#classic-doom-maps-mods

1 messages · Page 72 of 1

tender sorrel
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You could also make the sentry spawning item fail everytime its used

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and make the sentry actor when it spawns

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remove one spawner item from the players inventory

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That way only if sentry gun actually goes up it will consume one item

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...Maybe that would actually be simpler

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...It actually would be

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shit i went over complex again

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sorry

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@haughty flower I actually recommend doing the simpler one of just giving the sentry actor a one time state it visits when spawning to remove one item from the player inventory, it should be more consistant

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that way you wont need to check for the spot, it just needs to succeed via the spawnitem function to be consumed

haughty flower
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wait is this zscript what the hell

tender sorrel
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zscript is basicly decorate ++

haughty flower
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i know but

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i'm not using zscript

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yet

tender sorrel
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well

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then the resolve state stuff wont work

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if you just wish to decorate

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go with my simple solution

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just change the item that spawns the sentry to always fail instead of stop

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and have the sentry take one of the item that spawns the sentry from the players inventory

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if it spawns

haughty flower
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oh

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that could work, yeah

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how am i supposed to make the sentry take the player's inventory item though @tender sorrel

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because A_TakeInventory doesn't work that way

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i'll fix that through ACS one moment

tender sorrel
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it does

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if you set the sentry and player to master relation

haughty flower
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checking

tender sorrel
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or you can make the sentry radius spawn another item that auto activates and that has "a_takeitem"

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cause it goes directly to players inventory and activates immidiatly

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i mean a_takeinventory

haughty flower
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@tender sorrel spawnitemex has SXF_SETMASTER but it isn't like, doing stuff

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oh wait one moment

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nevermind not fixed

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it still isn't working

tender sorrel
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Odd

haughty flower
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don't mind the custominventory giving a box, that's just so it like, doesn't deplete either way

tender sorrel
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SXF_ORIGINATOR ? SXF_ISMASTER ?
tried these

haughty flower
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wait what

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no i have not

tender sorrel
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then A_TakeFromChildren

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basicly making the sentry gun the master

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and player the minion

haughty flower
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oh

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so now if the turret doesn't spawn, it takes the box

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but if it does spawn, it doesn't take the box

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this is what i currently have

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oh i see the problem

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if the turret spawns inside a wall, it loops the spawn state taking every box ever

tender sorrel
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Well you need to put the use item to fail

haughty flower
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how?

tender sorrel
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no stop

haughty flower
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oh nevermind

tender sorrel
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replace stop

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with fail

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and make the spawn state only one time

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not loop

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make it go to a see state or something

haughty flower
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yeah it does okay

tender sorrel
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Seems to get there

haughty flower
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now the game crashes if i use the sentry box

tender sorrel
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wha

haughty flower
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it just stops working and crashes

tender sorrel
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uhh show the sentry box

haughty flower
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it's because of the sentry

tender sorrel
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well

haughty flower
tender sorrel
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remove the a_look from the spawn

haughty flower
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alright

tender sorrel
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also why the clear target?

haughty flower
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no idea

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i sort of took half the code from these things from doom 2 tower defense

tender sorrel
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also whats with the acs_excute always

haughty flower
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the old spaghetti code mod i guess

tender sorrel
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what code is it suppoused to run

haughty flower
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oh that's to check if the turret spawns on water textures, and if it does, destroys the turret

tender sorrel
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ah

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alright

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also I think you can remove the a_look all together

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unless you have something special there

haughty flower
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nope

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i removed it and like

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the game didn't crash

tender sorrel
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personally here is how I went with my spawns that did something when they spawned

haughty flower
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so that's good i guess

tender sorrel
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    MAGE A 1
    Goto Scripted
    ScripteD:
    MAGE A 1
    MAGE A 1  ACS_NamedExecuteAlways("AnnounceWhiteZombie")
    MAGE A 1  A_Radiusgive("CHBoner",16383,RGF_NOSIGHT|RGF_MONSTERS)
    MAGE A 1
    Goto Idle
    Idle:
    MAGE A 4 A_Look
    Loop`
haughty flower
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great

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one moment

tender sorrel
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that way you can have the a_look there

haughty flower
tender sorrel
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should be

haughty flower
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because it doesn't take the box away

tender sorrel
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wha

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well try make a scripted state like I did and have one TNT1 A 0 before any actions

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see if it works then

haughty flower
tender sorrel
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spawn state sometimes acts odd

haughty flower
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but it also takes the box away when it spawns inside of a wall for example

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so

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wait

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it still spawns the sentry when inside a wall

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why?

tender sorrel
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hmmm

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maybe the sentry spawns too far in front of player

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lower the spawnitemex's 56

haughty flower
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ok

tender sorrel
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to like

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32, or 24

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how big is the sentry radius wise

haughty flower
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56 lmao

tender sorrel
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take half of that

haughty flower
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oh wait that's height

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it's radius is 16

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but isn't x up/down

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nevermind that's stupid

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that's Z lol

tender sorrel
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x-/y-/zofs: The offset from the calling actor at which to spawn the new actor.

xofs: positive numbers move the spawn point further away in front of the calling actor; negative numbers - behind it.
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yofs: positive numbers move the spawn point to the right side of the actor, negative numbers - to the left side.
zofs: positive numbers move the spawn point up from the bottom of the calling actor, negative numbers move it down.

haughty flower
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aha

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now the sentry just

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doesn't spawn

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and the box isn't taken away either

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let me fuck around with the x offset for a while

tender sorrel
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well it fails to place it

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also its good idea to give a tiny bit of Z

haughty flower
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yes

tender sorrel
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also if the sentry shares player species and has thruspecies

