
#

I did

light prism
#

the origin sits at 0,0,0?

royal wave
#

It does

light prism
#

are you sure its not just a mapping thing then

royal wave
#

I have no idea

light prism
#

like you've selected a group of them and accidentally snapped to a line

royal wave
#

I placed them by hand

light prism
#

what is the model? a ROTT style platform?

#

and is it just one or is it a cluster of four

#

or are those yellow squares other items beneath

royal wave
#

Cylinder with pointy top

#

and no, I made two types

#

single and quad

light prism
#

well you messed up the alignment in the lower right

#

the fourth from the bottom is a half-gap

royal wave
#

completely missed that wow, haha

light prism
#

oh err i mean you broke the universe

royal wave
#

shyet-

light prism
#

hooray for A_SetRoll

prisma saddle
#

Gooey

royal wave
#

Noice

light prism
#

it gets a little funky around the edges of high floors, need to find a way to compensate

royal wave
#

How does the script work? Does it auto-detect?

light prism
#

its all anonymous functions in decorate

#

fixed anyway

#

just had to add some extra height checking around the player

#

if you're on floor currently, it checks if the floor height in front of your current angle by a few units is within a given tolerance, then uses that value*4 as the new A_SetRoll value

#

roll instead of pitch since the player character actually faces front and back and uses strafe movement for 2d control

#

which additionally means there is only one right-facing set of sprites and it flips the xscale instead of viewing a different angle

royal wave
#

ZScript made this way easier to accomplish

#

which is also the prime reason I'm revisiting this mod, as decorate would have been obnoxious

light prism
#

ah yeah

#

i imagine zscript would make that easier yes

#

i did something similar with decorate years back heh

royal wave
#

Now if it was possible in ZScript to control specific tick speed when an action state is called, that's make it even easier on me

light prism
#

uhhhh you can call decorate functions right?

#

A_SetTics?

royal wave
#

hmm

#

Haha nice, was able to incorperate it, thanks!

#
    {
        int delay = 0;
        if (CheckInventory("RedGem", 1, AAPTR_DEFAULT)) {
            delay += 8;
        }
        if (CheckInventory("RedGem", 2, AAPTR_DEFAULT)) {
            delay += 8;
        }
        if (CheckInventory("RedGem", 3, AAPTR_DEFAULT)) {
            delay += 8;
        }
        if (CheckInventory("RedGem", 4, AAPTR_DEFAULT)) {
            delay += 8;
        }
        A_SetTics(40 - delay);
        return null;
    }```
unreal oyster
#

Could probably do the same thing with ```c
int delay = 0;
Inventory inv = findInventory("RedGem");
if (inv != NULL) {
delay = clamp(inv.amount * 4, 0, 32);
}

#

Something like that, anyway

royal wave
#

Hmm

unreal oyster
#

Sorry, I'm dumb - should be * 8

prisma saddle
#

I thought making a DooM mod about being tiny would be a fun thing to do, since I've only just started using DEC

#

Motion sickness warning.

bold heron
#

how would i go about adding a regenerating mana system to replace regular ammo?

inner zealot
umbral sail
#

yep.

#

maybe if you make it constantly switching between the colors its even worse

light prism
#

doomguy trapped in a beachball

inner zealot
#

Make it a double sky

#

With a different set of colors rotating in the background

timber bridge
#

i can feel the potential epilepsy already

inner zealot
#

While we're at it, all the textures scroll to the left and all the enemies are balls of RGB perlin noise.

timber bridge
#

and add some shitty meme dubstep

#

or royalty free ukulele

inner zealot
#

Converted to midi

#

I've been playing with flat colors

#

Perhaps too flat.

prisma saddle
#

Yeah,

#

A bit too Garish too.,

inner zealot
#

It's very easy to lose your bearings.

prisma saddle
#

Would tone down the saturation.

inner zealot
#

Yeah, I'm trying to 1: Break up the monotony on the flats, and 2: Find a set of bright colors that aren't too bright.

#

Somewhat unrelated, I was playing around and got this.

#

I can't really see it being used for anything, but it looks neat.

umbral sail
#

could be used for some dream level kind of idk

royal wave
#

Recently remembered the game I'm basing my mod on has a level editor and I can access maps in the game

prisma saddle
#

๐Ÿ‘

main lichen
#

so i would like to get started with making custom wads

#

whats the best editor?

prisma saddle
#

For maps I'd say GZDooM builder,

#

For making custom gamemodes and other things and such I'd say SLADE

royal wave
#

Everyone uses those in tandem these days

prisma saddle
#

SLADE does have a map editor but GZDOOM Builder is specifically built for map making.

main lichen
#

first i want to try making custom sprites

#

best one for that?