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that could potentially fix it

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it gets really tricky sometimes with spawnitemex when the spawn isnt forced

haughty flower
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i see the problem

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when i walk straight into the wall and spawn the item, it spawns

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when i walk in front of the wall, not exactly against it, and try, it doesn't spawn

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so the offsets are screwed yeah

tender sorrel
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yeah

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they are tricky bastards

haughty flower
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so let me try fixing it

tender sorrel
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i wish there was a way to check if the thingh rom spawnitem gets spawned within a proper sector so the spawn inside the void wouldnt be an issue

haughty flower
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FIXED

tender sorrel
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\o/

rancid wedge
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hey im making a christmas wad and i need ideas of what to do the chainsaw, (ive just been reskinning the normal weapons, i would make the blade a candycane but I already have 2-3 weapons as candy canes so i want to make it more creative

lavish hollow
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Damn

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Cane-saw would've been a great name for it

rancid wedge
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fuck now i reallly want to do it

lavish hollow
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I know right, that's such a perfect name lmao

rancid wedge
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alright im doing it 4 candy cane weapons now

lavish hollow
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I'd say replace a couple of the candy cane ones with something else

rancid wedge
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i was thinkinf of making the ssg a green candy cane

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right now its this

lavish hollow
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How about an SSG that's wrapped in Christmas wrapping paper

rancid wedge
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i might just make it like a christmas present

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like it would be a box

bold heron
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oh hey do you have a rocket launcher replacement yet

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because it would be awesome if it was like

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an open christmas present box that shoots out like toys and stuff

rancid wedge
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i was thinking about it being a hand holding a snowball

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and you throw snow

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(rockets)

bold heron
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why not make the plasma gun that

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rapid fire snowballs

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:0

rancid wedge
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yea that would be cool

light prism
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then you can replace the gib animations of monsters with getting covered in snow

golden drum
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ayy

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Can somebody tell me why this doesn't make a window that shows the sky?

light prism
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udmf?

golden drum
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ye

light prism
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make a pocket sector that has f_sky1 floor/ceiling, then give the viewable lines action #9 - line horizon

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that shoulllld work

golden drum
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what's a pocket sector

light prism
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like you have your window and some space behind it

golden drum
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kk

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That worked, thx bruh

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What a cool effect though

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Would be good for an island or something

true galleon
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Is there a mac os x port of imagetool anywhere?

true galleon
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im trying out f.lux right now

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blue is now green

golden drum
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It makes your colors aids, but improves your sleep apparently so hey

golden drum
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does zandronum not support portals?

light prism
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it has all portals except interactive

golden drum
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Well that explains why it was bugged

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thx m9

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oh btw

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Is everybody still on board with the map-mod-dev megawad project?

light prism
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sure

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i started something

golden drum
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sick

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same

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That's actually what I'm working on now

haughty flower
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holy shit that is some good line_setportal use

true galleon
light prism
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all the identifying features of an american movie poster

true galleon
light prism
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was there a man named terrance involved

true galleon
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no

light prism
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WHY NOT

true galleon
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this aint no terry wad

light prism
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then why is the interpic so fucking horrible

royal wave
light prism
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'good gun, good good gun'

royal wave
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It's a laser where you pull the knob to recharge it

light prism
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you've got the goods but imo the tweening is a bit stiff

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heheh pull the knob

true galleon
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the interpic is horrible for no reason at all

royal wave
true galleon
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that's a cool gun animation

lavish hollow
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Cool but what's that weird oblong net thing at the end of the barrel

turbid depot
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I think the thumb placement is odd, but it might just be me.

royal wave
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idk it's supposed to be some sci-fi pistol @lavish hollow

true galleon
haughty flower
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7.8/10

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Not enough water.

lavish hollow
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@royal wave maybe add those weird loopy things that retro laser guns had

royal wave
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Nah I don't want it to be too cliche

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considered it though

haughty flower
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I never understood what those discs did.

royal wave
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They just look futuristic

haughty flower
royal wave
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they're probably inspired by powerline buffers

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I debated making the reload animation out of pulling a thing on the back of the gun

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But all that did is remind me of the Righteous Bison from TF2

prisma saddle
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Lookin good.

light prism
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i would imagine the most futuristic of guns would have no need to reload

haughty flower
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@royal wave Could have kept the slider on the side

prisma saddle
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Unless it's like recharging a battery or somethin.

royal wave
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^

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it's a battery mechanic

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There's going to be three phases with each gun

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First phase is you have to buy ammo for your gun

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Second phase eliminates the need to buy ammo

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As in ammo is an infinite free source, but it only comes from one source

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Third phase is finding the laser varient, which eliminates the need to constantly back track

royal wave
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heh

lavish hollow
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That gun progression seems a little odd to me

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gun
gun with infinite ammo
laser

royal wave
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Makes sense to me

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pistol may have an infinite source, but you have to constantly back track to the same location to refill ammo

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The laser will eliminate the need to back track

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reload faster

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and offer a method of higher damage output

light prism
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except against laser resistant titanium clams from venus

royal wave
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of course

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can't make it too easy for the player

haughty flower
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Back tracking gets boring, though.

royal wave
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that's why there's a reward of a pistol that has an infinite ammo pool

lavish hollow
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Seems like too big an upgrade for the second pistol that you get, tho

haughty flower
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Seems like basically the same pistol but a heap of ammo in the center of a map to me

royal wave
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pretty much

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but having to constantly return to that area would get obnoxious

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which when you get the laser, you no longer have to do that

haughty flower
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You could go Mass Effect 1 style

royal wave
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what's that

light prism
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i played ME1 and I still dont even know

prisma saddle
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Lazers shouldent have recoil

lavish hollow
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Why do all the guns shoot just under the crosshair?

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And yeah, what hatsu said

prisma saddle
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*laser

royal wave
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The shooting under crosshair doesn't seem to be something I can control

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the player is set at a custom height, but the engine doesn't seem to add that to the firing

lavish hollow
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For a second I thought it was bullet drop, then I realized a laser wouldn't have drop lol

royal wave
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Also the small recoil just makes it look a teensy bit more lively

prisma saddle
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I guess.

lavish hollow
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It's hitscan, right?

prisma saddle
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IDK, maybe I just get a bit pedantic about momentum and energy and such.

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Maybe just say it's Plasma instead,

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Because Plasma has mass.

royal wave
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Yeah it'll be hitscan

lavish hollow
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A possible fix I can think of for the height is switch it to a FastProjectile (a really really REALLY fast one) and see if you can have it fire from a bit higher

royal wave
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it'll be given a tracer round anyways

lavish hollow
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@prisma saddle maybe it's a laser but there's moving parts inside the gun, idk

prisma saddle
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Hmmmmm.

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Yeah, that makes sense.

lavish hollow
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Are you cleaning the gun?

royal wave
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it's supposed to be pulling a knob to charge it, I haven't added the appropriate sound

lavish hollow
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Ah ok, I was having flashbacks of Extreme Weapons Pack

golden drum
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What's this pistol for, anyway

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a weapon mod?

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an iwad?

light prism
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yeah that whole 'lasers dont have recoil' thing

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without recoil they just arent as satisfying

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it doesnt feel as much like a weapon, more like a laser pointer

lavish hollow
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I think kevan would go with an ipk3, I've heard him and gut talk very highly of them

light prism
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heh though

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that charging animation, now that i see it in game

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is very smooth but also quite suggestive

royal wave
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More like standalone game I would like to put on steam for like 10 - 15 dollars

light prism
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thats uhh

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quite a high pricetag

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for an indie game

golden drum
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Plot twist. The gun is sentient and the rubbing of the gun is actually the player encouraging it to shoot more

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like a little pet

light prism
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@golden drum - yeahhhh. 'encouraging'

golden drum
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( ͡° ͜ʖ ͡°)

lavish hollow
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@light prism especially an indie game on the gzdoom engine, I'd expect 5 at most

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Must be pretty great

royal wave
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I'm sorry, I didn't realize indie developers weren't allowed to make a living off their games

light prism
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of course you are

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just perhaps $5 less at a time

golden drum
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o shit

royal wave
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$15 is actually really damn generous

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you expect this game to be like an hour long?

golden drum
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I smell a flame war brewing

light prism
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how much did shower with your dad simulator go for

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that game made something like $300k

royal wave
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This isn't shower with your dad simulator

light prism
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im not inferring that it is

royal wave
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Yes you are

light prism
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just sayin, that game had pixel graphics, a very limited resource pool, and made $300k

royal wave
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and?

golden drum
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He's saying that a basic game with a small price tag still made alot of money

lavish hollow
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I Am Bread is an indie for $15 (last I checked) and that game was like 2-3 hours long at most

golden drum
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Let's not play victim here

royal wave
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and $15 is a small price tag

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Hell, 20 is a reasonable price for an indie title

lavish hollow
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Well, no, it depends on the game

royal wave
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And the sort of game I'm making aims to justify that price

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why is that not easy to grasp?

light prism
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have you released a title before?

haughty flower
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@royal wave Is that SCP 173?

royal wave
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yes

light prism
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which question is that answering

royal wave
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Superhot is indie and they charge 25

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@haughty flower Yes it's 173

lavish hollow
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It's hard to grasp for me because from the videos you've sent it looks like you barely have 3 weapons

haughty flower
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Superhot is overpriced.

light prism
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games are allowed to be overpriced and get away with it

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sometimes

lavish hollow
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Superhot definitely shouldn't be 25 lol

light prism
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damnit i have smooth jazz on a loop in my head

lavish hollow
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Damn right

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Smooth jazz is the shit

golden drum
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@royal wave You need to reconsider whether or not people would be willing to spend $15 on doom engine IWAD

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You'd prolly lose money due to people not purchasing it

light prism
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i dont think thats really much of an issue

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people have done it before

golden drum
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lolwut

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why

royal wave
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so you're sayign i can't make a game worth even 15 dollars

lavish hollow
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Well people already buy things like the doom collection on steam

royal wave
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that's mighty encouraging of you

lavish hollow
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@royal wave I think he's saying you can, but not with the doom engine

light prism
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kev, I just think its a bit of a high price tag for a first sale

royal wave
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Total Chaos

golden drum
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That's not the same. That's multiple titles, bru

prisma saddle
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The price depends on the indie game.

light prism
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total chaos had a small team of developers

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me included

lavish hollow
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Total Chaos isn't exactly worth anything right now

prisma saddle
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If it entertains me, I'll pay for it.

light prism
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and also isnt being sold, yeah

lavish hollow
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Doesn't it have less than 3 levels?

prisma saddle
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I wish I was on the Total Chaos team

light prism
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no

royal wave
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All i'm hearing is that I can't sell a game for 15 because I won't be able to make a game worth 15

light prism
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look

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do what you want

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i just think for a first time game

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probably aim a little lower

haughty flower
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If you have a working SCP 173 in it, I'm buying it

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lol

light prism
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its not anything against your skills, and if you take it that way, its all you buddy

royal wave
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then what is it?

light prism
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if he has a working SCP 173 in it, he'll need to get copyright heh

haughty flower
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SCP isn't copyrighted

light prism
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scp 173 is

prisma saddle
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I thought SCP stories were public domain/

light prism
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its an art piece

lavish hollow
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He's saying since it's your first game, set your expectations a little low

royal wave
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this is low expectations

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I'm not settling for a one off experience

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this is going to be a game

golden drum
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Look dude, crying and playing victim because people don't have 100% faith in your game being grade-A isn't going to help you sell it

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A game being 5 bucks doesn't mean it's bad

haughty flower
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Why don't you have faith in him?