#

well, for putting them into a wad anyways

prisma saddle
#

@main lichen SLADE is the best one for that, well, for getting the sprites in atleast.

#

SLADE'S really good for scripting and asset archiving and such.

main lichen
#

ok, thanks

prisma saddle
#

I'd say make the actual sprites in Photoshop or other image editing softwares though.

inner zealot
#

GIMP 2 + SLADE 3 + GZDoom Builder + ZDoom Wiki is basically the Doom modding starter kit.

unreal oyster
#

GIMP ๐Ÿ˜จ

#

i mean, at least Krita, if you can't afford PS

#

unfortunately none of the free image editors are good tbh

prisma saddle
#

Yeah, I hear Kirta is pretty good.

#

But I'd recommend Photoshop, for like, 15 ish NZDs a month you can get PS if you get the Photography package on Creative Cloud.

haughty flower
#

Gimp is great

#

It requires true 1337 edit skill

prisma saddle
#

Gimp isn't great if you want to actually draw things.

haughty flower
#

Krita is good for drawing

prisma saddle
#

PS is good for Photo editing and drawing.

#

So the best of both worlds.

haughty flower
#

Tbh I think image editing and drawing shouldn't be in the same program

prisma saddle
#

I think it should TBH,

#

Makes workflows alot more smooth and consistent.

#

There's a reason why Photoshop has sorta been the industry standard for drawing and photo editing over the last few years.

haughty flower
#

I must be the odd one out then

#

#GimpMasterRace

#

Photoshit NORMIEs gtfo

#

๐Ÿšฌ

unreal oyster
#

sorry for actually using a program by people who know what "good GUI" means

haughty flower
#

@unreal oyster are you taking me seriously

unreal oyster
#

not really

#

shoulda put a ๐Ÿ˜›

haughty flower
#

And I honestly can't agree on GUI if we are being serious.

#

Because gimp has very similar gui

#

I can't defend Blender's gui

#

Like at all

prisma saddle
#

To be fair, Maya's UI isn't that much better.

haughty flower
#

Oof

main lichen
#

i normally use paint.net for any kind of texture editing

prisma saddle
haughty flower
#

pain.endit

main lichen
#

so im having an issue with SLADE

#

cant save any IWADs

#

says IWAD saving not enabled

unreal oyster
#

that's intentional

#

SLADE doesn't allow you to edit IWADs because it's a bad idea

#

what you want to do is to make a PWAD instead (just use SLADE's new feature) and mod in there - anything you put into there will override the iwad content

#

you could also (and should also, if the mod is large enough) use a pk3 file, which has folders

light prism
#

sup dawgs

prisma saddle
#

Not alot Cat.

light prism
#

just got home from paul mccartney

prisma saddle
#

Radicool

light prism
#

saw some really drunk old lady getting dragged out by the cops

prisma saddle
light prism
#

but imma map mod dev ๐Ÿ˜ฆ

#

did you get any penguin sprites done?

#

hey now, Gimp is OK if you don't want to pay a monthly subscription fee to adobe

#

i mean it has all the same base functionality really

unreal oyster
#

same functionality put behind a godawful GUI ๐Ÿ˜›

light prism
#

true

#

but every new GUI is godawful until you learn it

#

most people have that issue with blender

#

and this is fl studio

#

not very intuitive until you get used to it

#

(ive been using for like 15 years and theyve changed enough shit that its still annoying)

prisma saddle
#

@light prism I did a few roughs of the Penguins.

light prism
#

coolies

#

lemme know when you have more time to make enemies :3

buoyant heath
#

I feel like i should go back and try to make a map set for doom now xD

light prism
#

do it

#

make everything sladwall

#

sladwall is love, sladwall is life

buoyant heath
#

i dont even know what that is

light prism
#

this one

buoyant heath
#

oh ok xD

#

i was playing jumpmaze with a friend yesterday, i was thinking i have played doom to much when my head is trying to pick out texture names

light prism
#

my favourite texture is TEKWALL4

buoyant heath
#

thats a good one

light prism
#

because it's a great filler

buoyant heath
#

one of the best fillers for holes xD

light prism
#

it is repeatable but not tiled, contains nice amount of vertical detail

#

without being a bordering texture

buoyant heath
#

i feel like an entire mapset based around sladwall would get tiresome xD

light prism
#

get crerative with it

#

use sector color, brightness transfers and texture scaling

buoyant heath
#

im a novice mapper ๐Ÿ˜›

#

i've mapped things but never enough for a full set

#

and never put anything out

light prism
#

neither

#

making 32 maps for a megawad... bit of a ridiculous task really

unreal oyster
#

it's not massively ridiculous if you do it in Boom, because your options are so limited that you end up making maps quicker