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I think it's good so far.

light prism
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a game being $5 might actually end up getting more sales than if it was $15

prisma saddle
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Oh wait, no, SCP is Creative commons.

golden drum
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But you have to consider the amount of content you're really getting

royal wave
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Cuphead is 20 on steam

golden drum
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It's like the difference between buying the can of soda vs the bottle

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same quality

light prism
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cuphead is a professionally made game by a team with silky smooth disney-esque animation

golden drum
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doesn't = same price

royal wave
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still indie

light prism
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professional > team

royal wave
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Still indie

light prism
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masturb joe, still indie

prisma saddle
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Can we just stop using the word indie,

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Let's just call them, games.

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Boom problem solved.

tame merlin
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@prisma saddle Thank you

lavish hollow
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I'm sorry but kevan, you cannot make a game that is worth 5 dollars less than Cuphead, no offense to you but it's a bit more complicated than just "it's indie"

prisma saddle
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I genuinley hate the terms AAA AA and indie.

royal wave
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Why do you think i can't do it?

haughty flower
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To be honest

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Why're you even discussing with these people? @royal wave

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kek

royal wave
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¯_(ツ)_/¯

golden drum
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how many people are working on this

haughty flower
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Two.

royal wave
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Nah just me

lavish hollow
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Because you're one guy and Cuphead had a professional team, also didn't it have funding from Microsoft or something?

haughty flower
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Kevans and sevans

royal wave
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ha

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Undertale was one guy for 95 percent of the game

light prism
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I don't think he can't make a game, just not something on par with cuphead

royal wave
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Rollercoaster Tycoon was one guy 95 percent of the way

light prism
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not on his first attempt at least

golden drum
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Undertale is trash

tame merlin
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😂

golden drum
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You should be paid to PLAY it

royal wave
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RCT was even done in assembly

golden drum
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aids

lavish hollow
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I agree with cat, kev can make a game, probably a great one, just not cuphead tier

light prism
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I bet I could make a great game too

royal wave
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Do it then

light prism
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but I wouldnt aim for $15 on my first production

royal wave
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That's up to you then

light prism
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even if it WAS cuphead level

lavish hollow
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Hell, my first production would probably be free

royal wave
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if you don't feel your efforts are worth 15 a pop, then you do you

lavish hollow
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It's not what you feel, it's what's necessary

haughty flower
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Atleast he's not setting it at 60

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:P

golden drum
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you shouldn't expect people to assume your game will be even remotely good, you need to show it to people

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anybody can say "I'm gonna make a game"

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Doesn't mean it'll be good

royal wave
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I'm still hearing "You can't sell it like that because it just won't be that good"

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What do i have to do to make it worth 15?

golden drum
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You can't sell it like that because we have no frame of reference

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also sell a $5 game 3 times

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basic math, m8

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oops nvm

royal wave
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Wow smart guy here

golden drum
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I read "make 15"

royal wave
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So again

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What would I have to do to justify my first game being worth 15?

prisma saddle
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Entertain me with it.

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That's sorta my bar of quality.

royal wave
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because apparently I'm not allowed to have that as my goal

golden drum
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Nothing. Make a second game worth 15

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You can have that as a goal, but you prolly won't have much luck with it

royal wave
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"You can't sell it like that because it just won't be that good"

haughty flower
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I think Kevans has enough experience to make a game worth 15.

royal wave
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iirc Stanley Parable was also like 20

haughty flower
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Kevans, you do mods, right?

golden drum
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your opinion doesn't mean much without evidence @haughty flower

haughty flower
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Neither does yours.

royal wave
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I understand how to construct a mod

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and I do like to believe I have a firm grasp on how to make a game

light prism
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i would stop bringing up games made by teams over a span of 6 years as examples

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probably

golden drum
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Atleast I'm giving arguments

royal wave
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and from the experience I gained from when this started as a mod, I'm on the right path

light prism
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also I would stop giving a shit what anyone else thought

golden drum
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you're just saying "I think this"

light prism
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about my production methods and intended pricetag

royal wave
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Then why are you so upset over mine

light prism
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I'm not, you are

haughty flower
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Your argument is just a glorified opinion, lol

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I'm going via logic.

#

I know he won't release crap

light prism
#

I'm not upset at all, I just got home and I'm going to smoke a phat bowl and play flute

royal wave
#

░▒▓ TheMisterCat ▓▒░ - Today at 10:08 PM kev, I just think its a bit of a high price tag for a first sale

light prism
#

okay, and that is my opinion, take it or leave it

#

or is my opinion worth so much that you can't let this die?

#

do whatever you want

royal wave
#

you guys are doing a great job at saying it's just your opinion :)

golden drum
#

@haughty flower Bruh you've said next to nothing of substance, what are you talking about

lavish hollow
#

iirc Stanley Parable was also like 20 Stanley parable also started as a really popular mod iirc, so it kind of had a guaranteed degree of sale

haughty flower
#

And now you're trying to make me look like I've got no integrity in my sentences.

golden drum
#

You're misinterpreting me

#

you aren't giving reasons for your opinions

#

not even basic ones

haughty flower
#

I did give them. Not my fault if you ignore them.

light prism
#

kevansevans, take my advice or leave it, but you might be well off getting at least one other person on board

tame merlin
#

Why are we still fighting each other. We obviously have different viewpoints and we cant satisfy everyone.

golden drum
#

@haughty flower o I just read all of your messages

#

No reasoning

#

look for yourself

light prism
#

I can satisfy everyone +wink+

tame merlin
#

😩

haughty flower
#

Stop tagging me in almost every sentence.

golden drum
#

Sure

#

brb

lavish hollow
#

Throughout this entire 20+ minute argument, he's pinged you like 3 times, calm down m8

haughty flower
#

I've been talking with him for the past five.

golden drum
#

Tell you what, I won't tag you unless my message could be seen as directed towards somebody else

light prism
#

Dr Bugbait - or you could just do this

golden drum
#

Indeed

hard elmBOT
#

Indeed!

golden drum
#

ayy

#

themistercat let's sell the map-mod-dev megawad for $80

light prism
#

i wonder how many wads it would actually take to justify $80 nowadays

#

does anyone have any of those wad collection CD's?

lavish hollow
#

Pretty sure you'd need multiple megawads to justify that price tag

golden drum
#

well

#

How much would it be reasonable to sell one megawad for

#

$1

#

2?

light prism
#

just maps?

golden drum
#

ye, mayyyyybe some custom music and textures

lavish hollow
#

Depends on the overall quality

light prism
#

a map megawad in the 90's style with no additional resources would go for under a dollar imo

lavish hollow
#

I'd say 5 would be the highest amount

#

Like, absolute highest

light prism
#

but that's by todays standard

#

i would expect shit ones to be free regardless of timespan

lavish hollow
#

I'd say the best a 90s style one would go for 2-3 dollars

light prism
#

i guess maybe

lavish hollow
#

The best

light prism
#

hell revealed 2 then

lavish hollow
#

Final Doom was paid for, after all

golden drum
#

isn't final doom 5 dollars on steam

light prism
#

ah yes but that contains the base executable and other data

lavish hollow
#

It used to be cheaper iirc, and that's technically 2

golden drum
#

well

#

ye

light prism
#

along with a license that says that you have the ownership of the game

golden drum
#

and the maps are good

#

half of them anyway

#

fuck plutonia

lavish hollow
#

I'm going to bed now

golden drum
#

do it

#

g'night

light prism
#

i havent had a chance to do any modding for a few days

golden drum
#

same

light prism
#

been working almost 2 months straight now

golden drum
#

I suck at working under pressure

light prism
#

no spare days at all

#

christmas break coming up soon though i guess

golden drum
#

uni?

#

/college

#

idk how that all works in the us

light prism
#

no, just two jobs

#

also im in new zealand

golden drum
#

ah

#

that sucks

#

the jobs

#

not nz

light prism
#

everywhere sucks

#

too many humans

prisma saddle
#

Not enough ice cream.

golden drum
#

That

#

that is just

#

accurate.

true galleon
light prism
#

its a baby snake spitting out his pacifier

true galleon
#

it's a secret level based on chemical plant zone from sonic 2

light prism
#

ohhh of courrseeee

#

i recognize it now

#

this is my remake of green hill zone

true galleon
#

You're green with it!

light prism
#

YOU'RE green with it!

true galleon
#

im making a wad

light prism
#

It's somebody's digestive tract redesigned as a pinball machine

true galleon
#

yeah it's pinball themed

#

it's music is an mp3 of casino night zone ffrom sonic 2

light prism
#

you can use my OC if you want

#

his name is sonach the spudgecog

#

his backstory is that he has facial paralysis due to the wind changing so he always has that dumb blank smirk

prisma saddle
#

Why does he run like that?

#

I want to know more about this lil guys backstory.

golden drum
#

@true galleon Nice terrywad

#

All joking aside, why's everything purple?

true galleon
#

🤷🏼

#

i dunno

golden drum
#

well I'm gonna go sleep

true galleon
#

k

light prism
#

its not a terry wad, its a jerry map

true galleon
#

no, it's a harold graph

royal wave
#

Good news everyone, I solved the issue where bullets were firing too low!

prisma saddle
#

Horray.

#

Proud of you @royal wave

royal wave
#

:D

haughty flower
#

What was the problem?

royal wave
#

When adjusting the player classes height, you also need to set Player.AttackZOffset

light prism
#

oh? doesnt that scale automatically with the players set height?

#

i guess if your viewheight is set differently maybe

royal wave
#

¯_(ツ)_/¯

#

it fixed it though

light prism
#

wiki says it is 'half the players height'

#

which is a bit vague i guess

#

given that it scales with crouching though

royal wave
#

laser is meant to deal more damage the higher it's charged, but at the same time it consumes more ammo

haughty flower
#

how do i make it so, if you press a keybind, it opens a menu? and what code do i have to use for the menu? sbarinfo? zscript? decorate?