#

a GZDoom UDMF megawad though... heh

buoyant heath
#

i've never even looked at Boom. Idk what it is even used for

unreal oyster
#

it's just a simpler and older map format than UDMF which is still in popular use due to its simplicity

buoyant heath
#

ah ok

unreal oyster
#

because you aren't swamped with options, a lot of people feel that it helps you make maps faster

buoyant heath
#

makes sense

#

i imagine its compatible with most if not all engines

unreal oyster
#

yeah, that's another reason it's used too

#

way more compatible than GZDoom UDMF

#

because it works on engines like PrBoom+, it's also preferred for levels intended to be speedrun

#

GZDoom isn't very good with demos so it's less favourable for speedruns in the doom community (which generally use demos as proof of a run)

buoyant heath
#

SLADWALL?

light prism
#

@unreal oyster - still, making a good megawad by yourself is very time consuming

bold heron
#

i'm having trouble adding new keybinds with KEYCONF. all i get is an "unknown command" error. anyone able to help?

bold heron
#

wait never mind figured it out

#

i'd changed some things in the KEYCONF and forgot to actually rebind the key to the right action in the in-game menu

deep cairn
#

im making a flex tape mod

#

any suggestions

royal wave
#

don't

prisma saddle
#

Do it.

#

Make a flex seal gun.

deep cairn
#

i've fully replaced the doom guys face in the hud with phil

#

the chainsaw sounds are all the dremel sounds that phil used to saw a boat in half

#

i need to find a way to make it say "CHAINSAW NOW FIND A BOAT"

#

you say THATSALODDADAMAGE whenever you take damage

prisma saddle
#

Maybe make it so that if you kill enough enemies in a certain ammount of time the player says one of Phils one liners.

#

Like, "Big damage" "Thats alot of damage"

#

Um.

deep cairn
#

this is literally my first time using slade boyo it took me 20 minutes to change the palette to doom

prisma saddle
#

Ah

deep cairn
deep cairn
#

how do i change what the player spawns with

light prism
#

you can add it to the player class

#

but this means replacing the player class and having the game refer to that class for players

deep cairn
#

tyvm

#

how do i actually add/take weapons from the class?

#

nvm i think i got this

#

nvm im a dummy

light prism
#

u dungus

deep cairn
#

im a dingle

#

i need an actor property for a class that adds a weapon and takes another

#

ah got it

#

}
actor MyPlayer : DoomPlayer
{
Player.StartItem MyPlayer knife
}
GameInfo
{
PlayerClasses = "MyPlayer"
}

#

help im a DUMBASS

#

error at the line player.startitem

#

i need to know what format the weapon needs to be in

#

also the last line

#

GameInfo does not define any animation frames

#

maybe i shouldnt make a phil swift mod at 1 am

bold heron
#
  • if you've defined the knife weapon in DECORATE, you just need to refer to it by its name in quotes i.e. "Knife"
  • iirc gameinfo needs to be in the MAPINFO lump
deep cairn
#

thats it

#

tyvm

deep cairn
#

it is 2 am

#

instead of sleeping

#

i continue to make a meme wad for a 24 year old game about an infomercial salesman

prisma saddle
#

How's the meme wad goin?

deep cairn
#

excellent

prisma saddle
#

๐Ÿ‘

#

Masterpiece

deep cairn
#

thats a looodddaaaa daaaammm midge

prisma saddle
#

Flex seal gun when?

deep cairn
#

when i get around to it

prisma saddle
#

Neato.

deep cairn
prisma saddle
#

Make medkits bottles of flex seal or flex shot.

deep cairn
#

Sniff some flex glue for health

prisma saddle
#

As we all know, flex seal is amazing at sealing wounds.

deep cairn
#

Spoiler free don't worry

#

Flex tape your scars up

main lichen
#

thats the greatest thing ive ever seen

#

needs to say "i sawed this boat in half!" when you get a kill with the chainsaw though

deep cairn
#

That requires more than 2 lines of code sorry

#

I downloaded Slade today

#

Well yesterday

buoyant heath
#

remembering how much i like this texture

#

SHAWN2

prisma saddle
#

It's a pretty nice texture, got a nice brushed aluminium vibe

elfin ruin
#

I use it for windows.