#

also @tender sorrel i just made it so people just shouldn't be dumb and place a turret in the wall, because if the offset is set so it can't spawn into a wall, it can't spawn if the player is moving in any way

#

so that's stupid

tender sorrel
#

the offsets can be really stupid yeah

haughty flower
#

it's like if the player moves you have to spam enter for it to work

tender sorrel
#

makes me wish there was a check for the void space

haughty flower
#

i don't want it to be broken like that

#

anyway back to main thing
how do make menu's

tender sorrel
#

also did you try the thruspecies and giving the turret same specie as player tho

haughty flower
#

nope

tender sorrel
#

that might help with the offsets of spawning

haughty flower
#

the turret needs to have collisions with the player tho ;-;

tender sorrel
#

Oh

#

WELL

#

You can turn the flag off

haughty flower
#

what flag

tender sorrel
#

+thruspecies

haughty flower
#

oh

#

but why would i add it in the first place

tender sorrel
#

put it in the scripted state after spawn

haughty flower
#

it already has collisions right now

#

that's not the problem

tender sorrel
#

well it might help with spawning

haughty flower
#

the problem was offsets but w/e
oh eh

tender sorrel
#

cause then the player isnt counted as obstacle for spawning

haughty flower
#

oh

#

isn't thruspecies a flag so i just put it before states

tender sorrel
#

atleast the player shouldnt be counted as obstacle in the case

haughty flower
tender sorrel
#

yes

#

then in the scripted state

#

use the A_changeflag command

haughty flower
tender sorrel
#

to turn it off

#

yeah

haughty flower
#

ok

tender sorrel
#

if it has same specie as playerpawn

#

they shouldnt collide

haughty flower
#

ah

tender sorrel
#

atleast in theory

#

so it should be able to spawn on top of the player

#

unless spawnitem is even more pickier

haughty flower
tender sorrel
#

yeh

haughty flower
#

ok noice

#

now back to fucking with offsets

#

woo wee

#

i got it right instantly, woo! :D

tender sorrel
#

Ah, so it worked?

haughty flower
#

thanks for that tip lol

#

it works perfectly now

tender sorrel
#

Good

haughty flower
#

even when the player moves

#

oh wait

tender sorrel
#

I was bit unsure on it to be honest cause spawnitem is very finnicky

haughty flower
#

you can't put turrets ontop of turrets now xd

tender sorrel
#

oh

#

is that a thing

haughty flower
tender sorrel
#

well shit

haughty flower
#

wellllll then

tender sorrel
#

thats unexpected

#

solve one issue create another

haughty flower
#

is there a way to make thruspecies actor specific?

tender sorrel
#

uhhh not sure

#

But

#

I think you can change the specie

#

I think

#

A_SetSpecies

#

add that after the flag and give it some other specie like "turretturret"

#

the flag change that is

haughty flower
tender sorrel
#

yeh

#

I think the pointer can be left empty

haughty flower
#

yep it's fixed

#

because the moment the turret spawns, it changes species making the turret that has yet to spawn not clip through the already spawned turret

#

woo

#

xd

tender sorrel
#

\o/

haughty flower
#

thanks! :D

tender sorrel
#

no problem

haughty flower
#

now for the other thing on my todo list and i dunno if you can help with that

#

a menu

#

like, a menu you open with a keybind

tender sorrel
#

if its an ingame menu like that then I really dont cause I have been trying to get help with that myself

haughty flower
#

i know how to add the keybind sure, but i don't know in what programming i should use for it

tender sorrel
#

the keybind isnt that hard really

haughty flower
#

do i do it with sbarinfo or like zscript or ACS

tender sorrel
#

just getting the menu that it is

#

I wish I knew, appereantly you can do it with sbarinfo or acs but I have no idea how to even get started :C

haughty flower
#

aha

#

sbarinfo can do it

#
{
// i think you can put CreatePopup here or you can draw a lot of stuff on the screen
}```
#

and then you make the keybind increase the Keybind value to 1

#

and if you press it again it goes back to 0

#

@tender sorrel

#

easy fix

#

i think

#

you do the keybind through ACS, done

tender sorrel
#

I'm planning to make my menu stuff with ACS cause I need some advanced features and my Sbar is pretty packed already

#

tho I need to find a certain wizard to help me with it first

haughty flower
#

i'm not sure how PySpy makes their menu's but they seem to be good at it

haughty flower
#

line 138 is the if statement

past cradle
#

if I'm reading it correctly

#

change it to CheckWeaponSelected("Pistol2")

#

and uh

#

remove the == w11

#

because CheckWeaponSelected() basically already does that

#
            {
                DrawString(mSmolFont, helm_weaponvalues[0][WEP_PLASMA], (damOffset, 14), DI_TEXT_ALIGN_LEFT|DI_NOSHADOW);
                DrawString(mSmolFont, helm_weaponvalues[1][WEP_PLASMA], (ratOffset, 14), DI_TEXT_ALIGN_LEFT|DI_NOSHADOW);
            }```
haughty flower
#

oh

#

it was that simple
okay i guess

past cradle
#

delicious 👀

golden drum
#

Is anyone making a tower map for the megawad?

light prism
#

heres some wip screenies of mine so far

true galleon
#

what megawad

warped rampart
#

Thinking of doing a soft-launch of my Doom Paint mod to see how people like it

#

Like, leave out the spray paint class and only leave in the paintbrush

#

Then keep developing it based on people's responses

golden drum
#

@light prism top pic looks like map01 material to me. Nice memorable start

#

then again, it'll probably be a big map

#

I think a map01 would ned to be designed with the sole porpuse of being map01

#

but idk

#

nice screens, regardless

#

@warped rampart what's your doom paint mod?

warped rampart
#

It's literally just a paintbrush mod lol

#

You get to paint in Doom

#

afaik nobody else has thought of it

golden drum
#

sooooo

#

like painting on walls?

warped rampart
#

3D, actually

#

The spray paint in future releases will be on walls, floors, and ceilings

golden drum
#

huh

#

when are you doing your soft-launch?

warped rampart
#

Tomorrow

golden drum
#

sick

warped rampart
#

I just need to copypaste the code and resize the paintbrush sprite

light prism
#

the soul porpoise

#

btw pyrolex

#

i made this years ago, it uses quantized 'tile vectors'

#

not perfected hence the gaps in some strokes

prisma saddle
#

Um, Passpartout in DOOM 2.

#

That'd be fun.

#

PassparDooM

light prism
#

i dont know what that is

prisma saddle
#

MSpaint but you have to sell your paintings in it,

#

Seems like a fun game.

golden drum
#

@light prism so what map slot are you looking at taking?

light prism
#

idunno

golden drum
#

If we're going with the "01-10 techbase, 11-20 city, 21-30 hell" theme, then I'm gonna go ahead and claim map20

true galleon
misty bramble
#

What's that little pile of pink actors

covert plover
#

oh boy

haughty flower
#

it doesn't work or i'm an idiot
i put the version down

#

and i can't remember how i did that

haughty flower
#

Hmm, here's a silly idea. PSX Heretic TC

#

Basically, the TC would be just what it would be like if Midway was also in charge of porting Heretic to the PSX, the way they did with Doom.

lavish hollow
#

Sounds pretty impractical

misty bramble
light prism
#

nice and compact

#

alignment on the right looks a little funky, perhaps because of the bevelling

golden drum
#

Looks cool

lavish hollow
#

Nice

true galleon
#

can it be used with doom, doom II, chex quest, final doom and the adventures of square?

misty bramble
#

Beveling is weird, also the ammo is less tall than the other parts

#

@true galleon At the moment it relies on assets in HEXEN.WAD

#

But it is compatible with non-mana weapons

true galleon
#

o

golden drum
#

Trying to make maps with zandronum support makes me want to kill myself

#

So now slopes don't work

#

greeeeeaaat

#

kill me

golden drum
#

So is vertex slope the only option for zandro?

light prism
#

errrr slopes work in all zdoom ports

#

what method are you trying?

golden drum
#

select sector, go to slope tab

#

Like

#

I'm in zandronum format, so you'd think all these things would work in zandronum, but no

#

I'd slope a sector, then go into zandro and it's just flat o_o

#

Make line portals in zandro, those don't show up

light prism
#

there's a slope tab?!

#

lol

#

either use vertex slopes or the line action 181

#

line portals dont work in zandro no

golden drum
#

That's cancer

#

well thanks, m9

light prism
#

neither do interactive sector portals

#

saying 'thats cancer' is kinda trivializing the work that very few people choose to put into trying to make a c/s net arch'd port so that people can play online

#

it is catching up to gzdoom

golden drum
#

No, It's cancer that I have to fix up the slopes in my map

light prism
#

its pretty easy provided youre not trying to do something ridiculous

golden drum
#

zandronum isn't cancer

light prism
#

screenshot?

golden drum
#

oh nvm

#

that was easier than expected

#

I didn't know plane copy and align was a thing

#

I know I come on here every day asking for help, but when I search these things up, I find nothing

#

brb

light prism
#

well

#

the wiki is better for finding help for scripting

#

but if you want to find any sector-related functions that are also line specials, they're under ACS->Action Specials

golden drum
#

back

light prism
#

but really if you're in udmf you should be using vertex slopes

#

as long as you conform to a pattern like this they work fine

golden drum
light prism
#

oh right, you wanted to copy the slope of the main slope

golden drum
#

I imagine vertex slopes would be annoying to set up with that

#

I figured it out tho

light prism
#

i guess copy slope is slightly cheaper in terms of sector use

#

for something like that

#

considering you could join the rows

light prism
prisma saddle
#

Oooooo

haughty flower
#

is anyone up for some s w e e t beta testing right now?

prisma saddle
#

Sure.

light prism
#

sure

#

give it to me hard

#

and fast

haughty flower
#

alright one moment

prisma saddle
#

Hit us with it.

light prism
#

i said fast damnit

haughty flower
prisma saddle
#

Like DooM guy hits a imp with a shotgun.

#

Oh, Mediafire.

haughty flower
#

it's the best i can do right now

#

if you want me to upload it elsewhere just tell me where

light prism
#

you could have just dragged it into the channel

prisma saddle
#

I just tend to get pop under ads with mediafire.

light prism
#

uh

#

am i supposed to be on a certain map

haughty flower
#

nope

#

@light prism as of right now, no

light prism
#

ah ok

haughty flower
#

it's supposed to be, eh, compatible with map packs

light prism
#

so its just like having a turret shop on my person

haughty flower
#

?

light prism
#

like i just get cash from kills and spend it on turrets?

haughty flower
#

yep

#

and experience from kills and spend that on weapon upgraderino's

#

thing is, i have found no other way to make a menu

#

without fucking up everything

light prism
#

i like the concept but calling it tower defense is a bit misleading

haughty flower
#

it's gonna have it's own tower defense maps tho

light prism
#

that makes more sense

haughty flower
#

it just has mappack compatibility for like, if people want to do that

#

so i need to make 2 seperate versions probably

light prism
#

i know how to make gui huds but they work better if you're not actually part of the action

haughty flower
#

yeah then

#

i mean, then don't be in part of the action lmao

#

can you tell me how to do that? i've been trying for like 2 days now lmao

light prism
#

what i mean is, youre from a third person perspective

haughty flower
#

oh

light prism
#

like err

#

an rts

#

where the tower defense genre originated

haughty flower
#

i just need something like a menudef for like, buy menu's

#

but

#

it's not working aa

light prism
haughty flower
#

how do

#

i tried making a menu through zscript but i simply gave up

light prism
#

it's an Inventory[][] array containing pointers to item types, along with separate item data such as count, modifiers, etc

#

a menu is easier since your buttons are basically static choices

haughty flower
#

can you give me a small example zscript menu thingy please ;-;

light prism
#

that is not zscript

haughty flower
#

oh

light prism
#

its ACS heh

haughty flower
#

wait what

#

ACS can do that?