#

Mid texture, translucent. Looks nice.

buoyant heath
#

since its simple im using Boom currently so i dont think i can do that ๐Ÿ˜›

deep cairn
#

i feel dumb

#

for some reason my sprite replacement doesnt work

#

it just shows the default rocket launcher sprite

#

even though they're set to the same name

light prism
#

what do you mean

#

show your work

deep cairn
#

dont mind the awful textures lol

light prism
#

show code plz

#

oh right

#

uh

#

you dont need angles for a pickup sprite

#

(i mean, you can have them, but you shouldnt)

#

it should just be MISLA0

deep cairn
#

this is a rocket replacement

light prism
#

or whatever the pickup is

#

oh, ok

#

uhhh

deep cairn
#

i changed the offset to projectile

#

didnt work

light prism
#

look at your markers

#

you have S_END and S_START with nothing between them

#

all the sprites should be between S_START and S_END

deep cairn
#

so literally just move them?

light prism
#

yes also put start before end

deep cairn
#

ok

#

move up doesnt work

#

that just selects stuff

#

i cant click and drag

light prism
#

ctrl-d and ctrl-u i think

deep cairn
#

that only selects the next one down i think

light prism
#

im pretty sure its ctrl-d/u

#

if not look in the dropdown menus

deep cairn
#

i just sorted by size smallest first and got rid of end

#

thanks m8

light prism
#

ok but i swear its ctrl-d/u

deep cairn
#

it just selects the item above/below u lol

light prism
#

you realise i mean the letter keys D and U right, not arrows up and down

deep cairn
#

hurr durr im a stupid

#

it is ur right

light prism
#

not a good idea to sort by size considering markers will all get moved

deep cairn
#

its all sorted right now

deep cairn
#

so how do i get black projectiles

#

cuz black just becomes transparent

light prism
#

are you using Renderstyle Add?

#

additive will do that, yes

#

use Renderstyle Translucent with Alpha 1.0

deep cairn
#

im trying to replace the bfg projectile

light prism
#

are you inheriting from it?

deep cairn
#

inhale

#

hwat

light prism
#

wait

#

you are just replacing sprites right

deep cairn
#

ye

light prism
#

you havent changed any code

deep cairn
#

yes

light prism
#

yeah, well the BFG projectile uses Renderstyle Add

#

adding black to anything does nothing

#

so you'll need to do a bit of DECORATE to replace the actor

deep cairn
#

k

light prism
#

with one that doesnt use Renderstyle Add

#

here, do this:

#

actor MyBFGBallReplacement : BFGBall { Renderstyle Translucent Alpha 1.0 }

#

that should be enough

#

oops

#

actor MyBFGBallReplacement : BFGBall replaces BFGBall { Renderstyle Translucent Alpha 1.0 }

deep cairn
#

tyvm

light prism
#

hmmm

#

id like to make a powerup for my cat game that lets you walk on walls or ceiling

#

i wonder how i'd do that

#

ceiling easy enough, walls.. hard to detect

main lichen
#

is there a mod that replaces all the music with Knee Deep in Doot?

light prism
prisma saddle
#

Ooooo

#

Neato.

light prism
umbral sail
#

looks really good

royal wave
#

god that's just flat out beautiful

#

I hope you finish that, I will throw money at you

umbral sail
light prism
#

thx

#

luckily asset creation is made a bit faster by the lack of detail heh

umbral sail
#

lmao

elfin ruin
#

It reminds me of Deer God.

#

Good job!

light prism
#

i bet all the walljumping/ledge grabbing/floor pitching stuff would be so much easier in zscript

#

if only i knew zscript

golden drum
#

I looked it up on the zdoom wiki but it's so badly explained. Can someone tell me the difference between strife style friendlies and mbf style friendlies?

light prism
#

oh god no idea

#

what do you need your friendly to do

livid vector
#

How stop waste time for (g)(z)doom modding and start live?

haughty flower
#

...?

lavish hollow
#

^^ ???????

inner zealot
#

???

light prism
#

how i learned to stop worrying and love the .WAD

lavish hollow
#

How stop waste time for (g)(z)doom modding and start live
stop waste time doom modding and start live... are you saying you want to mod real life??

#

that's the only thing i can get out of it lol

inner zealot
#

"How do I stop wasting time modding GZDoom and start living?"

#

If that's the case, I have the opposite problem.

lavish hollow
#

same here matey

timber bridge
#

how could one mod life doomguy_thonk

lavish hollow
#

with slade4

timber bridge
#

mod me a goth gf

light prism
#

why would you want a goth gf

#

those stinky ass thigh high boots

#

caked in layers and layers of makeup

#

imagine what her feet smell like

lavish hollow
#

you're only selling me this more and more

#

/s

inner zealot
#

You're saying that if you could create any partner, you'd pick a goth human.

#

Get creative, man

blissful knoll
#

what the fuck

#

this is map modding

#

not fetish chat

light prism
#

no, this is patrick

timber bridge
#

it's too late now

#

thread status : HIJACKED

inner zealot
#

Alright, alright.

#

I've been messing around with the Skybox Viewpoint.

#

You can achieve some neat effects with it.

#

I haven't attempted it yet, but I want to see if I can create a convincing sunset using a few middle textures.

light prism
#

yeah

#

you can