#

life = easier

#

thank

light prism
#

under ACS, you have to capture the mouse position, then compare it by calling a 'button' function that contains coordinates and size

haughty flower
#

uhh

light prism
#

you capture mouse via GetPlayerInput(-1, INPUT_PITCH) and INPUT_YAW

#

then translate that to a mouseX and Y coordinate

#

then you make a button function with coordinates and size, which checks its coords/size against the mouse position

#

get?

haughty flower
light prism
#

not exactly

haughty flower
#

fuck

#

xd

light prism
#

the player input is just the RAW movement

#

if you used that method, the mouse cursor would move when you move the mouse, but as soon as you let go it would snap back to 0

#

hold on, im trying to find a good translation

#
            Cursor.POS.Y -= mouseyadd / CURSOR_YSENS;
            if(Cursor.POS.X < 0) { Cursor.POS.X = 0; }
            if(Cursor.POS.Y < 0) { Cursor.POS.Y = 0; }    
            if(Cursor.POS.X > HUD_X) { Cursor.POS.X = HUD_X; }
            if(Cursor.POS.Y > HUD_Y) { Cursor.POS.Y = HUD_Y; }```
haughty flower
#

oh jesus

light prism
#

something LIKE this

#

in vanilla ACS you can't use structs like that though

#

mousex/yadd are the raw input values

#

CURSOR_X/YSENS are integers, i think they're set to about 30-40

#

the bottom 'ifs' just ensure the cursor doesn't go outsize of screen boundaries

#

.POS.X/Y are the real mouse coordinates

#

so uhhh

haughty flower
#

and how am i supposed to make this work now xd

#

Cursor isn't a thing so i'm guessing i'm fixing that with getplayerinput

#

somehow

light prism
#

hold up

#

i'm writing a basic example

haughty flower
#

okie

light prism
#

also dinner

light prism
#

@haughty flower

#

something like this

#

might be mistakes, i wrote the whole thing in a fresh pastebin with no test

#

whoops my button function lol

#

thar we go

true galleon
#

is there a version of imagetool for MacOS / Mac OS X??

light prism
#

here, i made it slightly betteer, @haughty flower

#

it has a highlight effect when hovering buttons

haughty flower
#

@light prism yeah uhh

#

i made it so pressing a keybind does Puke TestMenu but uhh

#

it didn't work right

#

it draws the mouse, nothing else, and everything continues ingame

#

so the mouse is drawn, my player still moves and looks around

#

nevermind

#

it's probably me being an idiot let me fix this

#

nope, it's still not working correctly and i have no idea why myself

#

oh i see where you made some mistakes

#

woop nevermind it's working!

light prism
#

pukename TestMenu

royal wave
light prism
#

lamp posts sans lamp?

royal wave
#

sans lamp?

light prism
#

or is the lamp the cube at the end

royal wave
#

Cube at the end

royal wave
light prism
#

nice, you should brightmap th ebulbs

#

if that still works

royal wave
#

Haven't figured out how to actually make textures for models, but that is planned!

#

this is literally my first time working with blender

unreal oyster
#

essentially the model stores a bunch of data saying where on the texture points on the model correspond to, which is called a UV map

royal wave
#

so I have to make the texture beforehand and make it fit?

unreal oyster
#

nah, blender has tools to help you with that

#

but knowing how it works is fairly handy

royal wave
#

I kean I knew above what you linked

#

But that doesn't really explain how I can make a texture

#

just pick one and warp the vertices around

#

meaning I still have to make a texture and pray it fits the way i want

light prism
#

you dont HAVE to

#

you can unwrap onto a blank image and then use 'texture paint' mode

#

but that is literally like mspainting a model

#

the preferred method is to assign materials to faces, uv unwrap then bake those materials to a blank texture

#

or you can assign existing textures to faces and then bake the full layout to an image

royal wave
#

and now the material menu disapeared

#

fuck

light prism
#

there's a bunch of icons that switch between the menus on the right

#

at the top of the tab

royal wave
#

where

light prism
#

oh you did remove it

#

try the 'back to previous' button at the top

royal wave
#

That put me on the timeline editor

light prism
#

ok

royal wave
#

the wiki said press shift-f10

#

that put me on the UV editor

#

so I had to go through the whole list to get back to the... regular editor

light prism
#

ctrl-left and right switch between layouts

royal wave
#

That worked

light prism
#

sweet

royal wave
#

I think I'll worry about this later, starting to feel fried

light prism
#

im not actually sure if brightmapping still works on models

#

since the method was essentially a hack

royal wave
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It has a method

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{
   Path "Models/MyModel"
   Model 0 "MyModel.md3"
   Path "Textures/Models/MyModel/Skin" //this redirects the path for the next file
   Skin 0 "MyModel_Skin.png" //this must be defined as a brightmap in GLDEFS

   Scale 1.0 1.0 1.0

   FrameIndex FRAM A 0 0
}```
light prism
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yes, i wrote that on the wiki

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that is a hacky method, redirecting to textures folder

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and im not sure if it still works, it appears that it was brought to grafs attention on the forums and he was grafly displeased

royal wave
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Why would he be displeased with that

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I'd be like "That fucking works? Well alright."

prisma saddle
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Grafly's the GZDOOM guy right?

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I am a moron when it comes to the DooM community.

light prism
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i know

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its weird

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i guess because it was an oversight that was not intended

royal wave
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yeah but it doesn't break anything

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I still don't get why we can't have animated brightmaps

prisma saddle
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I'd just, have implemented bright maps on models,

royal wave
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you have to animate a texture, and each texture gets it's own brightmap